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![[Post New]](/s/i/i.gif) 2016/04/15 09:06:36
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Implacable Skitarii
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Y'know, once upon a time during 5th edition, where balance issues were still pretty glaring, things at least used to seem somewhat reasonable. Sure, sometimes a tank would survive several penetrating hits, some armies could fit way too many tanks/transports into their lists, MCs were sorta gimped by all the S8+, AP2-1 that people compulsively crammed into their lists, and a certain Spiritual Liege was dancing naked and ablaze through the fluff...but aside from Warp Quake winning against DS armies turn 1 it still seemed like there was almost an honest attempt and sane rules decisions buried somewhere under everything.
Back then I would've looked at this psychic power and said 'Nope. Nuh uh. No way.'
However, this is the grim darkness of 7th Edition. Where a thousand orks, imperial guardsmen, and chaos worshippers join the Sister of Battle in being sacrificed every day to Phil Kelly. These are times of giant mecha erasing inconsequential infantry squads from tables, 2+ rerollable saves, vehicles feeling more afraid of a storm of S6 shorts than a Lascannon, and of D weapon flame templates.
Somewhere along the way the game already got well past the Patrick Star 'we'll take the city and push it somewhere else' level of crazy. And, somehow, I've accepted that if I seek a random pick up game I might have to deal with Super Heavies, troops armed with Scatter Lasers, and nonsensical nostalgic references to this thing called 'Chaos' which apparently used to exist. The odd flying assault-vehicle forest is hardly going to be my chief source of consternation.
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609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
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![[Post New]](/s/i/i.gif) 2016/04/15 10:28:19
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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RogueSangre
The Cockatrice Malediction
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That forest assault vehicle actually might make for a fantastic basis for an ent marine army. Do dryad heads fit on SM bodies?
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![[Post New]](/s/i/i.gif) 2016/04/15 11:46:15
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Lord of the Fleet
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Before I assume GW has written the worst rules I may have ever seen from them, is there more to the terrain moving power than just "Move a terrain piece 24" (models in take DT test)"?
Because I have so many questions if there isn't a detailed FAQ explaining all the possible ways this will eventually be abused or parts the rules don't even begin to cover.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2016/04/15 12:12:15
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Ladies Love the Vibro-Cannon Operator
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Its not only Geokinesis: 6 – WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test).
There are other new spells which can be game changing.
Fulmination: 5 – WC2 blessing, 18″. Move target unit by 18″.
Fulmination: 6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
Technomancy: 4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
Librarius: 6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/04/15 12:19:19
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Shadowy Grot Kommittee Memba
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My big question is:
WHY ARE THESE POWERS FOR SPACE MARINES ONLY?
What about "earth based psychic powers" or "technology based psychic powers" is space mariney? The Orks would LOVE a power set that lets them move terrain around! It would be awesome to field a guard psychic squad with technomancy for some real anti tank.
But noooo, we've got to just shovel more gak onto the faction that needs it the absolute least.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/04/15 12:36:59
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Lord of the Fleet
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This isn't normal stupidity.
This is advanced stupidity.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2016/04/15 12:42:56
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Shas'o Commanding the Hunter Kadre
Missouri
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Abadabadoobaddon wrote:I'm surprised they don't have a WC3 power that lets you smash your opponent's models. Hammer of the Emperor ftw!
Well you can't put all your best ideas out there all at once. You gotta space that gak out, give them something else to buy later.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2016/04/15 12:50:15
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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wuestenfux wrote:Its not only Geokinesis: 6 – WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test).
There are other new spells which can be game changing.
Fulmination: 5 – WC2 blessing, 18″. Move target unit by 18″.
Fulmination: 6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
Technomancy: 4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
Librarius: 6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.
As bad as the new nullzone is, my Tzeentch are far, far more infuriated by the Blessing that gives a 24" bubble of Ad Will + 4++ vs. all Witchfires. You know, the very type of powers that pretty much 75%+ of my entire army's shooting is based on?!
Apparently random amounts of BS3/S6 psychic shooting is OP, so Marines desperately need a way to ignore it.
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![[Post New]](/s/i/i.gif) 2016/04/15 13:03:03
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Joined the Military for Authentic Experience
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Well, personally I think that Orks and horde nids and other infantry based armies that depend on cover were far to OP and it's about time they got hit with the nerf stick. Space Marines are really lacking in power and options so it's about time they got something interesting and new to play around with. I welcome our new Terrain Shifting overlords. (It reminds me a lot of High Magic and the Lore of Athel Loren though from Warhammer 5th. You could move forests around or march hills across the battlefield with your mages. Those were the crazy days.)
