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The Road to the Golden Throne GT (Game #1-p.2, #2+#3-p.3, #4+#5-p.4, #6-p.5, #7-p.6, #8-p.7)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which necron army should I bring to my 1st ever Grand Tournament?
List #1
List #2
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None of the above - use my list below.

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Made in us
Dakka Veteran





Maryland

I'm playing around with a pretty similar list at 2000. At higher points do you keep your troops as warriors to be thrifty or do you switch up to immortals?

5000 points (Blue rods are better than green!)
5000 points (Black Legion & Pre-heresy Sons of Horus) 
   
Made in us
Longtime Dakkanaut




pretre wrote:
jy2 wrote:Let me show you how to assault an Overwatch unit.

First you need a sacrificial unit, which will be my sneaky lone wraith in this case. Then you charge with him first to force your opponent to overwatch him. Finally you charge with your main assault unit when he can't overwatch anymore.

Your opponent can hold his overwatch for the second unit, if he chooses. You can only overwatch once, but you do not have to overwatch.


I thought you could not Overwatch when engaged. If you allow the first unit to engage you, then you can't Overwatch for the second unit correct?
   
Made in us
Badass "Sister Sin"






Camas, WA

Engage doesn't happen until the fight sub-phase.

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Made in us
Fixture of Dakka





San Jose, CA

DarthDiggler wrote:
pretre wrote:
jy2 wrote:Let me show you how to assault an Overwatch unit.

First you need a sacrificial unit, which will be my sneaky lone wraith in this case. Then you charge with him first to force your opponent to overwatch him. Finally you charge with your main assault unit when he can't overwatch anymore.

Your opponent can hold his overwatch for the second unit, if he chooses. You can only overwatch once, but you do not have to overwatch.


I thought you could not Overwatch when engaged. If you allow the first unit to engage you, then you can't Overwatch for the second unit correct?

Correct. If you don't overwatch the first unit, then he makes it into combat and you are now locked in combat. You can't overwatch when you are locked in combat.


morgendonner wrote:I'm playing around with a pretty similar list at 2000. At higher points do you keep your troops as warriors to be thrifty or do you switch up to immortals?

That really depends on how you would like to play it. My tendency is to go with "more threats" rather than resiliency of troops. Because with being embarked on night scythes and reserve tactics, your troops are actually very survivable.


At higher points, I'd probably add the following (assuming just 1 FOC slot), from highest priority to lowest.


Another Fast Attack option (probably more wraiths...they are just so versatile).

Another HQ option (Barge Overlord or Destroyer Lord)

Another Night Scythe

Crypteks

More troops or upgrade troops




Automatically Appended Next Post:
pretre wrote:Engage doesn't happen until the fight sub-phase.

Let me go back and look it up.




Automatically Appended Next Post:
Ok, after reviewing the BRB. You fully resolve 1 charge at a time. That means declare charge, target can choose to overwatch or not and then you charge that unit. Then you go on to the next charge declaration.

So if the target does not overwatch for first charging unit, then they cannot overwatch subsequent charges because they are already locked in combat. In the Fight sub-phase, you then resolve the actual fighting, however, the moment the target unit gets successfully charged, he is already locked in combat.


But just for the record, if I am wrong about this tactic, the overwatch fire from the veterans failed to cause any unsaved wounds in our battle.

This message was edited 3 times. Last update was at 2012/08/06 17:51:22



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Made in us
Longtime Dakkanaut




Pg. 23 says "Units that have one or more models in base contact with enemies are locked in combat."

Pg. 21 says " ...units that are locked in close combat cannot fire Overwatch."

Pg. 20 under the assault phase summary "In the Charge sub-phase, you declare charges and your models move into close combat."


I take all that to mean the initial charger is the only one an Overwatch can be performed on and any subsequent charges are free from being shot at with Overwatch.

   
Made in us
Badass "Sister Sin"






Camas, WA

You fully resolve one charge at a time, but you don't lock until Fight Sub-Phase. From the Fight Sub-Phase:

"Who Can Fight?
Units that have one or more models in base contact with
enemies are locked in combat. While a unit is locked in
combat, it may only make Pile In moves and cannot otherwise
move or shoot. At the start of each Initiative step, you must
work out whether or not a model locked in combat is also
engaged,as described below."

Locking does not occur until the 'Who can fight' part of the Fight Sub-Phase.

In comparison:

"Charge Sub-phase
It's time for your warriors to hurl themselves into close
combat and carry the day through bitter melee.
To resolve a charge, use the following procedure:
• First,pick one of your units, and declarewhich enemy
unit it wishes to charge.
• Then, the target enemy unit gets to make a specialkind of
Shootingattackcalled Overwatch (seeopposite).
• Once Overwatchis resolved, roll the charge distancefor
the unit and, if it is in range,moveit into contact with the
enemyunit - this is sometimes calledlaunching an assault'.
Once this has been done, you can either choose to declare a
chargewith another unit, or proceedto the Fightsub-phase."


Automatically Appended Next Post:
If this was not true, there would be no reason for this disclaimer:
"Also note that aunitbeing
charged may only fire Overwatch once perturn."


Automatically Appended Next Post:
Except for failed charges, of course.

This message was edited 2 times. Last update was at 2012/08/06 17:53:15


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Made in us
Fixture of Dakka





San Jose, CA

"Who Can Fight?
Units that have one or more models in base contact with
enemies are locked in combat.
While a unit is locked in
combat, it may only make Pile In moves and cannot otherwise
move or shoot. At the start of each Initiative step, you must
work out whether or not a model locked in combat is also
engaged,as described below."


