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So... Shifting Worldscape... Madness?? Insanity?? or a Brave New Paradigm?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Will you play games with the new Geokinesis power: Shifting Worldscape?
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Made in gb
Hellacious Havoc





Hi all,

As many of you have heard, Space Marines are getting a slew of new Psychic powers. There is one in particular that I myself am having a very hard time accepting. That power is the Geokinesis: Shifting Worldscape. The words "Jumped the Shark" keep repeating in my head LOL.

There has been a fair bit of discussion about these new powers, quite a lot of it has been actually very funny. No doubt many new Meme's will be born! But the humour aside, I thought I would ask the Dakka community their impressions. Obviously this new power impacts the game significantly on several levels. From breaking away from the traditional 'static battlefield', to a whole element of control over the game being decided by one player, to the inevitable ruins full of models being dropped and crashing across the table.

So I ask the following question. Will you play games with the new Geokinesis power Shifting Worldscape?

A simple Yes or No for the time being. It would be nice if you would share your reasoning too if you have the time.

For the sake of this thread, please no discussion about how you would change the rule. Let's just keep it to the basics.
   
Made in us
Fiery Bright Wizard






Idaho

I like the idea of it, and I can see the fun uses of it, though I (sadly) know that it will be abused whenever it is used by people :(

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Longtime Dakkanaut






 Brennonjw wrote:
I like the idea of it, and I can see the fun uses of it, though I (sadly) know that it will be abused whenever it is used by people :(


Since when did min/maxing become abuse? Is playing well evil or something?

That being said, if they can feth around with my fortifications/tide wall, I'll be displeased greatly.

This message was edited 1 time. Last update was at 2016/04/14 17:38:13


 
   
Made in us
Painting Within the Lines






You know, 40k has taken so many ideas from good ole Warhammer Fantasy like this (I forgot the name of the shifting terrain spell). Look out sir, challenges, "magic" phase....Now that Fantasy is gone, I wonder where they will "playtest" the next new 40k rules from?

This message was edited 2 times. Last update was at 2016/04/14 17:43:24



 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Yeah, I mean, its a crazy power, but its fun and unique. There are crazier powers in bundle.

   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Yeah this power basically seems tailor made to basically ruin games. "Oh, your objective is in that terrain piece...how about I just move that over to my side of the board and take your long range fire unit with it".

Doesnt sound like its going to be something that will encourage fun games. But people keep thinking massively broken stuff is fun...be it this, D weapons, formations, etc so...

This message was edited 1 time. Last update was at 2016/04/14 17:46:27


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Frenzied Juggernaut





Colorado

Im just saying, floating cities of terrain sounds fun as fek to me! So many things can be done now, but the result of turn 1 charges via flying terrain and electric-slide model bouncing can be a bit OP.

Im so excite.


Automatically Appended Next Post:
 Vaktathi wrote:
Yeah this power basically seems tailor made to basically rhin games. "Oh, your objective is in that terrain piece...how about I just move that over to my side of the board and take your long range fire unit with it".

Doesnt sound like its going to be something that will encourage fun games.


You say that, but then you Luke skywalker your first baneblade out of a lake and the lake comes with....... USE THE FORCE LUKE!

This message was edited 1 time. Last update was at 2016/04/14 17:46:06


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in se
Servoarm Flailing Magos






Metalica

Have no idea what it does.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Well...the problem is that the player owning the Baneblade paid a whole lot of points for it and wants to use it, not just have it floated to thei opponent in a silver platter for them to destroy at will

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I think these powers are just another step into turning 40k into a complete and utter farce. A hilarious farce but a farce nonetheless.

Part of me wants to glue a bastion onto a base molded so that the bastion is leaving a deep furrow in the ground.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
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The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Legendary Master of the Chapter






 Vaktathi wrote:
Yeah this power basically seems tailor made to basically ruin games. "Oh, your objective is in that terrain piece...how about I just move that over to my side of the board and take your long range fire unit with it".

