Switch Theme:

Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tunneling Trygon





The House that Peterbilt

Surprised by the angst on Octarius. For 'get you by' rules they are pretty solid.

We finally got a reroll hit buff and as a warlord trait worth taking. This alone will breath new life into the book.

Finally got a couple relics worth taking other than resonance barb. Anyone who has played with or against Skorpekhs will tell you -1 to wound is money. The others aren't too shabby either.

Ability to gain objective secured on any unit... Gives us even more play in board control and objective sniping. Arguably the best strat Black Templars just got and we got an even better version of it.

The new exploding hits strat is insane. It's broken good. 30 devourer gants get ~35 extra hits on average. For one 1 cp. Oh and that's without the new reroll hits warlord trait which bumps it up even more. And it works in close combat too and isn't a power so more reliable then symbiostorm.

Synaptic buffs are solid for the points as well. Some are meh for sure but there's enough there to justify taking 2-3 in your 2k list (other then say Necrons where they are all easily skippable).

All in all my Kraken/Kronos/4AE list just became a much more potent and all rounder Levi/4AE and I am excited to play it.

This message was edited 1 time. Last update was at 2021/10/17 23:02:15


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in nl
Longtime Dakkanaut





 Eihnlazer wrote:
So went over the new stuff and I think this list is legit.

Spoiler:
+++ New Leviathan (Warhammer 40,000 9th Edition) [102 PL, 10CP, 1,969pts] +++

++ Battalion Detachment 0CP (Tyranids) ++

+ Configuration +

Battle Size: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Hive Fleet: Leviathan

+ Stratagems +

Bounty of the Hive Fleet: 1 Extra Bio-artefact

Progeny of the Hive

+ HQ +

Tyrant with Relic brain - Hive Tyrant: Adrenal Glands, Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, Power: Smite, Power: The Horror, Toxin Sacs, Two Deathspitters with Slimer Maggots, Wings
. Knows an additional power, can do psychic actions and still cast another power, if casts on a 9+ cannot be denied.

Tank mommy - Tervigon: Massive Scything Talons, Power: Hive Nexus, Power: Smite
. Relic Carapace (-1 to wound), synapse upgrade-in command phase nominate a unit in synapse to reroll wound rolls of 1 or 2.
. Adaptive Physiology: Dermic Symbiosis

Full Reroll Prime - Tyranid Prime: Adrenal Glands, Boneswords, Deathspitter, Flesh Hooks, Toxin Sacs, Warlord
. in command phase nominate one unit within 6" and they get full hit rerolls.

+ Troops +

Termagants
. 30x Termagant (Fleshborer): 30x Fleshborer

Termagants
. 11x Termagant (Fleshborer): 11x Fleshborer

Termagants
. 30x Termagant (Fleshborer): 30x Fleshborer

Termagants
. 30x Termagant (Fleshborer): 30x Fleshborer

Tyranid Warriors: Adrenal Glands
. Adaptive Physiology: Enhanced Resistance
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon

+ Elites +

Hive Guard
. 6x Hive Guard (Impaler): 6x Impaler Cannon

Mally with synaptic upgrade - Maleceptor: Power: Paroxysm, Power: Smite
. In command phase, nominate one unit and if they roll a 6 to wound they get +1AP. They can also reroll damage.

Pyrovores
. 3x Pyrovore: 3x Acid Maw, 3x Flamespurt

Pyrovores
. 3x Pyrovore: 3x Acid Maw, 3x Flamespurt

Pyrovores
. 3x Pyrovore: 3x Acid Maw, 3x Flamespurt

Created with BattleScribe (https://battlescribe.net)







Mommy hangs back with the hive guard. gaunts all advance out but string back a bit just so that they can potentially be healed. Malaceptor moves up with the warriors and prime to give them -1 to wound. Hive tyrant does flying hive tyrant things.

Start of turn one is when you can hit real hard with the hive guard cause they get all the buffs. Rerolls to hit from prime, Extra AP on 6's, reroll damage, reroll wound rolls of 1 and 2. Shoot twice and exploding 6's from strats. 24 shots is getting 24-25 hits on average, at strength 8 against a Redemptor dread your getting 17-18 wounds at AP2 and 4 more at AP3. With reroll damage your dealing an average of 16-28 wounds depening on how hot his save rolls are. So you can actually kill 2 redemptors on turn one potentially. Its not a guarentee, but pretty nice. Can smoke a knight as well if you shoot both volleys into one.

Turn 2 you wont be able to full buff the hive guard unless you hang back, but it might be worth it depending on the opponent. If not, give the warriors full rerolls and extra AP on 6's and place them in position to wipe the enemies advance. Hive guard keep reroll wounds buff.

