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Made in au
Twisting Tzeentch Horror





http://www.dakkadakka.com/dakkaforum/user/edit/40180.page

Orks and Tyranids (obviously) but DE have some pretty darn good close combat units coming in the form of Incubi and Talos

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Made in gb
Speedy Swiftclaw Biker




Ripley, Derbyshire

Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Unit of purifiers with cleansing flame with a xenos inquisitor with rad and psychotroke grenades.

This message was edited 1 time. Last update was at 2011/08/08 10:25:07


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Hargus56 wrote:
Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!


Through evolution, they still maybe billions of years from perfecting. Orks were created by the brain boyz, perfected for war and ultra-violence so much so we fight each other just to fight.



Ther whole point of nids is they can evolve in days,through the Norn Queen.They spawn and evolve to tackle the prey in question.

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Made in gb
Battle-tested Knight Castellan Pilot




Poole, Dorset

Yes and in the fluff chuck Norris can punch through time killing the norn queen in the far flung future.

Fluff is very different from in game performance.

After all if we go off the fluff marneus big hands can fart balls of fire and shoot lightning from his nostrils.

   
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Wight Lord with the Sword of Kings






North of your position

Chuck Norris can do the same in reality.

   
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Battle-tested Knight Castellan Pilot




Poole, Dorset

Sshh he doesn't like people knowing that! Your gonna be getting a beard fist any minute.

   
Made in us
Sybarite Swinging an Agonizer





US

Dark eldar

"But Wait, Anidem, arent the dark eldar know for their units falling over to a stiff breeze?"

Yes, thats because Dark Eldar Are Too Fething Good at Killing.

Take for instance, Incubi:
we have an elite unit that has all power-weapons standard, and can get Furious Charge. Its pretty standard as far as elites go.
However this unit also gets a base increase to 4 STR (makes it really easy to wound MEQ, and more of a danger to TEQ) They get an ability that gives them an extra swing for ANY/ALL of their 2-3 (3-4 on a charge) attacks for any attack that rolls a natural 6 to hit after re-rolls. for a 10 man squad, thats a potential of 21 (klavex gets +1 atk) to 42 power-weapon attacks at a potential of STR 5 INT 6.

More often than not, Dark Eldar players take Incubi in squads of 4 and run them with an IC so they dont outright slaughter whatever unit they charge, and get gunned down in the next shooting phase.


Moving away from Incubi, we move to Heamy Covens, and Heamy Bosted Wyches.

In both cases, or can have 3-6 CC orientated units with FNP starting off, and a charge range of ~24 inches (cruise, open topped, fleet, charge).

3 Wych squads assaulting out of raiders with pain tokens, you are already dealing with Poisoned powerweapons (Agonisers), Instant Pens (Haywire Grenades), Increased number of attacks, Less enemy swings back, all striking at INT 6. However, given that all are striking at STR 3, and only one has a poisoned power weapon you are only looking at a threat to GEQ and MEQ. However if these same wyches got a 6 on combat drugs (w00t two pain tokens!), you are now looking at 3 FNP, FC MEQ Slaughterers in a charge on turn one!

Now we turn to pure Heamy Covens,

Wracks become troops with a Heamy HQ (either one) and come with a 4+ poison cc attack, but only at INT4. 4 T with FNP right off the bat, (and furious charge too if they take the haemy's pain token) and they have access to wargear that can ID Any Model, or Neutralize IC in CC.

I have never personally used Grotesques, Hellions, or either Pain Engine, so i cant offer any argument for them.

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die. " Sima Yi
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Made in us
Ork Boy Hangin' off a Trukk




United States of America

Im going to have to say tau, with the space pope even more!

lol jk ORKS ALL THE WAY!

"I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"

-Graffiti on Warlord Battle Titan wreckage, found by Dark Angels at Westerisle, Piscina IV  
   
Made in us
Human Auxiliary to the Empire





Iggyrocksall wrote:Im going to have to say tau

I agree
   
Made in gb
Judgemental Grey Knight Justicar






LET ME EXPLAIN WITH REAL LIFE EXPERINCE.

Me 5 purifiers (halberts) vs broodlord and 30 termagonts or homo......

cleansing fire kills 10 halberts kill 4 more. rest kills 3 purifers. he lose and 10 more die from fearless.

5 purifers vs 20 genestealers.

cleansing fire kills 7 genestealers. Then kills 3 in combat. stealers kills all purifers.

This is if the stealers don't get shot at first and somehow my rhino is wrecked. So in real combat the stealers would have taken some death from shooting.

And my crowe is designed for taking on 30 genestealers. cleansing fire kills 10 and then with reroll armour saves, try to keep alive.


ALSO ORKS ORKS ORKS. a mob of 30 orks can take on anything.

This message was edited 1 time. Last update was at 2011/08/16 09:25:54


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Gotta throw my money on Tyranids.

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Guard Heavy Weapon Crewman





Orks are the best for assult.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I would argue that.Orks kind of have to settle on combat ,as they can't shoot their own backside.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

snake wrote:Which codex provides the best assault army? The one the best at getting into combat quickly and just ripping things to shreds when there?
There is no single "best" army at this. Just about every army can do that to some extent except for small minority. Most can often get turn 1 charges if going 2nd, turn 2 charges if going 1st. In terms of killyness, there's a wide array of killynes, some things are very good against certain targets and awful at others (e.g. dropping Banshees into an Ork Mob is a bad idea, throwing an Ork Mob against a Furioso Dread with Blood Talons is likewise a bad idea).

TL;DR, just about any army but Imperial Guard, Necrons or Tau will get you what you want.

This message was edited 1 time. Last update was at 2011/08/16 18:11:29


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.

30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.

"He was already dead when I killed him!"

