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![[Post New]](/s/i/i.gif) 2011/08/07 16:32:41
Subject: Re:Nastiest Close Combat army
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Courageous Space Marine Captain
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And what's more is your assuming that the roll would be thet average rolls.It's likely that a wraithlord will do damage on a rhino,but it is entirely likely to roll all 1s on the damage chart,then have the tank turn and run it over with a failed Death or Glory.
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![[Post New]](/s/i/i.gif) 2011/08/07 16:37:25
Subject: Re:Nastiest Close Combat army
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Decrepit Dakkanaut
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Deadshot wrote:And what's more is your assuming that the roll would be thet average rolls.It's likely that a wraithlord will do damage on a rhino,but it is entirely likely to roll all 1s on the damage chart,then have the tank turn and run it over with a failed Death or Glory.
So, in other words, your argument is Dice, not stats. Pretty weak argument when it comes down to a purely random cube not following likely outcomes.
When using Theoryhammer, all you have to go on is statistics.
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![[Post New]](/s/i/i.gif) 2011/08/07 16:38:41
Subject: Re:Nastiest Close Combat army
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Automated Rubric Marine of Tzeentch
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Grey Knights currently can provide the best CC army with Purifier Spam.
You've got high armor? Cool, we have forceweapons, will get +1S and, if we pay for it, we're going first.
You're a Horde? Good thing we have a "F*%& your horde" Psychic power.
Monstrous Creature/multi-wounds? Forceweapons HO!
Not to mention that 4 units can have "Screw your army" grenades and an additional +1S Psychic Power(Take a Xenos Inq and 3 Techmarines with Rad and Suckotrok grenades).
Not to mention the Purifier squads shooting you to pieces before you even get close to them.
Not to mention fire support from underpriced and unshakable/unstunable Psyfilemens and S6 Razorbacks.
Sure a couple tailored army lists might be a hard counter to Purifiers, but that's not enough.
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![[Post New]](/s/i/i.gif) 2011/08/07 16:45:02
Subject: Re:Nastiest Close Combat army
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Courageous Space Marine Captain
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All very costly.Nids have very cheap units and lots of deepstrikers to get close quick and charge.Also don't forget that when facing tyranids with GK that there will be synapse creatures close by,so all the psychic test will be on 3D6,with either no perils of the warp(no double 1 or 6),1 (a double 1 or 6 and another numbe)r,or 3(treble 1 or 6)!
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![[Post New]](/s/i/i.gif) 2011/08/07 16:54:07
Subject: Nastiest Close Combat army
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Battle-tested Knight Castellan Pilot
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@lwrex that's when it gets ugly if you factor shooting in, the Purifiers if loaded out for gaming would normally have four psycannons, Halberds and psybolts.
They would get at least one round of shooting with means
Stormbolters get 12 shots, 8 hits, kill 5.5ish
Psycannons get 8 shots, 5.5 hits, kills 4.5ish
So ten gene stealers dead before assault
Cleansing flame kills 4
We assume one halberd marine fails LD vs Brood so doesnt fight.
So five Purifiers with Halberds, 10 attacks, 5 hits, 3 kills
Then four Purifiers with Psycannons, 8 attacks, 4 hit, 2 wounds, 1 kill
This leaves 1 gene stealer and 1 brood lord
Stealer 3 attacks, 2 hits, 1 wound, no kills
Brood lord, 5 attacks, 4 hits, 1 rend, 1 kill
So stealers lose by seven and break or unit takes three wounds due to fearless and goes on to lose.
In the open 10 dead stealers from shooting
4 from flare
Brood lord kills 1 purifier allocated to Psycannon.
Purifiers with Halberds and stealers simultaneous
5 stealers, 15 attacks, 13 hits, 2 rends, 3 wounds, 3 kills allocated to Halberds.
Halberds (one not fighting due to brood) kill three stealers as before
Psycannons 6 attacks, 3 hits, 2 wounds, 1 kill
Purifiers win by 4 stealers break or lose two wounds due to fearless leaving a wounded brood lord to fight vs 3 x Halberds and 3 x Psycannon purifiers. Brood lord dies.
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![[Post New]](/s/i/i.gif) 2011/08/07 16:55:46
Subject: Nastiest Close Combat army
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Reliable Krootox
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Dark Eldar with Duke Sliscus , Reavers, Hellions and mounted Incubi, Wyches and Hekatrix Blood Brides. Deep striking the entire army with their fire support and the ability to move up in their transport and assault on the same turn if they scatter.