Depending on the matchup and how your opponent is going you can give the hive tyrant kraken for a turn so he can fall back and charge. Or give him kronos so you can use the anti-psycher strat. You could also give the warriors jormy for cover if they dont have it.


Lots of options. CP wont last more than 2 turns unfortunately so get it done quick.
I question any competitive list that doesn't include a full unit of devilgaunts (devourers) if not even 2. They were already a staple in competitive lists and have only gotten better with this new toys.

And if you want to run a big Warrior CC blob take Sword + Whip. That extra attack doesn't matter when you get charged while holding a mid objective and wiped off the board before attacking. Atleast with Whips you force them to commit a second unit to reliably hold the objective afterwards.

And just No to the Pyrovores.
   
Made in us
Never Forget Isstvan!






Devilgaunts are great, but this list isnt designed with them in mind so i'd rather the extra bodies.

More bodies plays better into leviathan's 6+++ so its also more in theme.

Lashwhips are great if your going double melee weapons, but boneswords are better overall. You shouldnt be getting charged with your warriors ever. Screen with gaunts and terrain so that its always you getting the charge and lash whips are pointless.

Anyone who thinks pyrovores arent a A tier unit knows not 9th edition 40k. They are one of the most point efficient units in the game. There is no other army that can reserve 3 12wound infantry units for 1 CP, who can now btw, come into your opponents deployment zone on round 2 thanks to the new strat. These guys are allstars.

They wont win the game all by themselves no, but they are such a small investment for what they do that they are basically auto-takes.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in de
Dakka Veteran





What about Fleshborer Gants?

30x Reroll to hit / Reroll 1,2 to wound and do MW on a 6 to wound. Shot twice and double exploding 6s?

They should be doing 16.66 MW alone each shooting phase for 3 CP. And they can be healed with a Tervigon.
   
Made in gb
Tunneling Trygon






 Astmeister wrote:
What about Fleshborer Gants?

30x Reroll to hit / Reroll 1,2 to wound and do MW on a 6 to wound. Shot twice and double exploding 6s?

They should be doing 16.66 MW alone each shooting phase for 3 CP. And they can be healed with a Tervigon.


The fleshborer strat is capped at 6MW per phase unfortunately. Should be possible to get near that with just re-rolls, and save the exploding hits for devguants or hive guard.
   
Made in de
Dakka Veteran





Ah sad.
On the other hand this still is a cheap way for 1 CP to throw 6 MW on something. And I always field Fleshborer gants anyway.


Automatically Appended Next Post:
I also calculated the output of 30 devilgants.

Using Reroll to hit (Swarm Leader); reroll to wound 1,2 (Tervigon), shoot twice and exploding 6 for 3 hits each.

Vs Meq after saves are done they do
50 damage

This message was edited 1 time. Last update was at 2021/10/18 14:36:07


 
   
Made in gb
Regular Dakkanaut




So, having seem some reviews (and for the first time EVER actually pre-ordered something from GW as a result) I'm pretty happy with the stuff in the book.

Firstly, I never got round to getting Blood of Baal, and i gave up on the app, so those rules being included is gravy.

Secondly, while leviathan got the lions share of the good stuff, I think the new synaptic link rules will be game changing for us (on this note, i really like the +1 to hit for a unit on warriors, old fluff had a much stronger link between warriors and termagaunts particularly, so its very fitting) and is definitely making me think of splitting my 9 man warrior squad into 3. Of course, i think its possible to have 1 warlord trait and 1 adaption? i.e, swap first trait for adaption, then use strat to give someone a trait as well? So maybe I'll stick with 1 big unit with ignore ap -1/-2 and then go full re-rolls trait on someone.

RE-ROLLS!!!! We got re-rolls!!!!

Alternatively, I've sometimes been running an unusual combo to fight my friend's Knights..

6 shockcannon guard in a T-cyte (with v-cannon [yes, i may be the only person on the planet using venom cannons on one of these things] with the "becomes a synapse creature adaptation" so they could drop down anywhere I need em to and not suffer the -1 if not shooting at closest enemy and delete big stuff with MW spam. I'm thinking that being able to daisy chain the warriors hit bonus out to the t-cyte (by means of my flyrant) may just make this combo competitive rather than just being a nasty surprise in friendlies.
   
Made in us
Been Around the Block




Just don't forget that the strat for an extra warlord trait is locked to leviathan.
   
Made in no
Huge Bone Giant





Bergen

I saw some jokers comment that the -1 wound warld trait on a Tervigon is quite nice. That sounds quite good on a T8 14 wound model, even if it is a bit bad.

   
Made in ca
Longtime Dakkanaut





 Niiai wrote:
I saw some jokers comment that the -1 wound warld trait on a Tervigon is quite nice. That sounds quite good on a T8 14 wound model, even if it is a bit bad.


