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![[Post New]](/s/i/i.gif) 2012/07/02 08:47:31
Subject: Need your 6th edition rulebook questions answered? Post here!
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Fireknife Shas'el
All over the U.S.
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hotsauceman1 wrote:I am looking through the table of contents now, i cant find the list of psychic powers anywhere?
Also, does the Turn a librarian into a epostary give him mastery lvl 2?
God, monday night is going to be hectic.
Page 418, though there is no list saying who takes what. you have to get that from your armies Faq or by buyin a deck of the cards.
Nocturn wrote:Talamare wrote:Does Sweeping advance still exist
Is it unchanged?
Sweeping advance rules remain unchanged from 5th ed.
Incorrect, It is a subtle change but now units falling back from combat use the Highest initiative in the unit(They would lead their slower comrades, is the line I believe.)
This means that one surviving drone gives Tau units an even chance of getting away from SM's 
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2012/07/02 12:17:21
Subject: Need your 6th edition rulebook questions answered? Post here!
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Decrepit Dakkanaut
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SoloFalcon1138 wrote:Is it true that troops embarked in transports will have relentless, allowing heavy weapons to be fired out of fire points?
No only snap fire if moved no more than 6".
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![[Post New]](/s/i/i.gif) 2012/07/02 15:19:09
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Repentia Mistress
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How does the Scout rule work exactly? Can I only redeploy in my deployment zone? Can vehicles with flamers snap fire at all?
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![[Post New]](/s/i/i.gif) 2012/07/02 15:29:05
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Decrepit Dakkanaut
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andrewm9 wrote:How does the Scout rule work exactly? Can I only redeploy in my deployment zone? Can vehicles with flamers snap fire at all?
Redeploy up to 6" no closer than 12" to enemy. Snap fire or overwatch? No to overwatch.
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![[Post New]](/s/i/i.gif) 2012/07/02 15:30:02
Subject: Need your 6th edition rulebook questions answered? Post here!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You can redeploy out of your deployment zone. Flamers on vehicles can never snap fire.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/02 15:39:04
Subject: Need your 6th edition rulebook questions answered? Post here!
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Potent Possessed Daemonvessel
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Can you use allied transports?
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![[Post New]](/s/i/i.gif) 2012/07/02 17:55:50
Subject: Need your 6th edition rulebook questions answered? Post here!
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Lone Wolf Sentinel Pilot
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Omegus wrote:Can you use allied transports?
Nope. No allied transports can be cross used (so much for Ogryns storming out of Land Raiders).
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/07/02 18:00:29
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Deranged Necron Destroyer
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Are Chaos Daemon Lords of Change, Bloodthristers, and/or Daemon Princes Characters?
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![[Post New]](/s/i/i.gif) 2012/07/02 20:52:12
Subject: Need your 6th edition rulebook questions answered? Post here!
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Fresh-Faced New User
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How many allies are you allowed to use?
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![[Post New]](/s/i/i.gif) 2012/07/02 20:57:26
Subject: Need your 6th edition rulebook questions answered? Post here!
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Member of the Ethereal Council
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Ok, im reading the bike entry, does the plus one on Toughness with bikes still no longer apply to bikes? I dont see it. Automatically Appended Next Post: NVM found it. Its after modifiers, Bikes just got a boost.
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This message was edited 1 time. Last update was at 2012/07/02 20:59:16
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![[Post New]](/s/i/i.gif) 2012/07/03 00:53:17
Subject: Need your 6th edition rulebook questions answered? Post here!
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Longtime Dakkanaut
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focusedfire wrote:Nocturn wrote:Talamare wrote:Does Sweeping advance still exist
Is it unchanged?
Sweeping advance rules remain unchanged from 5th ed.
Incorrect, It is a subtle change but now units falling back from combat use the Highest initiative in the unit(They would lead their slower comrades, is the line I believe.)
This means that one surviving drone gives Tau units an even chance of getting away from SM's 
As a Tau player, that change is both subtle and absolutely massive
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This message was edited 1 time. Last update was at 2012/07/03 00:53:56
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2012/07/03 01:46:08
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Regular Dakkanaut
Saint Louis Mo
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Did combat res. for fearless units change at all? Me and my friend can't find it in the rule book. Automatically Appended Next Post: Gaiash wrote:How many allies are you allowed to use?
One Ally / force org chart
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This message was edited 1 time. Last update was at 2012/07/03 01:47:10
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![[Post New]](/s/i/i.gif) 2012/07/03 02:39:26
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Fresh-Faced New User
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DarkWind wrote:Gaiash wrote:How many allies are you allowed to use?
One Ally / force org chart
Do you mean as in one army as an ally or do you mean "pick one unit from your allied army and nothing else"? Because if it's the former I meant how many models from your allied army are you allowed to use.
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![[Post New]](/s/i/i.gif) 2012/07/03 03:22:47
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Land Raider Pilot on Cruise Control
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Why are BT a tier 3 allies for SoB? Do sisters have psychers or something? Because I know BT's wont have them around them.
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Ruthlessness is the kindness of the wise.
>Raptors Lead the Way < |
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![[Post New]](/s/i/i.gif) 2012/07/03 03:35:29
Subject: Need your 6th edition rulebook questions answered? Post here!
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Resourceful Gutterscum
Enfield
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Are you able to take a HQ that changes your unit options as an ally?
For example, could you take an ork special character that lets you take bikers as your ally troop slot?
Or are there restrictions on special characters?
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![[Post New]](/s/i/i.gif) 2012/07/03 03:57:22
Subject: Need your 6th edition rulebook questions answered? Post here!
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Lone Wolf Sentinel Pilot
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I saw no restrictions on Allies in regard to characters. So you could take Khan as the HQ and a unit of Bikes as the Troop choice. Or in your case, a WB on a Bike and a group of Nob Bikers. The major restriction is whatever abilities you ally has does NOT translate to the other half. So bringing Vulkan will NOT Twin-Link IG MeltaVets or Flamers. Just the Space Marine ones. Conversely, the IG can't issue orders to their Allies (no telling a broken unit below 25% to "Get Back Into the Fight).
As for the previous question on toughness, the perentheses go away and the higher Toughness value is now the standard (C: SM bikers go from T4(5) to a strait T5).
A nice little buff. Automatically Appended Next Post: Irdiumstern wrote:Are Chaos Daemon Lords of Change, Bloodthristers, and/or Daemon Princes Characters?
The way I'm reading "Characters" they are talking about any unit that has the "Independent Character" USR. This would apply to Look Out Sir and Challege USRs.
So a GK Techmarine is a Character because he has the IC USR. Snikrot, although a "named character" does NOT have the IC USR so does not count.
Essentially if it is a unit that can attach and detach itself from other units, it is a "Character."
Looking at the Daemon lists, the ones you mentioned do NOT have the IC USR, but the various Heralds do.
Of course the ones without IC status are also Monsterous Creatures...so there is some sense of Logic into the way it works.
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This message was edited 1 time. Last update was at 2012/07/03 04:05:55
Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/07/03 04:19:23
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Dakka Veteran
A small town at the foothills of the beautiful Cascade Mountains
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Can you use special abilities (like taking over opponent's vehicles on a 3+) from open-topped vehicles? Mez
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***Visit Mezmaron's Lair, my blog....***
40K: Classic 'Cron Raiders Hive Fleet Kraken Alaitoc Craftworld |
FOW: Polish 1st Armoured Polish 1st Airbourne German Kampfgruppe Knaust |
RK: Cerci Speed Circuit, Black Diamond Corps | |
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![[Post New]](/s/i/i.gif) 2012/07/03 04:19:34
Subject: Need your 6th edition rulebook questions answered? Post here!
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Lone Wolf Sentinel Pilot
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davou wrote:How should tank shocks and deffrolla attacks be resolved against units in a skyshield landing pad or behind and eagis.defense line. likewise embarked in a building?
also sorry about my bad formatting; am asking this.questiion via my phone
The Terrain Types for those 2 Forts indixate they are treated as Terrain; in the case of the Skyshield as Difficult Terrain and the Aegis Line as Battlefield Debris (also Difficult Terrain). It looks like those 2 terrain types can not be destroyed, unlike Bastions and the Castle of Table Hogging (Redemption fortress) which have Armor Values and look like they would count as Immobile vehicles for purposes of destroying them (turning them into Difficult Terrain).
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/07/03 05:06:27
Subject: Need your 6th edition rulebook questions answered? Post here!
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Deranged Necron Destroyer
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dkellyj wrote:I saw no restrictions on Allies in regard to characters. So you could take Khan as the HQ and a unit of Bikes as the Troop choice. Or in your case, a WB on a Bike and a group of Nob Bikers. The major restriction is whatever abilities you ally has does NOT translate to the other half. So bringing Vulkan will NOT Twin-Link IG MeltaVets or Flamers. Just the Space Marine ones. Conversely, the IG can't issue orders to their Allies (no telling a broken unit below 25% to "Get Back Into the Fight).
As for the previous question on toughness, the perentheses go away and the higher Toughness value is now the standard (C: SM bikers go from T4(5) to a strait T5).
A nice little buff.
Automatically Appended Next Post:
Irdiumstern wrote:Are Chaos Daemon Lords of Change, Bloodthristers, and/or Daemon Princes Characters?
The way I'm reading "Characters" they are talking about any unit that has the "Independent Character" USR. This would apply to Look Out Sir and Challege USRs.
So a GK Techmarine is a Character because he has the IC USR. Snikrot, although a "named character" does NOT have the IC USR so does not count.
Essentially if it is a unit that can attach and detach itself from other units, it is a "Character."
Looking at the Daemon lists, the ones you mentioned do NOT have the IC USR, but the various Heralds do.
Of course the ones without IC status are also Monsterous Creatures...so there is some sense of Logic into the way it works.
No, character is a model type that should be listed in the appendix. Character is a distinct type from Independent Character. For example, a character has Look Out, Sir on a +4, while an IC saves on a +2. A character can still challenge, and has precision attacks. I am not asking about the IC rule.
Like I said, could you check the appendix for me? It should be marked as type ( ch), like infantry (jump, ch) for a jump infantry character.
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![[Post New]](/s/i/i.gif) 2012/07/03 06:11:50
Subject: Need your 6th edition rulebook questions answered? Post here!
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Lone Wolf Sentinel Pilot
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Irdiumstern: Yep, just got through Pg 63 and the corresponding charts starting at 410.
So Nobs are Characters, as are Paledins, but Space Marine Vets (Sternguard/Vanguard) are not...except the Sgt.
Well aint that just nice.
And in response to your question:
The following Daemons are considered Characters:
Bloodthirsters, Princes, all Heralds, unclean one, Lord of Change, and Keeper of Secrets.
Not a bad plus up for your HQs.
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This message was edited 1 time. Last update was at 2012/07/03 06:15:04
Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2012/07/03 06:28:03
Subject: Need your 6th edition rulebook questions answered? Post here!
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Deranged Necron Destroyer
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dkellyj wrote:Irdiumstern: Yep, just got through Pg 63 and the corresponding charts starting at 410.
So Nobs are Characters, as are Paledins, but Space Marine Vets (Sternguard/Vanguard) are not...except the Sgt.
Well aint that just nice.
And in response to your question:
The following Daemons are considered Characters:
Bloodthirsters, Princes, all Heralds, unclean one, Lord of Change, and Keeper of Secrets.
Not a bad plus up for your HQs.
Ah, thank you. That's great. Having MC's challenging is amazing. You either fight one on one, or your opponent's best character doesn't get to strike. Win Win.
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![[Post New]](/s/i/i.gif) 2012/07/04 13:37:24
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Regular Dakkanaut
Saint Louis Mo
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Gaiash wrote:DarkWind wrote:Gaiash wrote:How many allies are you allowed to use?
One Ally / force org chart
Do you mean as in one army as an ally or do you mean "pick one unit from your allied army and nothing else"? Because if it's the former I meant how many models from your allied army are you allowed to use.
