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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Can someone tell me the page that states armor cannot exceed 14? Or am I misremembering the rule?

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Executing Exarch






No such rule. Several of the Fortifications in Stronghold Assault are AV15.

On the flip side, why are you asking? I'm not aware of any upgrade, psychic power or ability that can increase armour values?

{Edit} Nevermind, just seen the stupid new space marine powers {/edit}

This message was edited 1 time. Last update was at 2016/04/13 16:13:39


 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Fiery Bright Wizard






Idaho

jbunny wrote:
There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.


MY GOD! AV: 14 Land raiders? We're doomed!

Now if only these new powers would be used for fun rather than crunch

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Auspicious Aspiring Champion of Chaos






It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".

P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.

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Made in ca
Tzeentch Veteran Marine with Psychic Potential





 EnTyme wrote:
It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".

P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.


D weapons don't care how high your armour value is, so I personally think this power will only be situationally useful anyways. There's enough D in the game now that casting that power on something just makes it a more expensive and obvious target. Grav also still immobilize on a 6, so it doesn't seem too crazy to me.

I can see it being useful on a close combat dreadnought or something though, like the space wolf one with an axe and shield. If your opponent doesn't have the D it would increase their durability quite a bit.

7500 pts Chaos Daemons 
   
Made in us
Legendary Master of the Chapter






AncientSkarbrand wrote:
 EnTyme wrote:
It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".

P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.


D weapons don't care how high your armour value is, so I personally think this power will only be situationally useful anyways. There's enough D in the game now that casting that power on something just makes it a more expensive and obvious target. Grav also still immobilize on a 6, so it doesn't seem too crazy to me.

I can see it being useful on a close combat dreadnought or something though, like the space wolf one with an axe and shield. If your opponent doesn't have the D it would increase their durability quite a bit.


Indeed and it effects units.

so 3 ironclad dreads with av 14 front and sides?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 Desubot wrote:
AncientSkarbrand wrote:
 EnTyme wrote:
It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".

P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.


D weapons don't care how high your armour value is, so I personally think this power will only be situationally useful anyways. There's enough D in the game now that casting that power on something just makes it a more expensive and obvious target. Grav also still immobilize on a 6, so it doesn't seem too crazy to me.

I can see it being useful on a close combat dreadnought or something though, like the space wolf one with an axe and shield. If your opponent doesn't have the D it would increase their durability quite a bit.


Indeed and it effects units.

so 3 ironclad dreads with av 14 front and sides?


Meh. Guass glance. Have AV 94 if you want.

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Made in us
Prescient Cryptek of Eternity





East Coast, USA

Ffyllotek wrote:
Meh. Guass glance. Have AV 94 if you want.


Exactly. Or Haywire. There are multiple ways to deal with high armor values.

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The Dog-house

jbunny wrote:
There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.


Land Raiders always had AV14, friend...

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Buffalo, NY

The one power every Eldar player is hoping gets spammed...

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Astonished of Heck

 Kriswall wrote:
Ffyllotek wrote:
Meh. Guass glance. Have AV 94 if you want.


Exactly. Or Haywire. There are multiple ways to deal with high armor values.

Lance and Melta as well.

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 Charistoph wrote:
 Kriswall wrote:
Ffyllotek wrote:
Meh. Guass glance. Have AV 94 if you want.


Exactly. Or Haywire. There are multiple ways to deal with high armor values.

Lance and Melta as well.


Ehhhh if i had a nickle for every time i whiffed with a lance or melta.. i d be able to buy 1 gw space marine...

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Desubot wrote:
Ehhhh if i had a nickle for every time i whiffed with a lance or melta.. i d be able to buy 1 gw space marine...

Well, yeah, there are few guarantees. But let's face it, Str 8+2D6 or just resetting the AV back to 12 is far more easier to deal with than facing AV 14 or 15 with just a single D6, even at Str 9 or 10.

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Made in nz
Trustworthy Shas'vre






This kind of shows why Super Heavy walkers have been much easier to deal with than Gargantuan Monstrous Creatures.

All the anti-armour tech still works. Melta, Haywire, Lance, Gauss, all still work on super heavies, and don't really care what your armour is. Even melta against AV16 (now possible if you put the blessing on an Aquila stronghold) still penetrates 30% of the time.
But the anti-MC tech (Poison) is ineffective against GMCs. The only thing that still works is Fleshbane, which is very rare.
   
Made in us
Shas'ui with Bonding Knife






Yeah this is the least broken psychic power I think. Maybe 'broken' isn't the correct word.. but there are other ones that seem way worse.

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Terminator with Assault Cannon





jbunny wrote:
There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.


AV 15, not 14. Landraiders are already AV 14. AV 15 means that lascannons only glance them. At best.
   
Made in us
Waaagh! Ork Warboss on Warbike





Waiting at the Dark Tower steps..

Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...


Really bummed for my orks



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 zombiekila707 wrote:
Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...


Really bummed for my orks



Do orks have melta equivalents?
   
Made in us
Hierarch





Traditio wrote:
 zombiekila707 wrote:
Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...


Really bummed for my orks



Do orks have melta equivalents?


Nope, it's super dumb. they have meltabombs, but getting close to an AV15 assault transport that is likely carrying a death-star tends top be a bad idea...

 Tamereth wrote:

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Stompas are str D...

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Waiting at the Dark Tower steps..

Like I said stompa could potentially kill a land raider but getting into melee is tough. I would rely on the crazy Str 10 cannon but still a stompa is a ton of points..

All I am saying is I love space marines but this is ridiculous..

This message was edited 2 times. Last update was at 2016/04/16 08:14:23



First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden 
   
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Angelic Adepta Sororitas





You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
   
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Dakka Veteran





 Btothefnrock wrote:
You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.


A land raider redeemer wih psy flame ammo (str 7 flamers) would be pretty nasty against an ork horder army.

   
Made in us
Terminator with Assault Cannon





champagne_socialist wrote:
 Btothefnrock wrote:
You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.


A land raider redeemer wih psy flame ammo (str 7 flamers) would be pretty nasty against an ork horder army.



Landraiders aren't fast vehicles. Just pointing that out.
   
Made in gb
Dakka Veteran





Traditio wrote:
champagne_socialist wrote:
 Btothefnrock wrote:
You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.


A land raider redeemer wih psy flame ammo (str 7 flamers) would be pretty nasty against an ork horder army.



Landraiders aren't fast vehicles. Just pointing that out.


o was thinking more of using them defensively, so if you have a shooting army and the ork horde army is moving to you to get into comba then keep the lr redeemer back and burn the advancing orks
   
Made in us
Mekboy on Kustom Deth Kopta




 Btothefnrock wrote:
You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.


It's not just the land raiders, it's also all the lords of war models. I haven't seen the rules for this power yet, but I'd like to use it on a aquila strongpoint along with the power to move the terrain piece to line up for better shots

 
   
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sirlynchmob wrote:
 Btothefnrock wrote:
You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.


It's not just the land raiders, it's also all the lords of war models. I haven't seen the rules for this power yet, but I'd like to use it on a aquila strongpoint along with the power to move the terrain piece to line up for better shots

AV16 flying D cannon ahoy!
Even faster than a fast vehicle while still being able to shoot!
B A L A N C E D !

   
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 zombiekila707 wrote:
Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...


Really bummed for my orks



I was about to go here. I play orks and man this is frustrating. Now only tankbustas and kills Meganobz will work reliably. And that's if said player doesn't know about them and target them first.


Automatically Appended Next Post:
 Matt.Kingsley wrote:
sirlynchmob wrote:
 Btothefnrock wrote:
You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.


It's not just the land raiders, it's also all the lords of war models. I haven't seen the rules for this power yet, but I'd like to use it on a aquila strongpoint along with the power to move the terrain piece to line up for better shots

AV16 flying D cannon ahoy!
Even faster than a fast vehicle while still being able to shoot!
B A L A N C E D !




It says vehicle. Can't be used on buildings

This message was edited 1 time. Last update was at 2016/04/17 15:00:24


 
   
 
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