Switch Theme:

Has anyone thought of this for the new Tau codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shepherd





im2randomghgh wrote:
Draigo wrote:How is it that people want to make stuff like rails guns more powerful? While were at it lets give the fire warriors range 48 large blast str 10 ap 1 that doesnt scatter, has stealth, ignore terrain etc etc.. sounds like how the necorn players wanted to keep the monolith from the old codex but make all their troops etc more powerful. Followed closely by the people whining a codex is op. good lord


We don't need it more powerful. Just game mechanics, it wouldn't work

Fluff wise, though...

Either way I'm happy with Str 10 AP 1, I was just arguing about whether or not D is more powerful than 10 because IT OBVIOUSLY IS!


So why not concern yourself with making fire warriors, vespids, kroot etc more viable? You know a balanced book.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in ca
Stealthy Warhound Titan Princeps







Draigo wrote:
im2randomghgh wrote:
Draigo wrote:How is it that people want to make stuff like rails guns more powerful? While were at it lets give the fire warriors range 48 large blast str 10 ap 1 that doesnt scatter, has stealth, ignore terrain etc etc.. sounds like how the necorn players wanted to keep the monolith from the old codex but make all their troops etc more powerful. Followed closely by the people whining a codex is op. good lord


We don't need it more powerful. Just game mechanics, it wouldn't work

Fluff wise, though...

Either way I'm happy with Str 10 AP 1, I was just arguing about whether or not D is more powerful than 10 because IT OBVIOUSLY IS!


So why not concern yourself with making fire warriors, vespids, kroot etc more viable? You know a balanced book.


It is vespid that need fixing. Firewarriors are decent enough, even if 8 or 9 points would make more sense, and kroot that go to ground in jungle/forest get termie saves...but vespid are just useless.

   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

im2randomghgh wrote:Not just like Str X. With strength X there will be other rules for it because otherwise it would literally do nothing, it is not a rule. Str D is a rule however, and without any extra explanations can be used.

It really does mean over. It is for weapon too powerful to function with a numerical str value. It is basically what would happen if they wrote str 11+.
Nope. "str 11+" would not insta-kill a wraithlord.

So, sadly (for you) it does not "really mean over". It's a special rule. It does special things. If str D literally meant strength 11+, or 20, or 200, it would say so in the rule.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Shas'la with Pulse Carbine






Arizona

im2randomghgh wrote:

It is vespid that need fixing. Firewarriors are decent enough, even if 8 or 9 points would make more sense, and kroot that go to ground in jungle/forest get termie saves...but vespid are just useless.


you mean like

Vespid Stingiwngs
WS3 BS3 S3 T4 W1 I5 A2 Ld 9 Sv4+ 95pts (5 models)
Equipment:
Neutron Blaster (S5 AP3 Assault 2 Rg 12")
Tau Armor
Rending claws
Wings
Rules:
Hit and Run, Fleet, Skilled Flyer, Melee Attacks count as rending, Jump Pack

Squad may benefit from markerlights while the Sergeant is alive
Add up to 5 more stingwings..........+16pts/model
Sergeant may take:
Locator Beacon.............................+10pts
1 Member of the squad may replace his Neutron Blaster with:
Neutrino Flux beam.......................+15pts (S4 AP3 Template, the spray weakens the overall strength of the bolts while providing a larger surface area)
1 other member of the squad may replace his Neutron Blaster with:
TL Neutron Pistols (S5 AP3 Assault 2 Rg 6", +1 atk in CC)

This message was edited 1 time. Last update was at 2011/12/03 19:53:14


DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in ca
Stealthy Warhound Titan Princeps







dbsamurai wrote:
im2randomghgh wrote:

It is vespid that need fixing. Firewarriors are decent enough, even if 8 or 9 points would make more sense, and kroot that go to ground in jungle/forest get termie saves...but vespid are just useless.


you mean like

Vespid Stingiwngs
WS3 BS3 S3 T4 W1 I5 A2 Ld 9 Sv4+ 95pts (5 models)
Equipment:
Neutron Blaster (S5 AP3 Assault 2 Rg 12")
Tau Armor
Rending claws
Wings
Rules:
Hit and Run, Fleet, Skilled Flyer, Melee Attacks count as rending, Jump Pack

Squad may benefit from markerlights while the Sergeant is alive
Add up to 5 more stingwings..........+16pts/model
Sergeant may take:
Locator Beacon.............................+10pts
1 Member of the squad may replace his Neutron Blaster with:
Neutrino Flux beam.......................+15pts (S4 AP3 Template, the spray weakens the overall strength of the bolts while providing a larger surface area)
1 other member of the squad may replace his Neutron Blaster with:
TL Neutron Pistols (S5 AP3 Assault 2 Rg 6", +1 atk in CC)


I want to impregnate your rules for them

They're beautiful. If stingwings were like that, it'd be awesome.