I could see using that for a While We Stand secondary, even if it does still suck that it doesn't have an Inv. Not sure what other use the Tervigon will be though.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in no
Huge Bone Giant





Bergen

The tervigon was at the hight of it's power in 5th edition where you needed 3 obligatory troops choises (if I remember correctly.) Grabbing termagants meant that the tervigon became a troop choise, witch was huge in 5th edtion (and the start of 6th edition with the smash attack.)

However, for 9th editon it would be to support squads of tervagants. Either naked units, or bigger units with 20 devilgaunts and 10 tervagants so you can kill things with it and support them.

   
Made in de
Dakka Veteran





The tervigon can get -1 to wound via WL relic and 5++ from dermic symbiosis. That's pretty though.
   
Made in it
Longtime Dakkanaut



Portland,OR

https://youtu.be/cAHrmP0j7oc Fun over view of the new stuff. Some looks Very good, it gives hope for the future of the Hive Mind.


Automatically Appended Next Post:
 Astmeister wrote:
The tervigon can get -1 to wound via WL relic and 5++ from dermic symbiosis. That's pretty though.

And 6++ because Leviathan...


Automatically Appended Next Post:
So...I don't have the book, so just spit balling....

Prime, Warlord: Rerolls in 9" range, +15 points Synapse power, rolls of 6 to hit auto wound

Warriors, +15 points Synapse power +1 to hit



I am imagining a Hive Mind smash captain swarm....


Automatically Appended Next Post:
Would this make Rending Claws good again? The rest of the force is MSU Warriors and Stealers in 10 to 15 figure units with a Brood Lord,+15 points gives cover, improves cover Synapse power

Third Commander is Tyrvigon? with Synapse power+15 reroll 1, and 2 when wounding? Trermigants to screen, and play the mission....sounds like maybe legit......


Automatically Appended Next Post:
Also a cool thing for a Tyranofex with Beetle hives spend 2 CP have your reroll Warlord near and do some Damage! It seems like a lot of new ideas are viable.


Automatically Appended Next Post:
I Think I heard that a CP can give exploding 6's on Stealers with Rending Claws that sound very nice!

This message was edited 7 times. Last update was at 2021/10/19 05:11:30


 
   
Made in us
Never Forget Isstvan!






squad of 20 leviathan steelers can get pretty scary yes.

Lets say you can get 10 into one target, and 10 into another target.

Reroll hits from WL trait, +1 to hit from broodlord. 6's to hit become 3 hits (so your rerolling everything but 6's from the first volley), Rerolling wound rolls of 1 and 2 (from tervigon).

You'd be hitting marines and a dreadnought in this example.

40 attacks gets 66.9 hits (assuming no -1 to hit and rerolling all non-6's).
44.6 wounds (11 of which are rends) into marine bodies.
29 ish wounds (11 of which are rends) into T7 targets.


So yeah, genestealers are way up in killiness now. Only costs 2 CP for the exploding strat and your character buffs too.


Note this was just a rough math out, so not super precise, but is close to what it should be.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in gb
Tunneling Trygon






 Astmeister wrote:
The tervigon can get -1 to wound via WL relic and 5++ from dermic symbiosis. That's pretty though.


If you want to go wild you can:

Take Warlord trait Perfectly Adapted (reroll one save per battle round) or Adaptive Biology (-1 damage after first phase taking damage)
Use Alpha leader for 1CP to add Gestalt Commander, and pick the Hydra free regeneration trait each round
Add Dermic Symbiosis for 1 CP
Add -1 to wound relic
Take Catalyst (possibly on another unit with casting bonuses like a Neurothrope)
Add a Broodlord synaptic link for permanent cover saves and -1 to hit from over 12" away
Add a Maleceptor nearby for -1S
...then slap on Objective Secured for 1CP when needed

Or on the other end of the scale, I'm looking into how to safely deliver a suicide Toxicrene as it's the only codex monster that does a fixed 3 MW on death rather than D3 MW
   
Made in de
Dakka Veteran





I think someone mentioned that you cannot stack synaptic agumentations from the synaptic link to one unit. If true you have to re-evaluate some of the combos.

Toxicrene:
Why not drop him with the Tyrannocyte? You can afterwards move him again with the Swarm Lord. Not sure this is worth the effort for 3 MW though.
   
Made in gb
Regular Dakkanaut




Yeah, its 1 link put on each unit max each turn, and you can use up to three links.
   
Made in us
Longtime Dakkanaut





Auckland, NZ

 Astmeister wrote:

Toxicrene:
Why not drop him with the Tyrannocyte? You can afterwards move him again with the Swarm Lord. Not sure this is worth the effort for 3 MW though.

You can't use the swarmlords ability to move a unit on the same turn that the target unit arrived as reinforcements. The reinforcement rules prevent a unit from making a Normal Move, Advance, etc for any reason on the turn they arrive.
   
