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Made in ca
Dangerous Duet






So okay, I know GW should first works on the armies that were left in 4th edition to give them better codexes in 6th edition, but this is a thread just for fun. So, if you had to choose a faction in W40k that still don't have its OWN codex (they can already be a sub-faction present in the current codexes), just say it and give some ideas about it. So I'll start with saying that if I had to choose, it would be the Legion of the Damned. Now I know it might seems a bit cliché, but I remember when I first saw them (was when I was really younger, don't remember when), I was like : OMG! Try bringing me something more awesome! I DARE YOU! So here's some random ideas (note, I am not a GW designer so do not await for some incredible ideas) :

-All units have fearless.
-Most units have regular armor save, but also an invunerable save (+5)
-Instead of slow and purposeful, units have feel no pain (since a 6th edition rumour states it will be less efficient, I think it's not too much OP)
-At the start of the game, any non-vehicule unit on foot can start in reserve. At the first turn on the LotD player, half of the units (rounded-down) in reserve can deepstrike.
-Most of the units should have a high cost (like any other SM codex)

So, what are your ideas?

 
   
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Dakka Veteran




California

Well given what is left.... The Mechanicus, who wouldnt mind haveing a mechanicus driven codex.
   
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Terrifying Doombull





Hefnaheim

Mechanicus or a proper Ordo Hereticus codex, instead of a White Dwarf one. Or Blood Pact Codex would be nice
   
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Dakka Veteran






I mean I've always wanted to see either an ultramarine codex or a buff to codex space marines to make them competitive with SW and BA.

I'd like some think some additional special rules like a space marine player can make one additional non-troop choice scoring (which I think fits with the fluff). And then something like all units receive +1 to bs when shooting at half range
   
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Fireknife Shas'el




I think the Elysian drop troopers deserve there own codex. I think they already have rules in IA, but they deserve a codex of themselves.
   
Made in gb
Fixture of Dakka







I've always thought that 'relentess' was one of the most underused rules in the game. An army based around that would be good...

Come to think of it, despite its name, it'd probably fit Eldar most... If Shurikan Catapults were basically 'relentless' bolters, it'd fit eldar like Guardians a whole lot more than Fleet....
   
Made in us
Long-Range Land Speeder Pilot





Legion are already in space marine codex. Making them their own would only mean there are more MEQ codexes in the game and in the long run make non-marine players unhappy that half the codexes being updated are SPEHSS MAHREENS.

Better solution would be to bring back the 3rd edition(?) faction books; Craftworld eldar and whatever the chaos one was.

So using codex marines as an example; GW puts out 3 books in 6th; 6th edition Rulebook, 6th edition Space Marine codex, 6th edition Chapters of the Astartes.

Rather than giving us characters like in the current book, they give us traits like in 4th edition marines. Giving us rule changes that are mitigated by points changes, BUT not giving us a make your own chapter, as that was easily exploited in 4th.
Something like, Crimson Fists would have say prefered enemyrks and stubborn at 2 pts a model.
Fill the book with characters and traits for lots of chapters; done.

I'm happy that my marines are different, GW is happy making players buy another book and because every codex would be released with a supplement, the xenos- imperium books stay equal.

Not easily done because that means more writing, more balancing and higher entry into the hobby, but i think its an efficent way to make groups within codexes different without making everyone else upset that theirs wasn't chosen...

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Blood Ravens 1500 pts 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

Deathwatch/Ordo Xenos.

I love these guys since I first read the rules for Deathwatch killteams. It always seemed funny to be that despite the fact that 75% of non-Imperial codex are alien that there is no dedicated anti-alien force but there is an anti-daemon force.

A Traitor Guard codex could be fun too, as well as a Adeptus Mechanicus Codex.

This message was edited 1 time. Last update was at 2011/12/27 02:30:08



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Napoleonics Obsesser






Raptor Cult- Bumming of C:CSM
All units in the codex move like jump infantry, but no dedicated transports may be taken.
All units have the USR Hit and Run
All units may take Defensive Grenades for __ points per unit
Aspiring champions may take double lighting claws for 25 points

New Unit: Raptor Cult Chosen, or something like that
5 WS, 4 BS, 4 S, 4 T, 6 I, 3 A, 2 W, 10 ld, 3+ 4++ Sv
Each model is equipped with a power weapon, bolt pistol, defensive grenades, frag Grenades, Ancient power armor (gives a 4++, due to being old, lol)
Champion for this unit gains a toughness and a strength
All models may elect to take a pair of lightning claws, or a plasma pistol
40 points each, 50 for the champion


If only ZUN!bar were here... 
   
Made in us
Irked Necron Immortal





NoVa

A few that I'd like to see,

The Mechanicus codex, it would definately be a stranger codex, and really It's one that we'd all like to see.

I'm going to skip the obvious Chaos legions in place of the lost and the damned, They Really have their own style and deserve their chaotic codex
   
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Mysterious Techpriest





The Adeptus Mechanicus not having a codex is ridiculous. They're the second largest coherent faction in the entire setting, after the Imperium, and likely the most powerful militarily, seeing as how there are more Titans than there are Space Marines, and their basic infantry are basically non-power armored Space Marines with heavy weapons grafted onto them and get fielded in Guard-scale numbers...

 
   
Made in gb
Willing Inquisitorial Excruciator





Classified

For a properly new list, Adeptus Mechanicus, or, if they can dream up some decent background (i.e. better than that of the Tau or Necrons) then I guess the Hrud might be worth a go.

What would please a great many people would be a Storm of Magic-ish book of mixed/variant lists with just a few new units in each: Genestealer Cults ('Stealers+Guard), PDF (Handicapped Guard+Arbites+misc), Deathwatch (Inquisition+Marines), Chaos Cult (Chaos Marines+Guard+Daemons), etc.



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Made in us
Tunneling Trygon





Bradley Beach, NJ

Kroot!!!

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in gb
Rough Rider with Boomstick






Southern England

The Mad Tanker wrote:A Traitor Guard codex could be fun too, as well as a Adeptus Mechanicus Codex.


Apparently, according to a fellow I know who has quite a few contacts & sources at GW HQ in Nottingham, there might be the possibility of a Renegades Codex, so Chaos could end up with three codices; CSM, Daemons & Renegades. I hope they do do that, as I would rather like having a Slaaneshi worshipping Renegade Guard force.

I will have to echo your Ordo Xenos as well - perhaps a general 'Inquisition' Codex, covering all three of the major Ordo's? Yes Codex: Grey Knights covers Malleus, but I still think one centred around the general forces the Inquisition calls upon would be good, rather than just their Chamber's Militant.

 
   
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Daemonic Dreadnought






AL

Hrud would be amusing, the entire army being poisoned... how evil, lol.

But I assume they'd have a fairly low iniative being blobs of corrosive slime and all... guess they'd have something similar to Necron's entropic strike as well but if it's going to be army wide I suggest that against vehicles that when rolling for hits, rolls of 6 lower the AV by one for each 6 and against infantry, wounds that are rolled on a 6 that are not saved eliminate the targets armor save.

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Longtime Dakkanaut





Holland , Vermont

A book chok full of xenos races and beasties to use in senarios and DIY settings, maybe with some allies rules for various racial team ups, put a bunch of cool conversion pics and get peoples creative juices flowing.

Or even better, an nice new spiffy VDR manual for fun games, I just would like some options for more varied play.

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Made in us
Tunneling Trygon





Bradley Beach, NJ

Soo'Vah'Cha wrote:A book chok full of xenos races and beasties to use in senarios and DIY settings, maybe with some allies rules for various racial team ups, put a bunch of cool conversion pics and get peoples creative juices flowing.

Or even better, an nice new spiffy VDR manual for fun games, I just would like some options for more varied play.


Are you talking about ambient species that would inhabit the battlefield, act randomly according to dice-rolls, etc..? That would be pretty cool, just alien monsters or scared civilians running around through the fight!

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Made in gb
Servoarm Flailing Magos





An Inquisitor one would be cool. It could be a "meta-codex" with troop choices from IG, SM and GK.
It'd be very charector-orientated and entirely awesome.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
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Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

- Codex: Grots
- Codex: Mechanicus
- Codex: lost and damned
- Codex: Kroot mercenaries
- Codex: Vespid
- Codex: Squats
- Codex: Inquistion
- Codex: Ogryns

If one of those gets a codex, I'll die a happy gamer....

750 points

1000 Points
 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

bombboy1252 wrote:- Codex: Grots
- Codex: Mechanicus
- Codex: lost and damned
- Codex: Kroot mercenaries
- Codex: Vespid
- Codex: Squats
- Codex: Inquistion
- Codex: Ogryns

If one of those gets a codex, I'll die a happy gamer....


Lost and Damned and Kroot sound good, I don't feel too strongly for the others, perhaps Mechanicus too. I see too many fluff problems with some of these, particularly Ogryns, Squats, and Vespids. All in all, not bad.

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Been Around the Block



Kwinana, Western Australia

Codex: Administratum FTW



Iyanden 2500 pts
Necrons 2500 pts

"CHEESE!" is the battlecry of the ill-prepared. 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

I would love a proper army of Arbites or Genestealer cults, or an expansion of just the two fighting it out.

Check out my Youtube channel!
 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Squidmanlolz wrote:
bombboy1252 wrote:- Codex: Grots
- Codex: Mechanicus
- Codex: lost and damned
- Codex: Kroot mercenaries
- Codex: Vespid
- Codex: Squats
- Codex: Inquistion
- Codex: Ogryns

If one of those gets a codex, I'll die a happy gamer....


Lost and Damned and Kroot sound good, I don't feel too strongly for the others, perhaps Mechanicus too. I see too many fluff problems with some of these, particularly Ogryns, Squats, and Vespids. All in all, not bad.


I just said Ogryns because I just looked through the IG codex, but I would love a Vespid codex

750 points

1000 Points
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I would love to see this break down for 6th:

-codex astartes chapters in 1 book
-non codex chapters in 1 book

-new ork codex(new codex means more models!)

