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Made in us
Battlewagon Driver with Charged Engine




Ork Klans don't need their own codexes. It'd be easy to include them just by including klan-specific options in the next Ork Codex.

For example; bring back Skarboyz (S4 ork Boyz) as a Troops choice, but limit them to 0-1. Then let players buy Klan upgrades for a Warboss; so if you buy a Goff Warboss, the limit on Skarboyz is removed and maybe Nobz in Boyz mobs are free or something. If you buy an Evil Sunz Warboss, Warbikers become Troops and Boyz get a discount on Trukks, if you buy a Bad Moon Warboss Flash Gitz (suitably rejiggered to be useful) get More Dakka for free and Nobz can upgrade their shootas, if you buy a Blood Axe warboss Kommandos are troops and Nobz can buy the Infiltrate special. . . something like that. This also gives an Ork player a reason to take a Warboss, instead of taking Ghaz and a KFF Mek.

Lost and the Damned would be a good new codex, as would Mechanicus. Honestly, I don't think the game needs more xeno codexes; the major factions seem pretty well represented, and we don't want every single race ever mentioned to have a codex. That would get unmanageable, fast. As much of a xeno-lover as I am, I have to say that the IoM DESERVES to have the most codexes; they're the most important faction!

The Inquisition also needs a Codex. By which I mean a Codex focused fully on the Inquisition itself, as an organization, as opposed to a Codex of SoB with Inquisitors tacked on and Codex; GK. Give us a Codex for the Holy Inquisition, divided into three sections for the Ordos Hereticus, Malleus, and Xenos. That would be fun, fluffy, and provide lots of interesting options, as well as allowing for one 'overarching' army with lots of customization possible; Grey Knights/Deathwatch/Sisters of Battle as Elite options, with specialized Inquisitors who unlock different army options, and the bulk of the army being ISTs/inducted Guard and Inquisitorial henchmen.

That said, I certainly do agree that there should be some consolidation among the Space Marine chapters. There are too many, and the differences are too minor to warrant having five different codexes. A SM codex with Ultramarines/Space Wolves and rules for custom chapters, an Angels of Death codex with Blood Angels/ Dark Angels, and a Righteous Crusaders codex with Black Templars/Imperial Fists and successors would be plenty.

This message was edited 1 time. Last update was at 2011/12/30 17:23:39


 
   
Made in gb
Perfect Shot Black Templar Predator Pilot






Or you could have Codex SM ( Ultramarines, DA, BA and BT) and Space Wolves. In truth, the only really different units in the BT codex are Crusader squads, the Emperor's Champion, Helbrecht and Grimaldus. The other squads are really only different by name(Sword Brethren=1st company of Codex Chapters, Marshal/Castellan= Captains). I personally don't like the idea of the BT being in the same codex as regular SM as I feel that they could really be expanded upon. The same principal applies to DA, as their only defining units are the Deathwing and Ravenwing, along with their special characters. These could be included in the regular SM codex as elites/ fast attack choices, but I would prefer for them to be expanded upon in their next codex rather than reduced. BA also are too similar to regular marines to have a separate codex as aside from the fact that they can take assault troops as troops, the rest of their stuff can easily be fitted into the SM codex (Sanguinary Guard= Elites). Their assault troops should become troops when a special character, like Dante, is used. that Space Wolves are just too different in their units to warrant them being fused with this hypothetical SM codex. Imperial Fists don't really need their own dex, as they are only a regular codex chapter that specialises in siege warfare and 'holding the line'. Name wise, the names Angels of Death and Righteous Crusaders are pretty sweet though.

This message was edited 2 times. Last update was at 2011/12/30 18:24:11


 
   
Made in us
Boosting Space Marine Biker





Hays, KS

Id have to disagree about BA being similar to Vanilla Marines, They have enough unique units and rules that adding them to the Marines Codex would be very cumbersome to use. DA though I don't know much about them, seem to be more similar to marines then the others. Though I've never played with or against them.

I personally feel the current codex could be expanded as well. I feel like there may need to be more rules for chapters using the marines codex that don't already have their own. Many of the First Founding chapters are still stuck trying to use the rules from the Marines codex that in many cases still don't properly embody the chapters very well. Chapters such as the WS, IH, IF, RG , and Salamanders are different enough that the few special rules they get don't quite do justice to the armies. It seems that almost for certain the IH need more they don't even follow the Codex Astartes. The IF probably are fine as they are since its said they now follow the codex nearly as well as the Ultramarines. The WS and RG probably need further rules to further express their individual chapter tactics. The Salamanders as well could use a little more love. Truthfully all the first founding legions (that are still loyal) should receive a decent amount of love when it comes to rules.

   
Made in us
Hungry Little Ripper






Broadalbin, NY

Hmm.. I'd be inclined to take the dissenting view here. It seems to me that a large part of the fun of 40K is that each race has it's own detailed background with models and rules to justify the fluff. Isn't it possible that combining multiple races into the same codex might lead to an overall downplay of any one race's importance in the overall 40K universe? A dedicated 'dex offers more than just rules; it offers solidarity.
   
Made in us
Regular Dakkanaut




Somehow I doubt space marines ever, ever, EVER need to worry about not having enough fluff. They'd all fit in one codex easily and still have every book written in the history of ever to cover all the special snowflake chapter fluff.
   
Made in us
Storm Trooper with Maglight






New Hampshire

Joey wrote:An Inquisitor one would be cool. It could be a "meta-codex" with troop choices from IG, SM and GK.
It'd be very charector-orientated and entirely awesome.

They did have a codex just like that. It was called "Codex: Deamonhunters" and used allies.

This message was edited 1 time. Last update was at 2012/01/04 19:11:44


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Power-Hungry Cultist of Tzeentch





I think the tau should have never gotten the kroot and instead the kroot got their own codex. And i don't know how many of you have read xenology but the thyrrus should become an army, that i think might be cool to play as


Automatically Appended Next Post:
or a pure adeptus mechanicus army. They already have models in ig and space marine. They have a ton of fluff and history already, why not just make a codex. it would be cool using all the bionic weaponry and there are already some stat lines for units.

This message was edited 1 time. Last update was at 2012/01/04 20:48:53


 
   
Made in gb
Sniping Hexa





SW UK

-Ad Mech
-CSM to become Chaos Legions and Chaos Renegades (featuring traitor IG)
-Ordo Xenos (Deathwatch dex), Ordo Hereticus (Sisters of battle dex), Ordo Mallius (Grey Knights dex) respectively
-Something which allows you to use allies more effectively
-Get rid of most of the MEQ books, we only need Space Marine Legions and Space Marine (vanilla)
-Eldar split into Craftworld Eldar and Eldar Pirates (including exodites)

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Samus_aran115 wrote:Raptor Cult- Bumming of C:CSM
All units in the codex move like jump infantry, but no dedicated transports may be taken.
All units have the USR Hit and Run
All units may take Defensive Grenades for __ points per unit
Aspiring champions may take double lighting claws for 25 points

New Unit: Raptor Cult Chosen, or something like that
5 WS, 4 BS, 4 S, 4 T, 6 I, 3 A, 2 W, 10 ld, 3+ 4++ Sv
Each model is equipped with a power weapon, bolt pistol, defensive grenades, frag Grenades, Ancient power armor (gives a 4++, due to being old, lol)
Champion for this unit gains a toughness and a strength
All models may elect to take a pair of lightning claws, or a plasma pistol
40 points each, 50 for the champion


This is the kind of reason why people will never be happy. The model above pracitcally is the same as a raptor except:
you gain one Weapon Skill, you get an extra wound (?!?!) Initiative 6 (SIX?!?), 2 extra base attacks, +1 Leadership, a 4++ save, gains hit and Run (once again with Initiative 6...), and to make it all even more completely ludicrious the Chosen gets +1 Strength and Toughness?
For 20 points more per model? Are you serious? A power weapon costs 15 points but you want to add on all the insanity you listed for 5 points? Oh but they can't take transports (which they couldn't anyways).

THIS is perfect example as to why people will never feel their armor is powerful enough. If someone else tried to play a FanDex built like that against you I think you would crap your pants with how stupidly overpowered and underpriced it was.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Fully-charged Electropriest




Portland, OR by way of WI

Cyvash wrote:Well given what is left.... The Mechanicus, who wouldnt mind haveing a mechanicus driven codex.


this


3000+
Death Company, Converted Space Hulk Termies
RIP Diz, We will never forget ya brother 
   
Made in us
Sinewy Scourge




Lawrence, KS

Traitor Guard, Kroot, or Sisters of Battle.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

off-shoot chapters for CSM should have codices

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in se
Focused Fire Warrior



Where you least expect it...

EXODITES!, Loxatl and renegades

This message was edited 1 time. Last update was at 2012/01/08 17:09:11


just because i'm swedish doesent mean that i'm blonde. I just hapen to be anyway 
   
 
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