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![[Post New]](/s/i/i.gif) 2016/04/13 15:51:44
Subject: Armor value above 14
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Blood Angel Terminator with Lightning Claws
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Can someone tell me the page that states armor cannot exceed 14? Or am I misremembering the rule?
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2016/04/13 16:02:37
Subject: Re:Armor value above 14
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Executing Exarch
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No such rule. Several of the Fortifications in Stronghold Assault are AV15.
On the flip side, why are you asking? I'm not aware of any upgrade, psychic power or ability that can increase armour values?
{Edit} Nevermind, just seen the stupid new space marine powers {/edit}
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This message was edited 1 time. Last update was at 2016/04/13 16:13:39
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![[Post New]](/s/i/i.gif) 2016/04/13 16:16:26
Subject: Armor value above 14
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Blood Angel Terminator with Lightning Claws
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There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2016/04/13 16:18:10
Subject: Armor value above 14
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Fiery Bright Wizard
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jbunny wrote:There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.
MY GOD! AV: 14 Land raiders? We're doomed!
Now if only these new powers would be used for fun rather than crunch
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/04/13 16:55:59
Subject: Armor value above 14
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Auspicious Aspiring Champion of Chaos
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It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".
P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/04/13 17:26:26
Subject: Armor value above 14
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Tzeentch Veteran Marine with Psychic Potential
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EnTyme wrote:It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".
P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.
D weapons don't care how high your armour value is, so I personally think this power will only be situationally useful anyways. There's enough D in the game now that casting that power on something just makes it a more expensive and obvious target. Grav also still immobilize on a 6, so it doesn't seem too crazy to me.
I can see it being useful on a close combat dreadnought or something though, like the space wolf one with an axe and shield. If your opponent doesn't have the D it would increase their durability quite a bit.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/04/13 17:31:47
Subject: Armor value above 14
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Legendary Master of the Chapter
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AncientSkarbrand wrote: EnTyme wrote:It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".
P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.
D weapons don't care how high your armour value is, so I personally think this power will only be situationally useful anyways. There's enough D in the game now that casting that power on something just makes it a more expensive and obvious target. Grav also still immobilize on a 6, so it doesn't seem too crazy to me.
I can see it being useful on a close combat dreadnought or something though, like the space wolf one with an axe and shield. If your opponent doesn't have the D it would increase their durability quite a bit.
Indeed and it effects units.
so 3 ironclad dreads with av 14 front and sides?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/04/13 18:39:44
Subject: Armor value above 14
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Tail-spinning Tomb Blade Pilot
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Desubot wrote:AncientSkarbrand wrote: EnTyme wrote:It kills me how people are freaking out about rules that they most likely haven't even seen on the tabletop yet. I'm not saying that some of this new stuff isn't OP, but I'd like to remind people of the expression "looks better on paper than in practice".
P.S. I know your first sentence was sarcasm, Brennon. I'm just making a general statement.
D weapons don't care how high your armour value is, so I personally think this power will only be situationally useful anyways. There's enough D in the game now that casting that power on something just makes it a more expensive and obvious target. Grav also still immobilize on a 6, so it doesn't seem too crazy to me.
I can see it being useful on a close combat dreadnought or something though, like the space wolf one with an axe and shield. If your opponent doesn't have the D it would increase their durability quite a bit.
Indeed and it effects units.
so 3 ironclad dreads with av 14 front and sides?
Meh. Guass glance. Have AV 94 if you want.
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2016/04/13 18:53:32
Subject: Armor value above 14
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Prescient Cryptek of Eternity
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Exactly. Or Haywire. There are multiple ways to deal with high armor values.
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![[Post New]](/s/i/i.gif) 2016/04/13 18:54:43
Subject: Armor value above 14
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Rotting Sorcerer of Nurgle
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jbunny wrote:There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.
Land Raiders always had AV14, friend...
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/04/13 19:27:30
Subject: Armor value above 14
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Powerful Phoenix Lord
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The one power every Eldar player is hoping gets spammed...
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/04/13 20:06:10
Subject: Armor value above 14
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Not as Good as a Minion
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Kriswall wrote:
Exactly. Or Haywire. There are multiple ways to deal with high armor values.
Lance and Melta as well.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/04/13 20:26:07
Subject: Armor value above 14
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Legendary Master of the Chapter
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Ehhhh if i had a nickle for every time i whiffed with a lance or melta.. i d be able to buy 1 gw space marine...
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/04/13 20:29:44
Subject: Armor value above 14
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Not as Good as a Minion
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Desubot wrote:Ehhhh if i had a nickle for every time i whiffed with a lance or melta.. i d be able to buy 1 gw space marine...
Well, yeah, there are few guarantees. But let's face it, Str 8+ 2D6 or just resetting the AV back to 12 is far more easier to deal with than facing AV 14 or 15 with just a single D6, even at Str 9 or 10.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/04/14 01:45:54
Subject: Armor value above 14
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Trustworthy Shas'vre
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This kind of shows why Super Heavy walkers have been much easier to deal with than Gargantuan Monstrous Creatures.
All the anti-armour tech still works. Melta, Haywire, Lance, Gauss, all still work on super heavies, and don't really care what your armour is. Even melta against AV16 (now possible if you put the blessing on an Aquila stronghold) still penetrates 30% of the time.
But the anti-MC tech (Poison) is ineffective against GMCs. The only thing that still works is Fleshbane, which is very rare.
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![[Post New]](/s/i/i.gif) 2016/04/14 11:55:15
Subject: Armor value above 14
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Shas'ui with Bonding Knife
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Yeah this is the least broken psychic power I think. Maybe 'broken' isn't the correct word.. but there are other ones that seem way worse.
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![[Post New]](/s/i/i.gif) 2016/04/14 20:30:38
Subject: Armor value above 14
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Jinking Ravenwing Land Speeder Pilot
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Being able to move a void shield generator 24" just before your shooting phase is much, much worse (or better depending on which side you're on)
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2016/04/14 20:41:46
Subject: Armor value above 14
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Terminator with Assault Cannon
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jbunny wrote:There is suppose to be a new space marine power that adds +1 to all sides of a vehicle. Meaning AV 14 land raiders.
AV 15, not 14. Landraiders are already AV 14. AV 15 means that lascannons only glance them. At best.
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![[Post New]](/s/i/i.gif) 2016/04/14 20:48:04
Subject: Re:Armor value above 14
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Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
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Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...
Really bummed for my orks
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First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
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![[Post New]](/s/i/i.gif) 2016/04/14 20:55:08
Subject: Re:Armor value above 14
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Terminator with Assault Cannon
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zombiekila707 wrote:Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...
Really bummed for my orks
Do orks have melta equivalents?
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![[Post New]](/s/i/i.gif) 2016/04/15 00:20:03
Subject: Re:Armor value above 14
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Hierarch
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Traditio wrote: zombiekila707 wrote:Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...
Really bummed for my orks
Do orks have melta equivalents?
Nope, it's super dumb. they have meltabombs, but getting close to an AV15 assault transport that is likely carrying a death-star tends top be a bad idea...
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/15 01:20:23
Subject: Armor value above 14
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Tzeentch Veteran Marine with Psychic Potential
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Stompas are str D...
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/04/16 08:13:29
Subject: Re:Armor value above 14
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Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
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Like I said stompa could potentially kill a land raider but getting into melee is tough. I would rely on the crazy Str 10 cannon but still a stompa is a ton of points.. All I am saying is I love space marines but this is ridiculous..
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This message was edited 2 times. Last update was at 2016/04/16 08:14:23
First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
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![[Post New]](/s/i/i.gif) 2016/04/16 22:55:06
Subject: Armor value above 14
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Angelic Adepta Sororitas
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You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
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![[Post New]](/s/i/i.gif) 2016/04/16 23:00:35
Subject: Armor value above 14
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Dakka Veteran
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Btothefnrock wrote:You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
A land raider redeemer wih psy flame ammo ( str 7 flamers) would be pretty nasty against an ork horder army.
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![[Post New]](/s/i/i.gif) 2016/04/16 23:08:23
Subject: Armor value above 14
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Terminator with Assault Cannon
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champagne_socialist wrote: Btothefnrock wrote:You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
A land raider redeemer wih psy flame ammo ( str 7 flamers) would be pretty nasty against an ork horder army.
Landraiders aren't fast vehicles. Just pointing that out.
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![[Post New]](/s/i/i.gif) 2016/04/16 23:58:51
Subject: Armor value above 14
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Dakka Veteran
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Traditio wrote:champagne_socialist wrote: Btothefnrock wrote:You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
A land raider redeemer wih psy flame ammo ( str 7 flamers) would be pretty nasty against an ork horder army.
Landraiders aren't fast vehicles. Just pointing that out.
o was thinking more of using them defensively, so if you have a shooting army and the ork horde army is moving to you to get into comba then keep the lr redeemer back and burn the advancing orks
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![[Post New]](/s/i/i.gif) 2016/04/17 04:22:00
Subject: Armor value above 14
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Mekboy on Kustom Deth Kopta
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Btothefnrock wrote:You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
It's not just the land raiders, it's also all the lords of war models. I haven't seen the rules for this power yet, but I'd like to use it on a aquila strongpoint  along with the power to move the terrain piece to line up for better shots
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![[Post New]](/s/i/i.gif) 2016/04/17 05:54:53
Subject: Armor value above 14
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Liche Priest Hierophant
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sirlynchmob wrote: Btothefnrock wrote:You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
It's not just the land raiders, it's also all the lords of war models. I haven't seen the rules for this power yet, but I'd like to use it on a aquila strongpoint  along with the power to move the terrain piece to line up for better shots 
AV16 flying D cannon ahoy!
Even faster than a fast vehicle while still being able to shoot!
B A L A N C E D !
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![[Post New]](/s/i/i.gif) 2016/04/17 14:59:20
Subject: Re:Armor value above 14
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Dakka Veteran
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zombiekila707 wrote:Hate to complain but how are my orks supposed to kill AV 15? Nobz with pks/ warboss with pk or a stompa are really the only things that can "kill" AV 14... I guess a weird boy with killbolt could do it... but that's a lot of hope...
Really bummed for my orks
I was about to go here. I play orks and man this is frustrating. Now only tankbustas and kills Meganobz will work reliably. And that's if said player doesn't know about them and target them first. Automatically Appended Next Post: Matt.Kingsley wrote:sirlynchmob wrote: Btothefnrock wrote:You guys are worried about LandRaiders? Why??? As orks, you can completely ignore them as they do so little per turn.
It's not just the land raiders, it's also all the lords of war models. I haven't seen the rules for this power yet, but I'd like to use it on a aquila strongpoint  along with the power to move the terrain piece to line up for better shots 
AV16 flying D cannon ahoy!
Even faster than a fast vehicle while still being able to shoot!
B A L A N C E D !
It says vehicle. Can't be used on buildings
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This message was edited 1 time. Last update was at 2016/04/17 15:00:24
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