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Made in gb
Fresh-Faced New User




 H.B.M.C. wrote:
You could argue that, sure, but aside from the Defiler (and perhaps the Plagueburst Crawler), the Daemon Engines in the CSM list are more Daemon Engine than they are Daemon Engine. I'd expect Dark Mechanicus constructs to look more like twisted and warped machines than bio-mechanical creatures.


They could I spose introduce more on the purely technological side but use the existing models to help round out, I'd imagine one of the things that stands in the way of new factions being released is having to come up with no many new models at the same time.

It'd have to be more than that, with some emphasis on the Dark part of 'Dark Mechanicus'. Not necessarily the inclusion of AI - I'd imagine that the Dark Mech have the same issues with Abominable Intelligences - but more the no constraints/science gone wild (and evil!!!) that them moving away from the stricture of the Mechanicum.


You could argue I spose DM would have the potential to be very divergent, some more inline with the Mechaicum, some more devoted to chaos and warped by it and perhaps some actually shifting back more to the way of the DAOT. That would actually be quite interesting to have something closer to that era reemerging.

AT got a Loyalist book. Stands to reason that they'll get a traitor book. The (relatively primitive) licensed AT game has a Banelord Titan in it, and its rare that video game studios (or any licensee) get to invent new things* like that, so it's a slight indication that that might be the 'big' unit for that book.

*I know the Banelord isn't new, but this representation of it is.


I was thinking more 40K scale, really the rules as they exist now are far simpler than the AT or old epic rules. I have played the odd group non apoc game with 1-2 Titans in it and the main issue was IMHO you were simply blazing away at massive stats, just watching 100+ wounds gradually drop isnt that fun. More advanced rules were you could target different parts of the Titan could work much better IMHO, actually killing them could become harder but damaging their offenice capabilties becomes easier and having some kind of tactics going for say one weapon over another. A few special abilties/strats plus maybe regenerating void shields might make them more interesting as well.

This message was edited 3 times. Last update was at 2021/07/27 12:49:36


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In this order.

1) Traitor Guard, Eldar Corsairs, Daemonkin, Squats and any that I've missed - give people their armies back before making new stuff.
2) Emperor's Children, World Eaters and Night Lords. Just like DG and TS, I feel like these three legions are not properly represented by the CSM book.
3) Mercenary/rogue trader faction. A mixed bag of races, technologies and characters that can join others but only unfold their full potential as a pure are. For example, this faction could contain ork, eldar, chaos and imperium units who could join armies of their respective race, but only work together as part of a mercenary army.

This message was edited 1 time. Last update was at 2021/07/27 14:13:21


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Veteran Wolf Guard Squad Leader






I'd like to see Primais Specific units for different chapters. Just some cool wild stuff. I'd love something like Thunderwolf chariot units for Space Wolves for example.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
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I'll second Traitor Guard. They absolutely should be a playable faction.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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The Ancient Slann.

I mean for goodness sake, we are talking about friggin carnosaurs with laser cannons! Seriously, we all know what legendary meme I refer to...

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

mrFickle wrote:
hobojebus wrote:
ccs wrote:
Squats.
They've existed since day 1 and, unlike the Exodites, they actually had models & an actual army.


This, you could have some really cool mech suits and tanks and a return of attack bikes.



Although I would love to see the sqauts come back I would prefer it if there weren’t another army in a parade of battle suits and motor bikes. Id rather something we haven’t seen on the table top yet


As long as I can use my existing Squats - wich include a swarm of bikes & some exo-armor - I don't care what you prefer on this.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Dark Mechanics for sure. I want an entire army which revolves around a bunch of Daemon Engines.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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The dark hollows of Kentucky

 Jidmah wrote:
In this order.

1) Traitor Guard, Eldar Corsairs, Daemonkin, Squats and any that I've missed - give people their armies back before making new stuff.
2) Emperor's Children, World Eaters and Night Lords. Just like DG and TS, I feel like these three legions are not properly represented by the CSM book.
3) Mercenary/rogue trader faction. A mixed bag of races, technologies and characters that can join others but only unfold their full potential as a pure are. For example, this faction could contain ork, eldar, chaos and imperium units who could join armies of their respective race, but only work together as part of a mercenary army.

What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.
   
