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The Road to the Golden Throne GT (Game #1-p.2, #2+#3-p.3, #4+#5-p.4, #6-p.5, #7-p.6, #8-p.7)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which necron army should I bring to my 1st ever Grand Tournament?
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Made in ie
Devestating Grey Knight Dreadknight





Limerick

Red Corsair wrote:Lol! Corteaz is such a D-bag because of that!


You would be too if everyone always spelled your name wrong

Read Bloghammer!

My Grey Knights plog
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My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Haemonculi Flesh Apprentice






Then it's their fault my frame of reference has been marred

   
Made in us
Fixture of Dakka





San Jose, CA



Game #6 completed on p. 5.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

Awesome reports so far, thanks for sharing!

Also, props if that is a Crown Royal bag you are using for your dice.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

I think that the Grey Knight game would've turned out differently if the Dreadknight hadn't tied you up for so long.

I find high toughness, high wound monstrous creatures to be a real hassle for Necrons. Our only way of dealing with them quickly is usually our HQ, and even that isn't realiable (as you showed). Massed Tesla Destructors would've been good, but then they wouldn't have been used elsewhere.

I think that monstrous creatures have an impact larger than their points against 'crons, and I don't think there's an easy solution. In most situations, it's either (a) avoid them (b) pray to the dice gods or (c) spend a disproportionate amount of resources on them.


2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Not really - the NDK only had four wounds - the Nightscythes' high rate of fire and wounding 3+ plus extra shots can drop it pretty fast.

My blog... http://greenblowfly.blogspot.com

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Made in au
Devious Space Marine dedicated to Tzeentch




Australia

Dozer Blades wrote:Not really - the NDK only had four wounds - the Nightscythes' high rate of fire and wounding 3+ plus extra shots can drop it pretty fast.


It's fine to go with the Night Scythe/Annihilation Barge shots, but statistically it takes a LOT of volleys to bring it down.

Each Night Scythe has 4 twin-linked, S7 AP - shots (with the Tesla rule). The NDK has T6, W4 and a 2+ save. Given those odds, it takes about 6 volleys to have a 50% chance of bringing it down. It's not until you get to 9 volleys that you have an 80% chance of killing it.

That's a lot to give up elsewhere. This is what I mean when I say that they have a larger impact than their points would suggest.

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Numberless Necron Warrior






On turn 2 when you accepted the challenge did you LOS the wounds your Dlord took or can you not do that during a challenge?

8000
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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

No LOS in a challenge.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Mannahnin wrote:No LOS in a challenge.


You get to intervene in an ongoing challenge though but first round of a challenge, nope, not allowed.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Fixture of Dakka





San Jose, CA

whoadirty wrote:Awesome reports so far, thanks for sharing!

Also, props if that is a Crown Royal bag you are using for your dice.

Thanks.

Nope. Sorry, not mine, though I could use one.


DexKivuli wrote:I think that the Grey Knight game would've turned out differently if the Dreadknight hadn't tied you up for so long.

I find high toughness, high wound monstrous creatures to be a real hassle for Necrons. Our only way of dealing with them quickly is usually our HQ, and even that isn't realiable (as you showed). Massed Tesla Destructors would've been good, but then they wouldn't have been used elsewhere.

I think that monstrous creatures have an impact larger than their points against 'crons, and I don't think there's an easy solution. In most situations, it's either (a) avoid them (b) pray to the dice gods or (c) spend a disproportionate amount of resources on them.


The DK was annoying but honestly, I don't think he was a huge threat to my army compared to all the shooting. I actually assaulted him so that my wraiths wouldn't get shot to death. My plan was to get my wraiths tied up for a couple of turns while my scythes go around killing his vehicles. Then when they get out of combat, they would have some infantry to kill. My mistake was to accept his challenge to my Warlord. Should have just let the wraiths finish him off with Whip Coils, rending and Preferred Enemy. They had a good chance of winning that battle over time.

I'm not concerned about monstrous creatures. I can usually kill them with volume of attacks from the wraiths and Dlord with Mindshackles. It's only when the opponent charges me with multiple units in addition to his MC's where I have trouble. Put some cannon fodder and MC in base with my Dlord and now Mindshackles isn't so reliable (unless, of course, I make a challenge).


DexKivuli wrote:
Dozer Blades wrote:Not really - the NDK only had four wounds - the Nightscythes' high rate of fire and wounding 3+ plus extra shots can drop it pretty fast.


It's fine to go with the Night Scythe/Annihilation Barge shots, but statistically it takes a LOT of volleys to bring it down.

Each Night Scythe has 4 twin-linked, S7 AP - shots (with the Tesla rule). The NDK has T6, W4 and a 2+ save. Given those odds, it takes about 6 volleys to have a 50% chance of bringing it down. It's not until you get to 9 volleys that you have an 80% chance of killing it.

That's a lot to give up elsewhere. This is what I mean when I say that they have a larger impact than their points would suggest.

Right. You can bring down a 2+ MC with the scythes, but it isn't really an efficient use of them. They are better off picking off multiple vehicles (threats).

It's only when they don't really have a target anymore or if I really need to kill the DK (i.e. he is on an objective) will I fire at him.


Cpt Stubbs wrote:On turn 2 when you accepted the challenge did you LOS the wounds your Dlord took or can you not do that during a challenge?

Mannahnin wrote:No LOS in a challenge.

Right. Cannot pass the woud when you are in a challenge.

We even played it that my wraith whip coils couldn't affect his dreadknight (even though they are in base contact) because he was in a challenge.


sudojoe wrote:
Mannahnin wrote:No LOS in a challenge.


You get to intervene in an ongoing challenge though but first round of a challenge, nope, not allowed.

Right....but only if there is another character in that unit. But for a unit of 1 monstrous creature, there is no one there to intervene for him.

This message was edited 4 times. Last update was at 2012/08/13 23:51:35



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

I think you might have been a little pre-emptive posting game 7 is on page 6 :-P disappointed I don't get to read what happened.

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Fixture of Dakka





San Jose, CA

CaptainJay wrote:I think you might have been a little pre-emptive posting game 7 is on page 6 :-P disappointed I don't get to read what happened.

Sorry....was working on it but then I had to go out. Will finish a little later today.



Game #7 vs "Harliestar" Eldar/Dark Eldar

The tournament is pretty much done at this point for most of the people. There is now a Final Four series with 2 games to determine 1st - 4th place, with the 4 top ranked players going through. Christian is #1 currently with his 6-0 record. Then there are 4 players tied at 5-1. Due to strength of schedule, my crons are ranked #2. Frankie's Harliestar Deldar are #3 and Sam's (Amerikon's) Sisters of Battle are #4. As swiss pairings usually have #1 vs #4 and #2 vs #3, I get to play against Frankie's Deldar (Eldar with Dark Eldar allies) this turn. Well, that is good because I've already played against both Christian and Sam. If I can get past Frankie, then I'm hoping I can get the chance to avenge my loss to Christian in the Finals, though I'm cool if I face Sam's Sisters again. However, first I need to get pass Frankie and his ever-dangerous deathstar army.


1500 Necrons

I used a slightly tweaked version of my list #3.


Destroyer Lord - Mindshackle Scarabs, Resurrection Orb, Weave - 190

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors
5x Warriors

5x Canoptek Wraiths - 3x Whip Coils - 205
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Doom Scythe
Doom Scythe

1500


1500 Eldar

Eldrad
Fuegan (Warlord)
Vect (Allied detachment)

9x Harlequins - Shadowseer, 9x Kisses

3x Guardian Jetbikes
3x Guardian Jetbikes
3x Guardian Jetbikes
6x Kabalite Warriors

3x War Walkers - 2x Scatter Lasers each
3x War Walkers - 2x Scatter Lasers each


Frankie is a very good player and a member of Team Zero Comp. I believe he is currently ranked #20 in the US according to RankingsHQ.com. He is running his dreaded Harliestar Eldar with Dark Eldar Allies. I've played him a few times and I've got to admit....my luck is just mixed around him. I've faced his Harliestar once with my daemons (battle report here http://www.dakkadakka.com/dakkaforum/posts/list/465610.page ) and I had probably the most aweful luck against him that game. He was just beating the crap out of my army, however, it was also this bad luck that won me the game as I consistently rolled low, especially when I needed the game to end on Turn 5 for the win. And before that, we had quite a similar game with my MTO necrons against his Nurgle marines back in 5th Edition (battle report here http://www.dakkadakka.com/dakkaforum/posts/list/421625.page ). So for some reason, I consistently under-perform against Frankie's armies but each time, I was able to pull off the win. This will be an interesting battle.


-------------------------------------------------------------------


Mission: The Crusade - 5 Objectives


Deployment: Dawn of War


Initiative: Eldar (I force my opponent to go first.)


-------------------------------------------------------------------


PRE-GAME THOUGHTS:
I am actually slightly concerned here. I'm not really sure how to deal with his deathstar so my strategy will be to avoid it. Take out everything else in his army, especially his troops. If he cannot score, then he cannot win (well, he can...but he'd have to wipe out all my troops as well, including the ones in the night scythes).

This is going to be a bad match-up for my opponent. Frankie's problem will be in dealing with my flyers. The only thing he has that can really hurt them are his war walkers, and you can be sure I am going to alpha strike them hard with my flyers to deny him the opportunity. That's really one of the problems with deathstar armies. They'll dominate most lists, but they are also more prone to mismatches against certain lists. My list just happens to be one of those lists.

I think I should be able to take this game without too much problem.


--------------------------------------------------------------


Deployment:

Spoiler:

Map of the terrain with 5 objectives.


Frankie deploys his deathstar. He also deploys the unit of kabalite warriors into one of the ruins (the upper-right ruins) and out of LOS.

War walkers will be out-flanking.


My deployment. I split up my wraiths, with my Dlord attached to the left unit.

BTW, we both get some useless Warlord traits.


Frankie then tries to be sneaky and re-deploys his deathstar to his right thanks to Eldrad's ability. BTW, his troops are hiding behind the green ruins and currently claiming an objective.



--------------------------------------------------------------


Eldar 1

Spoiler:

Harliestar advances and runs.



Necrons 1

Spoiler:

Wraithstar advances towards my opponent's deployment zone. The other unit of wraiths scoot to the left and away from his deathstar.

I make sure to stay about 24"+ away from him and Doom.

Annihilation barge advances and fires at them but don't do anything.



Eldar 2

Spoiler:

1 unit of war walkers come in to the left.


The other unit comes in to the right.

I believe 1 unit of guardian jetbikes also comes in and hide behind terrain.


Harliestar advances.


Fuegan takes a shot at my AB, rolls a to pen and then proceeds to pop it for First Blood.


Then both units of scatter walkers focus on my wraiths without Warlord. Even without Guide and Doom, 48 S6 shots later, they manage to wipe out 4 wraiths and put 1W on the last one.

That was a great turn of shooting for my opponent. Now I just hope my doom scythes come in next turn....



Necrons 2

Spoiler:

Doom scythe and warriors come in on the left. Wraithstar doubles back to go after his walkers.


On the right, the other doom scythe, warriors and 1 night scythe comes in. Night scythes go after his harlequins.


Shooting on the right wipes out 2 walkers and take off 1 Hull Point from the last walker.


On the left, I wipe out his walkers completely.

The night scythe also shoots down 2 harlequins because he didn't have any characters on that side to absorb enemy fire.


Wraiths then run towards his deployment zone as they have no one to assault.



Eldar 3

Spoiler:

Overview of the top of Turn 3.


Wraithstar advances.


2 units of jetbikes and thlast walker advance. I don't quite remember how, but it appears that I shot down 2 bikers (or maybe they were hit by tesla arcs?).


Shooting by the walker wipes out my troops!



Necrons 3

Spoiler:

Wraiths advance. The last night scythe doesn't come in.


All my flyers fly off the board and into ongoing reserves.

No shooting or assault.



Eldar 4

Spoiler:

His last unit of bikers come in on the left side of the board.


His deathstar moves towards my wraithstar. Jetbikes hide behind terrain.


They then run. Looks like they should make it into combat next turn....unless I retreat.


His lone war walker shoots down my lone wraith.



Necrons 4

Spoiler:

Everything comes in from reserves. My flyers go after his jetbike troops.

Wraiths retreat.


The other doom scythe goes after his guardian jetbikes in his deployment zone.


Bam! I wipe out all 3 guardian jetbike squads.



Eldar 5

Spoiler:

Overview of the top of Turn 5.


Frankie has to go for it at this point. He splits up both Eldrad and Fuegan from the harlequins, who move towards my wraiths. Eldrad and Fuegan then move towards my lower-right objective.

BTW, Eldrad took a wound to Perils from eariler before.


I believe it is Fuegan who takes down one of my night scythes.

Eldrad then runs to contest my objective.



Necrons 5

Spoiler:
At this point, he's got his objective and I've got mine. Both our Warlords are alive. He's got First Blood and Linebreaker. I can easily get Linebreaker. I am actually behind but to win, I just need to contest his objective.


Night scyhe moves 36" and out disembarks the warriors for both Linebreaker and to contest his objective. I fire at his kabalite warriors but fail to kill even a single 1


Wraiths run towards his harliestar.


This is it. If the game ends now, I win 1 objective to 0. We roll the dice and....




Eldar 6

Spoiler:
....the game continues.


Fuegan goes after my troops.


Vect and friends prepare for the classic duel.


Their shooting actually takes down 1 wraith.


Warriors shoot down 1 warrior.


Fuegan then makes the assault!


He kills 2 and they stay.


Harliequins charge. He challenges with his shadowseer, which I have to accept. My lord kills his seer but he wipes out my wraiths thanks to Preferred Enemy from Vect.

Wow. That was devastating.



Necrons 6

Spoiler:

Before the game is over, I swore to myself that I will kill either Vect or Eldrad. Well, here's my chance to kill an unfortuned Eldrad.

I shoot him down like the dog he is.


Instead of shooting, I assault his warriors with my warriors. I think I win combat by 1 or 2, but he passes morale.


Finally, I challenge Vect but he refuses. The squad still downs my weakened Warlord....


....but not for long. They consolidate away and towards my objective....and then my D-lord gets back up.

I believe in assault his warriors kill 1 of my warriors.

Fuegan also kills only 1 warrior.

We roll to see if the game continues and it will go to 1 final turn.



Eldar 7

Spoiler:

Vect splits off from the unit to go after my Warlord. The unit goes to contest my objective.


They get a good run roll and I believe they make it there to contest.


Vect assaults. I mindshackle him but he makes all his saves. He does, however, fail his shadowfield save against one of my warscythe attacks and go splat!



Necrons 7

Spoiler:
I am actually behind now!

Both objectives are contested with his warriors and harliequins. We've both got Linebreaker. However, he is winning because he's got First Blood!

I need to get either his warriors off his objective or his harlequins off mine!


That should be easy enough to do.


I shoot his harlies off the face of this planet.


In this battle, we have our first and only dispute of the game (and actually ever).

He kills 2 of my warriors! I then kill 1 of his and then pass morale on a 9. However, he later realizes that I rolled 1 too many dice as I only had 1 warrior left (I thought I had 2). So I re-roll my attacks and fail to kill anything. I then re-roll my morale and pass. He asked why I re-rolled morale. I only messed up on the attacks. The roll of 9 on morale should stand. I claimed that since I messed up and rolled too many dice, I was redoing my entire attack phase, including anything that was a direct result of my attacks (including morale). From my experiences, usually when you roll too many dice, I usually just redo the attack phase for that person because you really don't know which one you over-rolled - was it a power weapon attack or a normal one, a S6 attack or normal, an Instant Death one or normal, etc. That's just how I normally play it to avoid any confusion. So we get the judge over and he ruled for me. That was the difference maker.

So this objective remain contested.


I've got my own objective and Linebreaker (my Warlord and contesting troops) for 4 VP's.

My opponent has First Blood and Linebreaker for 2 VP's.




Minor Victory to the Necrons!!!





This message was edited 5 times. Last update was at 2012/08/14 14:21:53



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

jy2 wrote:We roll the dice and....


DAMN YOU AND YOUR AMERICAN TIMEZONE!! I have no patience!

This message was edited 1 time. Last update was at 2012/08/14 08:32:50


2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Waaagh! Warbiker






Yeah what a cliff hanger!
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

Skelly wrote:Yeah what a cliff hanger!


I - for one - am hoping for another turn, because Harliestar-Wraithstar CC would be cool (and, not contrived).

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Fixture of Dakka





San Jose, CA


Game #7 completed.


Sorry, but I was so tired I almost fell asleep while writing my report last night. I was typing garbage on my report and could barely read what I was typing. Lol.



This message was edited 1 time. Last update was at 2012/08/14 14:28:23



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Great game. I love how your list has no static firebase the enemy deathstar can assault. Your list is so mobile and so fluid it's like trying to swat at dust.

I like how he asks for rerolls after you pass the morale check. That's ok, but if you rolled two attacks and only had one, you could have rolled one die for a fifty fifty chance to see if that one wound was the correct one. If you did that I would say the morale check stands, but if you have to start over again, then the morale check is rerolled. His way becomes a problem if your unit had a higher initiative and cut someone down before they could strike. Re doing your attacks then forces him to possibly re do his and your morale check has to be re done.m in this case you had a lower initiative, but the same circumstances still stand nd if you redo attacks from the start you redo the morale check.
   
Made in gb
Been Around the Block




Great reports, easy to follow pictures and very interesting to see the fliers in action.

To be fair; I would have ruled the same way about re-doing all rolls if you messed up before and caught it - you just have to pretend no nice were rolled after the mistake, even if it sucks sometimes.
   
Made in us
Beast of Nurgle





East Bay

Hey Jim great game again buddy and congrats on the win you're a great player and an excellent sport.

I just want to voice my opinion on the re-roll of the leadership. No hard feelings it was the judges call and I accept his ruling. First off the only reason I had him re-roll the attack was because he did roll a 9 on the leadership and it would have made a difference if he hadn't done a wound, I mean if he had passed on like a 5 or something I wouldn't have even cared.
Second Jim did make a mistake for rolling to many dice but then got rewarded with a re-roll of a leadership which didn't seem to fair in my opinion due to the fact that Jims to many attacks didn't effect the two dice he rolled for the leadership. Three it basically was a 50-50 chance for him to hit me which was the same thing as him rolling a 1-3 the wound stand and 4-6 the wound doesn't. I would have still had my guy die if he had hit me with the attack because in my view he had already rolled a wound and shouldn't be rejected that. So i guess basically it was a 1-3 4-6 roll haha. and Fourth if he had failed the re-rolled leadership none of this probably would have even been a problem lol but it just felt like Jim got a get out of jail free card haha. Well Jim thanks again for a great game and I will get you next time.

This message was edited 1 time. Last update was at 2012/08/14 18:30:39


   
Made in us
Longtime Dakkanaut




If you roll the 50-50 there is a 50% chance the Necron does a wound. If you make him reroll everything, then there is a 33% chance the Necron does the wound. Not the same thing.
   
Made in us
Road-Raging Blood Angel Biker





DarthDiggler wrote:His way becomes a problem if your unit had a higher initiative and cut someone down before they could strike. Re doing your attacks then forces him to possibly re do his and your morale check has to be re done.m in this case you had a lower initiative, but the same circumstances still stand nd if you redo attacks from the start you redo the morale check.


But that wasn't the case. In this case, because he rolled too many attacks, he got to reroll a failed Morale check. I would say that does not set a good example.

   
Made in us
Fixture of Dakka





San Jose, CA

white925 wrote:Hey Jim great game again buddy and congrats on the win you're a great player and an excellent sport.

I just want to voice my opinion on the re-roll of the leadership. No hard feelings it was the judges call and I accept his ruling. First off the only reason I had him re-roll the attack was because he did roll a 9 on the leadership and it would have made a difference if he hadn't done a wound, I mean if he had passed on like a 5 or something I wouldn't have even cared.
Second Jim did make a mistake for rolling to many dice but then got rewarded with a re-roll of a leadership which didn't seem to fair in my opinion due to the fact that Jims to many attacks didn't effect the two dice he rolled for the leadership. Three it basically was a 50-50 chance for him to hit me which was the same thing as him rolling a 1-3 the wound stand and 4-6 the wound doesn't. I would have still had my guy die if he had hit me with the attack because in my view he had already rolled a wound and shouldn't be rejected that. So i guess basically it was a 1-3 4-6 roll haha. and Fourth if he had failed the re-rolled leadership none of this probably would have even been a problem lol but it just felt like Jim got a get out of jail free card haha. Well Jim thanks again for a great game and I will get you next time.

No worries. Thanks for the game Frankie. Our games have always been enjoyable and a challenge for me personally.

Yeah, this was just one of the very few times...actually, probably the only time...that we've disagreed in a game. But it's good that it was dealt with very quickly and efficiently. We didn't really argue or anything, just asked the judge to come on over, explained it to him and hear his ruling. It's tough that he ruled it against you, but you took it like a man. Of course if he had ruled it against me, I would have accepted as well. Honestly, I don't feel that there really was a right or wrong in this case, just a case of how different people play it. If the situation was reversed, I would have let you done exactly what I did. So in this case, I think letting the judge decide was the right thing to do.

In any case, that was an awesome and unexpected game. I didn't expect to have that much trouble against your army, but you gave me probably the toughest fight in the tournament (well, that and my game #6 loss against Christian).


DarthDiggler wrote:Great game. I love how your list has no static firebase the enemy deathstar can assault. Your list is so mobile and so fluid it's like trying to swat at dust.

I like how he asks for rerolls after you pass the morale check. That's ok, but if you rolled two attacks and only had one, you could have rolled one die for a fifty fifty chance to see if that one wound was the correct one. If you did that I would say the morale check stands, but if you have to start over again, then the morale check is rerolled. His way becomes a problem if your unit had a higher initiative and cut someone down before they could strike. Re doing your attacks then forces him to possibly re do his and your morale check has to be re done.m in this case you had a lower initiative, but the same circumstances still stand nd if you redo attacks from the start you redo the morale check.

I'm finding mobility to be just as important as shooting or assault. Necrons are good in assault and shooting, though they are not in any means kings of shooting/assault. However, what they are masters of now is the Movement phase. That is what makes them a top-tier army IMO.

To be fair to my opponent, we both didn't catch it until after that battle was done. Actually, because the ruins was blocking my LOS, I still thought I had 2 guys left, but I guess Frankie finally noticed it when he was piling in after combat (or something).


Ricter wrote:
DarthDiggler wrote:His way becomes a problem if your unit had a higher initiative and cut someone down before they could strike. Re doing your attacks then forces him to possibly re do his and your morale check has to be re done.m in this case you had a lower initiative, but the same circumstances still stand nd if you redo attacks from the start you redo the morale check.


But that wasn't the case. In this case, because he rolled too many attacks, he got to reroll a failed Morale check. I would say that does not set a good example.

My philosophy is that if you make a mistake and have to redo something, then anything that is directly affected by your "redo" should be redone as well, whether it is to your benefit or detriment.

In this case, I feel that getting the judge involved was the only course of action (or a roll-off) because there really isn't a right or wrong in this situation.

This message was edited 1 time. Last update was at 2012/08/14 20:36:57



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jy2 wrote:
Ricter wrote:But that wasn't the case. In this case, because he rolled too many attacks, he got to reroll a failed Morale check. I would say that does not set a good example.


My philosophy is that if you make a mistake and have to redo something, then anything that is directly affected by your "redo" should be redone as well, whether it is to your benefit or detriment.

In this case, I feel that getting the judge involved was the only course of action (or a roll-off) because there really isn't a right or wrong in this situation.


You still potentially won a game because you made a mistake and rolled too many dice. This is something I have strong feelings about, since in the end the person who made the mistake benefited from it and it changed the outcome of the game in their favor. I'll leave it at that as to not otherwise derail a quality thread.

   
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Jim,

I tend to agree that you should not have re-rolled the moral check. It seems like your mistake gave you an advantage in this case and it wasn't really fair.

Although it was a tournament, it looked like a great game which i think is what matters most...

 
   
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Final game #8, the rematch against Christian's grey knights, coming up tomorrow!


Ricter wrote:
You still potentially won a game because you made a mistake and rolled too many dice. This is something I have strong feelings about, since in the end the person who made the mistake benefited from it and it changed the outcome of the game in their favor. I'll leave it at that as to not otherwise derail a quality thread.

mray01 wrote:Jim,

I tend to agree that you should not have re-rolled the moral check. It seems like your mistake gave you an advantage in this case and it wasn't really fair.

Although it was a tournament, it looked like a great game which i think is what matters most...

On the flip side, say if I had passed morale the first time by a significant margin and then failed it on the re-roll, then I would have to accept the consequences. I guess I don't really look at the end result (whether the "re-do" benefitted me or my opponent), but rather, the entire process (I did something wrong and need to redo my entire part of the process, including any sub-processes dependent on the original action).

And that's why it's good that we just got a third party to arbitrate for us, because we wouldn't see it eye-to-eye just by ourselves. Either that, or do as DarthDiggler suggested - 1-3 accept the non-wounding attack, 4-6 accept the wounding attack - but at that time, we didn't think of this.



This message was edited 3 times. Last update was at 2012/08/15 07:43:23



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Where I play we do the same thing; you re-roll it all or you let it be. BTW, was Eldrad not his Warlord?

This message was edited 1 time. Last update was at 2012/08/15 11:37:11


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Godless-Mimicry wrote:Where I play we do the same thing; you re-roll it all or you let it be. BTW, was Eldrad not his Warlord?


Fuegan was the warlord... Which seems a bit risky, given that he's the wound allocation target at the front of the death star... But I suppose it has an upside if you roll the 'scoring warlord' trait (since he's more potent than Eldrad if he breaks from the unit.)

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Interesting report. The 'avoid the deathstar' tactic seemed to work out for you.

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Godless-Mimicry wrote:Where I play we do the same thing; you re-roll it all or you let it be. BTW, was Eldrad not his Warlord?

DexKivuli wrote:Fuegan was the warlord... Which seems a bit risky, given that he's the wound allocation target at the front of the death star... But I suppose it has an upside if you roll the 'scoring warlord' trait (since he's more potent than Eldrad if he breaks from the unit.)

Correct, Fuegan was the warlord.

I suspect that it is also because he is more likely to kill enemy characters with Smash attacks in a challenge and because he is EW, won't be so easily killed in return by a Pfist or something like that. And if he is facing a unit with a lot of AP2 attacks, just challenge with another character in the harliestar instead.


pretre wrote:Interesting report. The 'avoid the deathstar' tactic seemed to work out for you.

Yeah, play his game and he has the advantage. Make him play your game and the advantage is yours. In this case, my advantage is my mobility. Look, I'm Necdar!




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