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Made in nz
Heroic Senior Officer




New Zealand



Here is what i think when i see this. The below is a basic troop choice.

Loxatl Mercenaries

WS: 3
BS: 3
S: 4
T: 4
W: 1
I: 2
A: 1
LD: 10

Equipment:

Flachette Shotgun: R18" - Assault 2 - S4 - AP Nill
May take solid rounds giving it the following shooting option: May Opt to shoot as a Hot Shot Lasgun with Assault 1 instead of rapid fire

Natural camo: Count as equiped with camo cloaks

One model may take a melta bomb.

Points ?

Universal Loxatl Rules:

Cold Blooded: Re roll failed Moral tests

Predator: Gains the behind enemy lines rule detailed in the storm trooper entry

Adhesive Skin: Move Through Cover and Ignores Dangerous terrain tests. (maybe pass over impassible terrain?)

Rancid Stench: Counts as having defensive grenades

Slow Minded (maybe Re name): +1 to deny the witch roles.

Natural Armour: 6+ Armour save which cannot be modified.



So maybe too many rules but the rules are easily used as rules for the whole army. Give the units the least amount of rules as possible. So for example fast attack Loxatl can have flamer options etc etc.
They are more like guerrilla fighters in the way they fight so hopefully their rules show that. No armour, Low stats but great at using cover especially up close, can move through a lot and are versatile provided they can make it to their targets etc. Please be critical as i can see huge potential but i can also see them failing lol. I know this isnt even close to the OP but start from the basic soldiers and work your way up to the other stuff.

So once the basic guys are done the rest of the units can be changed like maybe making poisoned weapons on some for example.

This message was edited 1 time. Last update was at 2013/11/03 02:22:45


 
   
Made in nz
Disguised Speculo





Image doesn't work man, was it this one;
Spoiler:


If not, it totally should be!

I'll give my own take on the above later on when I've had a chance to read up on the Loxatl. All I know is that being Mercenaries, their Ld should probably be terrible, as Mercs tend to cut and run if the going gets tough - the Sslyth have Ld 3 for example.

What I don't approve of is things like "can fire as a Hotshot Lasgun" and "see Storm Trooper rules" etc from a totally unrelated codex.

Off the top of my head, flechettes would devastate, well, flesh whilst sucking against armour. They could have Fleshbane or Shred but the target gets +1 to armour saves. That'd make them unique. Along the same lines, Shotguns in this game are woefully boring - a modifier to strength based on distance, or a benefit to overwatch could be in order as well or instead of the flechette rules.
   
Made in nz
Heroic Senior Officer




New Zealand

https://www.google.co.nz/search?q=loxatl+40k&rlz=1C1CHWA_enNZ531NZ531&source=lnms&tbm=isch&sa=X&ei=Rbd1Ut3bH4TlkgWFhYBY&ved=0CAkQ_AUoAQ&biw=1920&bih=979#facrc=_&imgdii=_&imgrc=grd8BsoTfahICM%3A%3B03l6GrbR62X11M%3Bhttp%253A%252F%252Fmedia.desura.com%252Fimages%252Fgroups%252F1%252F3%252F2055%252FLoxatldetails.jpg%3Bhttp%253A%252F%252Fwww.desura.com%252Fgroups%252Fwarhammer-40k-fans-group%252Fimages%252Floxatl%3B694%3B1000

Thats the official 40k art they have.

In the gaunts ghosts book they are equipped with flachete shotguns so i tried to play those. They are mercinaries but a brutish lizards tend to have high leadership due to not being the smartest or quickest. I was thinking of fleshbane but i though it may be a bit powerful to have on basic troops. And the "can fire as a hot shot lasgun" is just temporary and i put it there so they can use something to deal with armour etc. But yes we can adapt the rules and more importantly their names.

In the books they where stealthy, cunning, smelt horribly rancid, liked to kill their prey up close, could walk on walls etc and more importantly they where very hard to kill (almost immune to lasfire). But i didnt want them to be too OP so i gave them a traditional lizard like profile whilst sticking to what ive read about them in gaunts ghosts.

They are very intelligent too but slow to react etc.


Automatically Appended Next Post:
more Accurate

https://www.google.co.nz/search?q=loxatl+40k&rlz=1C1CHWA_enNZ531NZ531&source=lnms&tbm=isch&sa=X&ei=Rbd1Ut3bH4TlkgWFhYBY&ved=0CAkQ_AUoAQ&biw=1920&bih=979#facrc=_&imgdii=_&imgrc=sAz5g01epBuhyM%3A%3BD_7CEtRuYoh6CM%3Bhttp%253A%252F%252Fwww.beastsofwar.com%252Fwp-content%252Fuploads%252F2013%252F08%252FLoxatl.jpg%3Bhttp%253A%252F%252Fwww.beastsofwar.com%252Fwarhammer-40k%252Fsupplementary-thinking-crafting-army-list%252F%3B532%3B385

This message was edited 1 time. Last update was at 2013/11/03 02:47:41


 
   
Made in us
Courageous Silver Helm



Rochester, NY

I like it, I read the Gaunts Ghosts series and remember the loxatl. I like the profile, but I think the gun instead of the hot shot, make it assault 1 with rending, so you can choose 2 str 4 AP - shots or 1 str 4 AP - rending shot. Makes it more doable and you have to earn your AP 2. I like everything else, maybe a suggestion though because they have a rule to re-roll Morale tests make them ld 7 with a type of sgt upgrade to up to 2 models to have ld 9 and stubborn maybe. The squads base size should be 14 to a max of 32 and if you take at least 30 you get a 3rd sgt upgrade. They should be about 8-10 points at the most per model.

This message was edited 1 time. Last update was at 2013/11/03 04:13:20


Yeah...it's kinda like that. 
   
Made in nz
Heroic Senior Officer




New Zealand

Yea maybe lower leadership is a good idea,shall i just edit the my post to show it? since they are so close to imperial guardsmen but with buffs and little weapon options i was gonna make them 8 points a model roughly. Maybe give the sergeant the option for a storm bolter? and yes maybe but if i where playing as these guys id never try get the rending shot as its more reliable to have multiple shots. but thats just me.
   
Made in nz
Disguised Speculo





They seem closer to Orks than Guardsmen to me
   
Made in nz
Heroic Senior Officer




New Zealand

true lol true, orks didnt come to mind once when doing this haha, how much is an ork points wise?
   
Made in us
Courageous Silver Helm



Rochester, NY

Well the rending shots can be taken against a light vehicle to get some pens and glances. Um for your upgraded Sgt give him some type of option for a rapid fire weapon at 30 inch range str 5 AP 6 with a rule that if he gets a roll of 6 to hit the gun counts as a str 6 AP 4 . I think for what the models have I was leaving toward 9 points because of their toughness 4 and even str 4 somewhat and I would make them initiative 3 maybe since they don't get any special melee weapons. You know what you can do is for their basic gun the other option shot is a poison 5+ AP 4 instead

This is fun these guys sound cool.

Yeah...it's kinda like that. 
   
Made in nz
Disguised Speculo





6 points nets you;

WS 4 BS 2 S 3 (furious charge) T 4 W 1 I 2 A 2 (can have P+CCW) Ld 7 (mob rule so often fearless) Sv 6+

This message was edited 1 time. Last update was at 2013/11/03 04:48:42


 
   
Made in nz
Heroic Senior Officer




New Zealand

They are low initiative because they can be very slow creatures being cold blooded and all. much like the saurus etc. maybe a poison round option. it may be cooler to have a list of rounds and they can purchase one of them fro the gun. much like how a missile launcher works with its frag and krak. So there may be a poison shot, a bolter shot, a hot shot, etc the list can go on? maybe


Automatically Appended Next Post:
hmmm maybe 8 points is about right. considering how similar they are but it looks like the lizards have more rules behind them.

This message was edited 1 time. Last update was at 2013/11/03 04:51:17


 
   
Made in us
Courageous Silver Helm



Rochester, NY

Well with the leadership thing I mentioned earlier and their gun naturally comes with a assault 2 str 4 AP - 18"range or you can fire it with assault 1 poison 5+ AP 4 and make them 9 points and I want to change the squad size from minimum of 7 to a max of 25 with only having the option of 2 sgt upgrades with the 2nd one coming after 18 models.

Yeah...it's kinda like that. 
   
Made in nz
Disguised Speculo





Well ask yourself, what exactly are these suppost to be? If they are mercenaries I'd argue they should be more expensive and more effective. If they are rank and file, then what is their role? Cannon fodder? Infiltrators? Light Infantry? Assault troops?
   
Made in nz
Heroic Senior Officer




New Zealand

Well i imagine them as an annoyance and fast moving scout lizards really, but fluff wise they hunted in small groups apparently. in short they are a scout unit. I think my rules show that they are.
   
Made in gb
Been Around the Block





I thought of the Loxatyl as possibly an evolutionary strain of a bigger lizard race, that could include faster smaller lizards, bigger more brutish lizards possibly bigger like lizardmen in fantasy, it would provide more diversity for an entire army.

3000
1000
lots.. just lots...  
   
Made in nz
Heroic Senior Officer




New Zealand

Which is all well and good but I think as a basic soldier its a good start and things can expand from there
   
Made in gb
Been Around the Block





Id see them as more fast attack than troops... Id imagine mercenary troops to be bigger and tougher, like galactic muscle for hire. the Loxatyl come across as more specialized to me.

3000
1000
lots.. just lots...  
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

Editing the OP now This is officially a proposed army discussion blog

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in gb
Been Around the Block





Would you want me to post stats and rules i had for basic troops in the army?

3000
1000
lots.. just lots...  
   
Made in us
Courageous Silver Helm



Rochester, NY

Yes sir, please.

Yeah...it's kinda like that. 
   
Made in gb
Been Around the Block





korak warriors
20 ppm
WS: 3
BS: 3
S: 5
T: 5
W: 1
I: 3
A: 2
Ld: 8
Sv: 4+


Composition: 5-20 Korak warriors

Unit type: infantry

Wargear: Impact armour, spine rifle, close combat weapon.

Special rules: amphibian,

Options: any model may exchange their spine rifle for a spine pistol for free.
the whole squad may take echo grenades for 20pts.

spine rifles are
range: 30"
strength: 4
AP: 4
type: rapid fire

spine pistols are
range: 12"
strength: 4
AP: 4
type: pistol

what do you think?

This message was edited 4 times. Last update was at 2013/11/04 17:08:16


3000
1000
lots.. just lots...  
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Why AP 4? I really hate how people play all armour saves below 'Marine' as worthless. Many armies pay a through the nose to even get a save Vs. most anti infantry fire (usually Ap 5) with examples being carapace armour and Dark Eldar ghostplate, you pay several points per model only for it to be negated by this codex's main troops who out range them and ignore their armour? Not ok in my eyes for a basic gun. There is a reason every other codex's main weapon type taps out at AP 5, because units with a 5+ save aren't expected to survive and are cheap. While units with a 4+ save usually come in much smaller unit sizes, and are expected to stick around. Your base weapon should be Ap 5, like everyone else. Not saying you have to be exactly the same, you could take a leaf outta the grey knight book and have a unit-wide buff (Serrated spines?) for 20pts to upgrade the unit to Ap 4 much like psy ammo makes stormbolters strength 5.

The problem here if that you are assuming all armies have a 3+ save, when the most popular armies right now are Tau (4+/3+ majority), Eldar (4+ majority) and Daemons (no save whatsoever). For the unit, you should have the cold blooded rule to make up for lack of fearless, at 20ppm you want them to stick around and maybe Ws 4 to show they where bred for combat.

 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Tervigons have Cluster Spines. They also shoot spines. S5 AP-

Learn from this.

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in gb
Been Around the Block





not all spines are the same.

the AP4 is to make up for their high points cost, and remember, at 20 points a model with BS3 they wont have too many shots, there is also a cheaper troop choice with AP 6 guns, so these guys would not be the only troops choice

3000
1000
lots.. just lots...  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 hive fleet fabulous wrote:
not all spines are the same.

the AP4 is to make up for their high points cost, and remember, at 20 points a model with BS3 they wont have too many shots, there is also a cheaper troop choice with AP 6 guns, so these guys would not be the only troops choice


You have this weird way of balance. The model is expensive because its S5/T5, not because of the AP. Make it AP5 and it would be better; the 30" range is already a boost enough.

You have to give units a legitimate drawback. You can't make them generally good at everything and justify it with a slightly more expensive price tag.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Been Around the Block





I spose but they are quite expensive and they have low WS BS and the armour save isnt amazing. But then theyre basically armed with bolters, and i really dont like how most armies seem to have bolters or weapons which are extremely close to bolters. these guys arent the best at shooting and the price tag, when compared to a marine, is quite a bit more.

This message was edited 1 time. Last update was at 2013/11/04 18:48:53


3000
1000
lots.. just lots...  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

No, they have average WS and BS and average armour.

They're not poor or bad in any way shape or form.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Been Around the Block





Theyre less than marine. While being more expensive. they trade WS, BS, I, Ld and ATSKNF for +1 strength, attack and +1 AP on their gun, AND they cost 7 points more. They arent amazing in any particular aspect either, for 20 points a model, which would normally get you specialized troops.

This message was edited 1 time. Last update was at 2013/11/04 19:03:33


3000
1000
lots.. just lots...  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The S and T boost, as well the attacks are significant.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Been Around the Block





the strength and attacks yes, but against all but AP 3 weapons theyre as difficult to kill as marines and khorne berserkers are better on the charge for less points.

3000
1000
lots.. just lots...  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Okay, lets do some math.

140pts of marines (10, with nothing but bolters) will put out 20shots at 12". Of those, ~14 will hit. Now, only a third will wound, so about 5. Then you get to save half, for near enough 2.5 dead.

Your equivalent (7 guys), put out 14 shots at 12". You'll hit with 7, wound with 3.5, and kill one marine.

However, that's when we put them in the marines favour. If you were somewhere between 24" and 30", the marines won't deal any damage, while you still can.

Now, in assault, assuming no charge bonus, marine swing first. 10 attacks, hits on 3s for about 6, then wounds only twice, killing one.

You get 14, half hit, and you get about 4 wounds on. They save a third, for a little over a marine dead. Now, the advantage you have is swapping to pistols, meaning you can shoot, charge, and get the extra attack. This would result in not quite a dead marine from pistols, then 24 attacks (6 survive the marines phase first, with 4 attacks each), leaving almost three dead marines.

So, they're fine. What they lack in raw shooting at 12", they make up at 30", and can swap for pistols for free which gives them the edge in combat.

At 20ppm, they're pretty fine. Give them the option for one special weapon for every 5 or 10 guys, and you have a fine troop choice.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
 
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