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This message was edited 1 time. Last update was at 2016/04/15 13:03:18
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![[Post New]](/s/i/i.gif) 2016/04/15 13:18:56
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Stoic Grail Knight
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This is highly disappointing, as I was hoping the shifts in GW's attitude would expand into reigning in 40k a bit from the crazy levels it's reached lately. These new spells (which as others have pointed out, make little sense for Space Marines other than them being the chosen ones) make the game even more insane than its current ludicrous levels. Which, for a game that cost hundreds to play, seems illogical.
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![[Post New]](/s/i/i.gif) 2016/04/15 13:30:06
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Grim Dark Angels Interrogator-Chaplain
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Shifting Worldscape will be hilarious. Can't wait to try it out Lots of silly overreaction to this, to be frank. It's only a game folks.
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This message was edited 1 time. Last update was at 2016/04/15 13:32:32
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![[Post New]](/s/i/i.gif) 2016/04/15 13:42:56
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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angelofvengeance wrote:Shifting Worldscape will be hilarious. Can't wait to try it out
Lots of silly overreaction to this, to be frank. It's only a game folks.
Sure it's a game... Where one side is continuously given heaps of shiny new toys, and half of the rest of us get what amounts to a wet fart on a stick in return.
Just for once I wish people would try and play for a week with a 'have-not' army's book.
Losing is fine, it's part of the game. It's the "never having a chance to begin with because you spent $1000 on the wrong army" part that makes the game 0 fun.
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![[Post New]](/s/i/i.gif) 2016/04/15 14:10:15
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Ork-Hunting Inquisitorial Xenokiller
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wuestenfux wrote:Its not only Geokinesis: 6 – WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test).
There are other new spells which can be game changing.
Fulmination: 5 – WC2 blessing, 18″. Move target unit by 18″.
Fulmination: 6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
Technomancy: 4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
Librarius: 6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.
Fulmination 5 & 6 are ALLIES ONLY
5 is basically Telekinesis "levitation" but better.
6 Is swap with an ally unit, can be cool, but hardly game breaking. You can't swap with vehicles.
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![[Post New]](/s/i/i.gif) 2016/04/15 14:25:09
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Auspicious Aspiring Champion of Chaos
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harkequin wrote: wuestenfux wrote:Its not only Geokinesis: 6 – WC3 24″. Move a piece of terrain by 24″, including models in it. (force a dangerous terrain test).
There are other new spells which can be game changing.
Fulmination: 5 – WC2 blessing, 18″. Move target unit by 18″.
Fulmination: 6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
Technomancy: 4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
Librarius: 6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.
Fulmination 5 & 6 are ALLIES ONLY
5 is basically Telekinesis "levitation" but better.
6 Is swap with an ally unit, can be cool, but hardly game breaking. You can't swap with vehicles.
I don't see anything in the description of Fulmination 6 that says "allied unit".
Honestly, only Librarius should be SM only. The other factions with psykers should have access to at least some of the other three. Don't know what a Tyranid would be doing with Technomancy or if Geokinesis would really be fluffy for Orks, but the other disciplines would fit just fine. I'm gonna allow my non- SM opponents to use these. My FLGS will make our own table for who can use what discipline.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/04/15 14:42:02
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Dark Angels Librarian with Book of Secrets
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I actually will be using these new powers, if only to reap the tears of my opponents.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2016/04/15 14:48:03
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Frenzied Juggernaut
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gwarsh41 wrote:People saying this one thing ruins the game. hah, that is pretty rich.
This is just another step up the stairs of "ruining the game".
Remember when the psychic phase was ruining the game, what about fliers, or hullpoints, riptieds, superheavies, invisibility, summoning, allies, the new allies, formations, detachments, super detachments....
The list goes on...
This is a single power. If my opponent is going to invest enough librarians to reliably roll this power and form a strategy on it (and they still might not get the power) then go for it.
Haters gonna hater. Embrace the change. Tzeentch commands you Automatically Appended Next Post: EnTyme wrote:To me the real star of the Geokinesis show is Phase Form. Friendly unit within 24" gets Move Through Cover, Ignores Cover, and doesn't need LoS to attack an unit. I know what my Lascannon Devastators are getting for Christmas!
Oh snap..... This on Skyahmmers with the 24" -swapfling power WILL BE GROSS
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This message was edited 1 time. Last update was at 2016/04/15 15:07:34
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/15 15:16:16
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Nasty Nob
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GW found a way to sell lots of copies of the new Psychic Powers deck. And alienate more of their customers in the process. Good job, GW.