Doesnt sound like its going to be something that will encourage fun games. But people keep thinking massively broken stuff is fun...be it this, D weapons, formations, etc so...


Im pretty sure you have no permission to move the objective.

it probably falls off when you move the terrain.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut






Can fortifications be moved? I'm certain nobody would ever use an ageis defense line of it could be yanked 24 inches onto your opponent's deployment zone. And if there is terrain in the way can the building still be yanked the full 24 inches?

This message was edited 1 time. Last update was at 2016/04/14 17:57:46


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Just need someone to model a fortification as the Death Star (probably a count-as skyshield)

Put a death star on the Death Star (Dev cents with a libi conclave should work)

Then slowly move around the table turning Alderaan into asteroids.

“This battle station is now the ultimate power in the universe, I suggest we use it"

   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

Are you asking if we'll use it, or if we'll play against people using it? I don't play Space Marines myself, but if my opponent wants to use it, it's a valid rule and I'll play against him. Besides, could be interesting.

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in gb
Steady Space Marine Vet Sergeant




England

I cant wait to have my Psyker become an earthbender. That sounds amazing. I need to paint a blue arrow on one of my Psyker's heads now.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in at
Stalwart Tribune





Austria

Yeah. Right. We don`t need another gamebreaker in 40k. Especially something, that is complete mental like this.
Another nail in the coffin for 40k....

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in us
Nurgle Chosen Marine on a Palanquin






People saying this one thing ruins the game. hah, that is pretty rich.

This is just another step up the stairs of "ruining the game".

Remember when the psychic phase was ruining the game, what about fliers, or hullpoints, riptieds, superheavies, invisibility, summoning, allies, the new allies, formations, detachments, super detachments....

The list goes on...

This is a single power. If my opponent is going to invest enough librarians to reliably roll this power and form a strategy on it (and they still might not get the power) then go for it.


   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 gwarsh41 wrote:
People saying this one thing ruins the game. hah, that is pretty rich.

This is just another step up the stairs of "ruining the game".

Remember when the psychic phase was ruining the game, what about fliers, or hullpoints, riptieds, superheavies, invisibility, summoning, allies, the new allies, formations, detachments, super detachments....

The list goes on...
in many respects they have and there's a reason disconetent is higher than in previous editions.



This is a single power. If my opponent is going to invest enough librarians to reliably roll this power and form a strategy on it (and they still might not get the power) then go for it.

its a much more opportunistic power than some others. You dont need to really plan around it, if you dont get it fine, but if you do you can pretty much always abuse it if you do, and its not like lists that focus around psychic rolling for as many powers as possible and a using the specific one they want dont already exist and do amazingly well at it. Just because its not the *only* broken thing doesnt mean that its not also absurd itself.

This message was edited 1 time. Last update was at 2016/04/14 18:43:59


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut






What happens if a unit breaks coherency due to half of the people in said unit moving 24 inches?

I can't wait to see buildings become assault vehicles

This message was edited 2 times. Last update was at 2016/04/14 18:45:50


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





If they're not all on the terrain, they all disembark as if it were a vehicle.

They're already assault capable, and this was something that people based a strategy around with the bunker with escape hatch.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Jaxler wrote:
What happens if a unit breaks coherency due to half of the people in said unit moving 24 inches?

I can't wait to see buildings become assault vehicles


They will have to get back into coherency. There is already the possibility of coherency nightmares with multiwound units thanks to a khorne relic weapon in Wulfen. When a model takes an unsaved wound its removed from play. On a +4 it returns to the spot it was removed via deep strike. So a unit of say, 3 riptides could all deep strike out of coherency, one might mishap and stay in ongoing reserves, wtf would that do with coherency?

Watch out for speedy fast grass and trees!

