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felixander wrote:You have a good point Bom, Xenos should totally get 3 codexs.
Tyranids and Eldar
Orks and Tau
The rest (are there more than 4 armies that aren't Space Marines? I can never remember)

Glad I could be of service.


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What are you going on about?

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Before this devolves any further, I did just have another idea for a codex/codices...

IF, and this is a big if here, IF GW combined the Dark Eldar, and 'craftworld' Eldar into one book, they NEEEEEEEEEDDDD to make a viable Harlequin army again. I know that the Harleys were only "supported" as a WD or fan 'dex, I do think that the harlequins would be different enough in feel that it would be a legitimate army on its own, however they do not have enough units to warrant their own book, and so would fall under both Eldar and DE.
   
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and if Im allowed to make one up - bring back sqats as a full codex with loads of mech..

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bombboy1252 wrote:What are you going on about?


Just some sarcasm... nevermind


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Ensis Ferrae wrote:IF, and this is a big if here, IF GW combined the Dark Eldar, and 'craftworld' Eldar into one book, they NEEEEEEEEEDDDD to make a viable Harlequin army again. I know that the Harleys were only "supported" as a WD or fan 'dex, I do think that the harlequins would be different enough in feel that it would be a legitimate army on its own, however they do not have enough units to warrant their own book, and so would fall under both Eldar and DE.


But Dark Eldar and Craftworld Eldar are a lot more different than Harlequins are... I know some people love 'em but I think they're gonna be stuck as just units for Eldar and Dark Eldar

This message was edited 1 time. Last update was at 2011/12/29 14:36:29


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I'd like to see a Farsight Enclave Codex, Harlequins would be cool and/or Kroot (or new xeno).

Basically anything but another Imperium codex...

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felixander wrote:
But Dark Eldar and Craftworld Eldar are a lot more different than Harlequins are... I know some people love 'em but I think they're gonna be stuck as just units for Eldar and Dark Eldar


I know that the two eldar are very different from each other, but at least in some BL books I have read, the Harlequins are those who have followed the laughing god, and have "abandoned" their dark, or craftworld kin... I am just not sure how you could justify an entire army of nothing but harlequins, without working the system to make it work, or combining the eldar codices.
   
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I'd really like to see a Steel Legion codex exist because "Codex Armageddon" was the book that truly got me into 40k. I decided to play BT,lore and the EC, based on that book. My friend ran Steel Legion because he loved armoured companies.

I'm drunk, and this might just be a huge biased nostalgia bomb, considering IG do full mech incredibly well in 5e anyway.

This message was edited 1 time. Last update was at 2011/12/29 15:46:41


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bombboy1252 wrote:

Orks = Insane, bloodthirsty fungi that need to fight to survive. They build vehicles and guns out of junk and scrap metal, and use it to punishing effects. Usually able to field well over a thousand boyz to a "Propa fight". If enough boyz gather together, and a Warboss is strong enough to lead them, they go on a galaxy wide genocide know as a "Waaagh!".

Tyranids = Bloodthirsty alien monstrosities led by a single entity....the Hivemind. Insect-like in appearance, the Tyranids can rapidly evolve at an alarming rate.

Marines = Genetically engineered super soldiers, the last hope for humanity. The space marines fight in the name of the god Emperor of mankind to purge the, the mutant, and the heretic alike. Split in half at the time of the heresy, the loyal chapters fight to purge their traitorous "brothers" and the rest of the spawns of Chaos.

Marines 2 = Genetically engineered super soldiers, the last hope for humanity. The space marines fight in the name of the god Emperor of mankind to purge , the mutant, and the heretic alike. Split in half at the time of the heresy, the loyal chapters fight to purge their traitorous "brothers" and the rest of the spawns of Chaos. This chapter likes to use jump packs.

Marines 3 = Genetically engineered super soldiers, the last hope for humanity. The space marines fight in the name of the god Emperor of mankind to purge the mutant, and the heretic alike. Split in half at the time of the heresy, the loyal chapters fight to purge their traitorous "brothers" and the rest of the spawns of Chaos. This chapter thinks their wolves.

Marines 4 = Genetically engineered super soldiers, the last hope for humanity. The space marines fight in the name of the god Emperor of mankind to purge the mutant, and the heretic alike. Split in half at the time of the heresy, the loyal chapters fight to purge their traitorous "brothers" and the rest of the spawns of Chaos. This chapter has a dark secret that no one knows about.