Made in de
Dakka Veteran





You're right. Thanks for the clarification.

I am a bit sad that the Octarius book made most units better, which already got a boost earlier or were already good (Maleceptor, Devilgants, Genestealers, Warriors).
While at the same time neglecting almost all of the pretty bad units like Raveners or Gargoyles.
   
Made in no
Huge Bone Giant





Bergen

You can give those fats moving units objective secure now for 1 CP. That is rather good.

   
Made in us
Sneaky Striking Scorpion




North Carolina

 Astmeister wrote:
You're right. Thanks for the clarification.

I am a bit sad that the Octarius book made most units better, which already got a boost earlier or were already good (Maleceptor, Devilgants, Genestealers, Warriors).
While at the same time neglecting almost all of the pretty bad units like Raveners or Gargoyles.


Yeah, I agree. We'll need a codex to make those units usable, which seems to be a long way away.
   
Made in us
Never Forget Isstvan!






nah, gargoyles are great with the new adds.

They are automatically equipped with fleshborers for the MW strat, and since they deepstrike your almost always gonna be able to get them all in range to shoot.

You can also give them obsec now.

They have been improved greatly.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in de
Dakka Veteran





 Eihnlazer wrote:
nah, gargoyles are great with the new adds.

They are automatically equipped with fleshborers for the MW strat, and since they deepstrike your almost always gonna be able to get them all in range to shoot.

You can also give them obsec now.

They have been improved greatly.


You're right they have been updated. I don't know if they are good enough now.
The 6 MW cap for the strat really limits it's use.
   
Made in us
Never Forget Isstvan!






30 shots from a deep striking unit gets 15 hits.

Against T3 models your doing 12 wounds and 3 mortals.

It doesnt seem impressive at first, but it means they basically kill a guard squad on the drop with the strat and no other buffs. This is pretty useful.

If your keeping them on the table at the start, you can fly them up potentially 36" and charge (since you should have swarmlord). Not to mention shoot with buffs since they are assault weaponry.

They dont kill nearly as much as genestealers, but they are cheaper, and with blinding venom almost as hard to kill if you toss catalyst on them.

Gargs are a great first turn threat/backfield threat and so work in any matchup.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in de
Dakka Veteran





Okay we will see if there will be any Gargs in competitive lists. I doubt it.
   
Made in no
Huge Bone Giant





Bergen

Probably not. But the barrier of entry for competetive is quite high.

I do belive there was one of the competetive haridan lists ran some gargpyes as it is a good transport for them.

   
Made in us
Sneaky Striking Scorpion




North Carolina

 Niiai wrote:
Probably not. But the barrier of entry for competetive is quite high.

I do belive there was one of the competetive haridan lists ran some gargpyes as it is a good transport for them.


The Harridan lists intrigue me, I agree. But yeah, not sure why we would care about mulching a squad of guardsmen with deepstriking gargoyles, everything about that sentence feels irrelevant. And heck, replace Guardsmen with something relevant and T3 like Skitarii. You do way worse because of saves.
   
Made in no
Huge Bone Giant





Bergen

I am not syaing it is good. But you are misrepresenting the senario. The Haridan can transport them. ( TRANSPORT This model has a transport capacity of 20 <HIVE FLEET> GARGOYLES models. ) Beeing in a harridan is much better then deepstriking. People generally leave the harridan alone. If it has dermic symbiosis you really need to comit to bracket it. Also you can not charge it as it is a flyer.

This means the gargoyles will have much better controll of where they want to go, and potensially charge. Further the Harridan can not hold objectives, but the gargoyles can.

If you are gonne write them of then at least do so for the right reasons.

This message was edited 1 time. Last update was at 2021/10/22 15:22:17


   
Made in us
Sneaky Striking Scorpion




North Carolina

 Niiai wrote:
I am not syaing it is good. But you are misrepresenting the senario. The Haridan can transport them. ( TRANSPORT This model has a transport capacity of 20 <HIVE FLEET> GARGOYLES models. ) Beeing in a harridan is much better then deepstriking. People generally leave the harridan alone. If it has dermic symbiosis you really need to comit to bracket it. Also you can not charge it as it is a flyer.

This means the gargoyles will have much better controll of where they want to go, and potensially charge. Further the Harridan can not hold objectives, but the gargoyles can.

If you are gonne write them of then at least do so for the right reasons.


Ohh yeah sorry I was responding more to Eihnlazer's post but I quoted you. I get why that is confusing. I find the Harridan+Gargoyle idea much more interesting, I agree with you.
   
Made in de
Dakka Veteran





Btw do we know if the buffs like synaptic link work for titanic? If yes i need to assemble my hierophant.
   
 
Forum Index » 40K Tactics
Go to: