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![[Post New]](/s/i/i.gif) 2012/06/30 03:03:04
Subject: Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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Evil_Toast wrote:First off , thanks for this . The thread in N&R has grown so bloated it's become a living entity . This way , questions can be answered without pages of "Allies R t3h Haxxorz/Roxxorz" and "I've broken 6th already , aint I grand !" to get in the way . Anyway , some questions I have .
- Allies . Can named characters be taken ?
- Rapid Fire - does the rules specifically mention max and half range , or 24" and 12" ? Play Tau and this would make Fire Warriors suck less .
-What are Salvo weapons ? Any examples given ?
- Psyker levels . Are they given in the book IE if he can take X powers he's level X ? Or will this be covered in the FAQ's as I'm assuming ?
- Do tank/walker mounted Gets Hot weapons , get hot ? How is this resolved if so ?
Thanks again !
Allies can take named characters.
Vehicles weapons can get hot. On a 1 to hit you roll an additional D6 on a 1-2-3 it gets hot an the vehicles takes a glancing hit.
If a Psyker in a codex can select 2 powers, like the Space Wolf Rune Priest he can substitute 2 powers in the Core rule book for those two powers he can only cast 1 a turn, but can pay to upgrade to Mastery level two allowing him to cast two a turn. One thing I do like now, is a Psyker can cast the same power twice if he is mastery level 2.
I believe that maybe you can move an shoot either profile, either 1 at 30 or 2 at 15 but you can always move an shoot. An salvos are just bigger rapid fire weapons.
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This message was edited 1 time. Last update was at 2012/06/30 03:06:13
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![[Post New]](/s/i/i.gif) 2012/06/30 03:25:30
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Blood Angel Terminator with Lightning Claws
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Do abilities from characters cross over from Main contingent to allies and back again ?
In other words: Main army - Blood Angles, Sanguinary priest for FNP
Ally - IG HQ - Orders such as BID to a BA devastator squad, while IG also receive a benefit from Sanguinary Priest's FNP
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![[Post New]](/s/i/i.gif) 2012/06/30 03:35:34
Subject: Need your 6th edition rulebook questions answered? Post here!
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Raw SDF-1 Recruit
Durban-South Africa. Like schwow man!
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valace2 wrote:
If a Psyker in a codex can select 2 powers, like the Space Wolf Rune Priest he can substitute 2 powers in the Core rule book for those two powers he can only cast 1 a turn, but can pay to Mastery level two allowing him to cast two a turn. One thing I do like now, is a Psyker can cast the same power twice if he is mastery level 2.
Interesting . It has been noted that certain characters that are bought with certain powers IE Mephiston , can't swap those powers out at all . Correct ?
How much to upgrade to be able to cast 2 powers ? Answer can be given in common wargear points to prevent copyright issues .
Furthermore , can you buy the ability to cast more than 2 powers ? Regular Farseers can do that with the right bit of bling , can you further boost this to allow him 3 powers a turn ?
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![[Post New]](/s/i/i.gif) 2012/06/30 03:51:34
Subject: Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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Evil_Toast wrote:valace2 wrote:
If a Psyker in a codex can select 2 powers, like the Space Wolf Rune Priest he can substitute 2 powers in the Core rule book for those two powers he can only cast 1 a turn, but can pay to Mastery level two allowing him to cast two a turn. One thing I do like now, is a Psyker can cast the same power twice if he is mastery level 2.
Interesting . It has been noted that certain characters that are bought with certain powers IE Mephiston , can't swap those powers out at all . Correct ?
How much to upgrade to be able to cast 2 powers ? Answer can be given in common wargear points to prevent copyright issues .
Furthermore , can you buy the ability to cast more than 2 powers ? Regular Farseers can do that with the right bit of bling , can you further boost this to allow him 3 powers a turn ?
Not quite sure, I know that Njal Stormcaller knows all of the powers in the Space Wolf codex an he can swap his powers but because he is only mastery level 2 he can only select 2 new powers from the Core Rule Book.to replace all of the ones in the space wolf codex
For the Grey Knight librarian its 50 to go from level 2 to 3. An I believe its the same for a Rune priest to go from level 1 to level 2.
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![[Post New]](/s/i/i.gif) 2012/06/30 04:03:25
Subject: Need your 6th edition rulebook questions answered? Post here!