   
Made in us
Hierarch





 gwarsh41 wrote:
 Jaxler wrote:
What happens if a unit breaks coherency due to half of the people in said unit moving 24 inches?

I can't wait to see buildings become assault vehicles


They will have to get back into coherency. There is already the possibility of coherency nightmares with multiwound units thanks to a khorne relic weapon in Wulfen. When a model takes an unsaved wound its removed from play. On a +4 it returns to the spot it was removed via deep strike. So a unit of say, 3 riptides could all deep strike out of coherency, one might mishap and stay in ongoing reserves, wtf would that do with coherency?

Watch out for speedy fast grass and trees!


Again, units partially on the terrain disembark as if the terrain where a vehicle, using the edge as the hatch. So, if you don't want your models driven around the board, leave a guy sitting out of LOS and out of the cover.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Krazed Killa Kan






Its an interesting power in concept except it can cause a few issues.
1. Boards with fixed terrain or pieces that can't easily be moved making moving the terrain impossible or terrible looking.
2. Using a big piece of terrain to move your army forward for a massive turn 1 assault.
3. This is to the determent of armies that rely on terrain to survive which is already something problematic with 40k.

"Hold my shoota, I'm goin in"
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Made in gb
Drakhun





If the whole board is a single piece of terria, does that mean you can push models off the end of it?

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Hierarch





on the first point, the power does stop you from moving fixed terrain, though the way they word it is very weird (no surprise.) Honestly, I'm not worried about this, if only because geomancy doesn't seem worth rolling on other than to get this. All of the currently abused powers have other things in their discipline that are good (Sanctic has Sanctuary, Hammer hand, Vortex of DOOOOOOM! and sometimes gate, Biomancy has everything but hemorrhage and sometimes Smite, Telepathy has everything except maybe the Fearless power, ect.) I don't expect this to be used at most tournies, at least not with Librarius, fulmination and (depending on the army) Technomancy as options.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Don't bypass the language filter like this.
Reds8n

This message was edited 1 time. Last update was at 2016/04/15 10:55:52


 
   
Made in us
Hierarch







As I have said like 3 times, I agree. I'll be playing it that CSM can use the three not-librarius powers, and the others will be dolled out after some talk and look at the fluff. Orks will probably get fulmination and Technomancy, for example, what with weirdboyz constantly being electrocuted when their powers are on high, and the fact that there are atleast a few who would have put their skills to use for some meks. Not sure on anyone else for now.

This message was edited 1 time. Last update was at 2016/04/15 10:56:36


 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Auspicious Aspiring Champion of Chaos






 gwarsh41 wrote:
 Jaxler wrote:
What happens if a unit breaks coherency due to half of the people in said unit moving 24 inches?

I can't wait to see buildings become assault vehicles


They will have to get back into coherency. There is already the possibility of coherency nightmares with multiwound units thanks to a khorne relic weapon in Wulfen. When a model takes an unsaved wound its removed from play. On a +4 it returns to the spot it was removed via deep strike. So a unit of say, 3 riptides could all deep strike out of coherency, one might mishap and stay in ongoing reserves, wtf would that do with coherency?

Watch out for speedy fast grass and trees!


If any model can't be place, the unit suffers a mishap.

This message was edited 1 time. Last update was at 2016/04/14 20:44:18


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Sneaky Lictor





It's dumb but also funny. It has it's place like the other stupid stuff. What type of game are people gonna prefer to play...

*shrugs*

   
Made in us
Shas'la with Pulse Carbine





3 knight titans on a skyshield landing pad at deployment edge, librarius conclave as ally with tiggy rolling for geomancy, likely get shifting worldscape, teleport knights 24" closer in 1st player 1st turn, for knight dakka and t1 charge.
Against most lists, congrats, that's game, before opponent even shuffles their feet.

Oh and its not deepstrike/movement/reserve so no intercept on that either. and 4++ against what over-watch their will be, and possible +1 armor knights as well with that psych tree..
   
 
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