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![[Post New]](/s/i/i.gif) 2016/04/15 15:18:39
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Frenzied Juggernaut
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Trasvi wrote:So I posted this in the 'tactics' thread, but here's some cool options for the power:
1: Void shield generators that move with your army.
1a: Void Shield generators that abandon the enemy army to join yours.
2: Entire army on a Skyshield for mobile 4++.
3: Move terrain (Aegis?) in front of your army to force enemies to assault through cover.
4: Army embarked on an Aquila Strongpoint Assault Transport. Any hill or crater is now a 24" move assault transport, but you may as well do it in AV15 D-Blast toting style.
5: Make your enemies move as if they're on a treadmill. Cycle their assault units towards the backfield every turn.
6: Just move the terrain 6" in front of him every turn. Make his infantry spend the entire game embarking & disembarking from that terrain piece to chase the objective.
7: Is an enemy unit safe behind some BLOS terrain? Not for long!
8: Is your unit looking down the barrel of some Riptides? Not for long - move that BLOS piece in.
9: Pull your opponent's models in to first turn charge range with you.
10: Too lazy to go grab objectives? Bring objectives to you!
Just doing any of these things once in a game would be game-winning. Even just having the ability to use the power is game-changing; your opponent will spend the entire game worrying that he can't move models on to terrain, he can't place objectives in terrain, he can't hide behind terrain. Even if he plays 'sensibly' by leaving one model of a shooty unit off the back of a hill so the unit can't be brought to you on a silver platter, that means he's effectively playing that unit down one model the entire game.
It being WC3 is a little bit of a downside... if the librarius conclave didn't already exist. The only saving grace is that you need to roll for it and powers 0, 1, 2, and 5 are all pretty lame.
Holy gak... im so glad this wasnt dropped right before adepticon........I ran the aquilla strongpoint with D-cannon and grav cents in on building and Dkok in the second. It was feking silly. I was overjoyed to have a flying carpet mountain. Automatically Appended Next Post: Likan Wolfsheim wrote:Y'know, once upon a time during 5th edition, where balance issues were still pretty glaring, things at least used to seem somewhat reasonable. Sure, sometimes a tank would survive several penetrating hits, some armies could fit way too many tanks/transports into their lists, MCs were sorta gimped by all the S8+, AP2-1 that people compulsively crammed into their lists, and a certain Spiritual Liege was dancing naked and ablaze through the fluff...but aside from Warp Quake winning against DS armies turn 1 it still seemed like there was almost an honest attempt and sane rules decisions buried somewhere under everything.
Back then I would've looked at this psychic power and said 'Nope. Nuh uh. No way.'
However, this is the grim darkness of 7th Edition. Where a thousand orks, imperial guardsmen, and chaos worshippers join the Sister of Battle in being sacrificed every day to Phil Kelly. These are times of giant mecha erasing inconsequential infantry squads from tables, 2+ rerollable saves, vehicles feeling more afraid of a storm of S6 shorts than a Lascannon, and of D weapon flame templates.
Somewhere along the way the game already got well past the Patrick Star 'we'll take the city and push it somewhere else' level of crazy. And, somehow, I've accepted that if I seek a random pick up game I might have to deal with Super Heavies, troops armed with Scatter Lasers, and nonsensical nostalgic references to this thing called 'Chaos' which apparently used to exist. The odd flying assault-vehicle forest is hardly going to be my chief source of consternation.
THIS GUY RIGHT HERE>>>>>> He gets it. Back in the days of flying circuses (which are back again) and IG parking lots with camo this and that.... ahh good times my lad good times. 5th was almost impossibly hard to deal with, but now that we have knights going invisible, a flying terrain assault machine doesnt seem that scary. Theres still overwatch in 6th and 7th and literally that changed everything. BA arent top tier anymore and there is a little bit more safety to models. These noobs need to QQ, they never lived through the dark days of 5th ed with its jacked up phases. Automatically Appended Next Post: Abadabadoobaddon wrote:That forest assault vehicle actually might make for a fantastic basis for an ent marine army. Do dryad heads fit on SM bodies?
Inspired. Thanks ya dick... Automatically Appended Next Post: Experiment 626 wrote: angelofvengeance wrote:Shifting Worldscape will be hilarious. Can't wait to try it out
Lots of silly overreaction to this, to be frank. It's only a game folks.
Sure it's a game... Where one side is continuously given heaps of shiny new toys, and half of the rest of us get what amounts to a wet fart on a stick in return.
Just for once I wish people would try and play for a week with a 'have-not' army's book.