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Fixture of Dakka
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From reading alot of threads and posts, it seems shooting became better. So much for rumours shooting would be weaker and Assaults stronger.
So it seems Assaults are weaker now, how will this effect Chaos Deamons and Tyranids for Assaults? Is this a nerf to them?
How is Assaults? I am starting a Tryanid army so is it worth to make a pure assaulting army?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:09:17
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Devestating Grey Knight Dreadknight
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Psychic Disciplines
"Many races also have access to their own, unique psychic disciplines and powers. Where this is the case, the relevant (codex) will contain the necessary psychic powers"
Further down the page:
"In some codexes, a Psyker will have a specific psychic power or set of psychic powers - where this is the case, it will be clearly stated in the relevant codex. Otherwise, a Psyker generates random psychic powers from among the psychic disciplines known to him"
It goes on to say that you cannot have the same power twice, and can only generate a number of powers equal to your mastery level.
It makes no mention of purchasing powers, and how that would interact with randomly generating powers or mastery levels. Currently I can purchase all the powers in the codex for my Librarian, but can I do that and still generate some from the chart as well? I don't know. The ones in the codex have been priced, and one would hope that indicates that their use is 'paid' for by, well, paying for them. And that therefore the limitation of one power per mastery level doesn't apply.
But we're going to have to wait for the codex Errata to see how this actually works. Until then I'm just going to ignore the new powers entirely, and continue using the ones from my codex.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:10:41
Subject: Need your 6th edition rulebook questions answered? Post here!
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Longtime Dakkanaut
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Davor wrote:From reading alot of threads and posts, it seems shooting became better. So much for rumours shooting would be weaker and Assaults stronger.
So it seems Assaults are weaker now, how will this effect Chaos Deamons and Tyranids for Assaults? Is this a nerf to them?
How is Assaults? I am starting a Tryanid army so is it worth to make a pure assaulting army?
As a Tau player Im glad assaults took a hit
OH
What about Sweeping Advance, please tell me thats dead DEAD DEAD!!!
Im tired of a single SM Scout charging me, killing 1 guy, then Sweeping advancing the entire squad
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:10:42
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Brainy Zoanthrope
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Does the new book mention if Tyranids are getting anything special since they don't get allies?
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![[Post New]](/s/i/i.gif) 2012/06/30 04:21:12
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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Kaldor wrote:Psychic Disciplines
"Many races also have access to their own, unique psychic disciplines and powers. Where this is the case, the relevant (codex) will contain the necessary psychic powers"
Further down the page:
"In some codexes, a Psyker will have a specific psychic power or set of psychic powers - where this is the case, it will be clearly stated in the relevant codex. Otherwise, a Psyker generates random psychic powers from among the psychic disciplines known to him"
It goes on to say that you cannot have the same power twice, and can only generate a number of powers equal to your mastery level.
It makes no mention of purchasing powers, and how that would interact with randomly generating powers or mastery levels. Currently I can purchase all the powers in the codex for my Librarian, but can I do that and still generate some from the chart as well? I don't know. The ones in the codex have been priced, and one would hope that indicates that their use is 'paid' for by, well, paying for them. And that therefore the limitation of one power per mastery level doesn't apply.
But we're going to have to wait for the codex Errata to see how this actually works. Until then I'm just going to ignore the new powers entirely, and continue using the ones from my codex.
A Farseer can sub any powers from the Codex for powers in the core rule book, if you purchase 4 out of the codex you can sub them with 4 from the Rule Book. Not quite fair considering A Grey Knight librarian can purchase all of the powers in the Grey Knight codex but he can only sub as many as his mastery level. Then again, Eldar only have access to two disciplines and Grey Knights have access to 3. Automatically Appended Next Post: Ol'Dirty wrote:Does the new book mention if Tyranids are getting anything special since they don't get allies?
Nope Nids just get hosed. Course you can double the FOC when you get over 2k points.
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This message was edited 1 time. Last update was at 2012/06/30 04:22:32
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![[Post New]](/s/i/i.gif) 2012/06/30 04:24:09
Subject: Need your 6th edition rulebook questions answered? Post here!
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Major
Middle Earth
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Two questions: Amount of hull points of a leman russ?
Also, anything on gets hot and vehicles?
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:26:24
Subject: Need your 6th edition rulebook questions answered? Post here!