Marines 5 = Genetically engineered super soldiers, the last hope for humanity. The space marines fight in the name of the god Emperor of mankind to purge the mutant, and the heretic alike. Split in half at the time of the heresy, the loyal chapters fight to purge their traitorous "brothers" and the rest of the spawns of Chaos. This chapter is overly religious and and tries extra hard to purge the xenos.

Marines 6 = Genetically engineered super soldiers, the last hope for humanity. The space marines fight in the name of the god Emperor of mankind to purge the mutant and the heretic alike. Split in half at the time of the heresy, the loyal chapters fight to purge their traitorous "brothers" and the rest of the spawns of Chaos. This chapter is very secret and tries extra hard to purge the Daemons of the warp

Do you see a pattern yet?






Again. You're putting the cart before the horse by trying to "justify" the investment into a book from the in-universe fluff that comes attached with it. The multiplicity of books that reflect the "genetically engineered super soldier, the last hope of humanity. etc..." vs. "some form of xenos or another" is the effect, not the cause. As argued above, you see which books are popular and which books are not. You release "new armies" with the "variant of fluff"-attached that appears popular as to draw players from the more popular books and spread them more evenly across different books. You shouldn't assume that player distribution is in any way parallel to the in-universe set-up of factions in a fictional conflict.

If you, as a games producer, want to launch a new codex, pick a broad theme (say, Vampires and Space or Vikings in Space), and look if there is currently an overhang of either Marine or Xenos players, you pick the more popular one (often Marines) as to split the larger player base and not dilute the smaller one. If the distributions and interest of players would have been differently, we wouldn't have Blood Angel Space Marines, but perhaps Blood Eldar afflicted by a vampiric curse. And instead of Space Wolf Space Marines, we'd have a Viking-Raiders-in-Space-themed Ork-faction with their own book. But that wasn't the books players flocked to back in the late 80s and early 90s, and as a consequence of the need to split up the "big" blocks of players, rather than the "small" blocks, they went with Space Marines. Simples.

   
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The Cults are definitely the most overlooked and under-represented armies int he history of 40K. I can only assume this means they don't sell very well.

However, business aspects aside, I'd like to see usable rules again for Genestealer Cults and Chaos Cults. This could even be a single book, really, and have rules for making one of the five flavors of Chaos, and then rules for the Genestealers.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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Exodite Eldar. Supposedly different from Dark and Craftworld. I'd assume they'd be the wood elves of the 40k universe. Would love to see some more xeno factions.

If not them, then maybe a renegade human book that could act as planetary revolts, pirates or even traitor guards.

I'd definitely not want another marine book.

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I would like to see Allies brought back, cause that does two things 1) Adds more flavor and choices to existing codicies. 2) you can add much smaller factions to 40k. Like the Harlies, I love them, they are cool and have tons of fluff, but they are very limited unit wise, not having enough to reliably feild a whole army. So, you could give them there own codex, but make it an allies dex for Eldar and DE. And getting in on the troll train. Personally, I do see the need for marine dex trimming, theres too damn many on them (at least in my local area) and honestly, there is no damn need for it, the changes are minor enough to put in the main dex as foot notes for the specific unit. I.E. the LRC entry would read on the bottom "If playing a black templars army This unit can be taken as a Dedicated transport for the following units; A,B,C,D" and diversification is cool, and so is the fluff, but really, being able to play a 6 man tourney with all differant dexes and all of them being MEQ is boring as hell. Some fluff should stay fluff, notably the various chapters of the Space Marines. Now to the forum topic, codecies I would love to see.

Ad Mech: Allies codex to Imperium forces (I know they did away with allies but I love them.)

Arbites: I've seen a few fandexes, my favorites focused on being low Str leafblowers, caus it makes sence with the fluff that arbites are awsome at stomping massed swarms of infantry, but had difficulty with anything else. Could also be run as Allies and that dex included rules to do so.

Personally, I really love the static 3rd parties dex Idea, units that opperate on Die rolls and are other neither players control is a fun random element to the mix that offers more depth, because they may help you one turn and burn you the next.

I liked Witch Hunters and Deamon Hunters as Allies, and along that thread I would love to see Death Watch.

