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Made in us
Fireknife Shas'el





United States

I play necrons (who are presumably getting buffed), dark eldar, and Space marines. I don't really need to change, though hopefully sixth changes things up enough.
   
Made in us
Knight of the Inner Circle






I will keep playing my two armies, but how I play them is going to be different. My codex marines are going to become assault based with assault marines/termies/CC scouts/Shrike etc
Guard I think will become foot guard which was my original plan for them as Chimera's are death traps now....maybe I will still run the chimera group but they will be empty while the infantry are on foot.

6000 points
4000 points
Empire 5500 Points

 
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

Siphen wrote:Yet another random thread to pass the time while we all wait...I just have a simple question. Will you switch armies (or change your main army) if 6th edition changes things up?

Would you start a Tyranid army if Monstrous Creatures become crazy awesome? Would you start a Blood Angels army if jump infantry receive a massive boost? Will you quit playing Imperial Guard if tanks become worse? Will you quit playing Eldar if psykers become horrible?


Been playing Chaos since rogue trader so I can't see any reason to change from that now. I play the force because I like its history and the models not because it works certain ways with the rules. I am building Dark Eldar and Ork armies right now, but they are due to modelling interest and again have nothing to do with rules. Looking to build a small Space Wolf army to paint and model, but probably won't ever play, so again the rules won't impact that choice either.

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Fresh-Faced New User




OP speaks of heresy. Even though I'm new. Love the Dark Angels fluff and they will be my army, I wouldn't change it just because of a new ruleset. I game to enjoy myself and be with my friends and those friends in the making. Winning and the game itself is secondary at best.

 
   
Made in nl
Screamin' Stormboy





In Da Mek Shop.

I wouldn't change anything really. Cause I love all my armies. Wether they perform awesome or awfull. I was never much of a competitive gamer. i play to have a good time. So win or lose it doesnt matter to me long as i'm having a blast. Thus the performance of my armies rarely determines if i use them or not. The only exception being my Tau. Ive shelved them untill new codex. Not because they wont perform, but because i dont wanna add new things when there might be cool new models coming "soon" if rumors are to be believed at all.

Ork WAAAGH Zapzog: roughly 4000 points and ever growing. Tau Cadre of Zuran'Ki: 3000 points. Grey Knights Interdiction Force Galeon : 2500 points. Tyranid Hive Fleet Crateria: 2500 Points. The Host of Hadrekon: 1500 points. Catachan 44th Swamp hunters. 800 points.

2000 points Skaven Army. Arcsqueeks Horde 1000 points Vampire Counts Army. Duke Valmai's Court. 1000 Points Dwarven Army. Bhor Grimhammers Throng. Planning to get some Ogres later this year.
Curse you Snake-eyes!

My P&M blog http://www.dakkadakka.com/dakkaforum/posts/list/454092.page#4372031 
   
Made in us
Speedy Swiftclaw Biker



Alaska

I am going to dust off my Eldar, been playing Wolves for a bit now, kinda bored with power armor and all that. Need something different, specially when the people I play against are also power armor armies.

3000pts
3000pts
Orks! 2000pts
 
   
Made in us
Killer Klaivex




Oceanside, CA

I just saw the AP chart for power weapons and laughed. I'm lucky that I didn't like the look of the power swords, so all my assault guys ended up with power axes.

I'm still curious is their is any reason to take a full sized squad instead of just multiple smaller ones.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Will it make me switch armies?

No.

Not as such ( the last few 5th ed codices made me want to stop playing the game and 6th ed just confirmed my decision). I will not be playing 40k for the next few years - if I ever return to it.