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Fresh-Faced New User
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I would like to know if it is mentioned, how do assault ramps work with movement out of a storm raven. I know that it needs to be hovering in order for disembarkment but what are assaults ramps for now?
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![[Post New]](/s/i/i.gif) 2012/06/30 04:27:43
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Devestating Grey Knight Dreadknight
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valace2 wrote:A Farseer can sub any powers from the Codex for powers in the core rule book, if you purchase 4 out of the codex you can sub them with 4 from the Rule Book. Not quite fair considering A Grey Knight librarian can purchase all of the powers in the Grey Knight codex but he can only sub as many as his mastery level. Then again, Eldar only have access to two disciplines and Grey Knights have access to 3.
Where does it say that? Automatically Appended Next Post: EmilCrane wrote:Two questions: Amount of hull points of a leman russ?
Also, anything on gets hot and vehicles?
All Leman Russ variants have 3 hull points.
If a plasma weapon on a vehicle gets hot, roll a die. On a 1, 2, or 3 it takes a glancing hit.
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This message was edited 1 time. Last update was at 2012/06/30 04:31:46
"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:34:51
Subject: Need your 6th edition rulebook questions answered? Post here!
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Sinewy Scourge
Commoragh (closer to the bottom)
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How many hull points do raiders/venoms have?
Is Fnp any different?
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2012/06/30 04:35:29
Subject: Need your 6th edition rulebook questions answered? Post here!
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Savage Khorne Berserker Biker
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Raiders have 3, Venoms have 2.
FNP is now 5+ but can be taken against anything except ID wounds.
EDIT: FNP can also be taken against Dangerous Terrain wounds as it now allows normal saves. See page 90.
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This message was edited 1 time. Last update was at 2012/06/30 04:36:26
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![[Post New]](/s/i/i.gif) 2012/06/30 04:36:42
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Stalwart Veteran Guard Sergeant
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Where does it say that?
i beleive (and i could be wrong) that it is in the last White Dwarf Magazine detailing psykers and who can get what, dont have the link handy
yay 100th post!
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This message was edited 1 time. Last update was at 2012/06/30 04:37:15
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![[Post New]](/s/i/i.gif) 2012/06/30 04:38:20
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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Kaldor wrote:valace2 wrote:A Farseer can sub any powers from the Codex for powers in the core rule book, if you purchase 4 out of the codex you can sub them with 4 from the Rule Book. Not quite fair considering A Grey Knight librarian can purchase all of the powers in the Grey Knight codex but he can only sub as many as his mastery level. Then again, Eldar only have access to two disciplines and Grey Knights have access to 3.
Where does it say that?
In the foldout of the psychic discipline reference card that came with the psychic cards.
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![[Post New]](/s/i/i.gif) 2012/06/30 04:39:01
Subject: Need your 6th edition rulebook questions answered? Post here!
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Can a flying MC attack a flyer at normal balistic skill?
Can you assault flyers that arent in hover mode?
Can flying MCs do a flyby attack on flyers?
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This message was edited 1 time. Last update was at 2012/06/30 04:39:15
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:39:41
Subject: Need your 6th edition rulebook questions answered? Post here!
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Sinewy Scourge
Commoragh (closer to the bottom)
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Ok I heard this rumor, Not sure if its a good source. But did psychic hood get nerfed/changed?
A new rule says that every unit has the ability to negat a psychic power on a 6+. Hood makes it better, If the caster is within 6".
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Wyzilla wrote:Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.
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![[Post New]](/s/i/i.gif) 2012/06/30 04:39:57
Subject: Need your 6th edition rulebook questions answered? Post here!
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Devestating Grey Knight Dreadknight
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Ravenger wrote:I would like to know if it is mentioned, how do assault ramps work with movement out of a storm raven. I know that it needs to be hovering in order for disembarkment but what are assaults ramps for now?
You can only disembark from a vehicle if it has moved 6" or less. Those models can deploy anywhere within 6" of the disembarkation point*, and cannot assault that turn. If a vehicle is an assault vehicle (which I'm assuming is what happens when it has an assault ramp) then models can assault in the turn they disembark.
This means a Stormraven would have to enter hover mode to disembark any troops.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/06/30 04:40:51
Subject: Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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TheAvengingKnee wrote:Can a flying MC attack a flyer at normal balistic skill?
