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Made in at
Longtime Dakkanaut




yukishiro1 wrote:
I'm sure they won't, they don't currently. I wouldn't be surprised by a "you can only take 1 per 1 unit of custodes" limitation like DG and some other factions have for their cheap troops, unless you run them as a pure detachment.


Agreed. I'm still betting on this limitation. There's precedence for it and it makes sense.
   
Made in ro
Monster-Slaying Daemonhunter




So the new Sisters HQ has her own special Anathema Psykana keyword, and it was speculated by Auspex this was how GW would restrict them in "Custodes only" detachments.

So we can have cheap as hell troops, but we can't use any Pure Custodes bonuses. I hope to hell that isn't true.

And before it starts, I know they have the "Talon's" keyword, but the special rules don't currently acknowledge that.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant





Halifax, Nova Scotia

 ph34r wrote:
So, would a full sisters of silence force make use of land raiders in addition to rhinos?

Do they have any armor other than the basic rhino? Do sisters of silence get put in dreadnoughts?


Under current rules, Custodes won't let Sisters of Silence hitch a ride in their Land Raider. Never heard of a SoS Dreadnought - but I haven't read every Horus Heresy book either.

So far there's been no signs of the army getting any new models other than the Swordmaster Custodian HQ.
   
Made in us
Damsel of the Lady




I'm going to boldly predict now:

3++ effect stays for Storm Shields.

Anathema Psykana keyword is just to make it so that the re-roll wounds aura of the Centura doesn't affect the Golden Boys and for stratagems targeting the Silent Girls.

This guy's 'leaks' (I think posted earlier in this thread) are right:


“got a leak from people close to GW

4+++ FNP against MW fraction wise 4++(infan/bike) biker w5, termi w4 sword +1 3 2 halberd +2 3 2 axe +3 2 2(yeah...) sister as troop but limited numbers (<= custode troop numbers) bike melta missle got nerf but got d3+3 bike melee charged +1 to wound many stratagem tuned down or limited to core units

got a special fraction wise ability close to NEC command protocol, choose 3 out of 6, You can choose A1 or A2 by the beginning. if you choose A1, you can switch to A2 or B1 or B2 by round 2. if A2 chosen, only B1 and B2 available.”

...

“4+++ is actually part of the "new ability", don't forget drukhari and ork and nec could unleash tons of mw in melee or shooting.

Bike lost its biggest advantage against vehicles”


I don't know his screen name or I'd credit him directly.
   
Made in at
Longtime Dakkanaut




Audustum wrote:
I'm going to boldly predict now:

3++ effect stays for Storm Shields.

Anathema Psykana keyword is just to make it so that the re-roll wounds aura of the Centura doesn't affect the Golden Boys and for stratagems targeting the Silent Girls.

This guy's 'leaks' (I think posted earlier in this thread) are right:


“got a leak from people close to GW

4+++ FNP against MW fraction wise 4++(infan/bike) biker w5, termi w4 sword +1 3 2 halberd +2 3 2 axe +3 2 2(yeah...) sister as troop but limited numbers (<= custode troop numbers) bike melta missle got nerf but got d3+3 bike melee charged +1 to wound many stratagem tuned down or limited to core units

got a special fraction wise ability close to NEC command protocol, choose 3 out of 6, You can choose A1 or A2 by the beginning. if you choose A1, you can switch to A2 or B1 or B2 by round 2. if A2 chosen, only B1 and B2 available.”

...

“4+++ is actually part of the "new ability", don't forget drukhari and ork and nec could unleash tons of mw in melee or shooting.

Bike lost its biggest advantage against vehicles”


I don't know his screen name or I'd credit him directly.


Castellan Axe with flat2 dmg would really suck. Bikes get an extra wound, but terminators don't? Remaining infantry stays at 3 wounds or at least no mention of an increase to 4W? Well, I just hope that's not true and I remain extremely sceptical of such leaks.
   
Made in nl
Longtime Dakkanaut





well if they predicted the kata mechanic then I don't see any reason to disbelieve the rest.

That wasn't something you were likely to guess correctly, especially with such specificity unless you saw actual rules.
   
Made in us
Longtime Dakkanaut




Yeah, nobody would have ever guessed they'd do something like that that is so totally out of keeping with the faction's lore. If they predicted that correctly they definitely saw the rules.
   
Made in at
Longtime Dakkanaut




Ordana wrote:well if they predicted the kata mechanic then I don't see any reason to disbelieve the rest.

That wasn't something you were likely to guess correctly, especially with such specificity unless you saw actual rules.


yukishiro1 wrote:Yeah, nobody would have ever guessed they'd do something like that that is so totally out of keeping with the faction's lore. If they predicted that correctly they definitely saw the rules.


Both very fair arguments. I'll just hold my horses until I see the stuff officially previewed.

Maybe I'm just still in denial because I'm salty about the axes.
   
Made in us
Damsel of the Lady




Found the post. The poster is superninja_834 and the post is on page 215 of this thread.

EDIT: I am also salty about axes being damage 2 and the lack of a wounds bump across the board. Bikes are my go-to unit though so at least they got one. I anticipate another Bike meta incoming for us.

This message was edited 1 time. Last update was at 2021/12/01 18:36:24


 
   
Made in us
Longtime Dakkanaut




Tiberias wrote:
It seems kinda interesting but they called it ka'tah? Like Kata which exist in Karate and are a sequence of movements?
It's funny but kinda on the nose even for 40k.


I mean, custodes breaking out karate on the battlefield is hilariously absurd and I love it
   
Made in ro
Monster-Slaying Daemonhunter




Well, if this goes live as is, I hate to say it but we've basically become a crappier version of the BA. Time to dust off the shelf of shame. If anyone wants to make an offer on my unopened boxes of wardens, bikes, or Guardians, let me know.
   
Made in us
Longtime Dakkanaut




Fezzik, mate, you ever get tired of just... being down or wrong?
   
Made in us
Longtime Dakkanaut




Wait till the full leaks come out before panicking, GW is notoriously bad at knowing what's the powerful part of the rules it creates and what's the underwhelming part. But yeah, it isn't looking great this point.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

having 0 statline improvements is... sad, when most armies had those even drukhari with better saves or more attacks

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Damsel of the Lady




yukishiro1 wrote:
Wait till the full leaks come out before panicking, GW is notoriously bad at knowing what's the powerful part of the rules it creates and what's the underwhelming part. But yeah, it isn't looking great this point.


Agreed here. It could very well be our points go down or the other 3 Katas have something amazing or there's a breakout WT/relic/Shield-Host trait or some combo of the above. We know Shield-Hosts likely get bonuses to certain katas too. There's still a lot that can go on here, but it doesn't look like we're getting huge improvements to our datasheets.
   
Made in ro
Monster-Slaying Daemonhunter




Might I also point out there will still be zero update to over half our faction, ala Telemon, Sag, and Jump packers for at least a few more months? Because reasons. So we still might get a big ugly bat to the face on those as well.

Also Auspex Tactics reported that GW is now moving to ONLY Quarterly FAQs, which if not getting one on Xmas, means February/march till next one?

So, if box set doesn't come out till "Early 2022" = January/February, should we expect anything out of a FAQ a month after release?
   
Made in us
Damsel of the Lady




FezzikDaBullgryn wrote:
Might I also point out there will still be zero update to over half our faction, ala Telemon, Sag, and Jump packers for at least a few more months? Because reasons. So we still might get a big ugly bat to the face on those as well.

Also Auspex Tactics reported that GW is now moving to ONLY Quarterly FAQs, which if not getting one on Xmas, means February/march till next one?

So, if box set doesn't come out till "Early 2022" = January/February, should we expect anything out of a FAQ a month after release?


Even if it had come out on time this December I'd say a 1st quarter FAQ wouldn't really have something for us. GW just isn't that fast.
   
Made in ca
Gargantuan Gargant






 Galas wrote:
having 0 statline improvements is... sad, when most armies had those even drukhari with better saves or more attacks


It does seem oddly against the general trend of most of the 9th ed codices changing statlines for a majority of its core units in some way. Orks got T5, Drukhari got higher base attacks and saves, SM obviously got the extra wound and DG had the extra wound and extra attack built in. I guess Custodes were already at the higher end of stats but it's definitely weird that they didn't just incorporate a lot of these mini abilities as baseline bespoke rules in either their weapons or their datasheets.
   
Made in us
Longtime Dakkanaut




Even GW surely knows that non-FW Custodes are not that great and haven't been for a long time (i.e. well back into the time 1-1.5 years ago when this book was being written). I find it hard to believe they're not going to see significant improvements.
   
Made in ro
Monster-Slaying Daemonhunter




yukishiro1 wrote:
Even GW surely knows that non-FW Custodes are not that great and haven't been for a long time (i.e. well back into the time 1-1.5 years ago when this book was being written). I find it hard to believe they're not going to see significant improvements.


Oh but that I only have a single Exhalt to give.

From your lips to gods ears.

This message was edited 1 time. Last update was at 2021/12/02 00:54:52


 
   
Made in us
Fresh-Faced New User




well, more leaks

Little Kitten and mr.useless(hint: the one with s7 weapon) now has shieldhost keyword

Sister with framer now inflator, even inflatable on vehicle

Banner:
6' characters and core light cover
6' characters and core a + 1
6' characters and core dense cover

Could only include one captain per detachment,
Ok to have different types of captain
Like bike captain plus termi captain for a battalion

Shhhhh

This message was edited 1 time. Last update was at 2021/12/02 08:26:05


 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

I'm really hoping the axe rumour of 2 Dam is wrong but I suspect it isn't, I also play BA and having a faction of 2 flat damage across the board is really poor in the current meta game. I would very much prefer D:d3.

We can but hope that our characters get some kind of master crafted version with an extra damage, that would mitigate the problem somewhat.

As far as wounds go I see them staying the same other than the bikes, the new marine bikes give +2 wounds because they are so large so it makes sense that ours would as well.

I'm still hopeful for a +1 attack across the board improvement, it's really needed as we have fallen well behind other factions in damage output and giving a custode more attacks than a space marine srg seems sensible.

So much stuff in the game is becoming super durable (mainly with -1 dam and invuln saves everywhere) that I'm waiting for some rules leaks that either give us a way to deal with such things or at least give us some durability to match, T5 2+ just doesn't cut it in the modern game.

This message was edited 1 time. Last update was at 2021/12/02 09:15:50


30,000pts
12,000pts
2,000pts
4,000pts
4,000pts
2,000pts
4,000pts
2,000pts 
   
Made in nl
Longtime Dakkanaut





 WisdomLS wrote:
I'm really hoping the axe rumour of 2 Dam is wrong but I suspect it isn't, I also play BA and having a faction of 2 flat damage across the board is really poor in the current meta game. I would very much prefer D:d3.

We can but hope that our characters get some kind of master crafted version with an extra damage, that would mitigate the problem somewhat.

As far as wounds go I see them staying the same other than the bikes, the new marine bikes give +2 wounds because they are so large so it makes sense that ours would as well.

I'm still hopeful for a +1 attack across the board improvement, it's really needed as we have fallen well behind other factions in damage output and giving a custode more attacks than a space marine srg seems sensible.

So much stuff in the game is becoming super durable (mainly with -1 dam and invuln saves everywhere) that I'm waiting for some rules leaks that either give us a way to deal with such things or at least give us some durability to match, T5 2+ just doesn't cut it in the modern game.
The problem is that some stuff is super deadly, so the super durability makes the damage 'ok' when they face eachother. But everything that isn't super deadly then feels horrible.

Its the obvious problem that was going to happen when you counter out of control lethality with more stacking defensive buffs rather then nerfing the things that are to deadly.
   