Losing is fine, it's part of the game. It's the "never having a chance to begin with because you spent $1000 on the wrong army" part that makes the game 0 fun.
Are you a DE player?
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This message was edited 3 times. Last update was at 2016/04/15 15:30:05
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/15 16:14:52
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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RogueSangre
The Cockatrice Malediction
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If it's so inconsequential I guess there's no reason for you to waste any more of your time posting about it then. Cheers!
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![[Post New]](/s/i/i.gif) 2016/04/15 16:18:47
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Longtime Dakkanaut
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Wait, does it move objective markers around that have been placed in terrain?
Because if so, that's silly.
Oh you're playing gunline? Let me just move this Victory Point over here where you can't get it.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/04/15 16:37:50
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Fresh-Faced New User
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Abadabadoobaddon wrote:
If it's so inconsequential I guess there's no reason for you to waste any more of your time posting about it then. Cheers!
That's his legitimate opinion. The thread is a poll and asks for peoples opinions. I'm glad he shared his. No need to bash it just because it's different of yours. You know, free exchange of opinions and stuff, else this thread should be called "Shifting worldscape, compiled complaints".
Also, I actually do agree with him. It's my freaking hobby so i play with the rules I, and my friend, want. If we feel the new powers are OP or dumb we just don't use them. Despite seeing the issues with the rules i still don't see why it's such a big deal i just see it as something new and fun to try out in games. Then again, I could not give less of a damn about tournament and competitive play since tabletop games are in my books a rather idiotic format for such due to the actual games being such a small part of the hobby at large. To me it feels no different from competing in an PnP RPG (an utterly ridiculous idea to me).
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This message was edited 2 times. Last update was at 2016/04/15 16:40:32
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![[Post New]](/s/i/i.gif) 2016/04/15 16:43:03
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Frenzied Juggernaut
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Objectives are ignored for all purposes of interveneing models and such. You can stand on them ect ect. Theyre pretty static. So im going to say no. The Objective is more like a waypoint. A fixed target. So I would records its X/Y coordinates on the table, move the terrain then place the OBJ back on those coordinates.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/04/15 16:59:03
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Meos wrote: Abadabadoobaddon wrote:
If it's so inconsequential I guess there's no reason for you to waste any more of your time posting about it then. Cheers!
That's his legitimate opinion. The thread is a poll and asks for peoples opinions. I'm glad he shared his. No need to bash it just because it's different of yours. You know, free exchange of opinions and stuff, else this thread should be called "Shifting worldscape, compiled complaints".
Also, I actually do agree with him. It's my freaking hobby so i play with the rules I, and my friend, want. If we feel the new powers are OP or dumb we just don't use them. Despite seeing the issues with the rules i still don't see why it's such a big deal i just see it as something new and fun to try out in games. Then again, I could not give less of a damn about tournament and competitive play since tabletop games are in my books a rather idiotic format for such due to the actual games being such a small part of the hobby at large. To me it feels no different from competing in an PnP RPG (an utterly ridiculous idea to me).
A pen and paper RPG is typically designed for a coop experience out of the box. A wargame is generally, by definition, an adversarial, competitive (on at least some level) experience. Conflating the two would be to misunderstand the basic premise.
And gaming forms a huge part of the experience, these are game pieces after all, with huge expensive rulebooks. Wanting that experience to be something other than a mishmashed clusterfeth or a one sided curbstomp on a roytine basis is not at all an unreasonable expectation from a tabletop wargame, regardless of casual vs competitive play.
This sort of absurd thing worked in Rogue Trader...but the game also had a 3rd party GM then and was far more akin to an RPG than the current game which fundamentally still operates as an adversarial engagement.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2016/04/15 17:01:13
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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RogueSangre
The Cockatrice Malediction
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Meos wrote: Abadabadoobaddon wrote:
If it's so inconsequential I guess there's no reason for you to waste any more of your time posting about it then. Cheers!
That's his legitimate opinion. The thread is a poll and asks for peoples opinions. I'm glad he shared his. No need to bash it just because it's different of yours. You know, free exchange of opinions and stuff, else this thread should be called "Shifting worldscape, compiled complaints".
He took the time out of his busy schedule to dismiss people's concerns as "silly overreaction" to what is "only a game". My legitimate opinion is that his assertion is either foolish or trolling.
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![[Post New]](/s/i/i.gif) 2016/04/15 17:01:43
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Norn Queen
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Fulmination: 5 – WC2 blessing, 18″. Move target unit by 18″.
Fulmination: 6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
Technomancy: 4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
Librarius: 6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.
Eeeek
AV15 land raiders. Take THAT Nids and Orks
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/04/15 17:04:24
Subject: Re:So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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RogueSangre
The Cockatrice Malediction
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Ratius wrote:Fulmination: 5 – WC2 blessing, 18″. Move target unit by 18″.
Fulmination: 6 – WC2 blessing, 24″. Swap target unit with the psyker’s unit. Can work on allies and enemies alike.
Technomancy: 4- WC2 blessing at 24″, vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
Librarius: 6 – WC2 1 enemy unit, 24″. -2 to invul saves (min 6+). This is the new nullzone.
Eeeek
AV15 land raiders. Take THAT Nids and Orks
AV 15 Land Raiders? Much too slow. Take an AV15 AV16 Macro-cannon Aquila Strongpoint. Now you're riding in style.
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This message was edited 1 time. Last update was at 2016/04/15 17:05:34
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![[Post New]](/s/i/i.gif) 2016/04/15 17:08:39
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Dark Angels Librarian with Book of Secrets
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xSoulgrinderx wrote:Objectives are ignored for all purposes of interveneing models and such. You can stand on them ect ect. Theyre pretty static. So im going to say no. The Objective is more like a waypoint. A fixed target. So I would records its X/Y coordinates on the table, move the terrain then place the OBJ back on those coordinates.
Agreed, that's how I would play it, that's I would expect the ITC to rule it. The real question becomes with The Relic. It can be picked up by models and dropped. Therefore could you pick it up, cast this and move 24"? Can you move it without being picked up?
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![[Post New]](/s/i/i.gif) 2016/04/15 17:12:55
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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The Marine Standing Behind Marneus Calgar
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xSoulgrinderx wrote:Objectives are ignored for all purposes of interveneing models and such. You can stand on them ect ect. Theyre pretty static. So im going to say no. The Objective is more like a waypoint. A fixed target. So I would records its X/Y coordinates on the table, move the terrain then place the OBJ back on those coordinates.
For the most part, I agree with you here. Objectives are points on the battlefield.
Now in a more narrative game, or with opponent’s consent, I could see it going the other way as well. It’s more fun to try to get your soldiers to the comm station, and keep them there long enough to make the transmission (aka hold it at the end of the game). In a scenario like that, it’s not that the objective happens to be located right next to the com relay piece of terrain that’s important. If you can move the com to you, that gets the job done just as well.
But in the stock book missions where you are just tossing numbered poker chips on the table to represent points, that’s all they are: points. And should stay put, even if the table shifts.
IMHO, YMMV, etc. Automatically Appended Next Post: jreilly89 wrote:The real question becomes with The Relic. It can be picked up by models and dropped. Therefore could you pick it up, cast this and move 24"? Can you move it without being picked up?
The rules are pretty clear that you can’t move more the 6” with the relic, and if you do, you drop it.
You could move terrain that your opponent is in to force him to drop it, but I don’t think you could use it yourself to cheat the 6” rule. Of course, the 6” is per phase, so this would let you get more distance out of the pychic one.
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This message was edited 1 time. Last update was at 2016/04/15 17:17:30
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![[Post New]](/s/i/i.gif) 2016/04/15 17:18:41
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Ladies Love the Vibro-Cannon Operator
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Da Boss wrote:Well, personally I think that Orks and horde nids and other infantry based armies that depend on cover were far to OP and it's about time they got hit with the nerf stick.
Space Marines are really lacking in power and options so it's about time they got something interesting and new to play around with.
I welcome our new Terrain Shifting overlords.
(It reminds me a lot of High Magic and the Lore of Athel Loren though from Warhammer 5th. You could move forests around or march hills across the battlefield with your mages. Those were the crazy days.)
Have a look at Sylvanth. Durthu can summon woods and Treemen can teleport between woods.
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Former moderator 40kOnline
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![[Post New]](/s/i/i.gif) 2016/04/15 19:30:05
Subject: So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?
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Dark Angels Librarian with Book of Secrets
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Nevelon wrote:
jreilly89 wrote:The real question becomes with The Relic. It can be picked up by models and dropped. Therefore could you pick it up, cast this and move 24"? Can you move it without being picked up?
The rules are pretty clear that you can’t move more the 6” with the relic, and if you do, you drop it.
You could move terrain that your opponent is in to force him to drop it, but I don’t think you could use it yourself to cheat the 6” rule. Of course, the 6” is per phase, so this would let you get more distance out of the pychic one.
Well shucks. Still nifty, but there goes my idea of warping the Relic away.
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