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Made in us
Powerful Ushbati





Manhatten, KS

shogun wrote:
 Tomb King wrote:

No, they are definitely not invincible by any means of the imagination but neither is it a push over list like some people seem to suggest. I have yet to lose with it in all the matchs and it has taken on some of the builds that have been suggested as ones that would slaughter it without a fight. Here I will give you a little scenario just for kicks to help draw the picture. Obviously put in a vacuum here. What TAC build would you take against this list that is also built for the current meta? You have first turn DoW. 3 objectives 2 on your side and one centrally located. After deciding your build what would be ur first turn moves and actions. Be sure to include the strength and AP of what you are shooting and I we will math hammer out your chances of success and then I would let you know my counter action. So in a vacuum your turn 1 good sir.


Mek with KFF and powerclaw
Warboss with mega armour

8 mega armour nobs
10 grots
10 grots
17 Shootaboyz with powerclawnob
20 shootaboyz with powerclawnob
20 shootaboyz with powerclawnob

5 loota's
5 loota's
5 loota's

Battlewagon with deffrolla, extra armour, paintjob and big shoota
Battlewagon with deffrolla, extra armour, paintjob and big shoota
Battlewagon with deffrolla, extra armour, paintjob and big shoota
Battlewagon with deffrolla, extra armour, paintjob and big shoota (dedicated transport nobs)

I think these battlewagons will "roll" over your landraiders at sum point or get a few charging powerclaws with S9 or S10. Loota's are in their to make it more of a TAC list.

Its a tough list though...


What in your army requires me to keep formation? I could actually spread out against you and try to hit the weaker side armor of the battlewagons. Either way I think it would be a pretty even match-up. Would love to play it out. Fighting against a similarly designed build. Might even consider deep striking the terminators.


Automatically Appended Next Post:
 wuestenfux wrote:
How would my RTT list fare against yours:

2x Destructor Lords w/ weave

2x 10 Immortals w/ Night Scythe

10 Warriors w/ Night Scythe

3x 5 Wraiths

3x Annihilation Barge

Basically, only my Lords, the Wraiths and the Warriors can do some damage to your Land Raiders. I thought about dropping one DLord and adding an Overlord and a Stormtek.

I'd play very aggressively to reach your LR's asap with my Wraiths and the Dlords.


I faced a list that had a similar build. My primary threat would be the destroyer lords with weave and then the wraiths. Do the warriors carry tesla or gauss? I would have to do a lot of wounds to bring down 15 wraiths and 2 destroyer lords before you get to me. It would be a tough match-up for me. Though I feel if I could kill both the lords that the wraiths would struggle statistically to damage me consistently.

Target Priority:
1. Destroyer lords
2. Wraiths
3. night scythe's
totally ignore annihilation barge's unless no other target is present.

This message was edited 3 times. Last update was at 2013/01/26 16:50:17


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Esteemed Veteran Space Marine







I guess my question about the viability of this list is regarding highly mobile armies, like biker armies and non-foot Eldar/Dark Eldar.

In order to keep the 3" formation, you would have to run the LRs with their hulls practically touching. A mobile force could effectively negate your use of half of the hurricane bolters by just attacking heavily on one flank and sticking to LOS breaking cover. Eldar can easily jump sides each turn, keeping you from really advancing much toward objectives all while taking pot shots and eventually bringing down your LRs over time.

I wonder if maybe 3 LRs would be more effective and flexible in the long run, since it would free up points to allow you to bring in some of your own anti tank units and is a bit more manuverable.
   
Made in us
Hardened Veteran Guardsman







anthXIII wrote:
I'm just curious if the standards were meant to work for vehicles and if hurricane bolters count as regular boltguns. Also how do the other Land Raiders see the standard lol. If you never disembark them then you don't even really need to have a model with the standard in the first place. Just say you have it inside the indestructable LR lol.

Side note: If i brought this list to my game store no one would play me... Nice job Tomb King


Points well taken sir... although:

as far as wargear, such as standards for example, working from within a vehicle is concerned, GW has FAQ on this point in Rulebook FAQ/Errata on their website:

"Q: Do embarked passengers with ‘area of effect’ wargear, such as
the Big Mek’s Kustom Force Field, measure the range of such items
from the hull of the transport they are embarked upon? (p78)
A: Yes"

so the standard of devastation WOULD work from within the inside of a Land Raider or any other transport vehicle available to be used by the DA in their Codex.

