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![[Post New]](/s/i/i.gif) 2011/08/28 21:26:47
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Longtime Dakkanaut
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Thanks Matt, just make one for fun
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/08/28 22:00:23
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Been Around the Block
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awesome blog!
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![[Post New]](/s/i/i.gif) 2011/08/28 22:09:03
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Longtime Dakkanaut
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Thanks for looking Kronkle!
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/08/29 08:50:54
Subject: Re:Chaos Dreadnoughts - 25th Aug - legs 11!
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Regular Dakkanaut
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tipios wrote:Finally the legs are glued, and they no longer require blutack to stand up  oh and I got some chaos stars on the plates!!!!
I gona try to add some piston detail to the feet, but not sure how it will turn out!
i really like how the legs loock....nice work!
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![[Post New]](/s/i/i.gif) 2011/08/29 14:46:42
Subject: Re:Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Frenzied Berserker Terminator
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Looking good tipios! I like the legs alot! Pistons on the feet would look good, but I don't think they are entirely mandatory, it could all be internal, but go for it you feel you must!
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![[Post New]](/s/i/i.gif) 2011/08/29 16:01:12
Subject: Re:Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Nurgle Veteran Marine with the Flu
Norwich - England - usually in the pub
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Matt.Kingsley wrote:Damn that dreadnought is good!
Too bad they their rules suck, otherwise I'd make one...
Maybe when the new codex is released (Which won't be for a while...)
Don't know what rules anyone building one of these would plan on using as I don't know what the dreadknight rules are like, but if they suck, you could use the rules for the new Contemptor Dread recently released by FW, rules are currently 'experimental' so you can download them for free from the FW website.
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![[Post New]](/s/i/i.gif) 2011/08/29 16:07:52
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Pulsating Possessed Chaos Marine
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You know, seeing all these awesome walkers you've done, you know what the next step has to be: http://www.dakkadakka.com/gallery/8388-.html
Althought I don't think you can outdo lemminspawn ;P
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Woff, I'm a Cow! |
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![[Post New]](/s/i/i.gif) 2011/08/29 16:10:49
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Nasty Nob
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Aha, that'd be a challenge for you indeed. I've tried, but it went just so-and-so.
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![[Post New]](/s/i/i.gif) 2011/08/29 17:28:12
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Longtime Dakkanaut
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@RSjake - I like that, yes they are now internal  good idea  now I can paint them!!
@monkeyh - \the rules are anything in his range dies
@Limbo - I have a plan for a khorn dreadknight, could turn out something like that  but I like the challenge, and when I get some of these dreads out the way, I could try it
@Saintspirit - Did you finish it?
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/08/29 17:55:25
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Nasty Nob
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I did indeed, it can be seen at my IW blog.
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![[Post New]](/s/i/i.gif) 2011/08/29 18:21:50
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Longtime Dakkanaut
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Thats a great blog
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/08/29 19:16:03
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Nasty Nob
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Thanks, so is this - these are very inspirational, makes me want to make my own dread. But I have far too many other things to build and paint (sad as it may be).
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![[Post New]](/s/i/i.gif) 2011/08/29 19:27:04
Subject: Re:Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Fixture of Dakka
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The legs are really nice tipios, looking foward to seeing it painted. So thats two Iron Warrior dreads to finish painting now
I had a thought today for you. With all these bits that you must have stacking up after the Chaos dreads it would be interesting to see what Ork dreads you could come up with using all the left over parts.
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![[Post New]](/s/i/i.gif) 2011/08/29 21:16:06
Subject: Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Longtime Dakkanaut
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@Saintspirit - I'm lucky that I'm not making an army, so I got time to do these.
@Giraffex - Another challenge  a looted dread!!! yes, after I finish these dreads, although now you gave me the idea, I'm bound to start it before I finish anything else!!!
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/08/29 21:21:41
Subject: Re:Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Fixture of Dakka
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All its takes is a glance at your bits box and you know it makes sense lol
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![[Post New]](/s/i/i.gif) 2011/08/30 21:30:21
Subject: Re:Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Liche Priest Hierophant
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tipios wrote:
@monkeyh - \the rules are anything in his range dies
Exactly...
monkeyh wrote:Matt.Kingsley wrote:Damn that dreadnought is good!
Too bad they their rules suck, otherwise I'd make one...
Maybe when the new codex is released (Which won't be for a while...)