-chaos daemons
-chaos space marines/legions
-chaos renegades

-codex inquisition

-codex mechanicus

The rest could remain the same or be updated.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
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Made in us
Screaming Shining Spear





Hagerstown, MD

Everyone seems to be all "Oh I like this one unit in an army, it deserves its own Codex!" Rather than worrying about it being a coherent choice. What Joetaco said is so true... we don't need ANOTHER MEQ army...

Mechanicus sounds like it could be interesting, Genestealer Cult would be a really interesting thing brought back from 2nd edition though I feel like it'd probably end up being an IG copy with a few more melee choices and less Mech (obviously with a few twists, as they were in 2nd), and GW said they dropped Squats basically because they became a joke and they f-ed up all the fluff, so maybe if they re-introduced them as a viable choice that could be close (though they'd probably be a lot like a Terminator + Bike MEQ army ).

OR Maybe GW should release a MegaAwesomeEveryoneNeedsToBuyThis-dex that allows changes in the FOC but limits the unit choices and make it balanced for friendly games but not for regular tournaments. Stuff like:
Ulthwe Eldar would be able to have 4 HQ, 1 elite, 1 Fast attack, 2 Heavy Support choices choices, Guardians can have 2 heavy weapons (which might fire at BS4 because of targeters/practice?), but can only use Farseers, Warlocks, and Eldrad without jetbikes for the HQs. This would emulate how Ulthwe relied heavily upon Psykers and Guardians but limiting the Heavy Support and Aspect Warriors more than evenly cripples an army.

This would make a lot of interesting setups for races to choice different avenues, each "flavor" would only take up 2 pages at most, maybe introducing a new unit and would make EVERY player buy it, making the $$$ every company needs. I think I heard they did something similar in Apocalypse but clearly not to this degree.

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Made in br
Horrific Howling Banshee





Exodites!
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Also doing the Super-Dex idea would justify a lot of the stuff people were talking about, such as Kroot Armies where Shapers are cheap HQ, Krootox Riders as Elite, Kroots as Troops, Kroot Hounds working as Beasts (or maybe even slip in Vespids via fluff BS) for Fast Attack, and Greater Gnarloc as Heavy Support.

Ork Speedcults, Chaos JumpiRaptor Army, GK henchmen armies without having to use Coteaz (Minor change, I know), 100% Tank Guard, Space Marines don't really need them because each of the Chapters is essentially it's own Codex with this idea (And no one wants to play an all Long Fangs army anyways ), Daemons already has benefits from taking all from one God (I'm probably wrong though), Dark Eldar could do an all Scourge/Reaver type deal with some modified units (Incubi on Jetbikes? Smells like OP!), and no idea what to do with Tyranids or Necrons except keeping with the idea of giving fast moving options and doing full Gargoyle/Winged Hive Tyrant/Flying Warrior army (which would probaby suck even more than usual) and an all Destroyer/Tomblades?

You get the idea, I think it would make all armies happy. And they'd do it a lot better than I could haha


Automatically Appended Next Post:
Polvilhovoador wrote:Exodites!


As long as everything rides a dinosaur I'd play that army

This message was edited 1 time. Last update was at 2011/12/28 06:24:18


4500 Points
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3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Member of a Lodge? I Can't Say



Australia

One like to see some of the Chaos Legions/sub factions get their own specific rulesets. Rather than a codex though, I’d prefer it if they got IA add-on rulesets instead. Both the SM and IG codices have gotten some pretty good add on rules from IA so it’d be pretty cool to get some Chaos variants.

Outside of this, a pre heresy/crusade era expansion book would be pretty cool (complete with army lists containing rules for units such as legio custodes, primarchs, jetbikes etc).

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Made in us
Infiltrating Hawwa'





Through the looking glass

I like the idea of a super codex. Or rather, I like the idea of a single space marine codex that has a crap ton of options allowing you to make any chapter out of it. Have a couple pages dedicated to chapters and their unique abilities.

However, GW would make less money from this approach, so they won't do it, no matter how nice it would be.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Decrepit Dakkanaut





I think that GW also should combine the Loyal marines into 2-3 books... Codex marines would include BA and DA (since they are really codex organized chapters with different tactics and loadouts), then you'd have SW and BT, leaving a total of 3 codices for loyal marines.

Going this route, I would use a combination of 4th ed. and 5th ed. codices.. Special Characters can "unlock" certain cahpter traits and tactics, but if you want to create your own chapter, there is a table matrix that goes in the generic captain, chaplain or librarian slot (so basically, you get the chapter traits through the 'generic' HQ that you take)

I would then make a proper Chaos "Legions" codex, coupled with a renegades/LatD book on the side.

Mechanicus while sounding nice, I can't really see because we already have "mindless" robots in the form of Necrons, and ultimately the AdMech maintains most of the vehicles in existing imperial armies already, however if they made a supplemental rule book (like planetstrike or apocalypse) with rules to field the militant wing of the AdMech with units and rules (like Skitarii, and Knights, etc.)
   
 
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