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Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

That leads to a very heavy nerf to Kharn the betrayer now, my friend who plays CSM will not be happy.

Also, a big thanks to all those who have answered my questions.

This message was edited 1 time. Last update was at 2012/06/30 18:22:44


Blood for the bloo... wait no, I meant for Sanguinius!  
   
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Longtime Dakkanaut





Does Sweeping advance still exist

Is it unchanged?


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Neophyte undergoing Ritual of Detestation





Washington

How does the salvo rule work?
   
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Ancient Venerable Dreadnought





The Beach

Kaldor wrote:Say what?

Edit: I don't want to clutter up this otherwise useful thread with clutter of opinions.

This message was edited 1 time. Last update was at 2012/06/30 19:58:42


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

labmouse42 wrote:
Can your Eldar come out of a WWP?

FAQ is out
allies cannot use a WWP
you cannot assault out of a WWP

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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Member of the Ethereal Council






I am looking through the table of contents now, i cant find the list of psychic powers anywhere?
Also, does the Turn a librarian into a epostary give him mastery lvl 2?
God, monday night is going to be hectic.

This message was edited 1 time. Last update was at 2012/06/30 20:19:50


5000pts 6000pts 3000pts
 
   
Made in gb
Regular Dakkanaut




What are the rules about interviewing models right now? Particularly vehicles? Do they give infantry behind them cover saves?

I am trying to figure out if the Kan Wall can still work. All those Killa Kans...shelved.

This message was edited 1 time. Last update was at 2012/06/30 22:49:39


2000pts Mech
1000pts Daemonzilla
1500pts Kan Wall
1500pts Driegowing 
   
Made in us
Violent Enforcer




Panama City, FL

DrDuckman wrote:What are the rules about interviewing models right now? Particularly vehicles? Do they give infantry behind them cover saves?

I am trying to figure out if the Kan Wall can still work. All those Killa Kans...shelved.


Intervening models (both friendly and opposing) confer a 5+ cover save to models partially concealed behind them.

Talamare wrote:Does Sweeping advance still exist

Is it unchanged?


Sweeping advance rules remain unchanged from 5th ed.

Frostbitten wrote:How does the salvo rule work?


Salvo works as follows:

Shellstorm cannon R48" S6 AP5 Salvo 2/4

A model with a salvo weapon can move and fire the weapon at half its maximum range using the first number (in this case it would be 2 shots at 24") or it can remain stationary and fire the weapon at full range with the second number (48" with 4 shots).

If you shoot with a salvo weapon, you cannot assault in the upcoming assault phase.

This message was edited 1 time. Last update was at 2012/07/01 11:24:10


7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
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Bloodthirsty Bloodletter





NE England

If a flying MC arrives via deep strike does it have to be in Glide mode?

1500
1500
Harlequins: 1500
AoS
HH AL: 2500

Assorted painting blog:
http://www.dakkadakka.com/dakkaforum/posts/list/495003.page
 
   
Made in us
Violent Enforcer




Panama City, FL

El-Torrminator wrote:If a flying MC arrives via deep strike does it have to be in Glide mode?


When a flying MC comes into play from reserves, the controlling player must declare whether it is in swoop or glide mode.

7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
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Numberless Necron Warrior




Beyond the veil of light and dark...

Is Preferred Enemy in the Shooting Phase or Assult Phase?
   
Made in us
Beautiful and Deadly Keeper of Secrets





DragonRider wrote:Is Preferred Enemy in the Shooting Phase or Assult Phase?


Both, works for to hit and to wound for assault and shooting. (1's only) Also it can be granted by having an IC with the rule join the squad (Destroyer lords joining praetorians would grant it PE everything)

This message was edited 1 time. Last update was at 2012/07/01 14:03:42


 
   
Made in gb
Private First Class





O.K here is a question. In the 6th Ed. Tau Errata it states that decoy launchers can force the enemy to reroll whenever they immobilize a vehicle with it. So here is my question. Is that only once? or they the reroll is also an immobilized result, can that also be rerolled? Thoughts please

Follow my Malifaux Resurrectionist's Blog here : http://www.dakkadakka.com/dakkaforum/posts/list/519050.page 
   
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Pyromaniac Hellhound Pilot





killeen TX

How is the waghh called byghazkull thraka being handled now? I understand that fleet lets you re roll the dice for the charge. However, with ghazzys automatic 6 inch move, what do we use. A 6 plus a die roll, two 6 die roll, or, is this just not happening anymore?

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Violent Enforcer




Panama City, FL

Seismic wrote:O.K here is a question. In the 6th Ed. Tau Errata it states that decoy launchers can force the enemy to reroll whenever they immobilize a vehicle with it. So here is my question. Is that only once? or they the reroll is also an immobilized result, can that also be rerolled? Thoughts please


The way it's worded "whenever" allows you to use it any time your opponent rolls an immobilized result.

You can only ever have one reroll.

This message was edited 1 time. Last update was at 2012/07/01 16:36:26


7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

ZebioLizard2 wrote:
DragonRider wrote:Is Preferred Enemy in the Shooting Phase or Assult Phase?


Both, works for to hit and to wound for assault and shooting. (1's only) Also it can be granted by having an IC with the rule join the squad (Destroyer lords joining praetorians would grant it PE everything)
I'm gonna have soooooo much fun with this.
   
