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![[Post New]](/s/i/i.gif) 2015/09/01 16:24:09
Subject: Space Marines overpowered?
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Longtime Dakkanaut
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Skyhammer is not as broken as many people think - watch the latest frontline gaming batrep.
Null deployment hurts it.
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![[Post New]](/s/i/i.gif) 2015/09/01 16:45:44
Subject: Space Marines overpowered?
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Killer Klaivex
The dark behind the eyes.
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I think for the most part, it depends what you compare them to.
Compared with Eldar, Necrons or other 7.5 armies, no, SMs aren't overpowered.
However, when you compare them to the 6th edition and most of the early 7th edition books ( IG, CSM, DE, Orks, BA etc.), then they're definitely overpowered.
So, it kinda depends on whether you take the Post-Necron or Pre-Necron books as your benchmark.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/09/01 16:52:36
Subject: Space Marines overpowered?
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Worthiest of Warlock Engineers
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I always laugh when Marine players bitch and moan about the Guard and how our stuff is soooo OP.
I mean sure we are so terribly over powered with our non existent armour saves, our weapons that are weaker than any other in the entire game, and our tanks..... How dare they ignore a Marines special snowflake save? How dare they! That they cost 150 points base for the advantage and have terrible accuracy matters not, with some luck they might kill a few marines in a single pie plate!
All this coming from the whiny Timmy across the board with his 3+ and better saves on everything, weapons that dont even give me a chance to have my saves, ability to completely neuter my army by dropping a Skyhammer on it and enjoying his time detonating my tanks with his trilas predator squadron and Devestators/basic marines assaulting them.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/09/01 16:54:05
Subject: Space Marines overpowered?
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Legendary Master of the Chapter
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master of ordinance wrote:I always laugh when Marine players bitch and moan about the Guard and how our stuff is soooo OP. I mean sure we are so terribly over powered with our non existent armour saves, our weapons that are weaker than any other in the entire game, and our tanks..... How dare they ignore a Marines special snowflake save? How dare they! That they cost 150 points base for the advantage and have terrible accuracy matters not, with some luck they might kill a few marines in a single pie plate! All this coming from the whiny Timmy across the board with his 3+ and better saves on everything, weapons that dont even give me a chance to have my saves, ability to completely neuter my army by dropping a Skyhammer on it and enjoying his time detonating my tanks with his trilas predator squadron and Devestators/basic marines assaulting them. Marine players bitch and moan about guard stuff? is this more interweb hyperbole or your own anecdotals?
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This message was edited 1 time. Last update was at 2015/09/01 16:54:18
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/01 17:06:00
Subject: Space Marines overpowered?
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Worthiest of Warlock Engineers
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Desubot wrote: master of ordinance wrote:I always laugh when Marine players bitch and moan about the Guard and how our stuff is soooo OP.
I mean sure we are so terribly over powered with our non existent armour saves, our weapons that are weaker than any other in the entire game, and our tanks..... How dare they ignore a Marines special snowflake save? How dare they! That they cost 150 points base for the advantage and have terrible accuracy matters not, with some luck they might kill a few marines in a single pie plate!
All this coming from the whiny Timmy across the board with his 3+ and better saves on everything, weapons that dont even give me a chance to have my saves, ability to completely neuter my army by dropping a Skyhammer on it and enjoying his time detonating my tanks with his trilas predator squadron and Devestators/basic marines assaulting them.
Marine players bitch and moan about guard stuff?
is this more interweb hyperbole or your own anecdotals?
I honestly wish. I have Marine players and their derivatives whine about my Guard for being broken because I can bring tanks with AP 3 large blasts or complaining that my Infantry FRFSRF is broken because I managed to kill two Marines with 10 Veterans, one whom has a HB.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/09/01 17:22:25
Subject: Space Marines overpowered?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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master of ordinance wrote: Desubot wrote: master of ordinance wrote:I always laugh when Marine players bitch and moan about the Guard and how our stuff is soooo OP.
I mean sure we are so terribly over powered with our non existent armour saves, our weapons that are weaker than any other in the entire game, and our tanks..... How dare they ignore a Marines special snowflake save? How dare they! That they cost 150 points base for the advantage and have terrible accuracy matters not, with some luck they might kill a few marines in a single pie plate!
