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2019/05/10 12:38:13
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Painlord Titan Princeps of Slaanesh
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The Phazer wrote:I've found a lot of the weapons packs to be pretty random.
I'm still bemused by how few lasguns there have been in all the packs, given there's obviously people who would like to use the Necromunda gangs as Guard for 40k.
I'd wager that's entirely deliberate, precisely to prevent people using Guard models in Necromunda.
I'm pretty sure there's a similar reason why Daemons don't exist in Kill-Team. You can use them in AoS and you can use them in 40K so you can't use them in KT because [Expletive Deleted] you, that's why.
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2019/05/10 12:39:04
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Moustache-twirling Princeps
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2019/05/10 13:27:58
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Longtime Dakkanaut
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Excommunicatus wrote: The Phazer wrote:I've found a lot of the weapons packs to be pretty random.
I'm still bemused by how few lasguns there have been in all the packs, given there's obviously people who would like to use the Necromunda gangs as Guard for 40k.
I'd wager that's entirely deliberate, precisely to prevent people using Guard models in Necromunda.
This theory makes so little sense that I'm wondering if you mis-typed your belief.
People can easily use Guard models in Necromunda, precisely because something like a 4:1 lasgun:plasmagun gang is a perfectly viable Necromunda gang. Guard also have most of the other special and heavy weapon options available in Necromunda covered.
How does FW botching the weapon packs with a lack of lasguns prevent lasgun-rich 40K kits from being used for Necromunda? I don't understand your claim at all.
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2019/05/10 14:25:29
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Leader of the Sept
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Guard regiments based on hive gangs would quickly have their own kit replaced by munitorum standard kit. So why do special house specific Lasguns when you can harvest Lasguns from other guard kits to add in. Using Necromunda models as militia stand ins means you could use lasguns or auto guns with equal gay abandon.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/05/10 22:47:44
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Using Object Source Lighting
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ImAGeek wrote:Dread Master wrote:It isn’t problematic at all. Only for people who like to presume to dictate to other people what is or is not problematic.
I mean the irony in these two sentences is pretty mad. lol, good eye
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2019/05/11 00:33:39
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Fixture of Dakka
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Lets move on from that guy.
I want to hear more about Delaque Lascannons and Heavy Bolters. Is it possible to mix and match the heavy weapons through gangs, or are the sculpts gang specific?
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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2019/05/11 02:38:17
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Regular Dakkanaut
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Grot 6 wrote:Lets move on from that guy.
I want to hear more about Delaque Lascannons and Heavy Bolters. Is it possible to mix and match the heavy weapons through gangs, or are the sculpts gang specific?
Sculpts are gang specific for the most part. Cawdor versions of weapons look like junk, Van Sar version are super high tech, etc. There’s nothing stopping you from saying your leader or champion took it off the corpse of a member of those gangs though, and you could also kit bash using space marine/admech/ guard parts depending on what gang you’re playing. Goliath look fine with bigger weapons from Space Marines as is, same with Orlock with their servo harnesses on their gunners, but for Escher you might give them a mechanical arm from an Admech kit or something so it’s more believable that they can lift the bigger guns like plasma cannons. The old CSM kit heavy bolter is pretty good for Necromunda, all you have to do is clip the icons and the armored hand off.
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2019/05/11 08:02:04
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Moustache-twirling Princeps
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Looks like it's now at 2 -
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2019/05/11 08:03:56
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Longtime Dakkanaut
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That's when the news will go on the community site, after the seminar is finished.
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2019/05/11 08:10:22
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Moustache-twirling Princeps
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Chikout wrote:That's when the news will go on the community site, after the seminar is finished.
Doh! In that case, ignore me...
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2019/05/11 08:17:44
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Longtime Dakkanaut
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Can people take pictures in these seminars?
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2019/05/11 11:30:08
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Blood-Drenched Death Company Marine
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They have done in the past. Previous event threads are full of pics from inside.
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2019/05/11 12:34:16
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Rampaging Reaver Titan Princeps
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Enforcers Next:
From battle bunnies
Necromunda
Ammo Jack and Domerunner are incredible models in a pack.
Delaque Weapons packs look fantastic. Snipers, Web Gauntlets and flamers.
Delaque heads are coming soon. Look great. Lots of optics.
Kal Jericho and Scabs are coming as a plastic release.
Next book is the Book of Peril. Badlands and Bad people. Venator Gang list.
New Dramatis Personae
Detailed rules for active terrain. Active Industrial terrain to carnivorous underhive fungus. 5 new Badzone scenarios and a badzone Trading Post.
Badzone environment cards. Region Soaked with the power of Chaos, Radiated section etc.
Card sleeves. Are coming.
Aaaand. . .next Gang is: Enforcers.
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2019/05/11 12:46:07
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Calculating Commissar
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Enforcers! Yes please!