Made in us
Impassive Inquisitorial Interrogator






The Hrud, they're probably one of the most populous factions out there, they have mass migrations which are begging for a crusade book, and with their stealth abilties and entropy field seems like they'd be blast to play. Not to mention their important enough to the survival of the galaxy that the Eldar are willing to face down Hive Fleet Ouroboris just to keep them away from the Hrud homeworlds (well, where most of the Hrud are, anyway. You can find them almost anywhere with a large enough population to scavenge from) since Nids+entropy field? Yeah let's not. They're also in possession in some of the best historical records in the galaxy, even better than the Eldar's, and have rather advanced tech, though they never invent anything of their own, just reverse engineer anything they can get their claws on.



They'd also'd be some wicked models.

This message was edited 2 times. Last update was at 2021/07/27 19:23:09


 
   
Made in ca
Poisonous Kroot Headhunter





You've got some good popular picks, but I think Dark Mechanicum and Traitor Guard would probably (at least start out as) supplements to an existing CSM codex. Kinda like Harlequins were before they became their own thing. Same could be said for the Exodites. Or, as many people have said Squats, just have them (at least for the start) be part of the AM codex like Ratlings or Ogryns.

Some others like Emperors Children and World Eaters are basically guaranteed, so I'll pass on those for now as well.

That all being said, there is a very surprising lack of Xenos races that are playable given the vast span on the galaxy. I want more of those.

1. Kroot Codex. Give them their own place to shine like the Harlequins. There's plenty of design space here for flying Kroot, Psyker Kroot, Smash Kroot, bring back Knarloc Riders and Greater Knarlocs, ect... Also, we know Kroot have space ships, so they could have vehicles too. I kind of imagine them looking a little like the Brute vehicles from Halo, not quite as ramshackled as the Orks, but kinda like they were built in a chop shop.

2. Tau Auxiliaries. With the Kroot getting their own Codex, the Tau could sure use some more love. They have a tonne of allied races to draw from. We already have the Vespid, the Joakaero who (despite being their allies) are only taken by the Inquisition at the moment; plus host of others we've never seen models for.

3. Prof beat me to it, but the Hrud. They're all over the galaxy and would make a good small scale army all while looking crazy bad ass. Also, given their unique properties, I think they stand the best chance of being a new army with a radically difference playstyle. If they can get the feel of them aging their opponents to death out in a unique way on the tabletop, that would be fantastic.

4. The Men of Iron. It seems GW is at least hinting that they are still around somewhere what with BSF and all. The trick would be making them distinct from the Necrons. If they could come up with a far less convoluted way of using a system like the robots back in RT, that could work. Or perhaps having to decide ahead of time on specific actions for basic units, or maybe the HQ units functions as kind of control nodes allowing your army to do so many things, but as they are killed the army as a whole can do less and becomes weaker? Kinda the same broad strokes as Tyranid Synapse, but with very different functionality.

5. Lastly the Rangda. Okay so this is a long shot, but we basically know nothing about the Rangda other than they were a massive threat to the Great Crusade and that they were believed to be wiped out. However, they had been believed to have been wiped out once, only for more to be found later. Perhaps some are still out there and have been recovering their strength all this time? We know their tech can challenge the Imperium, but other than that very little. Them basically being a blank slate would give GW the ability to design the faction however they want and have the background mold to fit that, rather than the other way around as with all the others I've mentioned.

One last thing, I'd love to see Pariah's come back for the Necrons. It would give them some anti-psyker tech and maybe it would only have to be a single model elite choice due to their rarity?.

This message was edited 4 times. Last update was at 2021/07/27 20:54:45


17210 4965 3235 5350 2936 2273 1176 2675
1614 1342 1010 2000 960 1330 1040  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

This message was edited 1 time. Last update was at 2021/07/27 21:46:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

 H.B.M.C. wrote:
moreorless wrote:
There does seem to be strong potential for making them more than simply an evil(er) mirror of an imperial faction with more of a tech/demon fusing plus the potential for more AI like technology, could make even play on Dark Mech forces discovering AI tech from the DAOT like the Men of Iron.
I dunno if they could just get away with Skitarii... but Evil! It'd have to be more than that, with some emphasis on the Dark part of 'Dark Mechanicus'. Not necessarily the inclusion of AI - I'd imagine that the Dark Mech have the same issues with Abominable Intelligences - but more the no constraints/science gone wild (and evil!!!) that them moving away from the stricture of the Mechanicum.