All this coming from the whiny Timmy across the board with his 3+ and better saves on everything, weapons that dont even give me a chance to have my saves, ability to completely neuter my army by dropping a Skyhammer on it and enjoying his time detonating my tanks with his trilas predator squadron and Devestators/basic marines assaulting them.
Marine players bitch and moan about guard stuff?
is this more interweb hyperbole or your own anecdotals?
I honestly wish. I have Marine players and their derivatives whine about my Guard for being broken because I can bring tanks with AP 3 large blasts or complaining that my Infantry FRFSRF is broken because I managed to kill two Marines with 10 Veterans, one whom has a HB.
That's not marine player specific bro. That's just salty players who want to complain about whatever they're facing. Especially bad cases of they're complaining about guard. Please don't pull people like me into such a sweeping generalization.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/09/01 17:28:41
Subject: Space Marines overpowered?
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Worthiest of Warlock Engineers
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niv-mizzet wrote: master of ordinance wrote: Desubot wrote: master of ordinance wrote:I always laugh when Marine players bitch and moan about the Guard and how our stuff is soooo OP.
I mean sure we are so terribly over powered with our non existent armour saves, our weapons that are weaker than any other in the entire game, and our tanks..... How dare they ignore a Marines special snowflake save? How dare they! That they cost 150 points base for the advantage and have terrible accuracy matters not, with some luck they might kill a few marines in a single pie plate!
All this coming from the whiny Timmy across the board with his 3+ and better saves on everything, weapons that dont even give me a chance to have my saves, ability to completely neuter my army by dropping a Skyhammer on it and enjoying his time detonating my tanks with his trilas predator squadron and Devestators/basic marines assaulting them.
Marine players bitch and moan about guard stuff?
is this more interweb hyperbole or your own anecdotals?
I honestly wish. I have Marine players and their derivatives whine about my Guard for being broken because I can bring tanks with AP 3 large blasts or complaining that my Infantry FRFSRF is broken because I managed to kill two Marines with 10 Veterans, one whom has a HB.
That's not marine player specific bro. That's just salty players who want to complain about whatever they're facing. Especially bad cases of they're complaining about guard. Please don't pull people like me into such a sweeping generalization.
But 9/10ths of such player play Space Marines or one of their derivatives
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/09/01 17:32:43
Subject: Space Marines overpowered?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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In your area maybe. Over here it's a cron player and a dark eldar player. It's the player not the army.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/09/01 17:48:38
Subject: Space Marines overpowered?
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Legendary Master of the Chapter
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master of ordinance wrote: niv-mizzet wrote: master of ordinance wrote: Desubot wrote: master of ordinance wrote:I always laugh when Marine players bitch and moan about the Guard and how our stuff is soooo OP. I mean sure we are so terribly over powered with our non existent armour saves, our weapons that are weaker than any other in the entire game, and our tanks..... How dare they ignore a Marines special snowflake save? How dare they! That they cost 150 points base for the advantage and have terrible accuracy matters not, with some luck they might kill a few marines in a single pie plate! All this coming from the whiny Timmy across the board with his 3+ and better saves on everything, weapons that dont even give me a chance to have my saves, ability to completely neuter my army by dropping a Skyhammer on it and enjoying his time detonating my tanks with his trilas predator squadron and Devestators/basic marines assaulting them. Marine players bitch and moan about guard stuff? is this more interweb hyperbole or your own anecdotals? I honestly wish. I have Marine players and their derivatives whine about my Guard for being broken because I can bring tanks with AP 3 large blasts or complaining that my Infantry FRFSRF is broken because I managed to kill two Marines with 10 Veterans, one whom has a HB. That's not marine player specific bro. That's just salty players who want to complain about whatever they're facing. Especially bad cases of they're complaining about guard. Please don't pull people like me into such a sweeping generalization. But 9/10ths of such player play Space Marines or one of their derivatives Your 9/10ths is not indicative of all play areas. stop trying to brush people (armies) with such a big paint roller. (But there ARE a ton of salty "People")
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This message was edited 1 time. Last update was at 2015/09/01 17:48:57
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/01 17:49:56
Subject: Space Marines overpowered?