   
Made in gb
Decrepit Dakkanaut






UK

What are people's opinions on fixing Fire Warriors by making Pathfinders a bit more useful?

Pathfinders - Xpts
BS - 4
WS - 3
S - 3
T - 3
W - 1
I - 2
A - 1
Ld - 7
Sv - 4+

Unit Composition - 4 Pathfinders and 1 Shas'Ui
Unit Type - Infantry

Wargear:
Pulse Carbine with Markerlight Target Designator
Photon Grenades

Special Rules:
Scouts
Unique Target Identification Protocol: Pathfinder units are trained to scout ahead and provide recon, as well as using their markerlights to designate multiple targets for elimination. Any Pathfinders who are firing their markerlights may choose to fire at any enemy unit, provided they can see it and it is in range, regardless of what their squad mates are firing at. Declare which enemy units are being targeted by which Pathfinders before rolling to hit.

<insert options (like up to 5 more pathfinders for Xpts here>

Pathfinders are supposed to be the eyes of the army, and are trusted to designate targets, yet they only have the skill of a standard fire warrior. Surely the troops you need most to be decent judges of distance will be trained as such, or at least have the technology for it (which can be explained away as being in the beta stage of field testing, being rolled out to those who need it after extensive alpha testing on veterans only).

With BS4, they can provide more reliable markerlights, with 6 Pathfinders from the current codex producing 3 markerlight hits, and 6 from this revision producing 4, and being able to produce them on up to 6 targets (with a little reliability, getting more reliable with fewer targets).

The main issue with Fire Warriors is that they need markerlight support to reach their potential, and being able to target seperate units without needing target locks (only available to the Shas'Ui or RR PFs currently) can be a great boon, allowing them to provide FWs with a few markerlights, and Crisis Suits etc. with a few, instead of having to provide one or the other with too many.

The lack of reliability when spread out also means it's harder to take advantage of, sure you could hit 6 targets with a markerlight each, but will you use them all? Do you want to risk missing the ones you really need to hit with? A unit of 8 tackling 3 units could potentially provide 2 squads of FWs with 2 markerlights each, and a squad of crisis suits with 4, chances are it'll be more like 1, 1, 3, but it's still something.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Killer Klaivex




Oceanside, CA

Up firewarrior squad size to 20, add emp grenades for free.
Let devilfish transport upto 20 + 2 drones.
Give devilfish "Dust off" upgrade; unit that disembarks may move, but may not assault.

Pathfinders, BS4, and may split fire with marker lights, stealth and stealth transport.

Marker light drones fire as their own unit, seperate in firing sequence and targeting from the unit they are attached to.

Larger squads for firewarrirors let more warriors take advantage of marker light hits. The "Dust Off" lets them spread out a bit and not get totally hosed by blasts.


Skyray needs some love too.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Personally, I don't see anything wrong making the Hammerhead Railgun in a honking powerful weapon (S10 AP1 Lance, etc.), IIRC Zoanthropes can do the same thing at 18", and I believe theres is Melta. The Railgun should certainly be a more powerful weapon. You can only take 3 of them max, which means at best 3 dead targets a turn. Your opponent is probably fielding 5 times that number of vehicles given todays meta, so it wouldn't be particularly game-breaking.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
Stealthy Warhound Titan Princeps







chaos0xomega wrote:Personally, I don't see anything wrong making the Hammerhead Railgun in a honking powerful weapon (S10 AP1 Lance, etc.), IIRC Zoanthropes can do the same thing at 18", and I believe theres is Melta. The Railgun should certainly be a more powerful weapon. You can only take 3 of them max, which means at best 3 dead targets a turn. Your opponent is probably fielding 5 times that number of vehicles given todays meta, so it wouldn't be particularly game-breaking.


Actually, one mechanic I have always wanted to see represented was the fact that IRL, railguns get more powerful the further away you fire them from. Maybe after 72" it gains ordinance?