Can you assault flyers that arent in hover mode?
Can flying MCs do a flyby attack on flyers?
only one I am sure of is that you can only assault a flyer when it is in hover mode as it acts like a skimmer.
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![[Post New]](/s/i/i.gif) 2012/06/30 04:42:02
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Stalwart Veteran Guard Sergeant
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I also see here on page 67
A Psyker cannot attempt to manifest the same psychic power more than once a turn.... and you can only use 1 witchfire (shooting attack) once per turn regardless of mastery level (although there is exceptions)
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![[Post New]](/s/i/i.gif) 2012/06/30 04:42:24
Subject: Need your 6th edition rulebook questions answered? Post here!
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Fresh-Faced New User
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Any chance you could go over the different Warlord Traits and how getting them works?
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![[Post New]](/s/i/i.gif) 2012/06/30 04:44:02
Subject: Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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Does Strength still cap at 10? I assume it does, but the smash ability on MC seems a bit silly since all but 1-2 Monstrous Creatures have a strength of 6 or higher. Strength 12 Trygons and Strength 20 Wraithlords, woo!
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This message was edited 1 time. Last update was at 2012/06/30 04:44:30
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![[Post New]](/s/i/i.gif) 2012/06/30 04:52:32
Subject: Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
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DJano wrote:Any chance you could go over the different Warlord Traits and how getting them works?
well there really are to many to list, but as to how you get them before the game one HQ from each primary detachment can roll on 1 of 3 charts to determine what his trait will be. Some are ok, some suck.
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![[Post New]](/s/i/i.gif) 2012/06/30 04:57:29
Subject: Need your 6th edition rulebook questions answered? Post here!
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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valace2 wrote:TheAvengingKnee wrote:Can a flying MC attack a flyer at normal balistic skill?
Can you assault flyers that arent in hover mode?
Can flying MCs do a flyby attack on flyers?
only one I am sure of is that you can only assault a flyer when it is in hover mode as it acts like a skimmer.
Well that works out because rite now necron flyers don't have a hover mode.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/30 05:38:17
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Irked Necron Immortal
Newark, CA
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Have blast and pie plate templates changed at all? I remember a rumor that instead of counting models under the template there was some sort of die-based cap to the number of wounds you could inflict per shot.
Are necron Night/Doom Scythes listed as flyers?
What changed with jump infantry? (I'm trying to figure out if the cost of Praetorians is justified now with the new rules...from what I've read the new assault-range rules justify their cost for what they do but I want to know if anything else is different)
What's the difference between jump infantry, and jet pack infantry?
What does a canoptek scarab (ws2) need to roll in order to hit a moving vehicle?
How does counting as a beast affect assault?
Are there any changes to the sniper rule? (deathmarks got awesome with the new rapid fire rule)
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This message was edited 2 times. Last update was at 2012/06/30 05:40:39
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2012/06/30 07:10:25
Subject: Need your 6th edition rulebook questions answered? Post here!
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Esteemed Veteran Space Marine
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Lormax wrote:ChocolateGork wrote:Can you give us a full explanation of wound allocation?
e.g. what happens if shoot a squad and get 3 melta wounds, 1 plasma wound and 6 boltgun wounds?
Ok, assuming all the same saving throw...
Closest model takes a wound, the controlling player allocates where the wound comes from. That closest model keeps taking wounds until it dies. Then move on to the next closest, etc. So you could 'wait' to eat those melta/plasma wounds on something less valuable (ex, a regular bolter marine). That's my understanding of it.
What if the second dude in line is a 2 wound IC?
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2012/06/30 07:22:54
Subject: Need your 6th edition rulebook questions answered? Post here!
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Manhunter
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Is the MYSTERY TERRAIN form Fantasy in? If so I'm going to try to get a house rule to not use it, I personally hate it.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/06/30 07:42:59
Subject: Need your 6th edition rulebook questions answered? Post here!
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Grey Knight Psionic Stormraven Pilot
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How many hull points does a stormtalon have?
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![[Post New]](/s/i/i.gif) 2012/06/30 07:53:41
Subject: Need your 6th edition rulebook questions answered? Post here!
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Deadly Dire Avenger
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What a great topic.
What are a couple of examples of the points costs of fortifications/buildings whatever?
Thanks
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