Made in us
Violent Enforcer




Panama City, FL

martin74 wrote:How is the waghh called byghazkull thraka being handled now? I understand that fleet lets you re roll the dice for the charge. However, with ghazzys automatic 6 inch move, what do we use. A 6 plus a die roll, two 6 die roll, or, is this just not happening anymore?


You automatically get the 6" run provided by Ghazghkull, no rolling required.

This message was edited 1 time. Last update was at 2012/07/01 17:08:59


7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Nocturn wrote:
martin74 wrote:How is the waghh called byghazkull thraka being handled now? I understand that fleet lets you re roll the dice for the charge. However, with ghazzys automatic 6 inch move, what do we use. A 6 plus a die roll, two 6 die roll, or, is this just not happening anymore?


You automatically get the 6" run provided by Ghazghkull, no rolling required.


I understand that he has a auto 6. Charging is a roll of two dice. Does GT get screwed and only allowed to go 6 inches or does he get to roll an additional dice with re roll? The FAQ shows nothing on him. Matter of fact the two FAQ that I looked at just seems links the date was changed.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Violent Enforcer




Panama City, FL

martin74 wrote: I understand that he has a auto 6. Charging is a roll of two dice. Does GT get screwed and only allowed to go 6 inches or does he get to roll an additional dice with re roll? The FAQ shows nothing on him. Matter of fact the two FAQ that I looked at just seems links the date was changed.


Right. The whole 2d6 thing slipped my mind. Since the original intent with GT was to allow orks using the waaagh! to automatically make their full assault move, I would think that automatically granting your units a charge of 12" would be appropriate.

On the other hand, however, I can see where people will disagree. In GT's profile, it states that all units under his waaagh! count as rolling 6's for their movement, but does not specify the number of dice. You could argue that it means a 6 on each die, whereas your opponent could argue that the sum of both dice should equal six.

I think the overall intent of it though is to have a 12" charge.

7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
Made in us
Sinewy Scourge




Lawrence, KS

What do the "Shrouding" and "Stealth" special rules do?

Does being in a Fast or Open Topped vehicle impact your shooting at all as a passenger?

And the rules for firing from a vehicle as a passenger is:
No move: fire at full range and BS regardless of weapon
0-6" move: fire at full range for Rapid Fire and Assault Weapons at BS, Heavies at BS1
6"+ move: No shooting at all

Is that correct?

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Manhunter






Little Rock AR

Nagashek wrote:What do the "Shrouding" and "Stealth" special rules do?


Shrouding is a +2 to cover, and Stealth is a +1 to cover. They also stack. It also states you get these even out in the open. So Shrouded models always have at least 5+ Cover. Stealth a 6+ and if they stack its a whopping 4+ out in the open.

Does being in a Fast or Open Topped vehicle impact your shooting at all as a passenger?


[Edit: Accidentally skipped this. Sorry]
Open top is the same for shooting except any point on the hull is counted as a fire point.
Fast looks to be the same as a regular vehicle for the passengers.

And the rules for firing from a vehicle as a passenger is:
No move: fire at full range and BS regardless of weapon
0-6" move: fire at full range for Rapid Fire and Assault Weapons at BS, Heavies at BS1
6"+ move: No shooting at all

Is that correct?

1. True
2. True
3. Snap Fire only.

This message was edited 2 times. Last update was at 2012/07/01 18:44:25


Proud to be Obliviously Blue since 2011!

 
   
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Regular Dakkanaut




What can shoot at plains from eldar army?
   
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Sinewy Scourge




Lawrence, KS

bieren wrote:What can shoot at plains from eldar army?


The only model in the game with Skyfire IIRC is the Hydra flak cannon in the IG. No other army has it, despite many tanks/weapon systems being described as having that role in mind as a design trait in the fluff.

Do Blast Pistols or Splinter Pistols have an AP value in CC?

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
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Man O' War




Nosey, ain't ya?

And the Quad guns and Icarus weapons can

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
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Regular Dakkanaut




Will eldar get à plain. Think its gonne be hard to kill plains in this edetion.
   
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Pestilent Plague Marine with Blight Grenade





Do allies fill up the mandatory slots?

Does the force organization chart actually double at 2000 points (Friend with the book was trying to tell me that it doesn't actually come out and say it, only suggested you could ~try~ and take another detachment)
   
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Torch-Wielding Lunatic




Nevada

Edit: Never mind. It got found.

This message was edited 1 time. Last update was at 2012/07/02 00:08:37


CleverNameHere

"Clever quote here."

2.5k
800  
   
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Hurr! Ogryn Bone 'Ead!




Some Throne-Forsaken Battlefield on the other side of the Galaxy

I don't know if this thread is for lore questions, but are Tau and the Ultramarines allied now?

289th Descaal Janissaries: around 2kpts
(no games played so far)
Imperial Fists 4th company (Work In Progress)
Warhost of Biel-Tan (Coming Soon!)
scarletsquig wrote: The high prices also make the game more cinematic, just like going to the cinema!

Some Flies Are Too Awesome For The Wall. 
   
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Brainy Zoanthrope






I saw someone mention two abilities monsterous creatures have, what do those abilities do?


/

 
   
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Nasty Nob






How should tank shocks and deffrolla attacks be resolved against units in a skyshield landing pad or behind and eagis.defense line. likewise embarked in a building?

also sorry about my bad formatting; am asking this.questiion via my phone

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
 
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