I have other rules to use my mandollies with, though, so the armies themselves will still see use. No ragequitselling from this little black duck.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Purged Thrall






Nope. I will be starting a new army after I get the rules for 6th though, but that's because I wanted to start a second army before then anyways. Whether it becomes my main army or not depends on how 6th changes my orks. Probably something shooty and evil. Orks will alway be assualty for me.
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

Hey all,

I have a radical idea for the 6th edition discussions: How about instead of complaining how pwned your army is based on limited rumors and info on the newly releasing edition, how about waiting until the rules are released, fully read and some games are played before declaring things broken? I know I've had some negative opinions about allies, but I realize that without knowing the full rules for them yet I am wasting my energy being bothered by it. Of course even if I don't like the rules they are here and it still isn't worth wasting energy being bothered by it.

I know it is a novel concept and all, but would be neat if it could actually happen.

Happy gaming!
Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Sephyr wrote:If the power weapon=AP 3 deal is true, I -might- get rid of my Dark Eldar. I really don`t want to do that Venom blasterspam that is popular right now and liked the idea of a shooty and stabby combo with wyched and incubi.

If CC gets that nerfed, I don`t see the point. I`d probably take up necrons or regular Eldar.


DE definitly got the shaft in 6th. Unless they get a awesome FAQ that rewrites a lot of stuff they are going to be one of the worst armies out there.


Automatically Appended Next Post:
with the changes. I am probably going to pick up chaos

This message was edited 1 time. Last update was at 2012/06/29 15:00:51


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Dakka Veteran




Mississippi

I play mostly Eldar so I won't be participating at all in this edition till we get a new codex in about 3 years. Even then I feel they won't get it right.
   
Made in us
Irked Necron Immortal





NoVa

Won't really change my armies, I've always played a foot slogger type style, so I've only seen improvements in how I play. e.
   
Made in us
Regular Dakkanaut




Saint Louis Mo

I decided to retire my Tau that I have played since 3ed to start Orks. Seeing that the game it going to be somewhat "reinvented" I figured it would be a good time to go on a new path.


 
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

Exergy wrote:
Sephyr wrote:If the power weapon=AP 3 deal is true, I -might- get rid of my Dark Eldar. I really don`t want to do that Venom blasterspam that is popular right now and liked the idea of a shooty and stabby combo with wyched and incubi.

If CC gets that nerfed, I don`t see the point. I`d probably take up necrons or regular Eldar.


DE definitely got the shaft in 6th. Unless they get a awesome FAQ that rewrites a lot of stuff they are going to be one of the worst armies out there.


Automatically Appended Next Post:
with the changes. I am probably going to pick up chaos



I am going to keep moving forward with DE, I mean AP3 will still deal with 85% of the models I am going to encounter in a battle. Honestly you dont run into massed 2+ saves enough for it to matter, and if your concerned about it just take some blast pistols.

I think it boils down to that WAAC players will go with the flow and move onto new armies that exploit the new meta game the best. The rest of us who play for fluff, enjoyment, etc will stick with what we have and make due.

This message was edited 1 time. Last update was at 2012/06/29 16:51:53


   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

NuclearMessiah wrote:I am going to keep moving forward with DE, I mean AP3 will still deal with 85% of the models I am going to encounter in a battle. Honestly you dont run into massed 2+ saves enough for it to matter, and if your concerned about it just take some blast pistols.

I think it boils down to that WAAC players will go with the flow and move onto new armies that exploit the new meta game the best. The rest of us who play for fluff, enjoyment, etc will stick with what we have and make due.


Well put, mate. I didn't start any of my armies because of their cool rules and fancy special abilities. Armies area bout fluff and cool models for me. I don't care how powerful an army is. If I don't like the fluff or the models are not interesting to me I won't play them, ever. The AP3 lament leading towards power weapons and armies that rely on them being "uselsss" now completely ignores your point above. If you face Deathwing or a mostly terminator filled GK force, yeah that change is going to make things a little difficult for you. Dark Angel armies are few and far between compared to all of the Blood Angels and Space Wolf armies out there. So the only one you really need to usually worry about with any regularity is a bunch of termies in a GK force and unless *every* person you regularly play only plays GKs it won't be that big a deal.

I just love people making sweeping changes to their plans for their armies without even reading the rulebook fully or thinking beyond a small text quote.

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Longtime Dakkanaut





My primary Army is Tau

I also have a couple of squads of Eldar

It made me very happy to hear that I will be able to use them in the same army

I will probably pick up some Space Marines to experiment as well


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in au
Liche Priest Hierophant







I'll be starting new armies, not to replace old armies, as I've been planning new armies for a while, but to use the allies rules.

SM + BT = Crimson Fists with added EPICNESS
My Current CSM + IG = Chaos Warband that fits my fluff (Traitor PDF + Traitor Marines)
GK + IG = Radical Xenos Inquisitor with Abhuman Allies
Orks + Whatever = Lootin'
Necrons + ... wait, no. No allies for my 'crons Pure 'Cron army ftw

Who knows, when tau get a new 'dex I'll probably make Tau + IG = Tau and Gu'vesa

This message was edited 1 time. Last update was at 2012/06/30 00:03:28


 
   
Made in us
Slaanesh Havoc with Blastmaster





The Warp

I may drop all my chimeras and replace them wit .more vendettas.
   
Made in us
Rampaging Chaos Russ Driver





I fully plan on adding a contigent of necrons to my blood angels army.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in br
Savage Khorne Berserker Biker






Skriker wrote:
NuclearMessiah wrote:I am going to keep moving forward with DE, I mean AP3 will still deal with 85% of the models I am going to encounter in a battle. Honestly you dont run into massed 2+ saves enough for it to matter, and if your concerned about it just take some blast pistols.

I think it boils down to that WAAC players will go with the flow and move onto new armies that exploit the new meta game the best. The rest of us who play for fluff, enjoyment, etc will stick with what we have and make due.


Well put, mate. I didn't start any of my armies because of their cool rules and fancy special abilities. Armies area bout fluff and cool models for me. I don't care how powerful an army is. If I don't like the fluff or the models are not interesting to me I won't play them, ever. The AP3 lament leading towards power weapons and armies that rely on them being "uselsss" now completely ignores your point above. If you face Deathwing or a mostly terminator filled GK force, yeah that change is going to make things a little difficult for you. Dark Angel armies are few and far between compared to all of the Blood Angels and Space Wolf armies out there. So the only one you really need to usually worry about with any regularity is a bunch of termies in a GK force and unless *every* person you regularly play only plays GKs it won't be that big a deal.

I just love people making sweeping changes to their plans for their armies without even reading the rulebook fully or thinking beyond a small text quote.

Skriker


I'm about to eBay me DE not because they'll be bad but because they no longer allow the kind or army i want to play: fast and assaulty. Not it seems they're meant for jinking back and firing all the time. I don't want to watch my incubi get fried by flamers and vaped by lucky meltashots before failing to make it into combat through no fault of my own.

And if you think 2+ armor is not going to see a big boost in presence on the boards, you are sorely mistaken. Not everyone can smap it, but those that can certainly will as AP2 fire and cc weaponry is distributed very unevenly across codices.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in br
Savage Khorne Berserker Biker






After FAQ: Tossing my DE overboard. No way I'm going to do Venomspam.

Congrats, Mr. Ward. You win in the end. GK or Necrons, what to pick...

This message was edited 1 time. Last update was at 2012/06/30 15:31:42


In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

You might want to post an update to your Sig..

GW isn't as gentle any more

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Yeah I'm starting a death korps of Krieg infantry army.

I already play imperial guard and always have since third edition, so I guess it doesn't technically count.
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

Sephyr wrote:
Skriker wrote:
NuclearMessiah wrote:I am going to keep moving forward with DE, I mean AP3 will still deal with 85% of the models I am going to encounter in a battle. Honestly you dont run into massed 2+ saves enough for it to matter, and if your concerned about it just take some blast pistols.

I think it boils down to that WAAC players will go with the flow and move onto new armies that exploit the new meta game the best. The rest of us who play for fluff, enjoyment, etc will stick with what we have and make due.