Instead of doing Skitarii but evil they could port over the 30k models for Dark Mechanicus. Evil Thallaxi Cohorts would give them a unique look and they could repurpose existing models.
   
Made in gb
Regular Dakkanaut





Old ones. I want my goddamn dinosaurs with psychic powers, later guns and flying, unthinkable zappy-floating-totem-death-machines.

Or a race of super cute puppies, with cigars in their mouth, mini guns on their paws and mechanised units that just look like robot dogs. I’d buy that, I’d play that.
   
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Illinois

None, fix the game as it is
   
Made in gb
Longtime Dakkanaut





A faction of invisible aliens would really speed up my painting
   
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The dark hollows of Kentucky

 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

But couldn't that be handled in the basic CSM codex? They're still Astartes, and would use Astartes units and equipment like CSM, Terminators, dreadnoughts, etc. They wouldn't need their own models like WE and EC.

Also, not sure about the whole "no heavy artillery" thing. *looks at extensive collection of midnight blue tanks and dreadnoughts*
   
Made in ca
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Incubus Chariots, Jet Bikes, Skyboards, Incubi Warsuits, Incubi Wraith Knights.

Square Bases for Life!
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Made in ca
Commander of the Mysterious 2nd Legion





Commisar Marbh wrote:
 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.





they did that it ewas the 8th edition indexes and they honestly drained a LOOOOT of flavor from the various armies

Opinions are not facts please don't confuse the two 
   
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On moon miranda.

Honestly I'm not sure what I'd add. In large part this is due to being overwhelmed by the volume of stuff out there already, coupled with GW's increasingly trademarkable Harry-Potter-esque naming conventions for everything. Can't tell an Inceptor from an Intercessor from an Interceptor or an Incisor or whatever.

Another issue is the Chaos/Loyalist divide. Just adding Traitor Guard or Dark Mechanicus feels right and natural, but also just like adding spikes to existing stuff. Completely new stuff could be cool, but I'm not really sure what I'd like to see that isn't already done by several existing factions.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Mississippi

TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

It never ends well 
   
Made in ca
Longtime Dakkanaut





 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?


The Nightlord Chapter Tactic is -1 LD per unit within six inches. Combo that with the prey on the weak strat, which gives them +1 to hit in melee against enemies with lower LD. You can do all of this with a Raptor unit arriving from deepstrike and use the Raptor Strike strike strat to get a 3d6 charge.

They've got strats for stealth, attacking from cover, and other stackable LD debuffs. They don't have a single daemon engine buffing WL trait, chapter tactic, strat or relic anywhere; ditto for artillery. If people are using these things in Nightlorld lists, that's a problem with units and the dex in general, not with the rules that define how Night Lords play- all of those are actually quite fluffy and flavourful.

This message was edited 1 time. Last update was at 2021/07/28 03:42:34


 
   
Made in us
Second Story Man





Astonished of Heck

 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY


Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

I would find it amusing to see an army that was basically the 40K version of Thundercats, Mutants, Silverhawks, and TigerSharks... Some of the characters could be based off of Mumm-ra (closer to the 2011 version) and Mon*Star...

This message was edited 1 time. Last update was at 2021/07/28 17:59:45


Are you a Wolf, a Sheep, or a Hound?
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 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.
well unless they turn it into some weird thing nobles do to lower class women they force into prosisution to sastify their most defiant desires. but that'd not really be an army idea

This message was edited 1 time. Last update was at 2021/07/28 07:24:36


Opinions are not facts please don't confuse the two 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Gadzilla666 wrote:
 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

But couldn't that be handled in the basic CSM codex? They're still Astartes, and would use Astartes units and equipment like CSM, Terminators, dreadnoughts, etc. They wouldn't need their own models like WE and EC.

Also, not sure about the whole "no heavy artillery" thing. *looks at extensive collection of midnight blue tanks and dreadnoughts*


Ah, right, a dedicated codex would totally bone your existing collection, I can understand that you wouldn't want that to happen. Dreads and Terminators are obviously something they would get to keep (IIRC they even have their own deathshroud equivalent?), it's more that defilers, havocs, noise marines or disco lords that don't fit.

