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So, the Wheezer Prime is far from finished. I am at present trying to work out how to sculpt the texture of a smokers lungs to give it that poisoned look.
In the mean time, the Brute is finished, excluding the base as I have not decided on a unified theme for the bases yet.
Just a small note - the last picture is blurred as I wanted to show the actual colour of the muscle as the flash on the camera lightens it too much in the other shots. So ignore the blur as it is merely for colour reference.
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles.
Nice job on the Brute! I was expecting the flesh to look a little more dead, but it certainly looks good the way it is now.
In other news, finally beat Zealot mode (in DS2 for those who didn't read my earlier posts). I kept getting killed on that 3-floors-of-hell zone near the end of the game, but then my brother said "why not try just running through it?" I went "..." and then used stasis to freeze the pukers, shot the exploders and then ran down stairs with nary a scratch. Did it for the next couple floors too and got to a save point/store.
This message was edited 1 time. Last update was at 2011/06/15 02:42:32
Andilus Greatsword wrote:Nice job on the Brute! I was expecting the flesh to look a little more dead, but it certainly looks good the way it is now.
In other news, finally beat Zealot mode (in DS2 for those who didn't read my earlier posts). I kept getting killed on that 3-floors-of-hell zone near the end of the game, but then my brother said "why not try just running through it?" I went "..." and then used stasis to freeze the pukers, shot the exploders and then ran down stairs with nary a scratch. Did it for the next couple floors too and got to a save point/store.
I was thinking of painting it to look dead but then I read up on the Necromorph virus, and it actually revives the host after death, allowing for the transformation process - which is the reason why Necromorphs bleed like they do when you shoot them. They are for all intents and purposes, alive again.
Also, congrats on completing Zealot - that room was the closest I came death on all of disk 3, and that includes the final boss!
Andilus Greatsword wrote:Nice job on the Brute! I was expecting the flesh to look a little more dead, but it certainly looks good the way it is now.
In other news, finally beat Zealot mode (in DS2 for those who didn't read my earlier posts). I kept getting killed on that 3-floors-of-hell zone near the end of the game, but then my brother said "why not try just running through it?" I went "..." and then used stasis to freeze the pukers, shot the exploders and then ran down stairs with nary a scratch. Did it for the next couple floors too and got to a save point/store.
I was thinking of painting it to look dead but then I read up on the Necromorph virus, and it actually revives the host after death, allowing for the transformation process - which is the reason why Necromorphs bleed like they do when you shoot them. They are for all intents and purposes, alive again.
Also, congrats on completing Zealot - that room was the closest I came death on all of disk 3, and that includes the final boss!
Disc 3?!?! Yeah, that end part there is all run n' gun for me. I never stop moving during the whole thing
Spoiler:
The final boss was super punk imho. VERY disappointed (in the fight, not the story or anything). I honestly think it could have been better handled with some kind of interactive "cutscene", but action game = action
W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles.
Yeah fair enough, after I posted that I went and checked out the Dead Space Wiki, it looks a lot like the Brute's concept art coloration (which, I imagine, is what you were basing it off of).
Your carnifex is amazing. Incredible sculpting skills!
4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress 800 points of unassembled Urban themed Imperial Guard 650 points of my do-it-yourself Tempest Guard 675 points of Commoraghs finest!
The Dude - "Jackie Treehorn treats objects like women, man."
Disc 3?!?! Yeah, that end part there is all run n' gun for me. I never stop moving during the whole thing
Sorry, I meant disc 2, that's what I get for posting from work!
Currently working on some tyrant guard but they are not in a state to show off yet. I'll document the process so you can see how I make my minis from sprue, bits and green stuff!
This message was edited 1 time. Last update was at 2011/06/15 18:34:40
This is my first planned Nid list that I am aiming to make models for, to fit the Dead Space Tyranid theme. Please be gentle as I am not used to the Nid army list yet. Can anyone here advise on whether this list will work well, units complimenting each other, etc? Even if its just rough suggestions it'd help!
HQ Hive Tyrant, heavy venom cannon, old adversary, regeneration, armoured shell
305pts
Tyranid prime, twin bone swords, regeneration
100pts
3 Tyrant Guard
180pts
Troops
Tervigon, catalyst, toxin sacks
185pts
8 Genestealers including broodlord w/scything talons, toxin sacks
184pts
8 Genestealers including broodlord w/scything talons, toxin sacks
184pts
19 termagants
95pts
Elites
2 Zoanthropes
120pts
3 Hive Guard
150pts
Fast Attack
15 Gargoyles, Toxin Sacks
105pts
Harpy, Twin linked heavy venom cannon, regeneration, cluster spines.
185pts
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
Now I've finished a 6 Ironclad space marine army for a tournament at the beginning of this month I've started on the Necronids again. Progress is slow as I am running low on green stuff - cannot imagine why!
Anyway, here's the current state of the Graverobber: