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Made in us
Dakka Veteran





More Tyranid stuff...the ability to take cover saves against the Doom of Malan'Tai's ability. It sucks your soul out of your body with psychic energy. Luckily, you stand a decent chance of surviving if you stand behind a fence.
   
Made in us
The Hive Mind





nosferatu1001 wrote:Yes, but gain +2I on the charge and another +1 if they take FC

Poison on S5 MCs does make sense, as your most common opponent is T4. 75% > 66%, especially if you then pass that benefit onto units near you

Yes - 4+ Poison on Tervigons makes sense. 4+ poison on basically any other TMC is almost useless - you have a better chance of wounding T7 and T8 models, but a worse chance at literally anything else.
And since the example I brought up was Carnifex's taking the Toxin Sacs, and they're STR9 without FC... you lose effectiveness against eveyrthing but C'Tan shards and Wraithlords (I think those are the only things above T6).
It's dumb. If anything it should be a free option on STR6 MCs and above.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in au
Malicious Mandrake





Codex: Dark Eldar

Vect's Dias of Destruction doesn't have Aerial Assault, and has no access to flickerfields or night sheilds...

WHY???

*Click*  
   
Made in us
Sneaky Kommando





Siphen wrote:More Tyranid stuff...the ability to take cover saves against the Doom of Malan'Tai's ability. It sucks your soul out of your body with psychic energy. Luckily, you stand a decent chance of surviving if you stand behind a fence.


This is my favorite. lmao.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Tau vespids.

Assault 1 12 inch weapons, crap armor, no rending, no grenades.

GW why you make an assault unit so bad in assault!

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
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Decrepit Dakkanaut






Leerstetten, Germany

Does relentless also let you assault after you shoot? If not then the shotgun would be helpful. But even if not practical, it has a nice "rule of cool" thing going for it.
   
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Hurr! Ogryn Bone 'Ead!




Fountain, CO

Space Wolf Codex

Wolf Scouts that are elite and don't get camo cloaks. Come on now the noobs can get them but we can't?
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Valkyrie wrote:
Codex: Dark Eldar wrote:Shuriken Pistols :"See the Warhammer 40,000 rulebook".


What possible reason did Games Workshop have to do this?


They have FAQ'ed it, just to let you know.

Also, Mandrakes.

Why? No upgrades, a 5++ as their only save, too many points and models that look like they belong in a Manga Book.


Automatically Appended Next Post:
SwiftLord14 wrote:Space Wolf Codex

Wolf Scouts that are elite and don't get camo cloaks. Come on now the noobs can get them but we can't?


Same as DA, really.

This message was edited 1 time. Last update was at 2012/01/07 18:59:27


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
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Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Teln wrote:When Space Wolves want to use their Wolf Standards, they either have to declare it in the Shooting phase or wait until the NEXT assault phase to activate them, instead of the CURRENT assault phase!
Does it say the START of the Shooting Phase? Gray Knights have to cast Quicksilver in the Movement Phase. Guess you better decide before the Assault phase what you are going to do.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
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Regular Dakkanaut




Kefitzat Haderech

Siphen wrote:More Tyranid stuff...the ability to take cover saves against the Doom of Malan'Tai's ability. It sucks your soul out of your body with psychic energy. Luckily, you stand a decent chance of surviving if you stand behind a fence.
Again, I’m not too sure about the process of various saves, so forgive my asking this, but doesn’t the ability force units to take a Leadership test and disallow armour saves? I would have thought cover save cannot protect against a Leadership test roll…

 
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Made in gb
Fixture of Dakka






Dorset, Southern England

Warboss Gutrip wrote:Codex: Dark Eldar

Vect's Dias of Destruction doesn't have Aerial Assault, and has no access to flickerfields or night sheilds...

WHY???


This, I relate to. You've essentially bought about a Ravager and 2 Raiders with Flickerfields, which can fire more shots than than Dias and is generally more survivable.

It's essentially a Ravager that has a transport capacity, can only fire one shot whilst moving at Cruising speed and has armour 13 with no upgrades.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
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Preacher of the Emperor





Vlad Von Carstein, until the new Army book, neglected to wear armour.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
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2nd Lieutenant




San Jose, California

Codex: Necrons 2011

Unit: Tomb Stalker

Problem: It's not there.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in gb
Regular Dakkanaut




Kefitzat Haderech

This message was edited 1 time. Last update was at 2012/01/07 20:31:36


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Zathras wrote:Codex: Necrons 2011

Unit: Tomb Stalker

Problem: It's not there.


Though irritating, that is understandable.
FW just released it like a year ago. Adapting to a codex, and therefore into plastic, would have been a bit soon.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Kodanshi wrote:


Too right!
   
Made in us
The Hive Mind





Kodanshi wrote:
Siphen wrote:More Tyranid stuff...the ability to take cover saves against the Doom of Malan'Tai's ability. It sucks your soul out of your body with psychic energy. Luckily, you stand a decent chance of surviving if you stand behind a fence.
Again, I’m not too sure about the process of various saves, so forgive my asking this, but doesn’t the ability force units to take a Leadership test and disallow armour saves? I would have thought cover save cannot protect against a Leadership test roll…

You take wounds from the LDR roll, and take saves against wounds.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
2nd Lieutenant




San Jose, California

CthuluIsSpy wrote:
Zathras wrote:Codex: Necrons 2011

Unit: Tomb Stalker

Problem: It's not there.


Though irritating, that is understandable.
FW just released it like a year ago. Adapting to a codex, and therefore into plastic, would have been a bit soon.


Yeah I know....hopefully we'll see a plastic one somewhere down the road.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Zathras wrote:
CthuluIsSpy wrote:
Zathras wrote:Codex: Necrons 2011

Unit: Tomb Stalker

Problem: It's not there.


Though irritating, that is understandable.
FW just released it like a year ago. Adapting to a codex, and therefore into plastic, would have been a bit soon.


Yeah I know....hopefully we'll see a plastic one somewhere down the road.


Give it the next edition. That should hopefully do it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Regular Dakkanaut




Kefitzat Haderech

rigeld2 wrote:
Kodanshi wrote:
Siphen wrote:More Tyranid stuff...the ability to take cover saves against the Doom of Malan'Tai's ability. It sucks your soul out of your body with psychic energy. Luckily, you stand a decent chance of surviving if you stand behind a fence.
Again, I’m not too sure about the process of various saves, so forgive my asking this, but doesn’t the ability force units to take a Leadership test and disallow armour saves? I would have thought cover save cannot protect against a Leadership test roll…

You take wounds from the LDR roll, and take saves against wounds.
That’s so obvious, why did I not see that?! I think the fact it said Leadership Test threw me. Silly me…

Cheers for that!

 
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Speedy Swiftclaw Biker




Ghenghis Jon wrote:
Teln wrote:When Space Wolves want to use their Wolf Standards, they either have to declare it in the Shooting phase or wait until the NEXT assault phase to activate them, instead of the CURRENT assault phase!
Does it say the START of the Shooting Phase? Gray Knights have to cast Quicksilver in the Movement Phase. Guess you better decide before the Assault phase what you are going to do.


All it says is "Once per game a unit that includes a wolf standard may [activate it]. For the duration of the next assault phase, all models in the unit may reroll any dice rolls of a 1." Deciding ahead of time is an inconvenience, because it means that either Grey Hunters have to charge when they're better off Rapid Firing and taking the charge, or risk wasting the standard and praying that the enemy general is dumb enough to charge into a unit with an active standard.
   
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Fixture of Dakka




Sasori wrote:The Entire Tyranid FAQ.


Not the entire Tyranid FAQ. They did get Shield Wall correct wich people were getting wrong.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
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Courageous Space Marine Captain






Glasgow, Scotland

Codex Space Marines

Rule-Bolster Defenses-Techamrine and Master of the Forge rule, possessed by Lysander

" Each Techmarine can repair 1 ruin in your deployment zone. It grants +1 to cover saves (so 4+ becomes 3+)"


Problem-Lysander and MotF are not TECK MARHEENS! And some rules lawyering :bleeping RAW master won't let you repair stuff or improve your ruins.

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Decrepit Dakkanaut






Leerstetten, Germany

Teln wrote:
Ghenghis Jon wrote:
Teln wrote:When Space Wolves want to use their Wolf Standards, they either have to declare it in the Shooting phase or wait until the NEXT assault phase to activate them, instead of the CURRENT assault phase!
Does it say the START of the Shooting Phase? Gray Knights have to cast Quicksilver in the Movement Phase. Guess you better decide before the Assault phase what you are going to do.