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Made in fi
Pile of Necron Spare Parts



Lahti, Finland

My nids are just amazing in CC, and i've yet to see anything better.

40k:
500pts
800pts
WHFB:
Beastmen 1000pts 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Berserkers all the way...

   
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Hurr! Ogryn Bone 'Ead!




beserker spam or stealer spam

Imperial Guard 43rd Royal Fareldian have been Corrupted by she who thirsts

8 wins 4 draws 10 losses

Considering or

rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

Dark Apostle 666 wrote:A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.

30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Then send 60 Orks.

Which are actually a little less expensive than your Berserker squad if I recall the points cost right right.

This message was edited 1 time. Last update was at 2011/08/16 22:16:16


 
   
Made in us
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Void__Dragon wrote:
Dark Apostle 666 wrote:A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.

30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Then said 60 Orks.

Which are actually a little less expensive than your Berserker squad if I recall the points cost right right.


yea... for the points its hard to beat a nob and his 30 wound / only doing dmg on the charge group... still 30 orks/ nob/pk on the charge is pretty hard to beat for the points unless it is comethign liek a furioso dred... but that's what lootas / deffrollas are for .. D6 str 10 hits ... oh you want to DoG av 14 sure... D6 mroe str 10 hits... and with lootas eno-ugh str 7 shots is gonna eventually take it out

This message was edited 1 time. Last update was at 2011/08/16 21:57:00


10000 points 7000
6000
5000
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2000
 
   
Made in pe
Storm Trooper with Maglight





Lima, Peru, Holy Terra

IMHO, Orkz and Nids are the best armies if we're talking pure CC. Both have the advantage of Hording. Orkz have Dreads and nida have their Tyranids. Both armies have HQs that are beasts in CC. However, Orkz are my favorite

Now I've heard a lot of good things about Khorne armies, but I haven't seen one in action. Still, Kharn sounds like a real monster in CC.

This message was edited 1 time. Last update was at 2011/08/16 22:20:56




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Sybarite Swinging an Agonizer





US

G00fySmiley wrote:..a nob and his 30 wound ...


i will never see ork boyz the same. . . in fact i will never see them again

ill just see 3 Pklaw Nobs with 30 wounds
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Blood angels, DC seem to tear apart most everything for me, even orks

Melta meets tank
1300

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Made in us
Longtime Dakkanaut




I say Tyranids. I don't care about all this math in a vacuum. If the Purifiers are in cover, then so are the bugs. Why is the only objective both sides need to get in cover the purifiers are already in? The bugs can sit on an objective in cover and go to ground every turn with a 3+ save.

With infiltrating Genestealers and pop out of nowhere Ymgarls, the Bugs are probably at the objective first in most cases.

Poisoned hormagants and Genestealers are nasty. Tyrants can make the Genestealers initiative 7 on the charge. If you've got Psychotrope grenades, then the bugs have Paroxym. If you have cleansing flame then the Bugs have Shadow in the Warp.

The Grey Knights can put together a really expensive unit that can kill deathstars on the charge. The Bugs, all they do is assault and it doesn't take many of them to inflict catastophic casualties on a 35 model GK army.

Here is the biggest problem for Grey Knights. To be effective virtually every trick they have has to work on the first turn of assault or they lose. For the bugs they can throw away units and wait for that one time all the GK tricks don't work.

That's why Bugs are the overall best in Close Combat.
   
Made in us
Bounding Black Templar Assault Marine




Waco TX

Ok kinda sad only 1 person said it other then me, but Black Templars are by far on par with being one of the best close combat armies in the game. Of course you have to build the army right and know how to play it but it is very nasty when executed correctly.

This message was edited 2 times. Last update was at 2011/08/17 00:44:22


NO PITY!
NO REMORSE!
NO FEAR!  
   
Made in gb
Judgemental Grey Knight Justicar






Lets get this sorted.

Tyranids and orks are by far the best.

30 orks vs 30 tyranids (close combaty ones).

Who ever gets the charge will kill one another however, tyranids wound orks on 5 and 6. which is worse than what orks can do.

tyranids win on initialtive of 5. but orks win on WS of 4 and T of 4 and more attacks.

If no one gets the charge, no nob, no rending claw nothing, to make this fair because both are 6 points each.

60 attacks from Tyranids.
30 hit.
10 wound.
9 dead orks.

so 21 orks left, 3 attacks each.

63 attacks.
42 hit.
21 wound.
18 death hormagaunt

fearless roll, kills 8 more hormagaunt.

SO now its 21 orks vs 4 hormagaunt. ORK WIN

hormagaunt get charge and make the boys shoota boys.

90 attacks
45 hit
15 wound
13 dead ork

17 orks
34 attacks
23 hit
12 wound
10 dead hormagaunt

fearless roll, 3 more dead ork.

OK, if hormagaunt get charge and ork boys are shoota boys then they might win. but since they are shoota boys, they probably killed most of the hormagaunt before they charged.

And we shall not do orks on the charge because there is no point doing the math because they win.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Are you taking into acount the rerolls to hit of 1,that the hormagants get?

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Long-Range Black Templar Land Speeder Pilot




Indiana

Henchmen squads with DCA/Crusaders are pretty damn nasty.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Dayton OH

Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Pretty sure I did beat that unit in an Ard Boys game. Of course I didn't fight them, I gunned them down with bladestorming Dire Avengers before they got there. Maybe that seems unfair? This is how Eldar deal with lightly armored hordes

For the Emperor! Kill Maim Burn!... I mean purge the unclean!  
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

>People implying Kroot are nasty in combat




In all seriousness though Various flavors of marines, Orkz, Nids, and DE are very deadly in combat

This message was edited 2 times. Last update was at 2011/08/18 01:43:01


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