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 Tawnis wrote:


3. Prof beat me to it, but the Hrud. They're all over the galaxy and would make a good small scale army all while looking crazy bad ass. Also, given their unique properties, I think they stand the best chance of being a new army with a radically difference playstyle. If they can get the feel of them aging their opponents to death out in a unique way on the tabletop, that would be fantastic.


This makes me wonder how they would do that. Maybe as an anti-melee melee army, focused on positioning. Their ranged is meh, nothing special, so is their actual melee fighting, but they use the aura mechanics to debuff and potentially do damage instead. Thus, they try to get in melee range but not actually melee? Turning into a game of positioning, a bit like the GSC.
   
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mrFickle wrote:
A faction of invisible aliens would really speed up my painting


LoL, I should just bring a bunch of bases of various sizes and say I'm playing the Hrud. XD

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 ProfSrlojohn wrote:
 Tawnis wrote:


3. Prof beat me to it, but the Hrud. They're all over the galaxy and would make a good small scale army all while looking crazy bad ass. Also, given their unique properties, I think they stand the best chance of being a new army with a radically difference playstyle. If they can get the feel of them aging their opponents to death out in a unique way on the tabletop, that would be fantastic.


This makes me wonder how they would do that. Maybe as an anti-melee melee army, focused on positioning. Their ranged is meh, nothing special, so is their actual melee fighting, but they use the aura mechanics to debuff and potentially do damage instead. Thus, they try to get in melee range but not actually melee? Turning into a game of positioning, a bit like the GSC.


GW would just have them do Mortal Wounds in melee combat.

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 kirotheavenger wrote:
Plague Marines used to be those who had given themselves totally to Nurgle, and generally veterans who had proven their worth and been rewarded for it.

It made perfect sense that Deathguard still had marines which were less mutated and thus represented by the CSM unit, perhaps with a mark of nurgle.

When GW carves out a new faction they amend the lore to make it fit the new presentation, they did the same with Harlequins and Deathwatch for example. Both of which were described as small teams. They became a separate faction, now they're present in large formations.


The plague marine fluff printed in the first DG codex is literally the exact same, word for word, as what was written in their entry in the 4th edition CSM codex. That's the very opposite of a retcon

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 ProfSrlojohn wrote:


This makes me wonder how they would do that. Maybe as an anti-melee melee army, focused on positioning. Their ranged is meh, nothing special, so is their actual melee fighting, but they use the aura mechanics to debuff and potentially do damage instead. Thus, they try to get in melee range but not actually melee? Turning into a game of positioning, a bit like the GSC.


It could perhaps be a Mortal Wound focused army, but only in close range and like you said, with lots of Auras? It would have to be really well balanced to make sure that it's not too OP or UP, but it would fit flavorfully. It's very clearly stated in the lore that armor and force fields don't protect you from the Hrud.

They are also a scavenger race, like the Orks in the aspect but actually using the tech instead of just jamming every square peg into a round hole. Could be something there to give them some manor or traditional armor support? Maybe scavenged Necron tech as it doesn't really age.

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 Tawnis wrote:

It could perhaps be a Mortal Wound focused army, but only in close range and like you said, with lots of Auras? It would have to be really well balanced to make sure that it's not too OP or UP, but it would fit flavorfully. It's very clearly stated in the lore that armor and force fields don't protect you from the Hrud.

They are also a scavenger race, like the Orks in the aspect but actually using the tech instead of just jamming every square peg into a round hole. Could be something there to give them some manor or traditional armor support? Maybe scavenged Necron tech as it doesn't really age.


Maybe do what they did with the Ynnari but on a grander scale, with a few unique units and some Hrud conversion kits.
   
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 ProfSrlojohn wrote:


Maybe do what they did with the Ynnari but on a grander scale, with a few unique units and some Hrud conversion kits.


Yeah, it would be pretty easy for GW to go that route. Since they've seemed to be moving Orks away from the ability to just loot everything (if I recall correctly, I'm not an Ork player) it would be a design space they could put the Hrud in. I mean the models all already exist, so it's not like there is that much actual investment needed other than some upgrade bits. It would more be about trying to make the rules work IMHO.

They could really get creative with the stealth elements too, think outside the box. Right now all we've had is -1 to hit at x range, or can't be target if it's not the closest unit. While that's fine, it doesn't really scream invisible army. Maybe something like the blip tokens used in SH? You could deploy your Hrud infantry as tokens representing general heat signatures to the enemy with the actual unit they represent written underneath. You're opponent would know what your army is but not what is where until x thing happens to reveal them. (They get within x range, shoot, are shot, all of the above? whatever makes sense.) Might be a little cumbersome for matched play, but then again, until revealed you are not moving many pieces, so that at least would speed it up.

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BrianDavion wrote:
 Stormonu wrote:


Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.



Much as one might appreciate them in general, catgirls/boys don't quite fit - and are easy enough to convert anyway. Something more along the lines of beastmen or savage felinoids would be better, and I'd appreciate them, but ya know what furries/anthros I'd really like to have seen, have a strong GW pedigree, and would be completely at home in 40K?