All it says is "Once per game a unit that includes a wolf standard may [activate it]. For the duration of the next assault phase, all models in the unit may reroll any dice rolls of a 1." Deciding ahead of time is an inconvenience, because it means that either Grey Hunters have to charge when they're better off Rapid Firing and taking the charge, or risk wasting the standard and praying that the enemy general is dumb enough to charge into a unit with an active standard.


Maybe I am just completely dense, but I really can't figure out what the problem is. It is a standard that makes you better in assault and all you have to do is activate it before your assault phase? So couldn't you just shoot at what you want to shoot and make activating the standard your last action in your shooting phase, then charge and get the benefit of the banner. Or am I just not getting it?
   
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Courageous Space Marine Captain






Glasgow, Scotland

If he fires his bolters he can't charge.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
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Trazyn's Museum Curator





on the forum. Obviously

Deadshot wrote:If he fires his bolters he can't charge.


Don't they get pistols?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

Deadshot wrote:Codex Space Marines

Rule-Bolster Defenses-Techamrine and Master of the Forge rule, possessed by Lysander

" Each Techmarine can repair 1 ruin in your deployment zone. It grants +1 to cover saves (so 4+ becomes 3+)"


Problem-Lysander and MotF are not TECK MARHEENS! And some rules lawyering :bleeping RAW master won't let you repair stuff or improve your ruins.


I am sorry, but that has to be the silliest interpretation of rules so far. MotF is clearly a Tech-Marine since he is the most senior of Tech-Marines. So unless your RAW master can show you where a Tech-Marine looses his Tech-Marine status by being the most senior Tech-Marine.

Of course my personal preference would be to simply not play anybody like that.


Automatically Appended Next Post:
Deadshot wrote:If he fires his bolters he can't charge.


But that has nothing to do with the banner. If he fires the Bolter he could not charge with or without the banner.

From what it looks like nothing in the banner says "activate in the start of your shooting phase". So conduct your shooting phase like any other phase, but if you want to charge be sure you activate the banner at the END of your shooting phase.

This message was edited 2 times. Last update was at 2012/01/07 23:35:52


 
   
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Sinewy Scourge




Lawrence, KS

Tau Codex:

When the Etherial dies, check LD for all Tau units. If they lose, they run. If they pass, they get better at CC. (Preferred enemy)

As a Shas'la rises through the ranks, he gets better at CC (something Tau find distasteful and barbaric), but not at shooting. Ui= +1 A. Vre= +1 WS +1 I. El= +1BS (Yay! At last!) and +1A.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
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Ferocious Black Templar Castellan






Sweden

Warboss Gutrip wrote:Codex: Dark Eldar

Vect's Dias of Destruction doesn't have Aerial Assault, and has no access to flickerfields or night sheilds...

WHY???


DAIS! FORE THE LOVE OF GOD, DAIS, NOT "DIAS".

Now, with that pet peeve out of my system: Target Priority Tests still applying for Black Templars in an edition where you have no way of knowing what it does. The feth?

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Speedy Swiftclaw Biker




d-usa wrote:
Deadshot wrote:If he fires his bolters he can't charge.
But that has nothing to do with the banner. If he fires the Bolter he could not charge with or without the banner.

From what it looks like nothing in the banner says "activate in the start of your shooting phase". So conduct your shooting phase like any other phase, but if you want to charge be sure you activate the banner at the END of your shooting phase.
Let me say again that the problem is that it's optimal for Grey Hunters to shoot with bolters and receive the charge, because on average that will maximize the number of wounds dealt. The damage dealt by bolt pistols just doesn't make up for the lost bolter round. I can show you the mathammer if you like. Plus, if the Grey Hunters wind up taking an unexpected charge, they have to survive at least one round of combat and potentially take casualties before gaining any benefit.

I just thought of an even more stupid thing in C:SW--Why don't Blood Claws get wolf standards? They're supposed to be our Assault Squads, and since they don't get bolters they don't have to worry about the problems that GH have with it. If they had standards, they might actually be worth taking.

This message was edited 1 time. Last update was at 2012/01/08 00:34:47


 
   
 
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