(Emphasis in bold red.)

Right, so as soon as a model is in base contact with an enemy model, then it is locked in combat. Doesn't matter that they wrote this in the Fight Sub-phase, it applies for the entire rules. My model is in base contact with your model in the Movement phase. Am I not locked in combat because right now this isn't the Fight Sub-phase?

The "disclaimer" is there in the case of a failed charge. Declare charge, overwatch and then failed charge. Next unit declares charge and now you cannot overwatch.

This message was edited 1 time. Last update was at 2012/08/06 18:02:09



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Made in gb
Been Around the Block




Hurray! New report!

A solid win against a good opponent.

The amount of terrain on the table made me wince... I understand it's hard to get enough terrain together for that many tables; hard, but not impossible.

Did it have any bearing on your first tournament outing? I know for sure it would have depressed me very quickly. If you're paying money for going to the event then there aren't that many excuses for that sort of coverage.

This message was edited 1 time. Last update was at 2012/08/06 18:03:28


 
   
Made in us
Fixture of Dakka





San Jose, CA

infinityandbeyond wrote:Hurray! New report!

A solid win against a good opponent.

The amount of terrain on the table made me wince... I understand it's hard to get enough terrain together for that many tables; hard, but not impossible.

Did it have any bearing on your first tournament outing? I know for sure it would have depressed me very quickly. If you're paying money for going to the event then there aren't that many excuses for that sort of coverage.


It didn't affect me as much because my army isn't reliant on cover like other armies. However, what I do rely on is LOS-blocking terrain so in the next few matches, you can expect to see a lot of wraiths bunching up all just to hide behind those terrains. Fortunately for me, I only faced 1 manticore all game (game #1) and it was Night-fight that game.

But I do feel bad for some of the other armies out there....




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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Badass "Sister Sin"






Camas, WA

I still disagree, but I'm not going to bog down your thread.

Thanks for the BR, btw! I look forward to the rest.

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Made in us
Ruthless Interrogator





Ann Arbor, MI

Strong start, jy2. I like your list a lot, it seems a lot more balanced than most Necron lists I've seen in 6th. Very eager to see the rest of your reports.
   
Made in us
Fixture of Dakka





San Jose, CA

pretre wrote:I still disagree, but I'm not going to bog down your thread.

Thanks for the BR, btw! I look forward to the rest.

No worries.

And in this case, whether we went with whichever interpretation, it didn't really matter because his overwatch failed to do anything.

Fortunately, the judges there were great and what little issues there were in my games were resolved quickly and efficiently.


whigwam wrote:Strong start, jy2. I like your list a lot, it seems a lot more balanced than most Necron lists I've seen in 6th. Very eager to see the rest of your reports.

Thanks. That was what I was going for in this list....balance. Some assault (wraiths, Dlord) anchored by some good shooting (scythes, AB). You have to have shooting in your list. Otherwise you just cannot deal with other flyers or certain army builds.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




A nice synergy between the Doomscythes who want units bunched up and the Wraiths who want units separated. Pick your poison as one will excel with your decision. The Destroyer Lord leading the Wraiths is genius. He increases their survivability (as they do to him) and can branch out on his own to increase their damage potential. The one weakness seems to be the small, vulnerable troops, but only very specific lists have the ability to ignore the Wraiths/Scythes and be mobile enough to get to the hidden warriors.

Jumping up in points a 2nd Destroyer Lord to lead the 2nd unit of Wraiths is a must. Then an Aegis Defense Line with a communication array to reroll all those reserve rolls to either get all your planes or keep some off the board for the mirror match would be next. Even a Bastion can house a unit of warriors and keep you from getting tabled. It will also provide you with LOS blocking terrain on a sparse board to hide Wraiths and the heavy bolters aren't to shabby and you can get a communication relay.

What scares Necrons? The psychic power terrify and weaken resolve used together to cause Wraiths to run off the board.
   
Made in us
Fixture of Dakka





San Jose, CA

Game #2 vs Necrons


1500 Destroyercrons

I used a slightly tweaked version of my list #3.


Destroyer Lord - Mindshackle Scarabs, Resurrection Orb, Weave - 190

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors
5x Warriors

5x Canoptek Wraiths - 3x Whip Coils - 205
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Doom Scythe
Doom Scythe

1500


1500 Overcrons

Overlord - Mindshackle Scarabs, Phase Shifter, Warscythe
Command Barge
Overlord - Mindshackle Scarabs, Phase Shifter, Warscythe, Sempiternal Weaver (Warlord)

6x Immortals - Night Scythe (Warlord here)
6x Immortals - Night Scythe
5x Immortals

6x Wraiths - 3x Whip Coils

Annihilation Barge
Annihilation Barge
Doom Scythe


Trent is a regular where we play at Game Kastle. He used to run blood angels back in 5th. I've played against his angels twice, once with my footcrons (battle report here http://www.dakkadakka.com/dakkaforum/posts/list/427799.page ) and once with my daemons. He is more of a casual player and just started necrons at the end of 5th. And since he's been playing the crons, he's been having a string of successes recently. Now I will put him up to a true test. Can a novice necronite (my opponent) hold his own against a veteran in a battle of flyers? We shall see....


-------------------------------------------------------------------


Mission: Purge the Aliens (Kill Points)


Deployment: Hammer & Anvil


Initiative: Trent's Necrons (I actually win and force him to go first)


-------------------------------------------------------------------


PRE-GAME THOUGHTS:
I think this is going to be a tough fight for my opponent. I've got the experience edge. I've got more flyers. I've also got more wraiths, though he does have 2 Overlords. But most importantly, I am going 2nd. However, I do need to beware of his 2 Overlords. If we were to get into a challenge situation, his Overlords would have the advantage over my Destroyer Lord due to their 3++ phase shifters (though I do have the Resurrection Orb). But my goal is to destroy everything else and ignore his Overlords for as long as possible. Let's see if he has an answer for my flyers after his gets shot down.


--------------------------------------------------------------


By the ways, I will refer to my necrons as the Destroyercrons due to my Destroyer Lord Warlord.


And I will refer to Trent's necrons as the Overcrons due to his Warlord being his Overlord.


Deployment:

Spoiler:

Overcron deployment.


My deployment. I actually deploy quite a bit further back from my deployment line.

I leave both foot warriors in reserves.



--------------------------------------------------------------


Overcrons 1

Spoiler:

My opponent approaches very catiously when he finds out that his annihilation barges (AB) are out of range to fire.



Destroyercrons 1

Spoiler:

Here I surprise my opponent. I don't move my wraiths at all. Instead, I just move my AB back and behind terrain.

My plan here is to bait him towards me so that I can get the alpha strike with my doomscythes next turn.



Overcrons 2

Spoiler:

Trent gets his doomscythe and his night scythe (with Warlord) in from reserves. They move the maximum 36" in order to get a shot at my wraiths.

My opponent has just taken the bait.

Get a little bit closer, now don't be shy....


The rest of his army then advances aggressively.


No matter how he tries, his deathray can only hit 1 model on my wraithstar (wraiths with Dlord). I use my Warlord to Look Out Sir the deathray wound to one of my wraiths, who then saves successfully.

My Warlord then takes all the tesla shots from both his doomscythe and night scythe to only take 1W when all is said and done.


His wraiths then run and his vehicles move flat-out.



Destroyercrons 2

Spoiler:

All my reserves, with the exception of just 1 doomscythe, comes in from reserves.

Houston, we have liftoff....


My wraiths and AB then advance.

Under the protection of my flyers, I can now play my wraiths very aggressively.


My doomscythe blows up his doomscythe. The deathray also hits his other flyer, though fortunately for my opponent, I only manage to glance it.

My night scythes and AB only manage to take out 2 wraiths on the opposite side of the LOS-blocking terrain.

My wraithstar then tries to charge his wraiths or AB. I don't make it (they are about 7" away).



Overcrons 3

Spoiler:

His last night scythe comes in from resrves.


His other night scythe then moves 24+" and deposits his invincible Warlord and immortals in front of my vulnerable troops.


His wraiths and AB's advance. He is going in for the kill this turn.


Shooting by his AB's take off 1 Hull Point (HP) from my own AB.

His night scythe fires at my doomscythe and glance/pens it 7 times!

I then proceed to evade and make 5 jink cover saves!!! I then Living Metal off the damage results.

His immortals then try to shoot down my warriors but does so without success.


His wraiths then fail to make the charge against my wraiths, though his command barge does make it just fine.


Sweep Attack by his chariots doesn't faze my wraiths. Neither does his mindshackles. My wraiths opt to attack his command barge rather than against his Overlord. I then blow it up.



Destroyercrons 3

Spoiler:

My doomscythe comes in.


I move my wraithstar unit back to deal with his Warlord. 1 unit of warriors fall back while the other unit of warriors go to screen out his Overlord to limit his mobility.


My wraiths then ignore his Overlord and jump over his wraiths.


I think I kill his night scythe here, but not 100% sure.


Warriors then shoot down only 1 immortal.


Wraiths then assault.


He forgets to challenge my Warlord with his Warlord. That is fine by me. My wraiths wipe out his immortals.

He passes morale and then we pile in.


My wraiths assault his wraiths also.


We each kill 1 wraith. So it is now down to 3-vs-2.



Overcrons 4

Spoiler:
Things are not looking so good for Trent.

His shooting puts another 1 HP on my annihilation barge (1 HP left only).


His Overlord goes into combat to help out his wraiths. He isn't able to kill any of my wraiths.


In the other wraith melee, he does manage to kill 1 wraith, though in return, I take off 2W from his Warlord.



Destroyercrons 4

Spoiler:

I start going after his troops. My warriors disembark from my scythes.


I wipe out 1 entire unit of immortals with my scythes.


Make that 2 units of immortals gone.


Finally, in combat, he kills another wraith and I kill off his Warlord, who doesn't get back up.

With that, my opponent concedes.


--------------------------------------------------------------


I've got most of his Victory Points. He's only killed a total of 6 wraiths from my army (not even 1 VP because they were from both squads). I've also got all bonuses - Slay the Warlord, First Blood and Linebreaker.





Crushing Victory to the Necrons!!!






This message was edited 4 times. Last update was at 2012/08/07 08:53:12



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Willing Inquisitorial Excruciator





Sarasota, FL

Hey JY2, still reading the first report from the tournament but I just had to take a second to say how the terrain is so terrible. You have 10 percent or less coverage on your first board, was there any complaints about the terrain? I'll have more comments and questions I'm sure but wow... that is like planet putting green with a few aegis pieces on it... a shooting gallery.

EDIT: Great first report, reading number 2 now. Game 1 was brutal, Flyers are king it appears... especially at 1500.

EDIT: Game 2 Cron vs. Cron was good as well. Hopefully after 2 wins you have a closer game in number 3... :-)

This message was edited 2 times. Last update was at 2012/08/07 14:23:00


7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Haemonculi Flesh Apprentice






Yea between the terrainless tables and bringing 4 fliers this is looking like a seal clubbing, no offense (I voted for your list btw and it is what I would have brought). There just isn't any real surprise in the strategy of waiting every game until your fliers arrive. Again , it's not your fault at all but a glaring weakness of the game mechanics one month out and a poorly run event (maybe too harsh, but the terrain really is one of the biggest factors). I mean some armies literally NEED terrain to function, yours is not one of them (neither was 2nd opponent really he just brought less fliers and went first allowing your fliers to counter his). Honestly seeing those tables I have no idea what certain armies are supposed to do against a flier spam army when they don't even get a decent save from AP- weapons? I hope you and all your opponents had fun at that event never the less, I mean all discussion aside that is the important thing. My personal opinion of naked tabled events has been said before, I'd demand my money back, tell them to take the extra table and use the terrain on the others lol.

This message was edited 1 time. Last update was at 2012/08/07 15:59:50


   
Made in us
Fixture of Dakka





San Jose, CA

DarthDiggler wrote:A nice synergy between the Doomscythes who want units bunched up and the Wraiths who want units separated. Pick your poison as one will excel with your decision. The Destroyer Lord leading the Wraiths is genius. He increases their survivability (as they do to him) and can branch out on his own to increase their damage potential. The one weakness seems to be the small, vulnerable troops, but only very specific lists have the ability to ignore the Wraiths/Scythes and be mobile enough to get to the hidden warriors.

Jumping up in points a 2nd Destroyer Lord to lead the 2nd unit of Wraiths is a must. Then an Aegis Defense Line with a communication array to reroll all those reserve rolls to either get all your planes or keep some off the board for the mirror match would be next. Even a Bastion can house a unit of warriors and keep you from getting tabled. It will also provide you with LOS blocking terrain on a sparse board to hide Wraiths and the heavy bolters aren't to shabby and you can get a communication relay.

What scares Necrons? The psychic power terrify and weaken resolve used together to cause Wraiths to run off the board.

Yeah, there is a certain chemistry between them. Also, I chose wraiths because they are quite durable. They can hold down the fort and not get tabled until your flyers come on in.

I must admit that after this tournament, I am really liking the Dlord. So much that I may consider a 2nd Dlord to lead my army at higher points games.

Yeah, warriors are a weakness. However, it is one that the opponents usually do not get to exploit fully. Haven't lost all my warriors in any of my games. They're just too preoccupied with shooting down wraiths and scythes.

At higher points, I just may have to consider the communication array and give it a try and perhaps bastion. That is what I am thinking about now.

I haven't really explored the possibilities of psychic powers yet, but if my opponent brings it, then so be it. Julian's army (game #1) had some scary psychic powers with Enfeeble, Prescience and the Re-roll successful saves power so I got a glimpse of how nasty they are. Too bad necrons can't bring in those anti-psychic space elf helpers.


BladeWalker wrote:Hey JY2, still reading the first report from the tournament but I just had to take a second to say how the terrain is so terrible. You have 10 percent or less coverage on your first board, was there any complaints about the terrain? I'll have more comments and questions I'm sure but wow... that is like planet putting green with a few aegis pieces on it... a shooting gallery.

EDIT: Great first report, reading number 2 now. Game 1 was brutal, Flyers are king it appears... especially at 1500.

EDIT: Game 2 Cron vs. Cron was good as well. Hopefully after 2 wins you have a closer game in number 3... :-)

Red Corsair wrote:Yea between the terrainless tables and bringing 4 fliers this is looking like a seal clubbing, no offense (I voted for your list btw). There just isn't any real mystery toward the strategy of waiting every game until your fliers arrive. Again , it's not your fault at all but a glaring weakness of the game mechanics one month out and a poorly run event. I mean some armies literally NEED terrain to function, yours is not one of them (neither was 2nd opponent really he just brought less fliers and went first). Honestly seeing those tables I have no idea what certain armies are supposed to do against a flier spam army when they don't even get a decent save from AP- weapons? I hope you and all your opponents had fun at that event never the less, I mean all discussion aside that is the important thing. My personal opinion of naked tabled events has been said before, I'd demand my money back, tell them to take the extra table and use the terrain on the others lol.

Thanks guys.

Yeah, many people were complaining about the terrain, especially certain armies. It didn't affect my army as much, but it did affect some players like Janthkin, whose tyranids are reliant on cover to survive. His very first game was against shooty Tau/Eldar on that type of terrain!

But one of the reasons for the terrain being as they are was because the TO's store got broken into about a week before the event. This "delayed" their plans to produce more terrain for the event and thus, they didn't finish building as much terrain as they would have liked.

I also found out that this was their very first endevour at running a GT. Usually for virgin tournaments, I think there will be little "kinks" that they will iron out for future events. Overall, besides the lack of terrain, the tournament was run quite well and most people had a rather enjoyable time.