If you field an ally you must field at least 1Hq and 1 Troop form the ally army. I don't have the FOC in front of me but you can field in other slots as well I believe it's limited to one with everything but troops.
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![[Post New]](/s/i/i.gif) 2012/07/04 13:43:39
Subject: Need your 6th edition rulebook questions answered? Post here!
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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Does Captain Tycho's dead man's hand count as AP2, or 3? BA codex. Checked the FAQ, doesn't say.
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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![[Post New]](/s/i/i.gif) 2012/07/04 13:52:13
Subject: Need your 6th edition rulebook questions answered? Post here!
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Beautiful and Deadly Keeper of Secrets
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CoI wrote:Does Captain Tycho's dead man's hand count as AP2, or 3? BA codex. Checked the FAQ, doesn't say.
It's not listed as a power weapon, and as people have noted it says "Ignores all armour saves" and it wasn't FAQ'ed, thus it's technically AP- that ignores all armour.
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![[Post New]](/s/i/i.gif) 2012/07/07 21:10:07
Subject: Need your 6th edition rulebook questions answered? Post here!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Does anyone know what all the hull points are for ork vehicles? I'm assuming 3 for wagons (though 4 would be a nice treat) 2 for buggies, 3 for dreds, 2 for kans, 3 for trukks and 2 for planes?
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/07/08 14:45:58
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Regular Dakkanaut
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I was wondering what this 'initiative steps' and 'pile in' thing in the close combat/assault phase is about?
Last i remember, it was simply 'highest initiative = first attack', and it seems like thats still the way, but much more complicated?
Edit: Why are Eldar and Dark Eldar battle brothers? (more a lore question this one), i always thought that they hated eachother just like Space marines and chaos space marines...
Automatically Appended Next Post:
loota boy wrote:Does anyone know what all the hull points are for ork vehicles? I'm assuming 3 for wagons (though 4 would be a nice treat) 2 for buggies, 3 for dreds, 2 for kans, 3 for trukks and 2 for planes?
Battlewagon: 4
Dakkajet: 3
Deff dred: 3
Killa Kan: 2
Looted wagon: 3
Trukk: 3
Warbuggy: 2
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This message was edited 2 times. Last update was at 2012/07/08 14:51:01
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![[Post New]](/s/i/i.gif) 2012/07/09 03:59:27
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Regular Dakkanaut
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Desperate, could use a little help, I am confused with blast and large blast wound and casualty procedures, http://www.dakkadakka.com/dakkaforum/posts/list/460813.page
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![[Post New]](/s/i/i.gif) 2012/07/09 05:06:41
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Shunting Grey Knight Interceptor
USA
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I just got the rulebook and there are a few questions I have about the new rules.
Can you use allies at any points value or does the current FoC prevent that until you get to 2k points?
Also under 2k points I can use 2 HQ and my allies also get an HQ? So if my allies are Space Wolves would they get to take an extra HQ as per their special rules?
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This message was edited 1 time. Last update was at 2012/07/09 10:40:50
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![[Post New]](/s/i/i.gif) 2012/07/09 20:13:49
Subject: Re:Need your 6th edition rulebook questions answered? Post here!
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Dragonzord wrote:
loota boy wrote:Does anyone know what all the hull points are for ork vehicles? I'm assuming 3 for wagons (though 4 would be a nice treat) 2 for buggies, 3 for dreds, 2 for kans, 3 for trukks and 2 for planes?
Battlewagon: 4
Dakkajet: 3
Deff dred: 3
Killa Kan: 2
Looted wagon: 3
Trukk: 3
Warbuggy: 2
Oh Mork yes. That's everything I hoped for and everything i didn't dare to hope for as well. This is just fantastic.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/07/10 01:42:45
Subject: Need your 6th edition rulebook questions answered? Post here!
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Confessor Of Sins
WA, USA
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Okay, question for this.
Psychic mastery levels for Eldar. I've been reading the Eldar FAQ, and there's something that is troubling me and confusing.
Farseers are Mastery level 1, got it
Eldrad is, and I quote the FAQ here "Mastery level 3 (including the bonus for spirit stones)"
Does that mean that spirit stones give a mastery level?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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