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Just a few notes after taking a look:

-Nightshields work the same as current, the 5+ inul save is called a flickerfeild. They cost 10pnts each.

- You cannot assault or shoot from a raider after it takes the extra 2d6 move.

- Kabalite Trueborn can take up to 4 special weapons.

- Blaster now has an 18 inch range and costs 15 points.

- The member to the archon's retinue that gives 2+ poison only gives the 2+ poison to weapons that are already poisonous. So, no 2+ to wound huskblades. That retinue member costs 10 points.

There, I coughed up 5 things you you mooks, and feel no need to wrack my brain for further details at this time.
   
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sharkticon wrote:Just a few notes after taking a look:

-Nightshields work the same as current, the 5+ inul save is called a flickerfeild. They cost 10pnts each.

- You cannot assault or shoot from a raider after it takes the extra 2d6 move.

- Kabalite Trueborn can take up to 4 special weapons.

- Blaster now has an 18 inch range and costs 15 points.

- The member to the archon's retinue that gives 2+ poison only gives the 2+ poison to weapons that are already poisonous. So, no 2+ to wound huskblades. That retinue member costs 10 points.

There, I coughed up 5 things you you mooks, and feel no need to wrack my brain for further details at this time.


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So for those people who have done a detailed examination of the codex. What army is closest to the Dark Eldar in play style? I really don't want to go to the one store I know of that has a preview codex, not my favorite people there.

I'm looking at doing Space Wolves, or now that Dark Eldar is out, them for a new army. Have Dark Angels as my current primary army. Love the fast and hard hitting assault armies that don't always survie long after they attack. Do the Dark Eldar fit into that mold?

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Ringarin wrote:So for those people who have done a detailed examination of the codex. What army is closest to the Dark Eldar in play style? I really don't want to go to the one store I know of that has a preview codex, not my favorite people there.

I'm looking at doing Space Wolves, or now that Dark Eldar is out, them for a new army. Have Dark Angels as my current primary army. Love the fast and hard hitting assault armies that don't always survie long after they attack. Do the Dark Eldar fit into that mold?


Dark Eldar can be compared to Speed Freaks, and the new book sounds like the only main changes were the almost army wide ability to ramp up after destroying units (Feel no Pain, Furious Charge, then Fearless).

Other than that, they are still the glass cannon army they used to be, and require great finesse to even just compete with more straight forward armies. If you have the aptitude for detail and micro-managing, you can succeed with the army. If you don't want every game to be a chess match against a master, I would advice looking elsewhere.

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Ringarin wrote:Love the fast and hard hitting assault armies that don't always survie long after they attack. Do the Dark Eldar fit into that mold?
That is basically the definition of Dark Eldar exactly. They don't just fit that mold, they are the mold.

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It may be the definition, but most existing DE armies were based more around shooting than assault (the dated codex being the main reason), so many people won't realise this.

@ Defiler. They are still going to be a finesse army, much like they and their less spikey brethren already were/are, but the addition of Pain points is going to make them much more noob friendly than they were. I'll wait until I have played a few games with them but I have a feeling that in the hands of an experienced player a well built DE list utilising Pain Points will be very difficult to stop. I can see quite a few games rapidly going downhill and becoming one sided rather quickly. You Alpha Strike half the enemy army in the first turn, crippling his ability to fight while at the same time making your units even stronger
   
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gorgon wrote:
Kanluwen wrote:Think of tattered raven wings, and it works alot better.

In fact, aren't groups of ravens sometimes referred to as "scourges"?
I know a group of crows is a "murder", but eh. Food for thought.


An unkindness of ravens, actually. That's one of the better ones. Parliament of owls is another good one.

Back on topic, that's probably a good description. It's an aggressive look in the art. More Hawkman than angelic.


My Oxford English dictionary lists it as a sadness of ravens, and a stare of owls.
   
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Pip pip, hear hear.

I do wonder though how far GW will carry this release. I mean, they even changed the front page up a bit to show off that they are returning. But what will happen in two months time?



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Scottywan82 wrote:My Oxford English dictionary lists it as a sadness of ravens, and a stare of owls.


Interesting...the Audubon Society doesn't seem to recognize either of those. It appears these things may be more fluid that it first appears.

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BrookM wrote: what will happen in two months time?


Christmas.

Then, in 3 months time, Grey Knights get their turn to shine. Which is fair and good, they also still have a third edition codex.

Don't worry about the Deldar getting forgotten for another decade after this release. The reliable rumour mongers have already confirmed another wave of plastic kits in the not completely distant future.

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Another vote for "what's the point cost of Scourges?"

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I am really interested to see what becomes of the razorwing and the voidraven. Is the void raven that same model from forge world? Are there any plans to make these plastic kits?



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Magnalon wrote:Another vote for "what's the point cost of Scourges?"


Fast moving anti-horde, for one. Equip with four splinter cannon in a full squad to get 42 poisoned shots at 18 inches, if the stated information thus far is accurate. They can fire 34 shots while moving at 12" per turn, which a Raider cannot do (if it moves over 6", the squad on board cannot shoot without disembarking, and still doesn't have this much firepower even if it does disembark). If the unit wants to hang back, it can put 16 such shots down at 36" range.

If the unit is inexpensive enough, it might make for semi-suicide anti-tank roles using the heat lance.

Haven't seen the price/stats for the shredder, so even these might have a use.
   
