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Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.
Beat that unit in combat
Unit of purifiers with cleansing flame with a xenos inquisitor with rad and psychotroke grenades.
This message was edited 1 time. Last update was at 2011/08/08 10:25:07
Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!
Through evolution, they still maybe billions of years from perfecting. Orks were created by the brain boyz, perfected for war and ultra-violence so much so we fight each other just to fight.
Ther whole point of nids is they can evolve in days,through the Norn Queen.They spawn and evolve to tackle the prey in question.
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"But Wait, Anidem, arent the dark eldar know for their units falling over to a stiff breeze?"
Yes, thats because Dark Eldar Are Too Fething Good at Killing.
Take for instance, Incubi:
we have an elite unit that has all power-weapons standard, and can get Furious Charge. Its pretty standard as far as elites go.
However this unit also gets a base increase to 4 STR (makes it really easy to wound MEQ, and more of a danger to TEQ) They get an ability that gives them an extra swing for ANY/ALL of their 2-3 (3-4 on a charge) attacks for any attack that rolls a natural 6 to hit after re-rolls. for a 10 man squad, thats a potential of 21 (klavex gets +1 atk) to 42 power-weapon attacks at a potential of STR 5 INT 6.
More often than not, Dark Eldar players take Incubi in squads of 4 and run them with an IC so they dont outright slaughter whatever unit they charge, and get gunned down in the next shooting phase.
Moving away from Incubi, we move to Heamy Covens, and Heamy Bosted Wyches.
In both cases, or can have 3-6 CC orientated units with FNP starting off, and a charge range of ~24 inches (cruise, open topped, fleet, charge).
3 Wych squads assaulting out of raiders with pain tokens, you are already dealing with Poisoned powerweapons (Agonisers), Instant Pens (Haywire Grenades), Increased number of attacks, Less enemy swings back, all striking at INT 6. However, given that all are striking at STR 3, and only one has a poisoned power weapon you are only looking at a threat to GEQ and MEQ. However if these same wyches got a 6 on combat drugs (w00t two pain tokens!), you are now looking at 3 FNP, FCMEQ Slaughterers in a charge on turn one!
Now we turn to pure Heamy Covens,
Wracks become troops with a Heamy HQ (either one) and come with a 4+ poison cc attack, but only at INT4. 4 T with FNP right off the bat, (and furious charge too if they take the haemy's pain token) and they have access to wargear that can ID Any Model, or Neutralize IC in CC.
I have never personally used Grotesques, Hellions, or either Pain Engine, so i cant offer any argument for them.
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die. "Sima Yi
Im going to have to say tau, with the space pope even more!
lol jk ORKS ALL THE WAY!
"I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"
-Graffiti on Warlord Battle Titan wreckage, found by Dark Angels at Westerisle, Piscina IV
Me 5 purifiers (halberts) vs broodlord and 30 termagonts or homo......
cleansing fire kills 10 halberts kill 4 more. rest kills 3 purifers. he lose and 10 more die from fearless.
5 purifers vs 20 genestealers.
cleansing fire kills 7 genestealers. Then kills 3 in combat. stealers kills all purifers.
This is if the stealers don't get shot at first and somehow my rhino is wrecked. So in real combat the stealers would have taken some death from shooting.
And my crowe is designed for taking on 30 genestealers. cleansing fire kills 10 and then with reroll armour saves, try to keep alive.
ALSO ORKS ORKS ORKS. a mob of 30 orks can take on anything.
This message was edited 1 time. Last update was at 2011/08/16 09:25:54
I would argue that.Orks kind of have to settle on combat ,as they can't shoot their own backside.
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snake wrote:Which codex provides the best assault army? The one the best at getting into combat quickly and just ripping things to shreds when there?
There is no single "best" army at this. Just about every army can do that to some extent except for small minority. Most can often get turn 1 charges if going 2nd, turn 2 charges if going 1st. In terms of killyness, there's a wide array of killynes, some things are very good against certain targets and awful at others (e.g. dropping Banshees into an Ork Mob is a bad idea, throwing an Ork Mob against a Furioso Dread with Blood Talons is likewise a bad idea).
TL;DR, just about any army but Imperial Guard, Necrons or Tau will get you what you want.