Haemonculi webway coven with Wracks and Grotesques and Incubi can also hurt.
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![[Post New]](/s/i/i.gif) 2011/08/07 17:00:46
Subject: Nastiest Close Combat army
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Battle-tested Knight Castellan Pilot
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Though a good grey knight player will always use it's underpriced support fire to kill any synapse in range of affecting the crucial psychic in the assault phase.
It's Orks that do bad things to grey knights when they unleash five battlewagons with death rollers full of evil intent.
Spamming armor value 14 that's perma obscured is not fun for the grey knight player. Always fun to run over passbacks and psyfledreads. Automatically Appended Next Post: In terms of raw nuisance and durability 10 x thunder hammer terminators, with their buddy vulkan and a Libby terminator with storm shield and gate of infinity are less than friendly too.
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This message was edited 1 time. Last update was at 2011/08/07 17:03:41
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![[Post New]](/s/i/i.gif) 2011/08/07 17:05:22
Subject: Re:Nastiest Close Combat army
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Land Raider Pilot on Cruise Control
California
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Dark Eldar. Those things are madness.
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/08/07 17:11:03
Subject: Nastiest Close Combat army
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Automated Rubric Marine of Tzeentch
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Most codices in 5th ed. have very good CC options. However, my vote would have to go to DE Wych armies.
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![[Post New]](/s/i/i.gif) 2011/08/07 17:12:11
Subject: Nastiest Close Combat army
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Battle-tested Knight Castellan Pilot
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Incubi nice and cheap for there output but do lack grenades though luckily you can buy an archon with a grenade pack to buddy up, lots of points but does help overcome that one problem.
Wyches make great tar pits more than anything.
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![[Post New]](/s/i/i.gif) 2011/08/07 17:15:28
Subject: Nastiest Close Combat army
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Perturbed Blood Angel Tactical Marine
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I think Blood Angels as a well timed strike from Vanguard Veterns and sanguinary Guard in the right palce is very often crippling.
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This message was edited 1 time. Last update was at 2011/08/07 17:16:29
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![[Post New]](/s/i/i.gif) 2011/08/07 17:27:43
Subject: Nastiest Close Combat army
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I've been seriously underwhelmed by Wyches.
Maybe it's because they don't have much in the way of Power Weapons, and I usually have Null Zone in my lists, but my Sternguard have beaten them in CC more often than not.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/08/07 17:27:53
Subject: Re:Nastiest Close Combat army
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Lone Wolf Sentinel Pilot
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Deadshot wrote:And what's more is your assuming that the roll would be thet average rolls.It's likely that a wraithlord will do damage on a rhino,but it is entirely likely to roll all 1s on the damage chart,then have the tank turn and run it over with a failed Death or Glory.
Of course we're assuming average rolls. What possible other method have we got to measure the chances of something happening? When you start saying things like 'but the dice might not roll that way' then your arguement is getting weaker by the second.
Deadshot wrote:All very costly.Nids have very cheap units and lots of deepstrikers to get close quick and charge.Also don't forget that when facing tyranids with GK that there will be synapse creatures close by,so all the psychic test will be on 3D6,with either no perils of the warp(no double 1 or 6),1 (a double 1 or 6 and another numbe)r,or 3(treble 1 or 6)!
UNCLEBADTOUCH has already informed you about points values. The Purifiers come out cheaper than the Genestealers, even with over-the-top upgrades like Falchions.
L. Wrex
EDIT: Wyches need at *least* one FnP token to actually be able to stand up in CC, and an additional one (plus the charge) if they ever hope to do any damage. Bloodbrides, however, are an entirely different kettle of fish....
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This message was edited 2 times. Last update was at 2011/08/07 17:29:47
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![[Post New]](/s/i/i.gif) 2011/08/07 17:30:37
Subject: Re:Nastiest Close Combat army
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Courageous Space Marine Captain
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I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/07 17:31:39
Subject: Nastiest Close Combat army
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I'm going to assume that I roll nothing but sixes, and posit that Necron Warriors with a Disruption Field are the nastiest Close Combat Unit.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/08/07 17:54:06
Subject: Re:Nastiest Close Combat army
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Lone Wolf Sentinel Pilot
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Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!
This conversation is now pointless.