Space Skaven.

A full-on sci-fi Clan Skryre-like has the potential to be amazing.

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 H.B.M.C. wrote:
 Arachnofiend wrote:
That's an argument for why World Eaters shouldn't get a codex, not one for why Night Lords should... TS and DG get their own codices because they don't have Chaos Space Marines. Any exclusions for other legions to justify a codex would feel very arbitrary.
They did right up until the point where they didn't.

You don't think that a WE or EC book would show them as also not having regular CSM?


Not all Emperor's Children are Noise Marines, so them keeping generic CSM is definitely possible.

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 Marshal Loss wrote:
Not all Emperor's Children are Noise Marines...
Are we sure of that?

And come on. If GW did an EC book, you know they'd all be specialist troops ala Death Guard and 1KSons.

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 H.B.M.C. wrote:
 Marshal Loss wrote:
Not all Emperor's Children are Noise Marines...
Are we sure of that?

And come on. If GW did an EC book, you know they'd all be specialist troops ala Death Guard and 1KSons.


Of course, i dread in lieu of that what would happen to WE, because GW flanderises them already way to hard.

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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
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I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud). Something like the 41st Millennium version of corrupted Palatine Blades or Phoenix Guard for 1KSons, and maybe elite Jugger Cav for Khorne?
3. 'Zerker/Noise Termy box.
4. 'Zerker/Noise Marine box.
5. Some sort of chaff unit (likely with an obnoxious quadruple-barrelled name - Bloodslash Fleshcarvers or Needlescreech Fleshflayers, or whatever) .

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.

This message was edited 1 time. Last update was at 2021/07/29 11:23:41


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 H.B.M.C. wrote:
I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud).
3. 'Zerker Termy box.
4. 'Zerker Marine box.
5. Some sort of chaff unit.

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.


yea, and no ranged options at all.

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 Daedalus81 wrote:

In the 41st millennium there is only overpriced hamberders.

 
   
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Not Online!!! wrote:
 H.B.M.C. wrote:
I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud).
3. 'Zerker Termy box.
4. 'Zerker Marine box.
5. Some sort of chaff unit.

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.


yea, and no ranged options at all.


I imagine they'd have predators etc at the very least

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Not Online!!! wrote:
 H.B.M.C. wrote:
I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud).
3. 'Zerker Termy box.
4. 'Zerker Marine box.
5. Some sort of chaff unit.

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.


yea, and no ranged options at all.


I take it you're talking about the World Eaters here, not the Emperor's Children?

And Doomrider coming back would be fun

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

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BrianDavion wrote:
 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.
well unless they turn it into some weird thing nobles do to lower class women they force into prosisution to sastify their most defiant desires. but that'd not really be an army idea


Eh, the OP asked what *I* wanted. At the least, I think GW's sculptors could create some great-looking minis.

A lot of people say that Tau don't fit 40K, but I don't agree. I don't think it would be too difficult to come up with something that fits 40K - look at Necromunda Escher, for example. (moreso the 80's designs than the latest redesigns).

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 Stormonu wrote:
BrianDavion wrote:
 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.
well unless they turn it into some weird thing nobles do to lower class women they force into prosisution to sastify their most defiant desires. but that'd not really be an army idea


Eh, the OP asked what *I* wanted. At the least, I think GW's sculptors could create some great-looking minis.

A lot of people say that Tau don't fit 40K, but I don't agree. I don't think it would be too difficult to come up with something that fits 40K - look at Necromunda Escher, for example. (moreso the 80's designs than the latest redesigns).


Cat Girls? This is not Wing Commander. Better bring the Turtles and Master Splinter. They will kick the crap out of anybody. First piece of fluff: Each one beats on his own a Greater Daemon. Take that, Matt Ward.


Automatically Appended Next Post:
Commisar Marbh wrote:
 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.





Agreed.

This message was edited 2 times. Last update was at 2021/07/29 17:37:14


 
   
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 H.B.M.C. wrote:
 Marshal Loss wrote:
Not all Emperor's Children are Noise Marines...
Are we sure of that?

And come on. If GW did an EC book, you know they'd all be specialist troops ala Death Guard and 1KSons.


Yes, we are absolutely sure of that. The only time this was not the case was on the tabletop in 3.5, where giving a Chaos Space Marine the Mark of Slaanesh automatically made them a Noise Marine. In the lore, however, we have regularly and explicitly been told that not all EC are Noise Marines.

The EC aren't like the DG where everybody became a Plague Marine or the Thousand Sons where everybody (who wasn't a sorcerer) became a Rubric Marine or the World Eaters where everybody has the nails implanted by default. Of the four cult legions they're unique in that respect. That may well change, and I couldn't care less as nobody plays EC to use vanilla marines (a Noise Marine kit could have bolters included as an option anyway, and then what are folks losing out on?), but it's still established lore.

Not Online!!! wrote:
yea, and no ranged options at all.