Well put, mate. I didn't start any of my armies because of their cool rules and fancy special abilities. Armies area bout fluff and cool models for me. I don't care how powerful an army is. If I don't like the fluff or the models are not interesting to me I won't play them, ever. The AP3 lament leading towards power weapons and armies that rely on them being "uselsss" now completely ignores your point above. If you face Deathwing or a mostly terminator filled GK force, yeah that change is going to make things a little difficult for you. Dark Angel armies are few and far between compared to all of the Blood Angels and Space Wolf armies out there. So the only one you really need to usually worry about with any regularity is a bunch of termies in a GK force and unless *every* person you regularly play only plays GKs it won't be that big a deal.

I just love people making sweeping changes to their plans for their armies without even reading the rulebook fully or thinking beyond a small text quote.

Skriker


I'm about to eBay me DE not because they'll be bad but because they no longer allow the kind or army i want to play: fast and assaulty. Not it seems they're meant for jinking back and firing all the time. I don't want to watch my incubi get fried by flamers and vaped by lucky meltashots before failing to make it into combat through no fault of my own.

And if you think 2+ armor is not going to see a big boost in presence on the boards, you are sorely mistaken. Not everyone can smap it, but those that can certainly will as AP2 fire and cc weaponry is distributed very unevenly across codices.



Yes we will see a boost, but that doesn't change the fact that many armies can't amass large numbers of 2+. However if you don't like how the army plays now, that's very understandable reason to stop playing. I personally don't agree with rage quitting over an internet list that doesn't work anymore. The game should be more about fun and tactics then internet gimmicks.

Also if you have any of the metal de models look me up

This message was edited 1 time. Last update was at 2012/06/30 16:06:50


   
Made in br
Savage Khorne Berserker Biker






NuclearMessiah wrote:
Sephyr wrote:
I'm about to eBay me DE not because they'll be bad but because they no longer allow the kind or army i want to play: fast and assaulty. Not it seems they're meant for jinking back and firing all the time. I don't want to watch my incubi get fried by flamers and vaped by lucky meltashots before failing to make it into combat through no fault of my own.

And if you think 2+ armor is not going to see a big boost in presence on the boards, you are sorely mistaken. Not everyone can smap it, but those that can certainly will as AP2 fire and cc weaponry is distributed very unevenly across codices.



Yes we will see a boost, but that doesn't change the fact that many armies can't amass large numbers of 2+. However if you don't like how the army plays now, that's very understandable reason to stop playing. I personally don't agree with rage quitting over an internet list that doesn't work anymore. The game should be more about fun and tactics then internet gimmicks.

Also if you have any of the metal de models look me up


Actually the Internet list works fine. It's the people trying the other aspect of the codex (wrack armies, Archon/incubi kabals, etc) that are no longer viable. I could order three more venoms, put night shields on everything and play weaving and firing, firing and weaving with my DE. It probably could still work, especially in games with a lot of Night Fighting.

Not going to, because I wanted to actually use my troops to mix it up.

Also, no metal models here. Though if you think DE are so good now, surely you won't mind paying a premium for mine?

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

I don't think they are good, I just like them and thats good enough for me. I play them because of the awesome models and the fluff and I persoannly like to play armies that are not on the band wagon, which it seems the de are off.

   
Made in us
Purged Thrall






I decided I won't be changing my army. There is too much gloom and doom right now; I might as well just play 5th with a few friends using our current armies and then move on to 6th once it's all settled down and everyone knows what the meta will be. Just going to paint what I have and then buy more after everyone's bitching settles down.
   
Made in pa
Regular Dakkanaut




Panama

Is not about starting a new army, is about what things you will have to buy to update your army? For example, after more playtesting the 6th edition rules, we will find out if the need for allies, psyckers, terrain and flyers will be a must or just an extra in the metagame.

Keep up the fight!  
   
 
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