Made in gb
Regular Dakkanaut




What if Axes were damage 2 but had a rule that the damage could never be decreased. That wouldn't be so bad then.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

Twilight Pathways wrote:
What if Axes were damage 2 but had a rule that the damage could never be decreased. That wouldn't be so bad then.


That would be a good faction wide rule that would keep our lethality without putting it over the top.


Unfortunately it would also be a horrible rule in general game turns, similar to Transhuman like abilities and the proliferation of army wide invulnerable saves it just flat cancels out the opposition buffs making certain matchup feel really bad. How annoying would it be for deathguard players to play against?

By that I mean lethality and survivability buffs should be scaled rather than flat as it helps keep the game more interactive and makes player choice more important.

As an extreme example lets take the new ability that has shown up in Sisters of balattle and black templars to reduce all damage to 1. This ability means that a titan volcano cannon does the same damage as a laspistol - making the choice (and points cost) irrelevant. Similar with transhuman abilities that do the same agfainst S5 or S16 weapons, a wound roll or weapon str modifier would be far more interesting rules wise and would scale with peoples choices.

This message was edited 1 time. Last update was at 2021/12/02 10:52:15


30,000pts
12,000pts
2,000pts
4,000pts
4,000pts
2,000pts
4,000pts
2,000pts 
   
Made in ro
Monster-Slaying Daemonhunter




The most deadly fighters in the galaxy Custodes Terminators now take an average of 10 swings with a axe to kill a DG terminator. AWESOME. Meanwhile, it's already killed the Terminator in 1 turn.

This message was edited 1 time. Last update was at 2021/12/02 14:01:08


 
   
Made in us
Damsel of the Lady




superninja_834 wrote:
well, more leaks

Little Kitten and mr.useless(hint: the one with s7 weapon) now has shieldhost keyword

Sister with framer now inflator, even inflatable on vehicle

Banner:
6' characters and core light cover
6' characters and core a + 1
6' characters and core dense cover

Could only include one captain per detachment,
Ok to have different types of captain
Like bike captain plus termi captain for a battalion

Shhhhh


Thank you!

Mr. Useless getting Shield-Host is nice. Still not sure he turns into Mr. Useful but hey, at least he won't break things now (I bet Trajann gets a rule to not break but also not benefit from Shield-Hosts as an aside).

I don't think 'only 1 Captain' is an issue when we can double-up with different kinds of Captains still. Easy enough.

I am intrigued by the Light Cover flag. There's a thread on YMDC from awhile ago about whether Light Cover stacks, but if you take the position that it does...Storm Shield + Flag + Actual Light Cover would be pretty freaking hard to shift (AP-3 would still be a 2+ save).

Sisters with flamer being infiltrator and making their Rhino's infiltrate is cash money.

EDIT: Fezzik, Twilight, Ordana and Wise, there are literally fresh leaks above you!

This message was edited 3 times. Last update was at 2021/12/02 14:06:30


 
   
Made in ca
Gargantuan Gargant






https://www.warhammer-community.com/2021/12/02/powerful-new-shield-host-rules-cement-the-adeptus-custodes-as-the-true-elites-of-humanity/

Custodes word gumbo continues....

Is this GW's way of trying to show off how they have super long names? xD

I also like how they already have a typo where the relic spear hits at strength 2, not Strength PLUS two.

This message was edited 1 time. Last update was at 2021/12/02 15:26:29


 
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






I was just going to stop by and ask if anyone else had seen that typo. Imagine having such a blatant error in your marketing material, that's pretty nuts. Well, I hope Custodes enjoy their Relic that lets their heroes roleplay as a Grot in melee.

 Rippy wrote:
When you lose to a 7 year old, it's wise to not come and admit it and then try to blame the armies


Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 
   
Made in ca
Gargantuan Gargant






 Thadin wrote:
I was just going to stop by and ask if anyone else had seen that typo. Imagine having such a blatant error in your marketing material, that's pretty nuts. Well, I hope Custodes enjoy their Relic that lets their heroes roleplay as a Grot in melee.


Hilariously, it makes them weaker than a character grot Makari, who hits at S3. Truly the Emperor's finest!
   
 
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