Although I wasn't very fond of the terrain, my philosophy is that when you build your army, you have to take into consideration you may have games in tournaments which are rather terrain-lite. You need to be prepared for that (like, bring your own Aegis Defense Line and its 20" of cover ). Just like when you are running a MSU army, you need to prepare for the fact that you will have 1, maybe even 2 Kill Point games in a 6-8 game tourney. Basically, both you and your opponent have to be able to handle the cards that are dealt to you. Now I realize that this does produce some inequities as some armies are more reliant on cover and some less, but what choice do you have if you want to play? You can either play and complain later (or during) or you can leave, but after spending all that time preparing your army - all the moneys, the building and the painting - as well as the anticipation for some great gaming despite rather shoddy terrain, would you really want to? It's a tough call. I know I wouldn't be able to turn away from it after getting my hopes up so high for the first GT ever right in my own backyard and with so many skilled players there.

Yeah, flyers are strong for now and at this points level (though I don't know if I'd call them king just yet). This was like nidzilla at 1500 back when the 4th tyranid codex was out. Very few armies had the tools to deal with all those tyranid monstrous creatures at the lower points levels (1500 and less). However, as the games got bigger, people were then able to bring in my weapons ("guns") to deal with these monsters. The same exact analogy can be made with flyers in the new 6E. They are strong because at the lower points levels, most armies just don't have enough anti-flyer weaponry to deal with more than just 1-2 flyers.



This message was edited 2 times. Last update was at 2012/08/07 16:22:24



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in is
Dakka Veteran






Lack of terrain seems to be a pretty general issue for tournaments. Not just in terms of having it available, but also people skipping it, even though it's fairly important.


 
   
Made in us
Longtime Dakkanaut




I agree with JY2, you have to take terrain into account when making your list and in 6th edition GW has given everyone the option of bringing their own terrain to each game. No excuses there.

As for the scenarios, I've read some complaining about the Kill Point scenario at the end and that it put the MSU GK list at a disadvantage. To that I say DUH! It is supposed to put that type of list at a disadvantage just as facing that MSU GK list would put most everyone else at a disadvantage in an objective game.

If you want to spam out six min sized squads in transports, then don't complain when the KP mission bites you in the bee hind. I've also noticed that the response to this is not to change the army, but to complain about the mission and advocate the removal of the one mission that hurts your army.

This message was edited 1 time. Last update was at 2012/08/07 17:59:28


 
   
Made in us
Fixture of Dakka





San Jose, CA

Game #3 vs Space Wolves


1500 Necrons

I used a slightly tweaked version of my list #3.


Destroyer Lord - Mindshackle Scarabs, Resurrection Orb, Weave - 190

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors
5x Warriors

5x Canoptek Wraiths - 3x Whip Coils - 205
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Doom Scythe
Doom Scythe

1500


1500 Space Wolves

Rune Priest - Lvl 2 psyker

5x Wolf Guards - All w/Combi-meltas & Power Fists

8x Grey Hunters - Meltagun, Wolf Standard, Rhino
7x Grey Hunters - Meltagun, Wolf Standard, Rhino
7x Grey Hunters - Meltagun, Wolf Standard, Rhino
7x Grey Hunters - Meltagun, Wolf Standard, Rhino
7x Grey Hunters - Meltagun, Wolf Standard, Rhino

5x Long Fangs - 4x Missile Launchers
5x Long Fangs - 4x Missile Launchers
5x Long Fangs - 4x Missile Launchers


Onto game #3, where I meet Zero Comp team member, Steven, who is also 2-0 at this point. I thought he was the very first Zero Comp player I had played against, but it was actually my Game #1 opponent Julian, who wasn't wearing his team t-shirt today. I've never played against Steven before, but his space wolf list looks solid. I think this will be a tough fight.


-------------------------------------------------------------------


Mission: Big Guns Never Tire - 3 Objectives


Deployment: Vanguard Strike


Initiative: Space Wolves


-------------------------------------------------------------------


PRE-GAME THOUGHTS:
I'm actually somewhat concerned this game. He's got a lot of resiliency in his troops. He's got respectable shooting, especially against my wraiths (thank goodness for my Dlord!). He's got 3 units of scoring long fangs as well for a total of 8 scoring units! But lastly, I am deathly afraid of his Rune Priest. Jaws will just do a number on my I2 crons, and Living Lightning is useful against my flyers. He's got a volume-of-fire/attacks with counter-attacking grey hunters and that's one of the major weaknesses of my wraiths. Finally, he's got the new and improved And They Shall Know No Fear. Ironically, Steven's army is the very first marine army I've ever faced in the new 6th Edition.

My main advantage is that I've got a scoring annihilation barge and 2 scoring doomscythes, though because the doomscythes are so high up, they won't be able to claim any objectives on the ground. Also, an interesting thing of note is that vehicles can be scoring but they are not denial units (according to the tournament's FAQ). Thus, say, if I have my AB and he has his grey hunters on the same objective, his grey hunters would get it as they would deny by vehicle but my vehicle can't deny his hunters.

Overall, I think Steven's army matches up actually quite well against mine.


--------------------------------------------------------------


Deployment:

Spoiler:

Space Wolf deployment. His long fangs in the middle are claiming his objective.

Fortunately for me, Steven decides to use the psychic powers from the BRB (basic rulebook) as opposed to his own codex powers. He gets some powers that give him re-rolls.

I don't believe either of us gets any useful Warlord traits.


My deployment. I try to use the middle LOS-blocking terrain to limit his shooting as best as I could.

I also deploy 1 unit of foot warriors behind a LOS-blocking terrain in my deployment zone and claiming my objective.



--------------------------------------------------------------


Space Wolves 1

Spoiler:

Space Wolves move just slightly.


So stupid of me to leave my AB out in the open. His long fangs glance it to death for First Blood. He also gets +1 VP because the AB is a Heavy Support choice.


His other long fangs only manage to take down 1 wraith.



Necrons 1

Spoiler:

Take cover, space shrimps!



Space Wolves 2

Spoiler:

SW movement. He moves 1 unit of long fangs, meaning that they can still shoot this turn with their heavy weapons, but only in snapshot mode.


His long fangs can see one of my wraiths and shoot it down.

So far, my strategy of denial is working. Although I've lost my AB, after 2 rounds of 24 missile launcher fire, I've only lost 2 wraiths, which is acceptable to me.



Necrons 2

Spoiler:

I only get 1 of my 2 doomscythes in....


....as well as 1 of my night scythes.

With my air support in, my wraiths go on the offensive.


The doom scythe shoots at his rhino. However, its deathray swipes the long fangs as well and kills all 4 missile launchers as well as explode the rhino.


My night scythe takes off 2 Hull Points (HP) as well as stun(?) his rhino. I opted not to shoot at his long fangs because I plan to assault them with my wraiths.


1 wraith dies to an overwatch krak missile as he is getting ready to charge.


They make the multi-charge. Counter-attack goes off for the long fangs.


I wreck the rhino and kill all but 2 long fangs.

Two things happen in my favor - 1) his long fangs don't break, thus keeping my wraiths in combat 1 more turn and 2) because of a quirk in the rules, his grey hunters who were just forced to disembark when my Warlord destroyed their ride, cannot assault next turn.

Overall, a great turn for me.



Space Wolves 3

Spoiler:

SW move to try to take out my doom scythe with meltas.


He puts 1W on my unengaged wraith unit (maybe from stormbolters?).


Then his entire army focuses on my doomscythe - all his meltas, combi-meltas and missile launchers - and he can't do a thing to it.


In assault, I finish off his long fangs for 1 VP (heavy support units count as VP's in this game).



Necrons 3

Spoiler:

This turn, I get the rest of my army in (except my doomscythe). My warriors would run for the middle objective.


Wraiths prepare for a multi-assault.


My doomscythe fires its deathray and kills 3 grey hunters. I believe I also immobilize his lead rhino.


Night scythe then unloads on his rhino and wrecks it.

My opponent decides to pile out right in front of my wraiths because if he had piled out on the other side of his transport, only 1 or 2 hunters would get to overwatch my wraiths when they charge as the other guys won't have LOS to them.


My wraithstar then multi-charges both his long fangs and his grey hunters. He pops his wolf standard. Overwatch fire doesn't do anything. 1 unit fails their counter-attack (I think it's his long fangs).


He kills 1 wraith and puts 1W on my Warlord. I kill off most of his hunters and long fangs.

His hunters do not break, thus keeping my wraithstar locked in combat for 1 more turn.


Finally, my unit of 3-wraiths charge his grey hunters with Rune Priest. Overwatch kills 1 of them and his hunters, who use their wolf standard, finishes off the other 2 in assault.



Space Wolves 4

Spoiler:

His Warlord breaks off from the hunters and goes to join the unit of 2 long fangs, who were in combat with my wraiths but broke off because they couldn't pile into combat (and my wraiths couldn't pile into them).

His hunters then go to help out against my Wraithstar.

His other troops advance slowly towards the middle objective while trying to shoot down my doomscythe with their melta....but without much luck.


Grey hunters charge into the pre-existing combat. He only manages to kill another 1 wraith and I kill some more grey hunters.



Necrons 4

Spoiler:

Last unit in reserves, my doomscythe, automatically comes in this turn. I aim straight for his grey hunters. My night scythe goes after his long fangs with his HQ on their objective.


My other doomscythe flies behind his long fangs + HQ.


The deathray and tesla destructors wipe out 4 grey hunters.


Between the 2 scythes, I wipe out his long fangs and his Warlord.


Grey hunters continue to get whittled down but they stay in combat.



Space Wolves 5

Spoiler:

One of his units of grey hunters make it to the middle objective.

His other unit of hunters moves back towards his own objective as it is now empty without his long fangs. They are short of the objective.


Finally, my wraithstar wipes out his hunters and consolidate.

He now has only 2 scoring units left, of which only one of them is claiming an objective at this point (the middle objective).



Necrons 5

Spoiler:

I split up my Warlord and my wraiths to go after his 2 troop choices. Warriors move towards the objective but they are slightly out.


Warriors disembark from their night scythe and goes to screen out his grey hunters just in case. My night scythe then flies off the board.

My doomscythe then flies behind his grey hunters and objective.


Its deathray kills 3-4 hunters.


My other night scythe goes to drop off my troops onto the middle objective.

Rapid-fire gauss and tesla kills a couple of hunters.


I then charge both units of hunters. I don't believe his overwatch fire does anything. My Warlord challenges his wolf guard.


I win each combat by 1 and both units of hunters stick around.


As there is no possible chance for a comeback for my opponent, he finally concedes.


--------------------------------------------------------------


Steven has First Blood and for killing 1 of my heavies, for a total of 2 VP's.

The middle objective is contested.

I've got 2 objectives - my own and the SW objective. I've also got Slay the Warlord, Linebreaker and +3 VP's for wiping out all 3 units of long fangs for 11 VP's.




Crushing Victory to the Necrons!!!






This message was edited 7 times. Last update was at 2012/08/07 21:01:00



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

Nothing went right for me on this mission as I believe JY2 not having to go first really killed me before things even started. My list had one less flyer and I really should have been putting my 5 immortals on the Night Scythe with the "invincible" overlord to wipe out those blasted Warriors!

Other than that, I made the newb mistake of aligning my flyers for his Doom Scythe line first turn. The dice gods amplified my poor tactics by blessing JY2 with incredible jinks all game and failed charges for me.

I think a rematch is in order at GK on this one as my list could have definately competed well with some better tactics and dice! Very enjoyable loss to a great general though, I couldn't have asked for a better learning opportunity.

This message was edited 1 time. Last update was at 2012/08/07 20:51:29



Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in no
Fresh-Faced New User




Really enjoy the reports jy2. Thanks ! Hopefully this result will make you go to more tournements, and more reports for us.
   
Made in us
Waaagh! Warbiker






Sourmilk wrote:Really enjoy the reports jy2. Thanks ! Hopefully this result will make you go to more tournements, and more reports for us.


Thank you as well jy2! So far so good, hope you keep winning, can't wait to see the final results.

I also sent you a PM, if you get the time could you give it a look?
   
Made in gb
Longtime Dakkanaut





Death ray is pretty mean! and the flyers are proving to be quite resilient

Thanks for the bat reps very interesting read

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Regular Dakkanaut




i'm surprised it took x1 tournament for people to get their heads out of the sand in the early part of 6th ed and start stacking anti-air units. deathstars can ultimately be kited/ignored/fed/tanked, flyers innate ability to ignore 17% of the land based shooting, PLUS a 33% chance to shrug off any damage incurred to them means you have to bring something to fight it.

how much you say? well, if they are bringing 4, you need to shake/stun 3 per turn or you run the risk of playing their game. (JY2 you need a term for air superiority).

nice so far JY2, fortunate vs the necrons by getting second turn and showed that GW withholding flakk missile profiles from rocket launchers is the biggest LOLZsellmor3models ploy since the GK cheese fest near the end of 5th.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Fixture of Dakka





San Jose, CA

DarthDiggler wrote:I agree with JY2, you have to take terrain into account when making your list and in 6th edition GW has given everyone the option of bringing their own terrain to each game. No excuses there.

As for the scenarios, I've read some complaining about the Kill Point scenario at the end and that it put the MSU GK list at a disadvantage. To that I say DUH! It is supposed to put that type of list at a disadvantage just as facing that MSU GK list would put most everyone else at a disadvantage in an objective game.

If you want to spam out six min sized squads in transports, then don't complain when the KP mission bites you in the bee hind. I've also noticed that the response to this is not to change the army, but to complain about the mission and advocate the removal of the one mission that hurts your army.

I think it is just a natural tendency....human nature, if you will....to "comment" strongly on something you feel is not fair. But the problem isn't really in the missions/setup. After all, out of 8 missions, only 2 were KP's. Rather, it is in army choice. If you want to play a certain army build, you better understand that certain missions/deployment/enemy matchups/etc. is going to hurt you. Time to man up and bite the bullet. Because in the other 6 missions, you are just plain massacring your opponent with your army choice, which in this case is MSU.

Now I'm just talking in general terms, but don't bring a power build and complain when something doesn't go your way (besides dice). Because while you may have problems with 1 particular mission, everyone else is having problems against your army. Same goes with deathstar armies and a flyer armies (like mine) out there. Every build has its kryptonite. You just got to play through it to the best of your ability.


Stoffer wrote:Lack of terrain seems to be a pretty general issue for tournaments. Not just in terms of having it available, but also people skipping it, even though it's fairly important.

I found out that this was the first GT that they've ever run. I think the first time you try something on this scale, you are bound to make some mistakes. I am sure they will come back next year with a much improved terrain setup.


Ministry wrote:Nothing went right for me on this mission as I believe JY2 not having to go first really killed me before things even started. My list had one less flyer and I really should have been putting my 5 immortals on the Night Scythe with the "invincible" overlord to wipe out those blasted Warriors!

Other than that, I made the newb mistake of aligning my flyers for his Doom Scythe line first turn. The dice gods amplified my poor tactics by blessing JY2 with incredible jinks all game and failed charges for me.

I think a rematch is in order at GK on this one as my list could have definately competed well with some better tactics and dice! Very enjoyable loss to a great general though, I couldn't have asked for a better learning opportunity.

Sure buddy. Just give me a PM.

Yeah, sometimes the best lessons are learned when you are at the receiving end. Then after a few such games, perhaps you'd be the one doling out such "lessons". Lol.


Sourmilk wrote:Really enjoy the reports jy2. Thanks ! Hopefully this result will make you go to more tournements, and more reports for us.

Thanks. I do go to the smaller local tournaments once in a while. It's just hard for me to do longer tourneys such as GT's because I normally work on the weekends and have family as well.

However, I do plan to go to the Bay Area Open GT next year.


Skelly wrote:
Sourmilk wrote:Really enjoy the reports jy2. Thanks ! Hopefully this result will make you go to more tournements, and more reports for us.