   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

im2randomghgh wrote:
chaos0xomega wrote:Personally, I don't see anything wrong making the Hammerhead Railgun in a honking powerful weapon (S10 AP1 Lance, etc.), IIRC Zoanthropes can do the same thing at 18", and I believe theres is Melta. The Railgun should certainly be a more powerful weapon. You can only take 3 of them max, which means at best 3 dead targets a turn. Your opponent is probably fielding 5 times that number of vehicles given todays meta, so it wouldn't be particularly game-breaking.


Actually, one mechanic I have always wanted to see represented was the fact that IRL, railguns get more powerful the further away you fire them from. Maybe after 72" it gains ordinance?


!? What I know of physics says that that shouldn't be possible...

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
Stealthy Warhound Titan Princeps







chaos0xomega wrote:
im2randomghgh wrote:
chaos0xomega wrote:Personally, I don't see anything wrong making the Hammerhead Railgun in a honking powerful weapon (S10 AP1 Lance, etc.), IIRC Zoanthropes can do the same thing at 18", and I believe theres is Melta. The Railgun should certainly be a more powerful weapon. You can only take 3 of them max, which means at best 3 dead targets a turn. Your opponent is probably fielding 5 times that number of vehicles given todays meta, so it wouldn't be particularly game-breaking.


Actually, one mechanic I have always wanted to see represented was the fact that IRL, railguns get more powerful the further away you fire them from. Maybe after 72" it gains ordinance?


!? What I know of physics says that that shouldn't be possible...


Hyper velocity weaponry fired on a ballistic trajectory.

Look it up.

   
Made in us
Shepherd





IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in ca
Stealthy Warhound Titan Princeps







Draigo wrote:IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!


Well railguns DO exist in real life, and so we can draw parallels.

   
Made in us
Shepherd





im2randomghgh wrote:
Draigo wrote:IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!


Well railguns DO exist in real life, and so we can draw parallels.


Only as far as you can draw spaceship warfare and bioships. You have no idea how a rail gun would effect "living metal" or any other fictional material.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in ca
Stealthy Warhound Titan Princeps







Draigo wrote:
im2randomghgh wrote:
Draigo wrote:IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!


Well railguns DO exist in real life, and so we can draw parallels.


Only as far as you can draw spaceship warfare and bioships. You have no idea how a rail gun would effect "living metal" or any other fictional material.


But we DO know how they travel through the air, and how they affect flesh/stone etc.

   
Made in us
Shepherd





im2randomghgh wrote:
Draigo wrote:
im2randomghgh wrote:
Draigo wrote:IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!


Well railguns DO exist in real life, and so we can draw parallels.


Only as far as you can draw spaceship warfare and bioships. You have no idea how a rail gun would effect "living metal" or any other fictional material.


But we DO know how they travel through the air, and how they affect flesh/stone etc.


So you know one known variable in the equation.. That doesnt solve an equation outside of theoretical math classes lol but even then the answer is an unknown value of something like -a^3 lol

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in ca
Stealthy Warhound Titan Princeps







Draigo wrote:
im2randomghgh wrote:
Draigo wrote:
im2randomghgh wrote:
Draigo wrote:IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!


Well railguns DO exist in real life, and so we can draw parallels.


Only as far as you can draw spaceship warfare and bioships. You have no idea how a rail gun would effect "living metal" or any other fictional material.


But we DO know how they travel through the air, and how they affect flesh/stone etc.


So you know one known variable in the equation.. That doesnt solve an equation outside of theoretical math classes lol but even then the answer is an unknown value of something like -a^3 lol


Umm...the original point was that they get more powerful using a ballistic trajectory at a greater distance. Which they do. Not sure what you're talking about.

   
Made in us
Shepherd





Sounds like the weapon that get stronger as it gets farther already exists.. its called a conversion beamer

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Battlewagon Driver with Charged Engine





chaos0xomega wrote:Personally, I don't see anything wrong making the Hammerhead Railgun in a honking powerful weapon (S10 AP1 Lance, etc.), IIRC Zoanthropes can do the same thing at 18", and I believe theres is Melta. The Railgun should certainly be a more powerful weapon. You can only take 3 of them max, which means at best 3 dead targets a turn. Your opponent is probably fielding 5 times that number of vehicles given todays meta, so it wouldn't be particularly game-breaking.



Not sure I agree with this. I think its fine the way it is. The reason zoanthropes have lance is because its at 18in, railguns are 72. I think that would be a little too powerful, unless you SERIOUSLY upped the points cost. iirc zoans dont have melta. You can take 9 railguns if you squad up the broadsides, and theyre twinlinked. Sure you can still only kill 3 vehicles a turn, but unless youre opponent if fielding 9 LRBTs or something, the rocket pods etc can take care of some of the more lighty armored targets.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in ca
Stealthy Warhound Titan Princeps







Draigo wrote:Sounds like the weapon that get stronger as it gets farther already exists.. its called a conversion beamer


The difference eing that if you fired a railgun point blank it would still be 10-1, and if you used a ballistic trajectory you could easily be str D.