Don't know what rules anyone building one of these would plan on using as I don't know what the dreadknight rules are like, but if they suck, you could use the rules for the new Contemptor Dread recently released by FW, rules are currently 'experimental' so you can download them for free from the FW website.
No one I play with uses the FW stuf otside of Apoc...
And they won't start soon...
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![[Post New]](/s/i/i.gif) 2011/09/01 21:24:10
Subject: Re:Chaos Dreadnoughts - 28th Aug - legs 11! no more blu tack
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Longtime Dakkanaut
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Just trying some different armour and leg stuff on the Dreadlord.
Feet look too big, so need to change them, but I want claws that look like that.
Any thoughts?
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:31:02
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Unshakeable Grey Knight Land Raider Pilot
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Truthfully, I don't like the reverse joint look.
It just doesn't seem to go with the rest of the model. It's an interesting idea, but the rest of the body just doesn't lend itself to complimenting the legs.
It looks too front heavy to me as well. My suggestion would be to try something different. Just my thoughts.
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:35:14
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Fixture of Dakka
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Not sure tipios but don't Ork Deff Dreads have clawed feet?
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![[Post New]](/s/i/i.gif) 2011/09/01 21:36:19
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Longtime Dakkanaut
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Thanks Mark, I want to do a khorn dreadlord, but using defiler parts. Would the legs go with that?
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:39:14
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Unshakeable Grey Knight Land Raider Pilot
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I think that would work for the Khorn one, but If I might make a suggestion, make it like a dogs hind leg with the double joints.
Would make it look like it has more powerful legs, let it stand higher by default, and also just look like an OP BA. (overpowered BAD@$$ for the lei man).
Truly like the idea and the direction of the lord overall btw.
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The House Mandalore - an Imperial Knight Titan Blog

"You cannot dream yourself into a character; you must hammer and forge yourself one"
Henry David Thoreau
Current Armies -
Grey Knights - 8,000
Imperial Guard - 2,000
Plague Marines - 2,000 +
Minotaurs - 2,000 |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:39:19
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Longtime Dakkanaut
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@Giraffx - ha you really want me to do some ork stuff  do you think it would go with a khorne type?
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:39:23
Subject: Re:Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Fixture of Dakka
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![[Post New]](/s/i/i.gif) 2011/09/01 21:41:07
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Longtime Dakkanaut
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@markillius - well I have been challege to do a walking defilier, so may do what you suggest for that
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:41:18
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Fixture of Dakka
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tipios wrote:@Giraffx - ha you really want me to do some ork stuff  do you think it would go with a khorne type?
Which bit?
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![[Post New]](/s/i/i.gif) 2011/09/01 21:42:36
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Longtime Dakkanaut
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loleverybody typing faster than I can reply
@giraffx - they are more normal dread size I think! Automatically Appended Next Post: @giraffex - I ment do you think these new legs would work on a walking defiler?
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This message was edited 1 time. Last update was at 2011/09/01 21:45:28
All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:46:57
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Fixture of Dakka
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I cant think of anything else big enough, unless you start looking at toy parts on ebay. Automatically Appended Next Post: tipios wrote:@giraffex - I ment do you think these new legs would work on a walking defiler?
Hard to say without knowing how many legs and what type of body its going to have.
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This message was edited 1 time. Last update was at 2011/09/01 21:49:08
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![[Post New]](/s/i/i.gif) 2011/09/01 21:51:29
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Longtime Dakkanaut
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Sorry I ment upright defiler, so he will only have 2 legs.
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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![[Post New]](/s/i/i.gif) 2011/09/01 21:57:21
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Fixture of Dakka
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hehe here's something for you to think about. An upright defiler doesn't have to have only two legs look at the tyranid models, you could have multiple legs but have the model standing up on its back legs.
Sort of a come and get me if you think your hard enough pose.
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![[Post New]](/s/i/i.gif) 2011/09/01 21:59:32
Subject: Chaos Dreadnoughts - 21st Sept - Dreadlord legs and armour revised!!
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Longtime Dakkanaut
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Very intresting!!!!!
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All That Is Dread project ------ CSM WIP blogKrautScientist wrote:It looks like your talent for constructing huge killing machines transcends all notions of race. How egalitarian of you! 
tipios wrote: When it's finished it's gona be a missile launcher on legs 
Moltar wrote:Almost everything in 40k should fall under this guideline. |
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