L. Wrex
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![[Post New]](/s/i/i.gif) 2011/08/07 18:21:07
Subject: Re:Nastiest Close Combat army
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Courageous Space Marine Captain
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How.The question was what is ther nastiest close combat army.I answered.I'm entitled to my opinion.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/08/07 18:59:04
Subject: Nastiest Close Combat army
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[DCM]
Tilter at Windmills
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If you change the basis for discussion to one where no objective comparison is possible; that is, opinions about the fluff, it becomes kind of pointless.
When we're talking about game stats and point values we can actually work out, using math, which units are more effective.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/08/07 19:02:02
Subject: Re:Nastiest Close Combat army
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Insect-Infested Nurgle Chaos Lord
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Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!
Orks are bred for it too, and don't exactly train. They were made and designed for it.
Marines are made/designed for it, reborn for the very purpose also, post genetic tinkering. They do train as well, because training makes even a badass badder..
Daemons also fit your description..
*shrug*
Your opinion is your own, and i agree that Nids can be a beast, but the qualifier also fits other armies as well.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/07 19:11:37
Subject: Re:Nastiest Close Combat army
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Deranged Necron Destroyer
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I'm gonna toss down that Necrons are also built for fighting, but I wouldn't ever bet on them in a CC fight '>..>
And now to contribute!
I would place my votes with a Khorne central army. Skarbrand mounted on whatever it is that he can take alongside hoards of Bloodletters. They are not going to fair well to shooting, true, but when they hit CC they are making everything run on an invul. which Always helps their odds amazingly
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/08/07 22:16:02
Subject: Nastiest Close Combat army
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Perfect Shot Dark Angels Predator Pilot
Greensboro North Carolina
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Definitely Nids are the best CC army
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Dark Angels 9500 Pts
Steel Legion IG 3500 Pts
Orks 2000 Pts
High Elves 2500 Pts
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![[Post New]](/s/i/i.gif) 2011/08/07 22:59:25
Subject: Nastiest Close Combat army
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Automated Rubric Marine of Tzeentch
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Monster Rain wrote:I'm going to assume that I roll nothing but sixes, and posit that Necron Warriors with a Disruption Field are the nastiest Close Combat Unit.
Against tanks maybe.
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![[Post New]](/s/i/i.gif) 2011/08/07 23:02:01
Subject: Nastiest Close Combat army
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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No, against everything. Since we aren't going off of average rolls I'm assuming that everything that I fight against will only be rolling ones.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/08/07 23:13:17
Subject: Nastiest Close Combat army
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Hellacious Havoc
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GK, they are mean with there nemisis force weapons
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 1200 pts of Black Legion and Night Lords |
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![[Post New]](/s/i/i.gif) 2011/08/08 00:57:37
Subject: Nastiest Close Combat army
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Brainy Zoanthrope
Underground in a Mawloc-proof zone.
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So I take it Space Wolves are out of the question?
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This message was edited 1 time. Last update was at 2011/08/08 13:21:36
DT:80S++G++MB+IPw40k056D+A++/areWD375 R+++T(T)DM+
3,500 points
Dwarfs: 150 points?
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![[Post New]](/s/i/i.gif) 2011/08/08 01:03:34
Subject: Re:Nastiest Close Combat army
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Sinister Chaos Marine
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Not saying they are the nastiest but what about Templar with the re-roll to hit vow? lol
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![[Post New]](/s/i/i.gif) 2011/08/08 02:14:40
Subject: Nastiest Close Combat army
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Shas'o Commanding the Hunter Kadre
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Best CC army? If you are just thinking about the units, blood angels.
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![[Post New]](/s/i/i.gif) 2011/08/08 04:29:39
Subject: Re:Nastiest Close Combat army
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Paingiver
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Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!
Through evolution, they still maybe billions of years from perfecting. Orks were created by the brain boyz, perfected for war and ultra-violence so much so we fight each other just to fight.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/08 07:58:04
Subject: Nastiest Close Combat army
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Regular Dakkanaut
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DCA for the points are about as nasty as it gets.
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![[Post New]](/s/i/i.gif) 2011/08/08 08:01:43
Subject: Nastiest Close Combat army
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Wight Lord with the Sword of Kings
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snake wrote:Which codex provides the best assault army? The one the best at getting into combat quickly and just ripping things to shreds when there?
Blood Angels and Orks.
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