With the way it is now, you could potentially have a guardsman survive a direct hit from a railgun. Which just wouldn't happen. Check out this quote:

"One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been hit by it. There was a small hole punched in either flank - one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck."

   
Made in us
Shepherd





So you essentially want it like the death ray that can insta grease anything it shoots at? The prob is if you guys keep wanting power to creep up there will be another 4th eiditon where the entire line is made into SOB lol

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in ca
Stealthy Warhound Titan Princeps







Draigo wrote:So you essentially want it like the death ray that can insta grease anything it shoots at? The prob is if you guys keep wanting power to creep up there will be another 4th eiditon where the entire line is made into SOB lol


Well chances are you're not shooting anything from further than 72" unless it's apoc...

Also, I didn't say I actually wanted this, I just said it would be more accurate physics-wise.

   
Made in gb
Proud Triarch Praetorian





im2randomghgh wrote:
Draigo wrote:
im2randomghgh wrote:
Draigo wrote:
im2randomghgh wrote:
Draigo wrote:IRL? really? well IRL theres no space elves, glittery blue rainbow birdmen, fish people, art collecting machine men, warp travel, sphess marheens, or anything of the sort sooo IRL just isn't a good enough reason. Ask Mephiston.. he dropped a building on himself and came out UBER!


Well railguns DO exist in real life, and so we can draw parallels.


Only as far as you can draw spaceship warfare and bioships. You have no idea how a rail gun would effect "living metal" or any other fictional material.


But we DO know how they travel through the air, and how they affect flesh/stone etc.


So you know one known variable in the equation.. That doesnt solve an equation outside of theoretical math classes lol but even then the answer is an unknown value of something like -a^3 lol


Umm...the original point was that they get more powerful using a ballistic trajectory at a greater distance. Which they do. Not sure what you're talking about.


A/ Railguns are real, and what im2random is saying is correct, although i'm not sure they go faster/do more damage as they go further.

B/ draigo: go on wikipedia, search 'railgun' and scroll down to the equations. read them, and then try to say "That doesnt solve an equation outside of theoretical math classes lol but even then the answer is an unknown value of something like -a^3 lol "

This message was edited 2 times. Last update was at 2011/12/04 08:39:33


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Shas'la with Pulse Carbine






Arizona

chaos0xomega wrote:Personally, I don't see anything wrong making the Hammerhead Railgun in a honking powerful weapon (S10 AP1 Lance, etc.), IIRC Zoanthropes can do the same thing at 18", and I believe theres is Melta. The Railgun should certainly be a more powerful weapon. You can only take 3 of them max, which means at best 3 dead targets a turn. Your opponent is probably fielding 5 times that number of vehicles given todays meta, so it wouldn't be particularly game-breaking.


the railgun is already the strongest weapon in the game. Zoanthropes have lance they dont have melta. Also, you can take 18 railguns maxed, 9 shots cause they're tl. I have a list like that, it kills any armor spam army.

The reason railguns gain velocity (and thus accelerate generating more force) when fired IN ATMOSPHERE is because gravity pulls them in a parabolic trajectory, so that like a spaceship slingshotting around the earth, at long rang a high velocity round accelerates into the gravity of the plannet. In essence it's like shooting a bullet past an electromagnet. the bullet curves thru the magnetic field and impacts with greater force than normal.


Automatically Appended Next Post:
Avatar 720 wrote:What are people's opinions on fixing Fire Warriors by making Pathfinders a bit more useful?


Pathfinders are supposed to be the eyes of the army, and are trusted to designate targets, yet they only have the skill of a standard fire warrior. Surely the troops you need most to be decent judges of distance will be trained as such, or at least have the technology for it (which can be explained away as being in the beta stage of field testing, being rolled out to those who need it after extensive alpha testing on veterans only).

With BS4, they can provide more reliable markerlights, with 6 Pathfinders from the current codex producing 3 markerlight hits, and 6 from this revision producing 4, and being able to produce them on up to 6 targets (with a little reliability, getting more reliable with fewer targets).