Thank you as well jy2! So far so good, hope you keep winning, can't wait to see the final results.

I also sent you a PM, if you get the time could you give it a look?

Thanks, and done!

Nob bikers are good. I am also considering teaming up necrons and orks.


MarkyMark wrote: Death ray is pretty mean! and the flyers are proving to be quite resilient

Thanks for the bat reps very interesting read

Couldn't agree more. After this tournament, I'm beginning to think that the doomscythe is one of the best heavy supports in the entire game!

Please don't ever run more than 2 in a non-tournament event. Your opponents will probably never want to play against your crons again!


Painnen wrote:i'm surprised it took x1 tournament for people to get their heads out of the sand in the early part of 6th ed and start stacking anti-air units. deathstars can ultimately be kited/ignored/fed/tanked, flyers innate ability to ignore 17% of the land based shooting, PLUS a 33% chance to shrug off any damage incurred to them means you have to bring something to fight it.

how much you say? well, if they are bringing 4, you need to shake/stun 3 per turn or you run the risk of playing their game. (JY2 you need a term for air superiority).

nice so far JY2, fortunate vs the necrons by getting second turn and showed that GW withholding flakk missile profiles from rocket launchers is the biggest LOLZsellmor3models ploy since the GK cheese fest near the end of 5th.

To be fair, not everyone there are hardcore gamers who always keep up to date with the latest and greatest on the net. I'd say that most of the normal tournament goers currently are basically still bringing their 5E lists to see how they would fare in 6E. You will see this change in time, but for now, I think you will see a lot of people get owned because they haven' realized that the competitive meta has changed.

I think that eventually, they would adjust.

I really don't know when or who would get the flakk missiles....but I'm glad the Space Wolves didn't get them just yet.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Solid three games, Jy2. It seems TLOS blocking terrain in the middle is essential for your army to work. Weather out turn 1 shooting and go on the offense with Necron Flyers on turn 2. It would be interesting to see a game where you don't have that mid-piece of terrain to hide behind in the face of a very shooty army.

Destroyer Lord makes the Wraiths extremely more powerful. Good decision switching regular Overlord for Destroyer.

Good battle reports, thanks for sharing!

   
Made in us
Regular Dakkanaut




SabrX wrote: It seems TLOS blocking terrain in the middle is essential for your army to work. Weather out turn 1 shooting and go on the offense with Necron Flyers on turn 2. It would be interesting to see a game where you don't have that mid-piece of terrain to hide behind in the face of a very shooty army.



Great observation! Lends some credence to players placing their own terrain before a game for sure. (as I would sacrifice placing ruins in my own deployment zone in favor of carpet bombing the midfield with tank traps, razorwire, or a pond denying the Wraiths the shielded turn or two) I think it's alittle more than coincidence that JY2 uses that central piece of LOS blocking terrain to his advantage WHILE making his list! What I mean is this, TOs, you have become predictable with your terrain. Giving everyone a pond, a forest, and a ruin in their deployment zone while tossing a big area LOS terrain in the middle is something for everyone to bank on right now. Stop doing this...

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Fixture of Dakka





San Jose, CA

SabrX wrote:Solid three games, Jy2. It seems TLOS blocking terrain in the middle is essential for your army to work. Weather out turn 1 shooting and go on the offense with Necron Flyers on turn 2. It would be interesting to see a game where you don't have that mid-piece of terrain to hide behind in the face of a very shooty army.

Destroyer Lord makes the Wraiths extremely more powerful. Good decision switching regular Overlord for Destroyer.

Good battle reports, thanks for sharing!

Painnen wrote:
SabrX wrote: It seems TLOS blocking terrain in the middle is essential for your army to work. Weather out turn 1 shooting and go on the offense with Necron Flyers on turn 2. It would be interesting to see a game where you don't have that mid-piece of terrain to hide behind in the face of a very shooty army.



Great observation! Lends some credence to players placing their own terrain before a game for sure. (as I would sacrifice placing ruins in my own deployment zone in favor of carpet bombing the midfield with tank traps, razorwire, or a pond denying the Wraiths the shielded turn or two) I think it's alittle more than coincidence that JY2 uses that central piece of LOS blocking terrain to his advantage WHILE making his list! What I mean is this, TOs, you have become predictable with your terrain. Giving everyone a pond, a forest, and a ruin in their deployment zone while tossing a big area LOS terrain in the middle is something for everyone to bank on right now. Stop doing this...

Yeah, I did take advantage of the fact that most tournaments nowadays will usually have some type of terrain in the middle. Otherwise, it just becomes a turkey-shoot for MSU and gunline armies. However, usually the middle terrain, if it blocks LOS, isn't very big in this tournament.

I did play against a shooty army - Christian's MSU GK's - in both a table with LOS-blocking and non-LOS-blocking terrain in the middle (played him twice). You just have to adapt to what's there on the board.

Shooty armies will need to adjust to this and build their lists with some mobile firepower. Deploy your shooters on the flanks so that no matter where the opponent hides, you can almost always shoot at something. And certain armies like DE should have no problem getting around the terrain to shoot them down.

The Dlord certainly was useful in this game. And I am glad I made the last-minute switch to give him the ResOrb. That prevented my opponent from getting Slay the Warlord in a couple of games.

This message was edited 1 time. Last update was at 2012/08/08 13:44:16



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in is
Dakka Veteran






Man I really want to see the batrep vs Christian :3


 
   
 
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