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Locked in the Tower of Amareo
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If marines were so good, BA wouldn't be god awful. I think that basically proves that it is a narrow band of units/formations we are really talking about here.
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![[Post New]](/s/i/i.gif) 2015/09/01 17:56:17
Subject: Space Marines overpowered?
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Ancient Venerable Dark Angels Dreadnought
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Space Marines are OP in the sense that some of their formations allow them to crush the already fairly terrible armies- Guardsmen and Orks after all aren't exactly the definition of a really powerful force. Even with their powerful formations though, they struggle to successfully combat Necron and Eldar cheese and rely on objective play.
Really, 40k is a food chain. High tier armies smack around the mid tier, mid tier beats up the lowest tier.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2015/09/01 18:00:48
Subject: Space Marines overpowered?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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zerosignal wrote:Skyhammer is not as broken as many people think - watch the latest frontline gaming batrep.
Null deployment hurts it.
It can...sometimes, however that's not really a functional option for all armies, and the formation rules have a built in defense against it, it allows the Marine player to decide during deployment whether they want everything to arrive on the first or second turn.
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This message was edited 1 time. Last update was at 2015/09/01 18:01:05
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/09/01 18:02:50
Subject: Space Marines overpowered?
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Legendary Master of the Chapter
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Martel732 wrote:If marines were so good, BA wouldn't be god awful. I think that basically proves that it is a narrow band of units/formations we are really talking about here.
BA will always be awful.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/01 18:08:03
Subject: Space Marines overpowered?
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Locked in the Tower of Amareo
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Desubot wrote:Martel732 wrote:If marines were so good, BA wouldn't be god awful. I think that basically proves that it is a narrow band of units/formations we are really talking about here.
BA will always be awful.
DA got some love. Maybe eventually BA won't be terrible.
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![[Post New]](/s/i/i.gif) 2015/09/01 18:20:11
Subject: Space Marines overpowered?
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Krazed Killa Kan
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Only thing that strikes me as OP about space marines is how many shots grav weapons have for how powerful they can be. Such an overpowered weapon when compared to plasmas or other faction guns, and I say this an Ork player who laughs at grav with our amazing 6+ armor.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/09/01 18:22:22
Subject: Space Marines overpowered?
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Legendary Master of the Chapter
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Yeah i feel gravs are really there just to force people to buy more gak. Its blatant power creep for profit. It really is a fish to the face that such a powerful weapon that is so useful used to not exist then suddeny they go oh and they had these for a while now you just never noticed. same with centurions.
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This message was edited 1 time. Last update was at 2015/09/01 18:22:30
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/01 18:27:53
Subject: Space Marines overpowered?
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Ancient Venerable Dark Angels Dreadnought
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Well I can say that I certainly appreciate having Grav for Dark Angels now. Certainly makes Veteran Squads more useful.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2015/09/01 19:29:18
Subject: Space Marines overpowered?
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Screaming Shining Spear
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Vankraken wrote:Only thing that strikes me as OP about space marines is how many shots grav weapons have for how powerful they can be. Such an overpowered weapon when compared to plasmas or other faction guns, and I say this an Ork player who laughs at grav with our amazing 6+ armor.
Desubot wrote:Yeah i feel gravs are really there just to force people to buy more gak.
Its blatant power creep for profit.
It really is a fish to the face that such a powerful weapon that is so useful used to not exist then suddeny they go oh and they had these for a while now you just never noticed.
same with centurions.
Allow me to play devil's advocate:
Grav exists to compensate for the fact that Monstrous Creatures are significantly more durable than vehicles. Vehicles can be instakilled or otherwise be rendered useless, while an MC doen' st lose any effectivness until it loses its last wound. There needed to be a weapon that could address the imbalance between vehicles and MCs, and grav is that weapon.
The problem with grav is that it is easily spammed on certain platforms (i.e. Grav Centurions) and thanks to grav- amps can pose a threat to virtually any unit.