GW will never give them BS4 though because of their whole "we have bad depth perception" excuse. The option then is to make them more like scouts with sniper rifles in an SM army. They're for identifying targets and striking as a vanguard unit. that's why I included their barrage launcher thing, it's the sort of thing that their scout move could really take advantage of against horde armies, because turn one they could be dropping templates on them. I agree too that there is need of greater markerlight support, but I think it would be better to spread it out. Give a few markerlights to a few squads to emphasize synergy, since at present you're placing all your eggs in one 8 man squad as far as markerlights go, or else giving marker drones to stealth teams, neither of which is very cost effective. Instead start giving everyone some markerlights, a little extra something to fire off if they need to, or marker drones so that squads can be their own markerlights. that would let pathfinders focus on being the "valkyrie's mark"ers, striking first and eliminating key elements of an opponants force like fire dragons
im2randomghgh wrote:
dbsamurai wrote:
im2randomghgh wrote:

I want to impregnate your rules for them

They're beautiful. If stingwings were like that, it'd be awesome.


I posted a whole codex on page 2...I find it's what makes stingwings useful. They're basically tau assault marines so they should be tau assault marines. Give them anti MEQ weapons and good CC and make them SCARY AS gak like assault marines are now.

This message was edited 1 time. Last update was at 2011/12/04 08:58:40


DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in gb
Decrepit Dakkanaut






UK

GW will never give them BS4 though because of their whole "we have bad depth perception" excuse.


I already gave them a valid reason in the form of using new technology that has entered a wider testing stage, possibly a better targeting array.

Targeting arrays were previously kept for battlesuits, but after extensive field testing on veterans, they have been rolled out to Pathfinder teams for further testing.

Instant BS4 excuse.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Yes but targetting arrays are large and bulky (hence why they can't be taken by stealth suits). I'm not saying there aren't ways you could justify it, I'm just saying GW has said they never will do it. =/

DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in us
Longtime Dakkanaut





Holland , Vermont

dbsamurai wrote:Yes but targetting arrays are large and bulky (hence why they can't be taken by stealth suits). I'm not saying there aren't ways you could justify it, I'm just saying GW has said they never will do it. =/


Actually the targeting array CAN be taken on stealth suits,pg35 (each member may select one battlesuit support system). and on pg25 targeting array is listed as a battlesuit support system.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

The railgun is the best gun the Tau have.

Want to make something players want? Make the Pulse rifle or carbine good.

(I've always liked the idea of making the rifle Assault 1/Heavy 2 and the carbine Assault 2.)

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in us
Shas'la with Pulse Carbine






Arizona

that sort of profile is a bit to complicated for the current direction GW is heading though. Making the carbine assault 2 however is a logical choice, after all its supposed to be viable for tau on the move, and right now it isn't.


Automatically Appended Next Post:
Soo'Vah'Cha wrote:
dbsamurai wrote:Yes but targetting arrays are large and bulky (hence why they can't be taken by stealth suits). I'm not saying there aren't ways you could justify it, I'm just saying GW has said they never will do it. =/


Actually the targeting array CAN be taken on stealth suits,pg35 (each member may select one battlesuit support system). and on pg25 targeting array is listed as a battlesuit support system.


I thought targetting arrays were hard wired and stealth suits could only take hard points systems like drone controllers, and that if they did they all had to take the same one.

This message was edited 1 time. Last update was at 2011/12/05 21:20:59


DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in gb
Decrepit Dakkanaut






UK

dbsamurai wrote:Yes but targetting arrays are large and bulky (hence why they can't be taken by stealth suits). I'm not saying there aren't ways you could justify it, I'm just saying GW has said they never will do it. =/


As previously mentioned, Stealth Suits can take TAs.

Just because they are currently big and bulky doesn't mean they can't be streamlined and integrated into helmets or specific equipment later on.

GW hasn't said anywhere they will never do it, they haven't even mentioned its size. On Battlesuits they mention it's a relatively new application of the same, previously only vehicle-mounted, technology. There is nothing that outright mentions the size. The fact that the arrays can be streamlined for battlesuit use speaks volumes about the capbility to the Tau to modify current technology, and with the enlisting of more alien races, there's nothing to say they can't pinch some of their ideas either.

I thought targetting arrays were hard wired and stealth suits could only take hard points systems like drone controllers, and that if they did they all had to take the same one.


HW TAs don't currently exist (also, you can get HW DCs, they aren't purely hard-point), they're hard-point support systems at the moment. Stealth Suits also have the condition that if one member takes a support system then they all have to take one, but it doesn't have to be the same one.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
 
Forum Index » 40K Proposed Rules
Go to: