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![[Post New]](/s/i/i.gif) 2016/02/28 17:42:47
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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Let's attempt this.
Angron, Red Angel of Khorne.
WS 10
BS 6
S D
T 9
W 8
A 8
I 10
Ld 10
Sv 2+
Unit Composition
- 1 (Unique)
Unit Type
- Flying Gargantuan Creature
Wargear
- Gore Armour: 2+ Save, 4++ Invuln.
- Skullsplitter Chainaxe: Str User, AP 1, Unwieldy - Concussive
- Blood Spiller Claws: Str 10, AP 2, Rending - Murderous Strike
Special Rules
-Primarch
-Mark of Khorne
-Daemon
-Psyker ML 2
-Furious Charge
-Feel No Pain 3+
No point cost attached, I dont know how to price it.
Feel free to criticize, literally this is a joke D Thirster with Primarch rules attached.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 17:49:01
Subject: Daemon Primarch Angron
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Tzeentch Veteran Marine with Psychic Potential
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A psyker level 2, for a khorne primarch?
Is there some fluff about angron I'm unaware of? What tables would he roll on?
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/02/28 18:03:27
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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Just the Khorne/Malefic.
I would guess that he would call allied Daemons to his aid, being a creature of the Warp he must be able to channel that somehow. Most daemons i guess channel it into that invuln.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 18:14:48
Subject: Daemon Primarch Angron
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Longtime Dakkanaut
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Daemon prince Angron uses a sword, not an axe, and his weapon should have the daemon weapon special rule, and maybe armour and flesh bane. Probably should be s8 t7 as well, there needs to be room for daemons of nurgle to be demonstrably tougher, and drowning him in bolter fire should be a threat. I'd probably loose primarch as he no longer is, and go iwnd, ew, fc, hatred and fnp 5+, he needs to be killable. Definitely drop psyker, and maybe a rule allowing him to dtw on a 2+.
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![[Post New]](/s/i/i.gif) 2016/02/28 18:15:09
Subject: Daemon Primarch Angron
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Make it something unique instead, like Navigator powers.
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![[Post New]](/s/i/i.gif) 2016/02/28 18:20:15
Subject: Daemon Primarch Angron
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Confessor Of Sins
WA, USA
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Doesn't Daemon Angron already have rules?
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This message was edited 1 time. Last update was at 2016/02/28 18:20:21
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2016/02/28 18:24:40
Subject: Re:Daemon Primarch Angron
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Dakka Veteran
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No other khornate daemon is a psyker. Not Heralds, daemon princes, bloodthirsters, etc.
Other than that, FGC is a tad much and the weapons aren't fluff- friendly. By the time he had ascended to a daemon prince, Angron's chain axes had been destroyed and refurbished into Kharn's weapon. He received some daemonic sword from khorne that as far as I can tell was just a massive broadsword.
I would also reduce his FnP down to 5+. You might get away with a 4+.
His statline is also a little much IMO. T9 and W8 is the realm of nurgle daemons. Make him T7/ W5. Also, S D on a model statline is a bad idea. Give him S8 maybe and make his weapon S D
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2016/02/28 18:25:10
Subject: Daemon Primarch Angron
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Longtime Dakkanaut
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Did. They are out of date now.
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![[Post New]](/s/i/i.gif) 2016/02/28 18:37:26
Subject: Re:Daemon Primarch Angron
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Death-Dealing Devastator
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Angron, Red Angel of Khorne.
WS 10
BS 6
S 10
T 7
W 6
A 8
I 10
Ld 10
Sv 2+
Unit Composition
- 1 (Unique)
Unit Type
- Flying Monstrous Creature
Wargear
- Gore Armour: 2+ Save, 4++ Invuln.
- Deathspitter Daemonsword: Str User, AP 1, Unwieldy - Concussive - Fleshbane - Daemon Weapon
Special Rules
-It Will Not Die
-Hatred
-Mark of Khorne
-Daemon
-Furious Charge
-Innate Rage: Daemon Angron can be taken in any Chaos Space Marine army as a Lord of War choice. Angron can be taken in any detachment of Khorne Daemonkin as a Lord of War choice. Angron confers Furious Charge to all friendly models within 12" of him and their Leadership is not subject to any negative modifiers.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 18:41:23
Subject: Daemon Primarch Angron
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Longtime Dakkanaut
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Much better. Perhaps adamantium will as well. He needs eternal warrior as well or he's dying quickly.
How many points?
Don't forget about his bodyguard...
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This message was edited 1 time. Last update was at 2016/02/28 18:43:23
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![[Post New]](/s/i/i.gif) 2016/02/28 18:47:38
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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No points, Don't ask me, I'll probably overcost or unercost it.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 18:49:21
Subject: Daemon Primarch Angron
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Rotting Sorcerer of Nurgle
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He needs a 3+ save... Because we all know Angron was afraid of Missile launchers.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/02/28 19:07:22
Subject: Re:Daemon Primarch Angron
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Dakka Veteran
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Make his armor save a 3+ and give him EW. Make him 425 points maybe?
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2016/02/28 19:19:50
Subject: Daemon Primarch Angron
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Rotting Sorcerer of Nurgle
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His Melee weapon needs ro be Str D. S10 with Unwieldy doesn't cut it in 7E
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/02/28 19:49:31
Subject: Daemon Primarch Angron
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Khorne Chosen Marine Riding a Juggernaut
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Gives units in a 12" Furious charge...
You realise that if taken in a KDK army, this rule is freakin useless?
Since everything in KDK as FC.
And CSM units marked of khorne can easely get it with an Icon of Wrath, so the usefullness is moot.
Give him Prefered ennemy and Rampage in 12" instead.
Also the sword angon had was called Runesword or World Breaker can't really remember.
Also Furious charge on a model that is allready Str 10...
Change it into something like "Lord of the Red Sands; each to hit roll that gives a 6, allows for an extra attack, you get an extra attack as long that you roll 6's".
And.
Unstoppable Fury; Angron counts as been equiped with assault and defensive grenades.
And Blood God's Blessing like Kharn, or maybe like the karanak; can DtW on a 2+, any Psykers in a 12" that tries to harness the Warp, suffers a Peril of the Warp automatically.
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![[Post New]](/s/i/i.gif) 2016/02/28 20:54:48
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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WS 10
BS 6
S 10
T 7
W 6
A 8
I 10
Ld 10
Sv 2+
Unit Composition
- 1 (Unique)
Unit Type
- Flying Monstrous Creature
Wargear
- Armour of the Red Gladiator: 2+ Save, 4++ Invuln.
- World Breaker Daemonsword: Str D, AP 1, Unwieldy - Concussive - Fleshbane - Daemon Weapon
- Daemonfire Breath - Str 6, AP 2, Large Flamer (Is that what it's called?) Template, Torrent.
Special Rules
-Adamantium Will
-It Will Not Die
-Eternal Warrior
-Preferred Enemy
-Hatred
-Mark of Khorne
-Daemon
-Innate Rage: Daemon Angron can be taken in any Chaos Space Marine army as a Lord of War choice. Angron can be taken in any detachment of Khorne Daemonkin as a Lord of War choice. Angron confers Preferred Enemy and Rampage to all friendly models within 12" of him and their Leadership is not subject to any negative modifiers.
-Avatar of Khorne: Daemon Angron counts as being equipped with assault and defensive grenades. During the psychic phase, any psykers within 12" of Angron that are manifesting Psychic powers automatically suffers Perils of the Warp.
-Lord of the Red Sands: During any fight sub-phase, any to Hit rolls made by Daemon Angron of 6 confer an extra attack. You can still gain more Attacks if the extra Attack first conferred gets a To Hit result of 6.
425 might be too low, so I'll say 650 for now.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 22:41:34
Subject: Daemon Primarch Angron
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Longtime Dakkanaut
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Better. Two nit picks. World breaker is Horus' mace, and Kharn is the avatar of khorne, angron is the son of khorne.
Personally, I think the regular flamer template on the breath weapon, but what you have got now I'd say is ready for play testing.
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![[Post New]](/s/i/i.gif) 2016/02/28 23:17:28
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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So now, shaped by you....
Angron, Daemon Primarch of the World Eaters, the Red Angel, Chosen Son of Khorne and Servant to the Skull Throne.
WS 10
BS 6
S 10
T 7
W 6
A 8
I 10
Ld 10
Sv 2+
Unit Composition
- 1 (Unique)
Unit Type
- Flying Monstrous Creature
Wargear
- Armour of the Red Gladiator: 2+ Save, 4++ Invuln.
- Runesword: Str D, AP 1, Unwieldy - Concussive - Fleshbane - Daemon Weapon
- Daemonfire Breath - Str 6, AP 2, Flamer Template, Torrent.
Special Rules
-Adamantium Will
-It Will Not Die
-Eternal Warrior
-Preferred Enemy
-Hatred
-Mark of Khorne
-Daemon
-Innate Rage: Daemon Angron can be taken in any Chaos Space Marine army as a Lord of War choice. Angron can be taken in any detachment of Khorne Daemonkin as a Lord of War choice. Angron confers Preferred Enemy and Rampage to all friendly models within 12" of him and their Leadership is not subject to any negative modifiers.
-Chosen Son of Khorne: Daemon Angron counts as being equipped with assault and defensive grenades. During the psychic phase, any psykers within 12" of Angron that are manifesting Psychic powers automatically suffers Perils of the Warp.
-Lord of the Red Sands: During any fight sub-phase, any to Hit rolls made by Daemon Angron of 6 confer an extra attack. You can still gain more Attacks if the extra Attack first conferred gets a To Hit result of 6.
-Revenge against the Materium: For every two wounds Angron loses, he gains one extra Attack.
-Master of Daemonhood: Angron cannot roll on the Chaos Boon table. (Prevents inadvertent Spawnhood)
Pts: 650
Lord of War.
I actually want to try and make a mini for this proper.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 23:55:44
Subject: Daemon Primarch Angron
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Pssst...Fleshbane doesn't really work on a StrD weapon...
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/02/29 00:17:58
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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Editing mistake, leftover from Str10 edit.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/03/01 14:06:56
Subject: Daemon Primarch Angron
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Khorne Veteran Marine with Chain-Axe
Bodt
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Any particular reason a melee weapon exclusive to a MC is unwieldy? MC/GCs ignore it.
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2016/03/01 14:09:17
Subject: Daemon Primarch Angron
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Rotting Sorcerer of Nurgle
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Sssshhhhhhhh it'll throw the opponent off when he tries assaulting thinking Angry man is I1
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This message was edited 1 time. Last update was at 2016/03/01 14:09:37
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/03/01 16:58:48
Subject: Daemon Primarch Angron
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Lord of the Fleet
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MCs/ GCs have the Colossal rule, a version of Unwieldy that also affects them as well.
OP: Looks much better than the original idea, although I have two suggestions.
1: The Flamer attack should be a regular Template, a Hellstorm Template seems over the top.
2: I'd keep Angron's old rule where he can perform multiple challenges.
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![[Post New]](/s/i/i.gif) 2016/03/01 21:14:27
Subject: Daemon Primarch Angron
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Death-Dealing Devastator
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I'm unfamiliar with Angron's old rules, perhaps a quote or something?
Angron, Daemon Primarch of the World Eaters, the Red Angel, Chosen Son of Khorne and Servant to the Skull Throne.
WS 10
BS 6
S 10
T 7
W 6
A 8
I 9
Ld 10
Sv 2+
Unit Composition
- 1 (Unique)
Unit Type
- Flying Monstrous Creature
Wargear
- Armour of the Red Gladiator: 2+ Save, 4++ Invuln.
- Runesword: Str D, AP 1, Concussive - Fleshbane - Daemon Weapon
- Daemonfire Breath - Str 6, AP 2, Flamer Template,
Special Rules
-Adamantium Will
-It Will Not Die
-Eternal Warrior
-Preferred Enemy
-Hatred
-Mark of Khorne
-Daemon
-Innate Rage: Daemon Angron can be taken in any Chaos Space Marine army as a Lord of War choice. Angron can be taken in any detachment of Khorne Daemonkin as a Lord of War choice. Angron confers Preferred Enemy and Rampage to all friendly models within 12" of him and their Leadership is not subject to any negative modifiers.
-Chosen Son of Khorne: Daemon Angron counts as being equipped with assault and defensive grenades. During the psychic phase, any enemy psykers within 12" of Angron that are manifesting Psychic powers automatically suffers Perils of the Warp. Any friendly Psykers within 12" of Angron are not subject to Perils of the Warp when using powers from the Khorne discipline or the Malefic Daemonology discipline.
-Lord of the Red Sands: During any fight sub-phase, any to Hit rolls made by Daemon Angron of 6 confer an extra attack. You can still gain more Attacks if the extra Attack first conferred gets a To Hit result of 6.
-Revenge against the Materium: For every two wounds Angron loses, he gains one extra Attack. Any wounds regained through IWND are counted as reversing the effects.
-Master of Daemonhood: Angron cannot roll on the Chaos Boon table. (Prevents inadvertent Spawnhood)
Pts: 650
Lord of War.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/03/01 21:24:57
Subject: Daemon Primarch Angron
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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I hate the collosal rule: the idea that any axe or sword will prevent a daemon of khorne from pasting their target across the floor before they can even attack is silly. Especially Angron who was famed for his fast and destructive attacks.
Hey, since we are in proposed rules and this is just a theoretical character why don't we change collosal to this:
Collosal - Users of a weapon with this rule strike with half their initiative rounded up (mainly so a D wraithknight can't ground Angron into the dirt before he has chance to attack. God I hate wraithknights). Automatically Appended Next Post: Also why not change 'revenge against the materium' to the rule that the lord of skulls has:
Gains an attack every time a [wound] is lost. If a wound is regained via IWND the extra attack is kept.
It's just that with only 6 wounds you limit him to two extra attacks which doesn't lead to hilarious incounters at the other end of the board when you have 12 StrD attacks at I5 and WS10.
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This message was edited 1 time. Last update was at 2016/03/01 21:31:03
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/03/02 12:15:30
Subject: Daemon Primarch Angron
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Courageous Space Marine Captain
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TheCrusadeSmurf wrote:I'm unfamiliar with Angron's old rules, perhaps a quote or something?
Angron, Daemon Primarch of the World Eaters, the Red Angel, Chosen Son of Khorne and Servant to the Skull Throne.
WS 10
BS 6
S 10
T 7
W 6
A 8
I 9
Ld 10
Sv 2+
Unit Composition
- 1 (Unique)
Unit Type
- Flying Monstrous Creature
Wargear
- Armour of the Red Gladiator: 2+ Save, 4++ Invuln.
- Runesword: Str D, AP 1, Concussive - Fleshbane - Daemon Weapon
- Daemonfire Breath - Str 6, AP 2, Flamer Template,
Special Rules
-Adamantium Will
-It Will Not Die
-Eternal Warrior
-Preferred Enemy
-Hatred
-Mark of Khorne
-Daemon
-Innate Rage: Daemon Angron can be taken in any Chaos Space Marine army as a Lord of War choice. Angron can be taken in any detachment of Khorne Daemonkin as a Lord of War choice. Angron confers Preferred Enemy and Rampage to all friendly models within 12" of him and their Leadership is not subject to any negative modifiers.
-Chosen Son of Khorne: Daemon Angron counts as being equipped with assault and defensive grenades. During the psychic phase, any enemy psykers within 12" of Angron that are manifesting Psychic powers automatically suffers Perils of the Warp. Any friendly Psykers within 12" of Angron are not subject to Perils of the Warp when using powers from the Khorne discipline or the Malefic Daemonology discipline.
-Lord of the Red Sands: During any fight sub-phase, any to Hit rolls made by Daemon Angron of 6 confer an extra attack. You can still gain more Attacks if the extra Attack first conferred gets a To Hit result of 6.
-Revenge against the Materium: For every two wounds Angron loses, he gains one extra Attack. Any wounds regained through IWND are counted as reversing the effects.
-Master of Daemonhood: Angron cannot roll on the Chaos Boon table. (Prevents inadvertent Spawnhood)
Pts: 650
Lord of War.
For my comments
- his sword is actually called The Black Blade of Angron from his old Apoc rules
- He doesn't need both preferred enemy and hatred, drop the PE, it's pretty redundant seeing as you don't roll to hit with your shooting attack and already have hatred for CC
- Replace Mark of Khorne with Daemon of Khorne, then add Rage if you want
-Buff to Wounds 8
- Master of Daemonhood doesn't really fit as a rule, and Revenge against the Materium is clumsily elegant name for Angron. Chosen Son of Khorne also doesn't fit, I'd say just just drop all 3 and add this;
(Unending Fury [ WIP title, feel free to change)
For each unsaved wound Angron suffers, increases his Attacks by 1 for the duration of the game. He retains this bonus even if the wound is regained through It Will Not Die! or by another method. Angron is a Lord of War Choice in a Chaos Space Marine, Chaos Daemon or Khorne Daemonkin detachment. All friendly models from these factions with the Mark of Khorne or Daemon of Khorne Special rules gain the Fearless, Hatred and Fleet special rules.
Wrath of Khorne
Any psyker (friendly or enemy) that expends a warp charge within 12" of Angron must pass a Leadership test on 3D6 or suffer a Perils of the Warp result. Angron cannot be targetted by any Blessing, Malediction or Conjuration powers whatsoever.
-Lord of the Red Sands should work similar to his rule in HH that affects challenges. Miight I suggest the following?
Lord of the Red Sands
Angron may issue and fight as many challenges as he currently has attacks, and may freely distribute his attacks among these challenges as the player chooses. He must allocate at least one attack per challenge. Angron may freely choose to decline challenges from your opponent's models, even when he is the only model in his unit, and does not suffer any penalties for declining a challenge. However, he must always accept challenges from your opponent's Warlord, Gargantuan Creatures or Super-Heavy Walkers. At the end of the game, Angron's owning player gains +1VP for each model he successfully kills in a challenge.
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2016/03/04 21:47:54
Subject: Daemon Primarch Angron
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Ultramarine Land Raider Pilot on Cruise Control
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This is starting to look pretty good. Now the real test, see what happens when he fights a company of Grey Knight terminators.
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2016/03/05 03:59:45
Subject: Daemon Primarch Angron
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Dakka Veteran
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Deadshot wrote:
For my comments
- his sword is actually called The Black Blade of Angron from his old Apoc rules
- He doesn't need both preferred enemy and hatred, drop the PE, it's pretty redundant seeing as you don't roll to hit with your shooting attack and already have hatred for CC
- Replace Mark of Khorne with Daemon of Khorne, then add Rage if you want
-Buff to Wounds 8
- Master of Daemonhood doesn't really fit as a rule, and Revenge against the Materium is clumsily elegant name for Angron. Chosen Son of Khorne also doesn't fit, I'd say just just drop all 3 and add this;
(Unending Fury [ WIP title, feel free to change)
For each unsaved wound Angron suffers, increases his Attacks by 1 for the duration of the game. He retains this bonus even if the wound is regained through It Will Not Die! or by another method. Angron is a Lord of War Choice in a Chaos Space Marine, Chaos Daemon or Khorne Daemonkin detachment. All friendly models from these factions with the Mark of Khorne or Daemon of Khorne Special rules gain the Fearless, Hatred and Fleet special rules.
Wrath of Khorne
Any psyker (friendly or enemy) that expends a warp charge within 12" of Angron must pass a Leadership test on 3D6 or suffer a Perils of the Warp result. Angron cannot be targetted by any Blessing, Malediction or Conjuration powers whatsoever.
-Lord of the Red Sands should work similar to his rule in HH that affects challenges. Miight I suggest the following?
Lord of the Red Sands
Angron may issue and fight as many challenges as he currently has attacks, and may freely distribute his attacks among these challenges as the player chooses. He must allocate at least one attack per challenge. Angron may freely choose to decline challenges from your opponent's models, even when he is the only model in his unit, and does not suffer any penalties for declining a challenge. However, he must always accept challenges from your opponent's Warlord, Gargantuan Creatures or Super-Heavy Walkers. At the end of the game, Angron's owning player gains +1VP for each model he successfully kills in a challenge.
I like everything here, but he hardly needs to be W8
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2016/03/07 15:01:38
Subject: Daemon Primarch Angron
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Khorne Veteran Marine with Chain-Axe
Bodt
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Valkyrie wrote:
MCs/ GCs have the Colossal rule, a version of Unwieldy that also affects them as well.
Ok, but he didn't say Colossal, he said Unwieldy, so it's still pointless.
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2016/03/07 15:05:58
Subject: Daemon Primarch Angron
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Courageous Space Marine Captain
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Powerfisting wrote: Deadshot wrote:
For my comments
- his sword is actually called The Black Blade of Angron from his old Apoc rules
- He doesn't need both preferred enemy and hatred, drop the PE, it's pretty redundant seeing as you don't roll to hit with your shooting attack and already have hatred for CC
- Replace Mark of Khorne with Daemon of Khorne, then add Rage if you want
-Buff to Wounds 8
- Master of Daemonhood doesn't really fit as a rule, and Revenge against the Materium is clumsily elegant name for Angron. Chosen Son of Khorne also doesn't fit, I'd say just just drop all 3 and add this;
(Unending Fury [ WIP title, feel free to change)
For each unsaved wound Angron suffers, increases his Attacks by 1 for the duration of the game. He retains this bonus even if the wound is regained through It Will Not Die! or by another method. Angron is a Lord of War Choice in a Chaos Space Marine, Chaos Daemon or Khorne Daemonkin detachment. All friendly models from these factions with the Mark of Khorne or Daemon of Khorne Special rules gain the Fearless, Hatred and Fleet special rules.
Wrath of Khorne
Any psyker (friendly or enemy) that expends a warp charge within 12" of Angron must pass a Leadership test on 3D6 or suffer a Perils of the Warp result. Angron cannot be targetted by any Blessing, Malediction or Conjuration powers whatsoever.
-Lord of the Red Sands should work similar to his rule in HH that affects challenges. Miight I suggest the following?
Lord of the Red Sands
Angron may issue and fight as many challenges as he currently has attacks, and may freely distribute his attacks among these challenges as the player chooses. He must allocate at least one attack per challenge. Angron may freely choose to decline challenges from your opponent's models, even when he is the only model in his unit, and does not suffer any penalties for declining a challenge. However, he must always accept challenges from your opponent's Warlord, Gargantuan Creatures or Super-Heavy Walkers. At the end of the game, Angron's owning player gains +1VP for each model he successfully kills in a challenge.
I like everything here, but he hardly needs to be W8
Khorne's 12m tall Geatest Champion TM, having the same resilience as a Tyranid birthing bag? W8 seems reasonable to me. Plus 8 is the sacred number of Khorne whereas 6 is that of his rival, Slaanesh
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