I do, however, agree that Centurions look stupid. The whole concept was a bad joke to begin with.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/09/01 19:37:19
Subject: Space Marines overpowered?
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Killer Klaivex
The dark behind the eyes.
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TheNewBlood wrote:
Allow me to play devil's advocate:
Grav exists to compensate for the fact that Monstrous Creatures are significantly more durable than vehicles. Vehicles can be instakilled or otherwise be rendered useless, while an MC doen' st lose any effectivness until it loses its last wound. There needed to be a weapon that could address the imbalance between vehicles and MCs, and grav is that weapon.
There are 3 issues with that:
1) Grav is marine-only. If it's purpose is to counter MCs, then surely other races should also have Grav? Or, is it fine for MCs to be better than vehicles, so long as marines have an easily counter to them?
2) Grav doesn't just affect MCs. It also affects vehicles, killing even a land raider with just 2 6s (and often with rerolls). Not to mention being incredibly effective against MEQ and TEQ as well. It's too effective against far too many targets.
3) There are still many MCs (especially nid ones) that aren't particularly durable. Why punish these MCs even more, just because of OP nonsense like the WK?
The MC/vehicle imbalance needs a change to the core rules, and shouldn't be used as an excuse to give marines a stupidly OP weapon.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/09/01 19:37:31
Subject: Re:Space Marines overpowered?
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Fresh-Faced New User
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The Space Marines are OP and here is the recent wining 1850 list from a large 2 day tournament in the Seattle area...(from what i can remember) Skyhammer w/6man ASM w/flamers, 5 Man/Dev Melta x2; Alpha strike CAD
2 Tac 5man in Drop Pods, 3 Fast attack Drop Pods, Tiggy, a Librarian, 3 Dev Cents and last but not least allied inquisitor Coteaz...the psychic shenanigans with Tiggy, tons of grav, and Coteaz; more than one game ended on first turn with his opponent being tabled. This same list was modified for a 1250 tournament and he still tabled his first two opponents by turn 2/3 respectively and he took out the Eldar player facing him in the last round by tabling him first turn so yeah there is that...
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![[Post New]](/s/i/i.gif) 2015/09/01 19:58:09
Subject: Space Marines overpowered?
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Screaming Shining Spear
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vipoid wrote: TheNewBlood wrote:
Allow me to play devil's advocate:
Grav exists to compensate for the fact that Monstrous Creatures are significantly more durable than vehicles. Vehicles can be instakilled or otherwise be rendered useless, while an MC doen' st lose any effectivness until it loses its last wound. There needed to be a weapon that could address the imbalance between vehicles and MCs, and grav is that weapon.
There are 3 issues with that:
1) Grav is marine-only. If it's purpose is to counter MCs, then surely other races should also have Grav? Or, is it fine for MCs to be better than vehicles, so long as marines have an easily counter to them?
2) Grav doesn't just affect MCs. It also affects vehicles, killing even a land raider with just 2 6s (and often with rerolls). Not to mention being incredibly effective against MEQ and TEQ as well. It's too effective against far too many targets.
3) There are still many MCs (especially nid ones) that aren't particularly durable. Why punish these MCs even more, just because of OP nonsense like the WK?
The MC/vehicle imbalance needs a change to the core rules, and shouldn't be used as an excuse to give marines a stupidly OP weapon.
I agree that grav being marine-only is a problem. If IG/ AM have plasma and melta, they should have grav too. Grav is only really effective against vehicles if spammed or with the use of grav-cannon + amp.
Tyranid MC's may be costed fairly (except for Flyrants), but there are plenty others that are not. Until those are fixed, grav is necessary.
themathes wrote:The Space Marines are OP and here is the recent wining 1850 list from a large 2 day tournament in the Seattle area...(from what i can remember) Skyhammer w/6man ASM w/flamers, 5 Man/Dev Melta x2; Alpha strike CAD
2 Tac 5man in Drop Pods, 3 Fast attack Drop Pods, Tiggy, a Librarian, 3 Dev Cents and last but not least allied inquisitor Coteaz...the psychic shenanigans with Tiggy, tons of grav, and Coteaz; more than one game ended on first turn with his opponent being tabled. This same list was modified for a 1250 tournament and he still tabled his first two opponents by turn 2/3 respectively and he took out the Eldar player facing him in the last round by tabling him first turn so yeah there is that...
So because Space Marines have some OP units and formations, the entire army is OP? I'd argue that the problem is with those units instead.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/09/01 20:40:13
Subject: Space Marines overpowered?
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Legendary Master of the Chapter
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TheNewBlood wrote:
So because Space Marines have some OP units and formations, the entire army is OP? I'd argue that the problem is with those units instead.
Its exactly the same reason necrons and eldar are OP
There is no thing as an OP army.
its the parts that make the whole.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/01 20:42:18
Subject: Re:Space Marines overpowered?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Yeah, it does for sure. With that annoying Riptide bearing down on ya? Killing it with Tacs only takes 5 x 6 x 6 x 1,5 = 270 bolter shots. Just get your 145 Tactical Marines into rapid fire range and hose down the Riptide.
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This message was edited 2 times. Last update was at 2015/09/01 22:34:32
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![[Post New]](/s/i/i.gif) 2015/09/01 21:25:52
Subject: Space Marines overpowered?
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Krazed Killa Kan
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TheNewBlood wrote:Vankraken wrote:Only thing that strikes me as OP about space marines is how many shots grav weapons have for how powerful they can be. Such an overpowered weapon when compared to plasmas or other faction guns, and I say this an Ork player who laughs at grav with our amazing 6+ armor.
Desubot wrote:Yeah i feel gravs are really there just to force people to buy more gak.
Its blatant power creep for profit.
It really is a fish to the face that such a powerful weapon that is so useful used to not exist then suddeny they go oh and they had these for a while now you just never noticed.
same with centurions.
Allow me to play devil's advocate:
Grav exists to compensate for the fact that Monstrous Creatures are significantly more durable than vehicles. Vehicles can be instakilled or otherwise be rendered useless, while an MC doen' st lose any effectivness until it loses its last wound. There needed to be a weapon that could address the imbalance between vehicles and MCs, and grav is that weapon.
The problem with grav is that it is easily spammed on certain platforms (i.e. Grav Centurions) and thanks to grav- amps can pose a threat to virtually any unit.
I do, however, agree that Centurions look stupid. The whole concept was a bad joke to begin with.
The problem lies in the points cost of grav, the ease of availability of the weapon, and the volume of shots it gets when these factors are linked to the power the weapon has. Same issue with MCs that are undercosted for how durable they are or how much firepower they can safely pump out. Its fine that the weapon exists but it does too much for too little. Force weapons are a good MC killer as are sniper and poision/fleshbane special rules but the issue lies in that GW doesn't offer many viable options for these weapons to be on the table. Instead of making an elegant solution to the problem or tuning the problematic elements to be more in line with the rest of the game GW just tries to one up the powerful stuff with even more powerful things to push sales. Grav is basically great vs MCs, Vehicles, and most medium to high armor infantry (only leaving weak armor horde units to be resilient to them but its not like its hard to kill things like that with other commonly available weapons or just enough volume of fire). Grav are an axe in the game of rock, papers, scissors in that it cuts paper and destroys scissors while it can chip away at rock with enough effort but its not quite as effective in defeating rock as paper.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/09/01 21:31:37
Subject: Space Marines overpowered?
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Legendary Master of the Chapter
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Vankraken wrote: TheNewBlood wrote:Vankraken wrote:Only thing that strikes me as OP about space marines is how many shots grav weapons have for how powerful they can be. Such an overpowered weapon when compared to plasmas or other faction guns, and I say this an Ork player who laughs at grav with our amazing 6+ armor. Desubot wrote:Yeah i feel gravs are really there just to force people to buy more gak. Its blatant power creep for profit. It really is a fish to the face that such a powerful weapon that is so useful used to not exist then suddeny they go oh and they had these for a while now you just never noticed. same with centurions. Allow me to play devil's advocate: Grav exists to compensate for the fact that Monstrous Creatures are significantly more durable than vehicles. Vehicles can be instakilled or otherwise be rendered useless, while an MC doen' st lose any effectivness until it loses its last wound. There needed to be a weapon that could address the imbalance between vehicles and MCs, and grav is that weapon. The problem with grav is that it is easily spammed on certain platforms (i.e. Grav Centurions) and thanks to grav- amps can pose a threat to virtually any unit. I do, however, agree that Centurions look stupid. The whole concept was a bad joke to begin with. The problem lies in the points cost of grav, the ease of availability of the weapon, and the volume of shots it gets when these factors are linked to the power the weapon has. Same issue with MCs that are undercosted for how durable they are or how much firepower they can safely pump out. Its fine that the weapon exists but it does too much for too little. Force weapons are a good MC killer as are sniper and poision/fleshbane special rules but the issue lies in that GW doesn't offer many viable options for these weapons to be on the table. Instead of making an elegant solution to the problem or tuning the problematic elements to be more in line with the rest of the game GW just tries to one up the powerful stuff with even more powerful things to push sales. Grav is basically great vs MCs, Vehicles, and most medium to high armor infantry (only leaving weak armor horde units to be resilient to them but its not like its hard to kill things like that with other commonly available weapons or just enough volume of fire). Grav are an axe in the game of rock, papers, scissors in that it cuts paper and destroys scissors while it can chip away at rock with enough effort but its not quite as effective in defeating rock as paper. Sniper is pretty bad :/ It requires a LOT of luck and then they can still take armor and FNP most of the time. its not to be relied on. If Gravs still allowed armor saves i think it wouldnt be as bad. (It should be an assault type weapon that applys a lot of on hit effects like slowing the whole unit down, or concussive/staggered/whatever to make charging into them easier like if hitting the unit pins them powerful in the right combo.)
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This message was edited 1 time. Last update was at 2015/09/01 21:32:39
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/09/02 01:34:12
Subject: Space Marines overpowered?
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Longtime Dakkanaut
Moscow, Russia
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Mechanicus has grav as well.
I thought grav killed HP3 vehicles in 2 hits, but required 3 for an HP4 one like a Land Raider (first hit does 1 HP and immobiilize, second does 1 HP + immobilize = 2HP, 1 HP left)?
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![[Post New]](/s/i/i.gif) 2015/09/02 09:23:16
Subject: Space Marines overpowered?
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Daemonic Dreadnought
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OP versus Eldar? Certainly not.
OP versus everything else? Certainly.
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![[Post New]](/s/i/i.gif) 2015/09/02 09:28:20
Subject: Space Marines overpowered?
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Worthiest of Warlock Engineers
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/09/02 09:37:42
Subject: Space Marines overpowered?
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Automated Rubric Marine of Tzeentch
Netherlands
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Gladius > Eldar.
The marines are actually a quite balanced army. It's the gladius force and the skyhammer who are ruining a very well designed book. Skyhammer not so much for being OP, rather than ruining the fun of the enemy (nobody wants to see their models getting off the table before they even get a chance to move for the first time). But gladius raeps the shift out of the game completely. Having free transports would be powerful but okayish (a cashgrab bullshift move but at least okayish), but giving all the army (including drop pods) obsec pushes it way over the top in objective games. An astartes player can claim d3+3 objectives on the first freaking turn of the game for having all objectives scored just by dropping empty pods on the objective markers in his opponent's side of the table. Then if you are the opponent, you just have to have a lot of troops to contest that (not even claim it, merely to deny) and this goes for EVERY turn because the drop pod keeps being there and keeps being obsec. You have to either waste resources shooting useless pods that cost no points in hopes that you get an objective and let the marine army kill you or focus on killing the marines and keep losing on objectives time after time after time. And exactly how many obsec units can you sport against the gladius' 25-30+ ones, even if you waste tremendous amounds of points in troops? 6 at best?
0 point cost ObSec AV12/12/12 vehicles with reliable deep strike on the first turn without a 3+ roll. Yeah.
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This message was edited 1 time. Last update was at 2015/09/02 09:40:08
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![[Post New]](/s/i/i.gif) 2015/09/02 10:58:19
Subject: Space Marines overpowered?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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I dunno, Necrons and Daemons seem to do fairly well against Astartes. As do Tyranids.
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