However, I am going to strongly assume that GW will FAQ the question of whether or not 'Hurricane Bolters' count towards the weapon description that the Standard of Devastation encompasses:
pg. 66 Standard of Devastation: "Any friendly Codex: Dark Angels unit within 12" of this standard re-rolls failed Morale and Pinning tests. In addition, all friendly Codex: Dark Angels units within 6" of the standard treat their boltguns as Salvo 2/4 weapons".

As mentioned in many posts and blogs, according to pg. 60 of the new DA codex:

" A hurricane bolter consists of three twin-linked boltguns fired as a single weapon."

So this factor is open up to interpretation.

Also, a vehicle IS a unit type according to the Big Rule Book:

"Most vehicles fight as individual units and are represented by a single model" (pg. 77 BRB).

So I believe the Standard of Devastation would allow a Land Raider Crusader with 'Hurricane Bolter' sponsons to use its ability within its required radius and even if the model carrying it is embarked in the vehicle as long as the 'Hurricane Bolter' weapon interpretation is accepted by your local gamer group, TO, or made clear by GW in the near future by errata/faq.

This message was edited 1 time. Last update was at 2013/01/24 04:43:13


 
   
Made in us
Tail-spinning Tomb Blade Pilot




I like the list. Its got an answer for most things, except fliers, but can hold its own against a lot of differant builds. My greatest fear if I was running that list would be bugs (Zoey's, Monsters) and Chaos (Maulerfiends, Oblitz, Combi weapon termies). Mostly these two because the bolters dont do much to the Biomancied creatures, nor would they do much to the Maulerfiends, or Nurgle Oblitz. The Deamons could be a problem, but the sheer shooting would kill a lot of deamons. It would be interesting to watch that game.

I love the Land Raider, but games with them can go bad real fast if someone pops a couple early. It does happen, not very often, but that doesnt help you when it does happen.

I think Im going to try this list out a couple times, and see if folks can come up with lists that can beat it.
   
Made in us
Powerful Ushbati





Manhatten, KS

Norbu the Destroyer wrote:
I like the list. Its got an answer for most things, except fliers, but can hold its own against a lot of differant builds. My greatest fear if I was running that list would be bugs (Zoey's, Monsters) and Chaos (Maulerfiends, Oblitz, Combi weapon termies). Mostly these two because the bolters dont do much to the Biomancied creatures, nor would they do much to the Maulerfiends, or Nurgle Oblitz. The Deamons could be a problem, but the sheer shooting would kill a lot of deamons. It would be interesting to watch that game.

I love the Land Raider, but games with them can go bad real fast if someone pops a couple early. It does happen, not very often, but that doesnt help you when it does happen.

I think Im going to try this list out a couple times, and see if folks can come up with lists that can beat it.


You will definitely have to post how you do and what list brings it down. You gonna be going back to the INDY open? I am trying to make it again this year. Perhaps a finals rematch is in order

This message was edited 1 time. Last update was at 2013/01/24 16:49:13


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Tomb King wrote:
 Mandor wrote:
Dark Eldar: you are tabled in two turns, three if you're lucky.


Someone tailored an all night shroud dark eldar list against it:
Just played against a dark eldar list that had 3 void raven bombers and several lance weapons including the trueborn lance package. The list actually held up pretty well. I lost my first land raider I believe on turn 3. Though he was vector dancing with his fliers all game and on turn 5 we realized they didnt have vector dancer. It was bottom of five so I just moved over and contested his objective he had and had mine and we called it there. With the change in his fliers constantly having angles on me no telling what the result would of been like as they were the main threat with S9 lance.

With the amount of lance he was putting into the raiders they still held up even though all 3 void raven bombers showed up turn 2 as well as a trueborn squad in a venom that deepstriked next to the raiders. I suffered no damage on turn 2.


hmm, my TAC 1850 has 12 dark lances on nightshielded vehicles. Not spammed to hard. There are a few blasters in there but they dont outrange the bolters, so its kind of a 1 way trip. It also has a bunch of haywire wyches to finishing things off.

12 lances, 9 hit, 3 pens and 1.5 glances before invuln. 1.5 pens and .75 glances. That should kill a land raider ever 2 turns easily. Once 2 are down(end of turn 4), charge up and bring the blasters to bear and the wyches. With 6 more lances from the blasters and the haywire charge you should kill all the raiders on turn 5 and start making a dent in the squishy bits inside.

I like my chances, but with die you never know. That said my TAC DE isn't that great in 6th.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yes but you get maybe 1 turn of shooting all those dls before he's in range. So you maybe kill 1 if you go first before you start losing dark lances fast..

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Focused Fire Warrior





Watertown New York

 FlingitNow wrote:
Yes but you get maybe 1 turn of shooting all those dls before he's in range. So you maybe kill 1 if you go first before you start losing dark lances fast..


You guys keep forgeting about things like speed and mobility. Armys like Dark Eldar, Eldar mech, and Ravinwing are going to be so mobile a decent player is just going to use terrain to manuver you into positions were you cant fire most of your weapons. Also all your weapons are 24 inch range wich give mobile armys the time to get into postion to kill your landraiders before you can use all your shots effectivly. Trust me 4+ invuls are not the end all be all especially since there is only 4 models to shoot at in you army.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You seem to forget that the lr can move 18" and that a table has a limited size. The mobility enables you getting the alphastrike and that's about it.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Focused Fire Warrior





Watertown New York

You seem to forget if you move that much you cant fire your weapons except machine spirit, while fast armys can move 12 inch plus and shoot.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yes they are faster it means they shoot first. Perhaps even 2 rounds of shooting. Then you are cornered and have nowhere to go to stay out of the 36" threat range. Go to you table and measure a circle with radius 36" so a diameter 72" start it in the front and centre of a deployment zone and see where you can go.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

 starraptor wrote:
You seem to forget if you move that much you cant fire your weapons except machine spirit, while fast armys can move 12 inch plus and shoot.


I believe POTMS and snap-shots for them if they are transports.


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in us
Focused Fire Warrior





Watertown New York

Thats all fine and dandy except you guys keep neglecting 1 KEY FACT, there is something call terrain in the game. Most armys are much much better at using terrain to there advantage than an all landraider army, especailly fast armys. But this is the last time I will reply because you guys keep insisting your army is unbeatuble unless you tailerlist your army. I doudt you guys have actually tested the matches you said you have and if you had good for you playing bad players who didnt know how to use terrain. Or more likely you guys didnt play with/or had extremly little terrain wich is a bad way to play the game.
   
Made in us
Powerful Ushbati





Manhatten, KS

 starraptor wrote:
Thats all fine and dandy except you guys keep neglecting 1 KEY FACT, there is something call terrain in the game. Most armys are much much better at using terrain to there advantage than an all landraider army, especailly fast armys. But this is the last time I will reply because you guys keep insisting your army is unbeatuble unless you tailerlist your army. I doudt you guys have actually tested the matches you said you have and if you had good for you playing bad players who didnt know how to use terrain. Or more likely you guys didnt play with/or had extremly little terrain wich is a bad way to play the game.


Yea if you win with this list you either played a newb or with no terrain. I sincerely have yet to lose with this list and your passionate hate for the list is a little confusing tbh. If you dont like the list you dont like the list. No need to take it a step further and attack other peoples credibility. No one said the list needed to be tailored for this list to lose to it. We just addresses the fact that the meta has been kind of moving away from melta. I nearly played a guy earlier who had no way of dealing with armor 14. In addition, people are talking about MSU noise marine builds in the tactics forum. Every list posted so could not hurt armor 14 beyond glancing it to death. Beyond oblits and melta guns chaos really struggle against this list in general. The all powerful helldrakes cant even harm them. MY TAC necrons list only had 2 units that could hurt AV14. I might need to fix that now though.

This message was edited 1 time. Last update was at 2013/01/25 03:47:13


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Stalwart Veteran Guard Sergeant






Do Dark Angel Land Raiders have something against the Lance rule? Because if not Dark Eldar can chew through this list fast
   
Made in fi
Dakka Veteran




When you think about it for a while, this list is very hard to counter with TAC list. For example, most GK tac lists have only DK's that can hurt the LR's with any consistency (rending psycannons aren't that hot against AV14 with 4++)

Of course, there are obvious hard counters the basic list, many that have been presented here: DE Dark Lance spam, Flamer/Screamer Daemon list, GK henchman psyker spam (6 S10 AP1 large blasts / turn. 4+/5+ DTW will lessen the effect a quite a lot, but there will still be 2-3 blasts per turn getting through, each hitting 2-3 LR's.

But outside Daemons, how often do you actually see those lists used?

Terrain obviously plays large role. If you use huge amounts of impassable terrain, this list suddenly loses practically all synergies gained from 4++ and the standard of devastation and becomes standard LR spam.

But you also need to consider two things: 1) Basic assumption is that 25% of board is terrain. How much of this is impassable? 1/3-1/4?
2) If you use the rulebook terrain placement rules, it's can be surprisingly hard to place that Impassable terrain for full effect.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Luide a slight correct on grey knights. Psycannons are better than 2 lascannons against av14. So the Psycannon spam is a problem for this list.

But as stated many people have significantly less anti av14 in this edition.

Dark eldar lance weapons are generally short ranged or on flyers and neither of the eldar races are top tier.

Screamer spam daemons are top tier and that could cause you a real problem. Id forgotten about them.

Though this list has made me rethink my necrons dropping a warrior and scythe for a Doomscythe. As is I'd drop two double stormtek units next to your LRs and if i kill both i probably win the game if not i lose.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 CaptainHonkey wrote:
Do Dark Angel Land Raiders have something against the Lance rule? Because if not Dark Eldar can chew through this list fast

No, they have not. Just BT has blessed hull. But the LR's will benefit from a 4++ save.

This message was edited 1 time. Last update was at 2013/01/25 09:30:31


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Powerful Ushbati





Manhatten, KS

If anyone wants to tryout their tac list against it or wanting to see how I play the list they can meet me on vassal for a game. Just give me a time in the evening or sometime this weekend.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

I am actually playing on vassal right now against a space wolves build. We will see how I hold up to wolf lord with a thunder hammer.


Automatically Appended Next Post:
Here was his list I will post the vassal report tomorrow with screen shots. It was a hard fought game and with 5 objectives it was a challenge. i managed to win 2 obj to 1 obj and I also claimed slay the warlord and first blood. The deathwing terminators and DW vehicle were the only major casualties. The list is still undefeated. That 4++ save was hot tonight.

HQ: Wolf Lord in Power Armour (3#, 295 pts)
. . 1 Wolf Lord in Power Armour (Storm Shield + Thunder Hammer + Runic Armour + Wolf Tail Talisman + Wolftooth Necklace + Thunderwolf Mount + Saga of the Bear)
. . . . 2 Fenrisian Wolf

Fast Attack: Thunderwolf Cavalry (2#, 175 pts)
. . 1 Thunderwolf Cavalry
. . . . 1 Thunderwolf Cavalry (Storm Shield + Power Sword)
. . . . 1 Thunderwolf Cavalry (Storm Shield)

HQ: Rune Priest in Power Armour (1#, 110 pts)
. . 1 Rune Priest in Power Armour + Chooser of the Slain

HQ: Rune Priest in Power Armour (1#, 100 pts)
. . 1 Rune Priest in Power Armour

Troops: Grey Hunters Pack (9#, 190 pts)
. . 8 Grey Hunters Pack (Mark of the Wulfen + Wolf Standard + Plasma gun)
. . . . 1 Rhino

Troops: Grey Hunters Pack (9#, 185 pts)
. . 8 Grey Hunters Pack (Mark of the Wulfen + Wolf Standard + Meltagun)
. . . . 1 Rhino

Troops: Grey Hunters Pack (6#, 150 pts)
. . 5 Grey Hunters Pack (Flamer)
. . . . 1 Razorback (Twin-Linked Lascannon)

Elite: Wolf Guard Pack (3#, 119 pts)
. . 1 Wolf Guard Pack
. . . . 1 Wolf Guard in Power Armour (Combi-Plasmagun + Wolf Claw)
. . . . 1 Wolf Guard in Power Armour (Combi-Meltagun + Power Fist)
. . . . 1 Wolf Guard in Power Armour (Plasma Pistol + Power Sword)

Heavy Support: Long Fangs Pack (6#, 170 pts)
. . 5 Long Fangs Pack (Lascannon x2 + Missile Launcher x3)
. . . . 1 Squad Leader

Heavy Support: Long Fangs Pack (6#, 160 pts)
. . 5 Long Fangs Pack (Missile Launcher x3 + Plasma Cannon x2)
. . . . 1 Squad Leader

Heavy Support: Whirlwind (1#, 95 pts)
. . 1 Whirlwind (Pintle-mounted Storm Bolter)

: Aegis Defence Lines (2#, 100 pts)
. . 1 Aegis Defence Lines
. . . . 1 Gun Emplacement (Quad-gun)

This message was edited 1 time. Last update was at 2013/01/26 06:27:22


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gi
Fresh-Faced New User




I feel a proper SW player/list should cream that list.

U have limited targets making good use of DPs to restrict movement with Cmelta termis, TWC with TH and lone wolves with CF

Add a splash of tau to finish

Like others have said too a proper necron list should also make short work of that.

IG should cruise through the Arm as well.

Whilst its true AV 14 became stronger vs Range, too many melee options will make butter out of ur LR
   
Made in gb
Ultramarine Chaplain with Hate to Spare





What proper necron list? I run a 6 flyer list that is undefeated i have 4 stormteks even with a change bringing in a doomscythe i will struggle to beat this. Warrior sp brings the gauss but is also the most susceptible the hurricane bolter fire. 16 4++ hullpoints are tough for necrons to deal with when tesla destructors can't help. A Zandrekh list might be able to deal with this but even with Zandrekh you only put 4 hull points on him that he gets a 4+ against and then he nails that unit.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Agile Revenant Titan




Florida

If you already own the models, then by all means enjoy playing the army. A trend I've been noticing with the 6th ed FAQs is how game changing some of their rulings have been. Honestly, I think the biggest weakness of this list would be the next round of GW FAQs and praying it doesn't get gimped as GW has seemingly had trouble understanding the rules for their own game system.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gi
Fresh-Faced New User




 FlingitNow wrote:
What proper necron list? I run a 6 flyer list that is undefeated i have 4 stormteks even with a change bringing in a doomscythe i will struggle to beat this. Warrior sp brings the gauss but is also the most susceptible the hurricane bolter fire. 16 4++ hullpoints are tough for necrons to deal with when tesla destructors can't help. A Zandrekh list might be able to deal with this but even with Zandrekh you only put 4 hull points on him that he gets a 4+ against and then he nails that unit.


Ill ask my mate what his allcomers list is, ive seen him wave over a ful mech IG list with more av 14s that the above list with ease.

He does not use a flyer heavy list (flyers still not overloading our meta)

Shouldnt doom scythes also have a good time with the Bunched up vehicles eacy death ray hitting 2-3 tanks

Just a single good shot can pop 2-3 tanks. sure that 4+ inv can be good, but it by no way guarantees that they will survive, ap 1, will make them pop on 4+ same chance they have to survive, i have a hard time believing these have stood up to all they say they have. The dice gods must have been smiling on OP ALOT

This message was edited 1 time. Last update was at 2013/01/26 10:07:16


 
   
Made in us
Powerful Ushbati





Manhatten, KS


Image Description:
Night fight turn 1. Space wolves go first and immobilize one of their own rhino's on the ADL. He moves to adjust his army to my deployment of all left flank. Night fight prevents anything really from happening. I advance a total of 18" with all 4 land raiders to close the distance.

Image Description:
SW Turn 2: He cast divination on long fangs.However, after all of his shooting the landraiders pass a 4++ save of a penetrate and a glance. He pulls his TWC back some as he wasnt able to charge and it would leave them exposed in front of my dakka raiders.
DA Turn 2: I move up some with 3 of the landraiders and pivot the middle land raider to shoot his long fangs they all die in the ensuing shooting phase. The other raiders target the rhino with the melta and combi melta in it and mange to wreck it.

Image Description:
SW turn 3: He decides to advance the TWC now as his troops are exposed. He manages to repair his immobilized rhino. His shooting again causes no damage because the pen that makes it through gets saved and the 2 lances also get saved(The 4++ was kind of hot this game). DA turn 3: I decide to just pivot and bring the full weight of fire to bare. I POTMS a MM at his newly working rhino but fail to penetrate. I manage to cause 2 wounds to his lord and 1 to another TWC. The raiders caused over 20 wounds on his grey hunters so they went to ground to save them. He pretty much had no choice and this at least keeps the dangerous melta off of me.

Image Description:
SW turn 4: His rhino up top advances towards the top objective and pops smoke. His shooting finally brings down the deathwing landraider (he had immobolized it and I had him re-roll and it exploded... should of let it stick but TWC looked hungry). Speaking of TWC they charge what remains of the deathwing terminators after his army kills 2 more. They manage to lock combat with 1 DWT still alive (*Face Palm*).
DA turn 4: I move backwards wanting nothing to do with the TWC and realizing I am gonna have to claim these objectives soon. My top raider POTMS an assault cannon at the rhino up top but he makes a pen save but a glance goes through. I POTMS an assault cannon at his razorback and immobilize it this time. MY DWT dies in combat and the wolves consolidate towards my TAC raider

SW Turn 5: His top rhino turns sideways and disembarks the squad on that objective. His grey hunters move up some on the bottom and the ones in his backfield move over a little to secure his home objective. He manages to shoot and glance the TAC land raider once. The TWC charge the TAC land raider but do no damage.
DA Turn 5: I have a tough choice to either stay in raiders or get out just in case game ends. I decide to get out as I think the threat level to them is low as long as I can kill his TWC. The Librarian jumps out of his raider to run over and contest his middle objective. Both tactical squads disembark onto objectives. The bottom squad shoots at the TWC along with the land raider and finally they fall to weight of dice. The top tac squad runs as they cant shoot over 12".

We roll to see if game continues and it does not.
Game ends: Me contesting 1 of his objectives and and claiming two of my own. In addition, I capture slay the warlord, and first blood. DA- VP 8 SW- VP 3 We played out what he would of done next turn but the game still ended in a DA victory.

Post Game AAR: I have always hated fighting against Wolf Lords and this match-up renewed that hatred. Had their not been a challenge in the DWT combat he would of wiped them all. It was a smart move by my opponent. He held the wolf lord back longer then he should of though. However, I can understand not wanting him to expose him needlessly. I finally lost my first land raider. My opponent said if he could change anything he would of played back hiding from them more until he needed to jump on objectives. Either way it was a GG and the DA Raider Spam remains undefeated still.

This message was edited 2 times. Last update was at 2013/01/26 16:49:59


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

Cool battle report, wish I had more than 2 LR to run this type of list but I'm running my 2 now in a bit different config (maybe I'll get one more off ebay!)

With that said, how are you playing this on Vassel? The module for 6th edition isn't out yet. I've checked 40kNation but it seems it wont be out till February at the soonest. Would love to give this a whirl myself if I can grab a module that has the 6th edition ruleset.


Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in gb
Deranged Necron Destroyer




I don't see why people like this list. Will it wreck people who don't prepare for it? Sure, AV14 is tough. Here's the problem: there's very few tournament winning lists that can't deal with this. Let me just elaborate:

Necrons with a scarab farm : This is terrible for you. You have no overwatch against them and they have a threat range of 12"+2d6 rerollable. If there's ruins in the centre of their deployment, that lets them control the centre of the board comfortably. You won't be able to shoot them to death as they're easy to hide and have stealth regardless. Really, your hope to beat these lists is hope the enemy screws up and reveals every single scarab in the unit - if he doesn't, you can't kill them and so his ENTIRE half board is a death trap.

Any marines+IG: Also terrible but less so. Does the inevitable guard blob have meltabombs? Well, that means your first turn is sit back and pew pew in the hopes of killing the entire unit before it can charge you. Good luck with that. Any of the marines have meltaguns? Well, that's another priority. Stormraven? Need to kill that. Terminators? Need to kill those too. Really, 4 LRs just can't effectively deal with this sort of army. In particular, Tony Kopachs army just laughs its way into your deployment zone between the guard blob with FnP and a 4++. Who cares that he won't kill all your tanks when he controls the entire board with bodies you can't kill enough of? Azrael armies will do the same.

Daemons: Terrible again. In fact, it's the worst so far. You'd be lucky to survive past T4 between the mass armourbane and glances. This is just a horrible match up.

What about Necron AV13 walls? Well, you need to prioritise the 2 command barges and, with good rolling, you kill one on average. That's not to mention the 3 ghost arks with stormteks or the fact that such armies have 50 gauss flayers they can bring to bear (more if they can somehow fire both sides, up to a max of 75), all of which are rapid fire, AV13 and have 5+ cover (or 4+ on the CCB when they flat out first turn).

All of these are common armies. All of these show up again and again to tournaments. This list reminds me of the old 3 monolith lists. Sure, they kill your guys and you can't kill them. Kinda irrelevant when they don't kill enough. I mean, what happens when you lose the banner? Some armies can do that and lucky rolling will see it done by T2 at the latest. What happens then when your troops are awful, your shooting is negligible and you've lost 430 points? What happens when the Librarian dies? This is a rock list, but it's not a particularly good one and it relies entirely on 2 models. Do you know what it beats? Pure foot lists. Almost anything else puts you in a tough position. Even then, Tyranids and Daemons put you in a bad position - an iron arm Tervigon/Swarmlord/Hive Tyrant which rolls +2/3 toughness will suddenly become immune to almost the entirety of your army.; flying MCs will just shrug you off and then kill your tanks. This is not a good list if you face someone who is remotely competent with a decent list. The "tactic" for this list appears to be "hope they don't know how to block movement, don't bring vehicles, don't prepare for AV14, don't know how to use cover and don't prioritise important targets, then shoot them to death". It won't work and if you take it to a serious tournament you will be destroyed.
   
Made in gi
Fresh-Faced New User




i Agree i just see this list getting swamped in my meta,

ATM playing DA is pretty much a guarantee ull be facing av14 and 2+

Should be stacked with meltas and plasmas
Prob, some IG or Tau as allies to boot.

My game last night saw me drop pod 3 combiM/P units, wasn’t vs. DA, but had it been 3 units dp, combi melta, I should see 1 or 2 LR go down, those that don’t will have to contend with being blocked in by drop pods, slowing you down or restricting ur movement

Every turn you spend shooting down the remaining DP unit is a turn you’re not on the offensive, allowing me to maintain board control. Whilst whittling down your forces, once you lose a LR or two you lose your entire punch, and I should have a sizeable force still untouched to then throw at your remaining forces.

I just cant see it doing as well as it has been, but then again with the list you played against, little wonder.
   
Made in us
Terminator with Assault Cannon





 Tomb King wrote:
Pony_law wrote:
Yea I think this is a rock paper scissor list. Some armies will auto lose to it others will go through it like butter. Overall not that competative and likely to annoy the hell out of a good amount of casual gamers.


This list isn't for casual play. Make that clear right now. As for the list that would destroy this could you name some popular TAC meta builds that could wreck this list with ease?


I'm pretty confident I could take this build with my 1500 point list. Land Raiders are only good against people who don't have balanced armies.
   
Made in us
Powerful Ushbati





Manhatten, KS

 Kingsley wrote:
 Tomb King wrote:
Pony_law wrote:
Yea I think this is a rock paper scissor list. Some armies will auto lose to it others will go through it like butter. Overall not that competative and likely to annoy the hell out of a good amount of casual gamers.


This list isn't for casual play. Make that clear right now. As for the list that would destroy this could you name some popular TAC meta builds that could wreck this list with ease?


I'm pretty confident I could take this build with my 1500 point list. Land Raiders are only good against people who don't have balanced armies.


Lol, they are great against people who have balanced armies. Your preparing your TAC for multiple builds not just one. Just won again this time against foot guard with a manticore and vanquisher/hull las in support. List is 8-0.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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