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Made in us
Nigel Stillman





Austin, TX

Deadshot wrote:
He is certainly better than Cruddace.


Which is like saying that he smells better than a 5 day old corpse rotting in the sun; it doesn't mean much.

Kind Regards,
Vladsimpaler

This message was edited 1 time. Last update was at 2012/04/17 16:22:02


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Vladsimpaler wrote:
Deadshot wrote:
He is certainly better than Cruddace.


Which is like saying that he smells better than a 5 day old corpse rotting in the sun; it doesn't mean much.

Kind Regards,
Vladsimpaler


Yeah, saying one has a choice between Ward and Cruddace to write a codex, is not unlike asking one to choose between two bowls of gak.
One may smell nicer than the other, but its still gak.

Basically you have a choice between an abysmal writer but decent rule maker, and an mediocre writer and a mediocre rule maker (seriously, 100pts skimmer that you can fit nine of in an army and has scout?).

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Personally I think Psybolt on NONWALKERS is worth 5pts, especially on Stormbolters and Hurricaine Bolters as it gives another offensive weapon as opposed to defensive. Maybe 10.

Walkers should pay 20 each as niether has any movement/shooting penalties based.on the strength of the weapon. Just Rapid/Heavy and walkers don't even have this.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

Deadshot wrote:
If they were not as epicly depicted I would not like it. I also think he gave the Necrons a face rather than a purpose. They needed it though I dislike the idea of Dynasties and different colours.



really.....

Necrons were soo cool as the Lovecraftian souless killers that were slowly curbstomping the galaxy. Now their fluff got basically a complete re-do, just to justify becoming TK in sphess and the new SC. And the fluff idea that their technology is recessing...........

IMO keep Ward away from the fluff department but his skills as a rule-writer are improving (Starting w/ DoC for WHFB to GK)

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I didn't like the flatness of Oldcrons. Personally I like the TK in space. I like to come up with ways to relate 40k and Fantasy games into the others storylines.

For example, Elves are Eldar Settlers who forgot their pastand Dark Elves are Eldar who left the DE ranks for being too Craftworld. Lizardmen are the Eldar Exodites' suppossed Dragons.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in es
Sneaky Striking Scorpion




Madrid

Although I have to say I don't have a very good opinion of Mr. Ward, I have to admit he has improved a lot, I'll give him that, he has managed to go from "managing to break an edition" to "codex with excellent internal balance, minor pricing problems and controversial fluff.

5.000 2.000

"The stars themselves once lived and died at our command, yet you still dare to oppose our will."

Never Forgive, Never Forget
 
   
Made in us
Fixture of Dakka





Why would we want to replace Ward? Only the first codex he wrote exists outside of the top-tier of armies, a tier not entirely populated by his books, by the way.

Space Marines was fine, then some other jokers showed him he wasn't being over the top enough, so he had to up his game.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dakka Veteran





rockerbikie wrote:
Kaldor wrote:
rockerbikie wrote:
Castiel wrote:I wouldn't replace anyone, but I would have rules design done separately from the fluff. One person does rules, one does fluff and then we avoid fluff massacres.

When Graham McNeil was writing there wasn't any Fluff Massacres I am aware of. I think it's just Ward's writing style which is destroying the fluff. Maybe, they need to hire more writers so the Current writers don't have to rush their Codexes to release anymore.


Destroying the fluff? Hyperbole much?

Necrons have turned from the Undead Scourge of the Universe devouring all in it's path to TOMB KINGS IN SPAAAAACE!!!!!
Grey Knights have turned from Marines who fight demon to Elite Marines who can curbstomp Daemons without trying.
They turned Normal Marines from Self-respecting Marines to I WANNA BE ULTRA Marines.
The only semi-decent book he has written is Blood Angels.


This guys quote looks very similar to something i read in someone elses blog (4chan)....Strikingly identical.



 
   
Made in us
Beautiful and Deadly Keeper of Secrets





As I've said before, I still prefer ward, than kelly, than no one else.

Ward at least writes some interesting toys into the army, and kelly can..do well at times

Crudance? Yeah no, keep him in fantasy.

Jervis? Also keep him to fantasy..well cept ogres, keep him away from that too.
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Cruddance took away my Doctrines. Something that I can't get over. They were the way to personalize your army. The Imperial Guard is the most diverse fighting force in the galaxy, and doctrines gave you the liberty to make your army your own. But now they are all mostly the same which, when you look at the idea of the Guard, makes as much sense as a football-bat.
   
Made in us
Fixture of Dakka





Ignatius wrote: The Imperial Guard is the most diverse fighting force in the galaxy,

/sarcasm
7 Space Marine codecies say otherwise.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

ZebioLizard2 wrote:As I've said before, I still prefer ward, than kelly, than no one else.

Ward at least writes some interesting toys into the army, and kelly can..do well at times

Crudance? Yeah no, keep him in fantasy.

Jervis? Also keep him to fantasy..well cept ogres, keep him away from that too.


I prefer Kelly to Ward. Sure every book has boring spam lists that are no fun to fight and just flat out boring, but Kelly's books don't 100% invalidate entire armies. (let alone, you know, an entire edition!)
SW's are a top tier army, but my Daemons can compete against them. DE may be a pain to chase about when I have no transports, but deep strike, beast type units & wings keep me in the fight.
GK's? Well, 20 guys can pretty much stop me from even showing up on the gakking table!

Space Marines & Necrons are solid books, but BA's are leaning towards OTT by being 'space marines +11', while GK's are an utter farce in terms of their external balance.

Cruddace should stick to Fantasy full stop, Ward needs a tight leash and to be kept far away from the backstory, and Jervis needs to kept locked away before we have another Eldar-DA-CSM tragedy plague us yet again.

 
   
Made in au
Rampaging Khorne Dreadnought




Wollongong, Australia

Basimpo wrote:
rockerbikie wrote:
Kaldor wrote:
rockerbikie wrote:
Castiel wrote:I wouldn't replace anyone, but I would have rules design done separately from the fluff. One person does rules, one does fluff and then we avoid fluff massacres.

When Graham McNeil was writing there wasn't any Fluff Massacres I am aware of. I think it's just Ward's writing style which is destroying the fluff. Maybe, they need to hire more writers so the Current writers don't have to rush their Codexes to release anymore.


Destroying the fluff? Hyperbole much?

Necrons have turned from the Undead Scourge of the Universe devouring all in it's path to TOMB KINGS IN SPAAAAACE!!!!!
Grey Knights have turned from Marines who fight demon to Elite Marines who can curbstomp Daemons without trying.
They turned Normal Marines from Self-respecting Marines to I WANNA BE ULTRA Marines.
The only semi-decent book he has written is Blood Angels.


This guys quote looks very similar to something i read in someone elses blog (4chan)....Strikingly identical.

Maybe I actually feel this way.


Automatically Appended Next Post:
DarknessEternal wrote:
Ignatius wrote: The Imperial Guard is the most diverse fighting force in the galaxy,

/sarcasm
7 Space Marine codecies say otherwise.

Personally I would prefer 7 different Guard Codexes than 7 different Marine ones.

This message was edited 1 time. Last update was at 2012/04/18 08:55:40


 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Zweischneid wrote:
I don't think he has written a good Codex yet (and he's been trying for decades).


Codex: Orks.



Automatically Appended Next Post:
Hlaine Larkin mk2 wrote:

really.....

Necrons were soo cool as the Lovecraftian souless killers that were slowly curbstomping the galaxy.


Only people who didn't really read any Lovecraft would call the Oldcrons Lovecraftian.

This message was edited 1 time. Last update was at 2012/04/18 11:44:09


Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Gorskar.da.Lost wrote:
Zweischneid wrote:
I don't think he has written a good Codex yet (and he's been trying for decades).


Codex: Orks.



Automatically Appended Next Post:
Hlaine Larkin mk2 wrote:

really.....

Necrons were soo cool as the Lovecraftian souless killers that were slowly curbstomping the galaxy.


Only people who didn't really read any Lovecraft would call the Oldcrons Lovecraftian.


Yeah, the only real lovecraftian elements came from the C'tan (ammoral, powerful gods who consider mortals as insects)...and even then the Chaos Gods are more lovecraftian. They get cults for one thing, and are a bit better in the main rape department.

I think when they say lovecraftian they mean the general psychological horror of it; the feeling of dread and powerlessness at the hands of an incomprehensible alien force. Which did exist to a certain extent in the old Necron lore. But one could argue that this sort of atmosphere could also be found with Chaos or Tyranids.

This message was edited 1 time. Last update was at 2012/04/18 11:50:12


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Decrepit Dakkanaut




Psyriflemen, IF you couldnt take cheap as chips psybacks, would not be overpowered as it would fill a need (anti light vehicle) that wasnt met elsewhere in a pure GK army.

135 is costed fine, where it fails down is the internal balance. Constant points comparisons across codexes is also doomed to failure as a means of analysing effectiveness, as it doesnt take into account the place the unit has in the codex, whcih any more-than half assed analysis will tell you,.

Ld9 has an "insignificant" chance of failure? I assume you therefore think lotteries are statistically impossible to win? 7/36 is your basic odds of failure, with 1/36 passing but killing one of your models in the process. These are not "insignificant" odds, especially given the number you are liikely to take in a game. Add in a basic SM Ld10 hood, or Rune priest, and you fail 50% of the times you DO pass. Runes of Warding makes it even worse, and double RoW means you may as well not bother.

Those 2 psycannon for 5 men guys are 24 points per model and arent scoring unless you take a 150 point character, and HQ is the most contended of the slots.

Again - the main issue with the dex is the prevalence of cheap (12pt) scoring units who you take for the 50pt psyback. Thats it. Remove those two and the reswt of the codex drops massively in power. Do you know why theyre in there? Sales, and that wasnt MWs idea. (I know that for a fact, but have no intention or capability of proving it on here, so please treat as hearsay)
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

CODEX: IMPERIAL GUARD

By: Sandy Mitchell


DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in gb
Hardened Veteran Guardsman





United Kingdom

Durza wrote:Replace everyone with Abnett and ADB for fluff, and let Ward do the rules.


This. And send cruddace to live with porcupines.

Imperial guard - 800 points
Space Marines - 2000 points 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

CthuluIsSpy wrote:
Vladsimpaler wrote:
Deadshot wrote:
He is certainly better than Cruddace.


Which is like saying that he smells better than a 5 day old corpse rotting in the sun; it doesn't mean much.

Kind Regards,
Vladsimpaler


Basically you have a choice between an abysmal writer but decent rule maker, and an mediocre writer and a poor rule maker (seriously, 100pts skimmer that you can fit nine of in an army and has scout?).


If I ever had to compare the two, at least Ward writes a pretty good rule here or there, compared to Cruddace's horrible, horrible internal balancing within the Guard Codex and basically shattering a better customization system with that gak useful Orders System.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

KplKeegan wrote:
CthuluIsSpy wrote:
Vladsimpaler wrote:
Deadshot wrote:
He is certainly better than Cruddace.


Which is like saying that he smells better than a 5 day old corpse rotting in the sun; it doesn't mean much.

Kind Regards,
Vladsimpaler


Basically you have a choice between an abysmal writer but decent rule maker, and an mediocre writer and a poor rule maker (seriously, 100pts skimmer that you can fit nine of in an army and has scout?).


If I ever had to compare the two, at least Ward writes a pretty good rule here or there, compared to Cruddace's horrible, horrible internal balancing within the Guard Codex and basically shattering a better customization system with that gak useful Orders System.


Ah, thank you for that correction. It was late and I was unable to think of a synonym for mediocre.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

nosferatu1001 wrote:Psyriflemen, IF you couldnt take cheap as chips psybacks, would not be overpowered as it would fill a need (anti light vehicle) that wasnt met elsewhere in a pure GK army.

135 is costed fine, where it fails down is the internal balance. Constant points comparisons across codexes is also doomed to failure as a means of analysing effectiveness, as it doesnt take into account the place the unit has in the codex, whcih any more-than half assed analysis will tell you,.

Ld9 has an "insignificant" chance of failure? I assume you therefore think lotteries are statistically impossible to win? 7/36 is your basic odds of failure, with 1/36 passing but killing one of your models in the process. These are not "insignificant" odds, especially given the number you are liikely to take in a game. Add in a basic SM Ld10 hood, or Rune priest, and you fail 50% of the times you DO pass. Runes of Warding makes it even worse, and double RoW means you may as well not bother.

Those 2 psycannon for 5 men guys are 24 points per model and arent scoring unless you take a 150 point character, and HQ is the most contended of the slots.

Again - the main issue with the dex is the prevalence of cheap (12pt) scoring units who you take for the 50pt psyback. Thats it. Remove those two and the reswt of the codex drops massively in power. Do you know why theyre in there? Sales, and that wasnt MWs idea. (I know that for a fact, but have no intention or capability of proving it on here, so please treat as hearsay)


Feth it. There's no point in getting into a debate over Mat Ward. I will say two things though:

As someone who creates a lot of rules within 40K, comparisons across Codices is vital, particularly with units as similar as a Rifleman and Psyfleman, and, as someone who creates a lot of rules within 40K, I would never charge 5pts for making 4 TL Str7 shots Strength 8.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Fixture of Dakka





Durza wrote:Replace everyone with Abnett and ADB for fluff, and let Ward do the rules.

I prefer authors who pay attention to the previously existing fluff. ADB at least throws us a bone every once and a while to show he's at least aware 40k existed before he started writing it. Abnett doesn't even bother, he just looks at the names of products and makes some gak up.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Nigel Stillman





Austin, TX

KplKeegan wrote:
CthuluIsSpy wrote:
Vladsimpaler wrote:
Deadshot wrote:
He is certainly better than Cruddace.


Which is like saying that he smells better than a 5 day old corpse rotting in the sun; it doesn't mean much.

Kind Regards,
Vladsimpaler


Basically you have a choice between an abysmal writer but decent rule maker, and an mediocre writer and a poor rule maker (seriously, 100pts skimmer that you can fit nine of in an army and has scout?).


If I ever had to compare the two, at least Ward writes a pretty good rule here or there, compared to Cruddace's horrible, horrible internal balancing within the Guard Codex and basically shattering a better customization system with that gak useful Orders System.


News flash, doctrines and traits were removed in 5th edition. I'm surprised that you're not also crucifying Ward for removing traits from the Space Marine codex. But that'd be too difficult for you, wouldn't it?

Also orders are really cool and if you think they suck then you're probably just terrible with Imperial Guard. It happens.

And again, refer to my above post. Both Cruddace and Ward suck, it's just that Ward sucks a little less.

This message was edited 1 time. Last update was at 2012/04/18 15:59:47


 
   
Made in us
Lone Wolf Sentinel Pilot




infinite_array wrote:Matt Ward does rules.

Dan Abnett does fluff.

Get a codex out every 2-3 months.


I actually like Ward fluff and hate Ward rules. Granted I am sure Abnett could make better fluff.


Automatically Appended Next Post:
The Mad Tanker wrote:CODEX: IMPERIAL GUARD

By: Sandy Mitchell

Only if Ciaphas Cain is a special character with hilarious rules.

This message was edited 2 times. Last update was at 2012/04/18 16:09:13


 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

Vladsimpaler wrote:
News flash, doctrines and traits were removed in 5th edition. I'm surprised that you're not also crucifying Ward for removing traits from the Space Marine codex. But that'd be too difficult for you, wouldn't it?


I don't play Space Marines? But when two of my armies suddenly become obselete, because thier abilities have been completely wiped out (unlike Ward who slotted special characters that could give an army Chapter Tactics), I tend to get a little annoyed.

Also orders are really cool and if you think they suck then you're probably just terrible with Imperial Guard. It happens.


You think they're cool. And just because someone has a different opinion on them some how invalidates them as a good Imperial Guard player? Give me the army-wide Sharp Shooters, Light Infantry, and Hardened Fighters over that 12"-6" orders system.

I would possibly reverse my opinion if Vox Casters worked for orders as they did for Leadership in the 4th edition Codex, but that will never happen.

And again, refer to my above post. Both Cruddace and Ward suck, it's just that Ward sucks a little less.


They're both poor writers, but Cruddace is way worse than Ward.

This message was edited 3 times. Last update was at 2012/04/18 16:37:59


182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

Fire them all!
Then skim Dakka for the best ideas
There are better rules and fluff writer out on the internet than the studio could ever hire.

I did like Andy Hoare's Tau tho...

Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

How do you think hey discovered the current ones?


Yu all seem to forget that GW are a marketing company above all, so if they se, for example, Just Dave's Chaos Codex, they may say "Well that certainly does make Chaos awesome! But it doesn't sell Space marines! That's what we want, so nerf those Lashes, FAQ Warp Time and fix the fluff to say the 'The brave Ultras withdrew after inflicting heavy casualties' instead of 'Abbaddon put the hurt on Papa Smurf so bad he peed his TDA lols troll' "

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Nigel Stillman





Austin, TX

KplKeegan wrote:
Vladsimpaler wrote:
News flash, doctrines and traits were removed in 5th edition. I'm surprised that you're not also crucifying Ward for removing traits from the Space Marine codex. But that'd be too difficult for you, wouldn't it?


I don't play Space Marines? But when two of my armies suddenly become obselete, because thier abilities have been completely wiped out (unlike Ward who slotted special characters that could give an army Chapter Tactics), I tend to get a little annoyed.

You not playing Space Marines has nothing to do with what I'm saying haha
I seriously doubt that any army that you used totally became obsolete from one Imperial Guard codex to the next. The only thing might have been carapace, but even then you can give Veterans carapace so there's no issue there.


Also orders are really cool and if you think they suck then you're probably just terrible with Imperial Guard. It happens.


You think they're cool. And just because someone has a different opinion on them some how invalidates them as a good Imperial Guard player? Give me the army-wide Sharp Shooters, Light Infantry, and Hardened Fighters over that 12"-6" orders system.

I would possibly reverse my opinion if Vox Casters worked for orders as they did for Leadership in the 4th edition Codex, but that will never happen.

Haha, not everything is in shades of grey. Orders are incredibly useful (brb twin-linking a heavy weapons team with autocannons or lascannons, brb looks like your Marines have to reroll their cover saves against my Melta guns).
For those doctrines, good luck with your 9 point Imperial Guardsmen goals of 2012.

And I do agree with you on Vox Casters!


And again, refer to my above post. Both Cruddace and Ward suck, it's just that Ward sucks a little less.


They're both poor writers, but Cruddace is way worse than Ward.


Haha, thank you for affirming my point.
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

Vladsimpaler wrote:
You not playing Space Marines has nothing to do with what I'm saying haha. I seriously doubt that any army that you used totally became obsolete from one Imperial Guard codex to the next. The only thing might have been carapace, but even then you can give Veterans carapace so there's no issue there.


182nd Harkoni Warhawks Drop Troops - Totally disappeared from the Codex, so I had to revert to ForgeWorld Elysian rules.
24th Stalking Tigers Regiment (Infiltrating/Tanith-ish) - Infiltrating an entire army. Al'Rahem mitigates it somewhat, but since he has to Outflank, it's good for blobs, but not so good for Heavy Weapon Squads.


Haha, not everything is in shades of grey. Orders are incredibly useful (brb twin-linking a heavy weapons team with autocannons or lascannons, brb looks like your Marines have to reroll their cover saves against my Melta guns).
For those doctrines, good luck with your 9 point Imperial Guardsmen goals of 2012.

And I do agree with you on Vox Casters!


They're useful until the CCS dies, and then you're only means of Bring It Down! and Fire on my Target! disappears, and I do not play Space Marines. I would gladly pay a point or two more for +1WS Infantry and Re-roling ones on anything non-plasma/rifle and be able to use it wholesale without the nanny platoon command squads.


Haha, thank you for affirming my point.


Yes, well. Replace Cruddace with a trained Jokaero (or bring Andy Chambers back) and I'd be happy.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in us
Sneaky Sniper Drone






Fire them all, and then hire them back as a team to write each book together.

The way the release schedule is, there is no reason for the books to be written in a vacuum, especially not when there are so few writers to go between them. Ideally, 3 to a book, one person who's main job is to keep the fluff and crunch in line with eachother.

"That whiskey burns going down, old man pour me another round; 'cause its my last night in town, and i ain't thinkin of slowing down. No, i'm fixin to drown"

Orky Army complete, 1500 points [3-5-2]- DISBANDED!
Ocean Tau 1250 Points
FootDar Currently 750, building up!

Future Plans.....  
   
 
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