This message was edited 1 time. Last update was at 2011/08/16 18:11:29
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.
30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Dark Apostle 666 wrote:A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.
30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Then send 60 Orks.
Which are actually a little less expensive than your Berserker squad if I recall the points cost right right.
This message was edited 1 time. Last update was at 2011/08/16 22:16:16
Dark Apostle 666 wrote:A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.
30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Then said 60 Orks.
Which are actually a little less expensive than your Berserker squad if I recall the points cost right right.
yea... for the points its hard to beat a nob and his 30 wound / only doing dmg on the charge group... still 30 orks/ nob/pk on the charge is pretty hard to beat for the points unless it is comethign liek a furioso dred... but that's what lootas / deffrollas are for .. D6str 10 hits ... oh you want to DoG av 14 sure... D6 mroe str 10 hits... and with lootas eno-ugh str 7 shots is gonna eventually take it out
This message was edited 1 time. Last update was at 2011/08/16 21:57:00
IMHO, Orkz and Nids are the best armies if we're talking pure CC. Both have the advantage of Hording. Orkz have Dreads and nida have their Tyranids. Both armies have HQs that are beasts in CC. However, Orkz are my favorite
Now I've heard a lot of good things about Khorne armies, but I haven't seen one in action. Still, Kharn sounds like a real monster in CC.
This message was edited 1 time. Last update was at 2011/08/16 22:20:56
I say Tyranids. I don't care about all this math in a vacuum. If the Purifiers are in cover, then so are the bugs. Why is the only objective both sides need to get in cover the purifiers are already in? The bugs can sit on an objective in cover and go to ground every turn with a 3+ save.
With infiltrating Genestealers and pop out of nowhere Ymgarls, the Bugs are probably at the objective first in most cases.
Poisoned hormagants and Genestealers are nasty. Tyrants can make the Genestealers initiative 7 on the charge. If you've got Psychotrope grenades, then the bugs have Paroxym. If you have cleansing flame then the Bugs have Shadow in the Warp.
The Grey Knights can put together a really expensive unit that can kill deathstars on the charge. The Bugs, all they do is assault and it doesn't take many of them to inflict catastophic casualties on a 35 model GK army.
Here is the biggest problem for Grey Knights. To be effective virtually every trick they have has to work on the first turn of assault or they lose. For the bugs they can throw away units and wait for that one time all the GK tricks don't work.
That's why Bugs are the overall best in Close Combat.
Ok kinda sad only 1 person said it other then me, but Black Templars are by far on par with being one of the best close combat armies in the game. Of course you have to build the army right and know how to play it but it is very nasty when executed correctly.
This message was edited 2 times. Last update was at 2011/08/17 00:44:22
Who ever gets the charge will kill one another however, tyranids wound orks on 5 and 6. which is worse than what orks can do.
tyranids win on initialtive of 5. but orks win on WS of 4 and T of 4 and more attacks.
If no one gets the charge, no nob, no rending claw nothing, to make this fair because both are 6 points each.
60 attacks from Tyranids.
30 hit.
10 wound.
9 dead orks.
so 21 orks left, 3 attacks each.
63 attacks.
42 hit.
21 wound.
18 death hormagaunt
fearless roll, kills 8 more hormagaunt.
SO now its 21 orks vs 4 hormagaunt. ORK WIN
hormagaunt get charge and make the boys shoota boys.
90 attacks
45 hit
15 wound
13 dead ork
17 orks
34 attacks
23 hit
12 wound
10 dead hormagaunt
fearless roll, 3 more dead ork.
OK, if hormagaunt get charge and ork boys are shoota boys then they might win. but since they are shoota boys, they probably killed most of the hormagaunt before they charged.
And we shall not do orks on the charge because there is no point doing the math because they win.
Are you taking into acount the rerolls to hit of 1,that the hormagants get?
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Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.
Beat that unit in combat
Pretty sure I did beat that unit in an Ard Boys game. Of course I didn't fight them, I gunned them down with bladestorming Dire Avengers before they got there. Maybe that seems unfair? This is how Eldar deal with lightly armored hordes
For the Emperor! Kill Maim Burn!... I mean purge the unclean!