Thats just my 2 cents.

This message was edited 1 time. Last update was at 2011/12/29 21:31:33


 
   
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Zweischneid wrote:
Again. You're putting the cart before the horse by trying to "justify" the investment into a book from the in-universe fluff that comes attached with it. The multiplicity of books that reflect the "genetically engineered super soldier, the last hope of humanity. etc..." vs. "some form of xenos or another" is the effect, not the cause. As argued above, you see which books are popular and which books are not. You release "new armies" with the "variant of fluff"-attached that appears popular as to draw players from the more popular books and spread them more evenly across different books. You shouldn't assume that player distribution is in any way parallel to the in-universe set-up of factions in a fictional conflict.


The in-universe fluff is a big part to the game. I know that's why I, and plenty of other people get into the game because of the amazing fluff. Now if we start snipping the fluff from other books, and make another Marine book, that's just the player base reading about the horus heresy again.........

For "In-game", many people love playing xenos as well as marines. And cutting Xenos books would be worse than cutting marine books. Xenos books bring entirely new factions into the game, I'd assume if you were going to merge say.....Eldar and Dark Eldar. They would both only have 1/2 of the units that were in their previous codexs because they need to fit it all into the same book. On the other hand, if you were to merge Marine books, that issue wouldn't really exist. Marines bring pretty much the same things to the table. Tacticals, assault marine, Rhinos, land raiders, land speeders, devastators, scouts ...ect

So you're saying by cutting Xenos codexs and making more Marine codexs, you're going to "increase" game diversity, and make a more unique playing experience for each game. When really all you're going to be doing, is making the same book with a tiny twist.....I.E Long fangs are pretty much devastators, assaults are troops in BA, but fast attack (I think, they might be elites...I don't have the SM codex) in the other books.

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Codex Imperium, encompasses Ad Mech, Space marines, Inquisition, IG, BA, BT, SW, DA,DKoK, Steel Legion, Catachans.etc. It wouldn't be very practical and would be fething huge, but it would be pretty sweet to have a legal and cohesive army like that.
   
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Aegis1650 wrote:, being able to play a 6 man tourney with all differant dexes and all of them being MEQ is boring as hell. Some fluff should stay fluff, notably the various chapters of the Space Marines. Now to the forum topic, codecies I would love to see.
You're misidentifying the cause and effect here. There are more Marine Codexes because more people play Marines, not more Marine players because there are more Codexes. If they have one MegaCodex for all the Marine armies, that tournament still has all MEQ players. They're just all carrying the same book. Space Marines sell way more models than any of the other armies. It's just the facts of life sir.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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The idea to combine all Space marine codices into one is ridiculous. Have you seen the size of the basic marines codex. Its already one of the largest books out there. To add in all of the fluff and rules for SW, BT, BA, DA, and GK would make it even more over sized. I don't want to have to tote around an encyclopedia just because I use maybe half of the rules inside the book. It would end up getting so large they might as well produce it in volumes. . .

   
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dmthomas7 wrote:The idea to combine all Space marine codices into one is ridiculous. Have you seen the size of the basic marines codex. Its already one of the largest books out there. To add in all of the fluff and rules for SW, BT, BA, DA, and GK would make it even more over sized.
They managed to portray each of the 9 Traitor Legions of Chaos in the 3.5 E book just fine, are you saying that the much more uniform loyalist chapters would be more difficult? Don't forget that these armies share 80/90% or more of the same units or close variants thereof, and much of the same fluff, while many of the special rules and variant units could, without too much effort, be condensed into a couple pages for each chapter. The only real issue would be the volume of Special Characters

I don't want to have to tote around an encyclopedia just because I use maybe half of the rules inside the book. It would end up getting so large they might as well produce it in volumes.
Ridiculous, there's no reason it would need to be that large, and given the way many people treat SM's in general already as essentially one big book, it might as well be one big book and it'd give SM players a much easier ability to expand their forces at will or try out new stuff.

Only when on internet forums to people complain about the prospect of an awesome sourcebook with rules for every subfaction and it being too much of a hassle for them to bother with because they don't use half the rules. Do you use all of the units in your codex now? I've got 10,000pts of IG if not more and I'll never use or own half the units in the book just on general principle (e.g. I hate the idea of cavalry in a universe with automatic weapons and tanks, so am never going to touch Rough Riders), I'm not complaining about it.

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Is it possible that it could work, maybe. If it could be done well then more power to them, though it seems unlikely. It would seem overbearing to any newcomer to the game to pick up the codex and be faced with that many options. The game is already complex enough. It would be over complicated to try to lump all these chapters together. Saying that they did a good job with chaos in 3rd ed isn't quite a valid point either seeing codices are written much differently since then. I wasn't playing back then but its obvious to see the way the game has progressed even from 4th to 5th.

Though the entire argument is mute since GW would obviously never reduce the number of Marine codices out there. Face the facts guys before long there will be more MEQ codices. Whether or not its a good thing doesn't matter, it's just what will happen with Marines being the most popular. Only thing to hope for is that the rest of the Races will hold their popularity and not end up becoming history.

I'm all for a new race of xenos. I don't know enough options out there without GW having to have to come up with everything from scratch basically. Though it could be possible to bring in the Enslavers since there's already some backstory to them.

   
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An additional human based codex. IG representing the entire human population of the galaxy could be improved upon IMHO. There are several avenues they could take with it, down the chaos path, have an inquisitorial nature behind or base it on the worlds of humanity that are still undiscovered by Terra.
   
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Aegis1650 wrote:I would like to see Allies brought back, cause that does two things 1) Adds more flavor and choices to existing codicies. 2) you can add much smaller factions to 40k.

I loved Allies, but I can't imagine going up against an army of SM Bikers, with Long Fangs and Paladins backing them up... It's asking for too much OP. Also because you would be able to take units from other armies I feel like unless they put a very limited amount on Allies (10% of total points instead of the original 25%) you're going to see a single cookie cutter build or at least idea with minor variations played across the board =( Maybe I'm wrong =)

Aegis1650 wrote:I liked Witch Hunters and Deamon Hunters as Allies, and along that thread I would love to see Death Watch.

Well you can do that by having every squad be 1 man and having access to every codex =P Otherwise I think you're better off doing generic SM. Imagine how HUGE that Codex would be if they did a true Death Watch codex hahaha

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dmthomas7 wrote:The idea to combine all Space marine codices into one is ridiculous. Have you seen the size of the basic marines codex. Its already one of the largest books out there. To add in all of the fluff and rules for SW, BT, BA, DA, and GK would make it even more over sized. I don't want to have to tote around an encyclopedia just because I use maybe half of the rules inside the book. It would end up getting so large they might as well produce it in volumes. . .



I don't want to combine ALL of the marines into one book, just the ones that are closest to codex.. that means BA, DA, and Vanilla marines are all one book. Then SW, BT, GK still have their separate books, because they do not organize or fight anywhere near similarly to the "other guys"
   
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Rather than Squats or Ogryns it'd probably be easier to do Codex: Abhumans

Personally though my vote would be Codex: Hrud (I'm a sucker for new Xenos)

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The Allies rules were pretty cool, though my SW friend wouldn't be able Jaw cheese anymore.

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Add Hive Gangers to the IG dex.
   
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This message was edited 1 time. Last update was at 2011/12/30 12:10:56


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Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

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and their stolen weapons. Davian Thule has the Sword of Silence, and Dorn's arrow, but may exchange the Sword of Silence for Sicarius' Talassarian Blade and Dorn's Arrow for the Gauntlet of the Forge. Alternatively he can exchange his Sword of Silence and Dorn's Arrow for the Raven's Talons or the Gauntlets of Ultramar. Forget it, he can take any weapon from any other Imperium Codex

This message was edited 1 time. Last update was at 2011/12/30 12:47:42


 
   
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My vote goes to a codex for the Mechanicus, it would be awesome to see some of the tech hidden by the Mechanicus used in battle (maybe even some Dark Age of Tech stuff)
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Banzaimash wrote:and their stolen weapons. Davian Thule has the Sword of Silence, and Dorn's arrow, but may exchange the Sword of Silence for Sicarius' Talassarian Blade and Dorn's Arrow for the Gauntlet of the Forge. Alternatively he can exchange his Sword of Silence and Dorn's Arrow for the Raven's Talons or the Gauntlets of Ultramar. Forget it, he can take any weapon from any other Imperium Codex


That's even better, a Chapter with special rule of using wargear from other Imperial forces.

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Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

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