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Ummm he was asking the "point cost" not "the point". There is an important difference.

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The Night Stalker wrote:I am really interested to see what becomes of the razorwing and the voidraven. Is the void raven that same model from forge world? Are there any plans to make these plastic kits?


Nope, GW still need to make tyranid kits which they haven't done...


 
   
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Saldiven wrote:
Magnalon wrote:Another vote for "what's the point cost of Scourges?"


Fast moving anti-horde, for one. Equip with four splinter cannon in a full squad to get 42 poisoned shots at 18 inches, if the stated information thus far is accurate. They can fire 34 shots while moving at 12" per turn, which a Raider cannot do (if it moves over 6", the squad on board cannot shoot without disembarking, and still doesn't have this much firepower even if it does disembark). If the unit wants to hang back, it can put 16 such shots down at 36" range.

If the unit is inexpensive enough, it might make for semi-suicide anti-tank roles using the heat lance.

Haven't seen the price/stats for the shredder, so even these might have a use.


Except the rumor is they come with splinter carbines, and at most only 2 of them can switch that out for another weapon...

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razorwing = old forgeworld model

void raven = new model in the dark eldar codex

void dragon phoenix = eldar/dark eldar model from forgeworld

I'm shure they have plans for making all models in the codex some day, but no one has any idea of the timetable for these future kits.

Kinda like the ones from the Tyranids codex that have no model. The advantage is we wont have to wait 5+ years for a codex update to get new models, they could pop up anytime in the future.

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2 of 5 Chaos. He clearly stated a full squad (just looking at the math shows this as well) which can have 4 heavies as....they have 10 models!

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chaos0xomega wrote:
Except the rumor is they come with splinter carbines, and at most only 2 of them can switch that out for another weapon...


I based my post on the updated OP which states that Scourges come standard with the Assault 3 splinter weapon and that a full squad of 10 can have four special/heavy weapons. That's the rumor that I'm working with; not sure which rumor you're working with.
   
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Scourges, you say? From memory...

3-10
22 pts/model.

Two per five can replace their carbine with one of the following:

-Shredder 5
-Splinter cannon 10
-Haywire launcher 10
-Heat lance 12
-Blaster 15
-Dark Lance 15

Solarite (upgrade char) is +10 pts.
- can swap carbine for CCW and splinter pistol for free
- can replace ccw with
-----venom blade (2+ poison) 5
-----power weapon 10
-----agonizer 20
-can replace pistol with blast pistol (6", S8, AP2, Lance) 15

This message was edited 1 time. Last update was at 2010/10/08 18:39:31


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gorgon wrote:Scourges, you say? From memory...

3-10
22 pts/model.

Two per five can replace their carbine with one of the following:

-Shredder 5
-Splinter cannon 10
-Haywire launcher 10
-Heat lance 12
-Blaster 15
-Dark Lance 15

Solarite (upgrade char) is +10 pts.
- can swap carbine for CCW and splinter pistol for free
- can replace ccw with
-----venom blade (2+ poison) 5
-----power weapon 10
-----agonizer 20
-can replace pistol with blast pistol (6", S8, AP2, Lance) 15


Any decent rules wise?


 
   
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Deep strike, jump packs. Nothing else special that I recall.

While I'm at it, here's a cleaned-up and expanded Wyches breakdown (again from memory):

Wyches 10 pts.
5-20
4/4/3/3/1/6/1/8/10/6+

Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Special Rules: Fleet, Night Vision, Power from Pain, Combat Drugs. Dodge (4+): Wyches have 4+ Inv save in CC

Unit can take haywire grenades for 2 pts/model.

Hekatrix (+10 pts, A2)
-Venom blade 5
-Power weapon 10
-Agoniser 20

-Phantasm launcher 10 or 15

EDIT: I think they also have the Blast Pistol option (15)

Wych weapons are one per 5 models:
- Shardnet and Impaler (10): Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1
- Hydra gauntlets (10): Count as 2CCW and grants +D6 attacks instead of the +1 for 2 ccw
- Razorflails (10): Count as 2CCW, reroll to hit and wound.

This message was edited 2 times. Last update was at 2010/10/08 19:23:14


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Bigger with Ogryn stats. S/T5 3W, FNP. Don't have strength through pain rule. Urien allows them to be upgraded to S6. Shoot S4 AP4 Assault 2 fire attacks.
They take up 2 spaces in a transport (like Ogryn) they have to take a Ld test if an IC isn't accompanying them, and if they fail they inflict 2D6 attacks on nearby units before all dying.

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Gives out d3 free pain tokens at the start of the game, which must go to wrack or grotesque units,
also regains a wound at the start of each of his turns as his flesh re-knits itself.
He can make the small constructs troops, and he can give grotesques S6 instead of their usual S5 for 5 points each.


So if he can only give the pain tokens to wrack or grotesque, but grotesque doesnt have STP ability does that mean he can basically only give it to wracks?
   
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The rule is POWER through Pain, btw.

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Don't know if this has been mentioned before, as I can't be arsed to trawl through 22 pages, but Lelith Hesparex has the best ballistic skill of any character within Warhammer 40K. She has WS and BS 9, yet, the sick irony is that she has no ranged weapons of any kind. Not even a pistol!
   
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She can stare daggers and has looks that kill.

 
   
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she'll be great at shooting the weapon emplacements in Planetstrike!

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