I was just happy how they totally nailed the DG "feel" in their codex despite still feeling like a legion and thought something similar could done to make night lords feel more like how they described in the fluff and less like the black legion, but blue. Basically double down on the not worshiping chaos, rejecting mutation and terror tactics by giving them unique legion rules, weapons and units. An army that actually works towards making the enemy flee and/or cower in fear.

In general, I feel like Night Lords are just as different from the basic CSM book as World Eaters are.

This message was edited 1 time. Last update was at 2021/07/28 07:31:22


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Loyal Necron Lychguard





That's an argument for why World Eaters shouldn't get a codex, not one for why Night Lords should... TS and DG get their own codices because they don't have Chaos Space Marines. Any exclusions for other legions to justify a codex would feel very arbitrary.
   
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Bristol (UK)

I'd like to see Traitor Guard and Dark Mechanism come as supplements to the Imperial Guard and Admech respectively.

The supplement could overhaul the keywords to Chaos as well as introducing a few unique units and characters.
This would be far more practical than creating entirely new factions which would be almost echoing existing ones. I find the Chaos Knights vs Imperial Knights divide a bit silly.
   
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 Arachnofiend wrote:
That's an argument for why World Eaters shouldn't get a codex, not one for why Night Lords should... TS and DG get their own codices because they don't have Chaos Space Marines. Any exclusions for other legions to justify a codex would feel very arbitrary.
They did right up until the point where they didn't.

You don't think that a WE or EC book would show them as also not having regular CSM?

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Bristol (UK)

Plague Marines used to be those who had given themselves totally to Nurgle, and generally veterans who had proven their worth and been rewarded for it.

It made perfect sense that Deathguard still had marines which were less mutated and thus represented by the CSM unit, perhaps with a mark of nurgle.

When GW carves out a new faction they amend the lore to make it fit the new presentation, they did the same with Harlequins and Deathwatch for example. Both of which were described as small teams. They became a separate faction, now they're present in large formations.

This message was edited 1 time. Last update was at 2021/07/28 09:09:03


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Jidmah wrote:
 Gadzilla666 wrote:
 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

But couldn't that be handled in the basic CSM codex? They're still Astartes, and would use Astartes units and equipment like CSM, Terminators, dreadnoughts, etc. They wouldn't need their own models like WE and EC.

Also, not sure about the whole "no heavy artillery" thing. *looks at extensive collection of midnight blue tanks and dreadnoughts*


Ah, right, a dedicated codex would totally bone your existing collection, I can understand that you wouldn't want that to happen. Dreads and Terminators are obviously something they would get to keep (IIRC they even have their own deathshroud equivalent?), it's more that defilers, havocs, noise marines or disco lords that don't fit.

I was just happy how they totally nailed the DG "feel" in their codex despite still feeling like a legion and thought something similar could done to make night lords feel more like how they described in the fluff and less like the black legion, but blue. Basically double down on the not worshiping chaos, rejecting mutation and terror tactics by giving them unique legion rules, weapons and units. An army that actually works towards making the enemy flee and/or cower in fear.

In general, I feel like Night Lords are just as different from the basic CSM book as World Eaters are.


I think the problem with night lords is certain people have raised to meme levels the idea that night lords reject chaos, based mostly on the ADB novels. thing is that was one warband, others are differant. we have at least one case of a warband lead by a deamon prince. it's not that hard to belive that night lords do occasionally make use of deamon engines. if you're low on man power etc, sticking a deamon in a war machine and tossing it at your enemies is a pretty solid idea.

I just don't see night lords being nesscarily distinct eneugh from standard chaos marines to nessscitate their own codex.
Now a codex SUPPLEMENT? yeah totally justifiable. I've got my fingers crossed that the CSM codex is being delayed because we're finally getting a proper series of CSM codex supplements


Opinions are not facts please don't confuse the two 
   
Made in gb
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A proper human/xenos combined (pirate) force that exists outside the edge of the imperium. The sort of bands that operate on stations only rogue traders tend to visit.

In effect a dogs of war type of force. It doesn't even need actual models, just rules/datasheets and let the kit bashing commence. Maybe some unique kits for squat engineers, Beastmen bezerkers...

In some respect, it is a more darker/grim gimmick of what the tau and their auxiliaries should be (but feth the tau, awful faction).

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