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2019/05/11 13:14:07
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Longtime Dakkanaut
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We will have to wait until the end of the month to see them :(
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2019/05/11 13:32:06
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Longtime Dakkanaut
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So no new plastic release? oh boi that's a bummer.
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2019/05/11 13:32:25
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Let's show off tons of Necromunda stuff you've already seen but not show off Enforcers.
Cool.
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2019/05/11 13:32:34
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Are they in plastic? And have they given any hints what aesthetic they've eventually gone with, because the teaser trailer sounded very "tacticool", but they implied they would be veering away from the old not-Arbites styling.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2019/05/11 13:41:04
Subject: Necromunda Underhive - Yar Umbra and the Deserter pg 203
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Longtime Dakkanaut
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GW have another preview event at the end of the month. I guess we will see the enforcers then.
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2019/05/11 13:53:06
Subject: Re:Necromunda Underhive - Yar Umbra and the Deserter pg 203
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[MOD]
Otiose in a Niche
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zedmeister wrote:Enforcers Next:
From battle bunnies
(snip)
Aaaand. . .next Gang is: Enforcers.
Sometimes words cannot express...
I know one group that will be very happy.
https://www.facebook.com/groups/1924169174551862/
Oh and Battle Bunnies link
http://battlebunnies.blogspot.com/2019/05/specialist-game-seminar.html
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This message was edited 1 time. Last update was at 2019/05/11 13:56:57
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2019/05/11 14:53:07
Subject: Necromunda Underhive - Enforcers next, pg 206
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Purposeful Hammerhead Pilot
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Not gonna lie. I'm a fan of the executioner redesign.
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2019/05/11 16:46:40
Subject: Necromunda Underhive - Enforcers next, pg 206
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Focused Dark Angels Land Raider Pilot
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Any word on gang cards reprints ?
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Virtus in extremis |
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2019/05/11 17:42:04
Subject: Necromunda Underhive - Enforcers next, pg 206
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Regular Dakkanaut
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Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
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2019/05/11 17:57:24
Subject: Necromunda Underhive - Enforcers next, pg 206
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Focused Dark Angels Land Raider Pilot
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Clockpunk wrote:
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Good to know, I hope they'll be replacing the previous ones, or else it's going to be Hell to get the older ones for a full set.
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Virtus in extremis |
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2019/05/11 18:08:00
Subject: Necromunda Underhive - Enforcers next, pg 206
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Decrepit Dakkanaut
UK
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Did anyone ask about the Phyrr cats? I know they got taken down to be reworked but surely they've had time to rework them by now?
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2019/05/11 18:16:28
Subject: Necromunda Underhive - Enforcers next, pg 206
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Fiery Bright Wizard
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Kinda bummed with the news for necro and BB. Just rehashed stuff we've known about for months, plus basic announcements with basically little to nothing to look at. And it's already been a slow year for both of these games. I am excited for enforcers but they only got me excited at the idea, cause that's about all I have to go on at this point, no renders/concept art nothin.
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2019/05/11 18:50:34
Subject: Necromunda Underhive - Enforcers next, pg 206
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Regular Dakkanaut
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Overread wrote:Did anyone ask about the Phyrr cats? I know they got taken down to be reworked but surely they've had time to rework them by now?
Absolutely nothing on wither additional gang pets or brutes... :-/
Mind you, the session started quite late due to people not clearing out from the Warhammer Lore seminar held just before it, and a technical glitch which required a good 5-minute hardware reset... reducing the q&a time significantly
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2019/05/11 18:54:47
Subject: Necromunda Underhive - Enforcers next, pg 206
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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HudsonD wrote:Clockpunk wrote:
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Good to know, I hope they'll be replacing the previous ones, or else it's going to be Hell to get the older ones for a full set.
I hope completely the opposite, because I'd rather have more options I can choose to get than have the 50 odd quid I spent on the card packs a couple of months ago rendered worthless.
They shouldn't be changing them at all, frankly, they should be re-issuing the existing packs for people who didn't get them, and they can add the new options to a single new pack. They can jog on if they want folk to rebuy the whole set.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2019/05/11 19:27:58
Subject: Necromunda Underhive - Enforcers next, pg 206
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Leader of the Sept
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HudsonD wrote:Clockpunk wrote:
Someone asked that exact question, to which the answer was that they are re-doing in the near future, but changing them to give different options. I had hoped to ask Whether that meant the old versions would be rendered obsolete or complemented, but never got the chance,
Good to know, I hope they'll be replacing the previous ones, or else it's going to be Hell to get the older ones for a full set.
Yaktribe might be able to help you there.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/05/11 19:32:26
Subject: Necromunda Underhive - Enforcers next, pg 206
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Regular Dakkanaut
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I did ask about the possibility of gang-specific skills with a new table for each, and got a knowing wink with a 'oh yes, that is something we have thought for a long time... and with possible gang expansions due soon...'. The Lore discussion pod was a great little session, shame it was so hard to hear with the noisy backdrop of the show floor.
Doesn't necessarily mean anything, but thought it worth reporting.
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