I doubt that. Considering how closely they have cleaved to Jes Goodwin's old sketches when designing the TS and DG, and given that we have his sketches for World Eaters Havocs (who have appeared in recent-ish BL books), I wouldn't bet against the Teeth of Khorne appearing.

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 Strg Alt wrote:

Automatically Appended Next Post:
Commisar Marbh wrote:
 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.



Agreed.


Eh, it doesn't make sense to put xenos armies in a book together. It would make more sense for marines and non marine imperial armies to be in the same book than tau and tyranids, eldar and necrons etc to be in the same book. They at least all share a keyword.

It really irritates me with this imperial designation used to justify lumping non imperial armies into the same book.

All three eldar codexes together? sure, because they at least share a key word and could ally.

But orks, nids and necrons together in a book with all 3 eldar and tau makes no sense at all.
   
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Not Online!!! wrote:
yea, and no ranged options at all.

I seem to remember a reference to the Teeth of Khorne, basically they were the equivalent the Devastators/Havoks of the World Eaters...

Strg Alt wrote:Cat Girls? This is not Wing Commander. Better bring the Turtles and Master Splinter

The Kilrathi are closer to the Thundercats than the Neko cats, and even more like the Kzinti. Still, a team of turtlish ninjas could be interesting. Still have to be careful of copyright infringement...

Strg Alt wrote:They will kick the crap out of anybody. First piece of fluff: Each one beats on his own a Greater Daemon. Take that, Matt Ward.

Ah, but which should defeat which? Should they face their challenges or their opposites?

i.e. "Raphael" defeats a Bloodthirster or a Lord of Change?

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The Emperor's Children absolutely have guys with regular Space Marine weaponry. Noise Marines are specialists:

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This message was edited 1 time. Last update was at 2021/07/30 22:12:00


 
   
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 ArcaneHorror wrote:
The Emperor's Children absolutely have guys with regular Space Marine weaponry...


They also have really cool people with spears, but over ten thousand years they've forgotten where they are.

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Those are very clearly pictures of 40k marines. For starters, 30k Emperor's Children are purple.
   
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Well, Valrak has now said that the same source that has not been wrong on anything has now told him that World Eaters are getting a book in 9th.

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 AnomanderRake wrote:
 ArcaneHorror wrote:
The Emperor's Children absolutely have guys with regular Space Marine weaponry...


They also have really cool people with spears, but over ten thousand years they've forgotten where they are.


ohh they know where they put those spears....... you don't wanna know BTW

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 Marshal Loss wrote:
I doubt that. Considering how closely they have cleaved to Jes Goodwin's old sketches when designing the TS and DG, and given that we have his sketches for World Eaters Havocs (who have appeared in recent-ish BL books), I wouldn't bet against the Teeth of Khorne appearing.
But this is also Games Workshop we're talking about, a company that went from "Let's have viking-themed Space Marines with a wolf motif!" to "Wolfy 'The Wolf' McWolfenwolf, riding a Thunderwolf, armed with Wolf Claws!" in 20 years.

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 H.B.M.C. wrote:
 Marshal Loss wrote:
I doubt that. Considering how closely they have cleaved to Jes Goodwin's old sketches when designing the TS and DG, and given that we have his sketches for World Eaters Havocs (who have appeared in recent-ish BL books), I wouldn't bet against the Teeth of Khorne appearing.
But this is also Games Workshop we're talking about, a company that went from "Let's have viking-themed Space Marines with a wolf motif!" to "Wolfy 'The Wolf' McWolfenwolf, riding a Thunderwolf, armed with Wolf Claws!" in 20 years.


Sure, I'd never be so foolish as to bet against GW doing something stupid like that. But your example is what, easily over a decade old? Naming conventions may be just as stupid as they were then, but the design direction is not. Let's not compare Wardian-era 5th ed insanity to the Legion releases, which have by and large cleaved closely to Goodwin's old sketches/current 30k lore. If folks want to predict what EC and WE are going to get, look at what TS and DG received - units drawn from decades of lore and more recent HH developments - not from when GW decided to make the wolves...wolfier.

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There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.

Other top contenders:

1. Full on inquisition force. Normal humans in Powered armor and totally customizable models with every weapon being usable in the imperium. Also can soup with DW/GK and Admech.

2. I'd love a penal AM faction. All the Adeptus Arbites and Robo Mastiffs.

3. The Hive Gang Faction. It's hilariously dumb that they haven't been given a faction considering they (Total # of gangers) outnumber the planetary guard on some hive worlds.

This message was edited 1 time. Last update was at 2021/08/04 01:10:04


 
   
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FezzikDaBullgryn wrote:
There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.

Other top contenders:

1. Full on inquisition force. Normal humans in Powered armor and totally customizable models with every weapon being usable in the imperium. Also can soup with DW/GK and Admech.

2. I'd love a penal AM faction. All the Adeptus Arbites and Robo Mastiffs.

3. The Hive Gang Faction. It's hilariously dumb that they haven't been given a faction considering they (Total # of gangers) outnumber the planetary guard on some hive worlds.


hive gangs have their own game instead

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