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Made in gb
Master Engineer with a Brace of Pistols






I'm going bonkers waiting for these!
   
Made in ie
Crazed Troll Slayer




An Tsaoir

These models seemed to be designed to sell to the 40K fans who have been crying out for Squats for years; the larger airship looks like a good basis for a Dwarf Zeppelin conversion and could look cool combined with the Titanforge large zeppelin model: http://titan-forge.com/fantasy_miniatures_metal_beards_colossal_zeppelin

A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

No gyrocopters?

But the real pity is the lack of big wheels.

   
Made in es
Brutal Black Orc




Barcelona, Spain

Pre-orders are up!

Also, didn't Korgoraths have 5+ saves before?
   
Made in gb
Master Engineer with a Brace of Pistols






They are?!!!

*runs cartoonishly fast out of dakkadakka

This message was edited 1 time. Last update was at 2017/03/31 21:14:04


 
   
Made in us
Lieutenant General





Florence, KY

 Future War Cultist wrote:
They are?!!!

*runs cartoonishly fast out of dakkadakka

Yes. The New Zealand preorders go up at about this time every week.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Dakka Veteran





Sadly it's just the Khorne stuff :c

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Okay, I was wrong. They had 4+ saves. BUT, they are doing DMG 2 two now in CQC. So Khorgoraths now do twice the damage. OUCH.
   
Made in us
Humming Great Unclean One of Nurgle






Lord Kragan wrote:
Okay, I was wrong. They had 4+ saves. BUT, they are doing DMG 2 two now in CQC. So Khorgoraths now do twice the damage. OUCH.
They needed it. People talk about warscrolls that don't work like they should and the Khorgorath was one of them. Compared to the big stompy psuedo-monster its portrayed as, it's tabletop performance was rather lackluster.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 NinthMusketeer wrote:
Lord Kragan wrote:
Okay, I was wrong. They had 4+ saves. BUT, they are doing DMG 2 two now in CQC. So Khorgoraths now do twice the damage. OUCH.
They needed it. People talk about warscrolls that don't work like they should and the Khorgorath was one of them. Compared to the big stompy psuedo-monster its portrayed as, it's tabletop performance was rather lackluster.


I know it, though squads of monsters sounded scary... the fact that my brutes could easily outpunch them with a megaboss in tow was hilarious. Now? I think it evens the odds.
   
Made in gb
Master Engineer with a Brace of Pistols






Are Khorgorath getting an upgrade?
   
Made in jp
Longtime Dakkanaut





 Future War Cultist wrote:
Are Khorgorath getting an upgrade?

Yes. Double damage with their melee weapons.
[Thumb - image.jpeg]

   
Made in gb
Longtime Dakkanaut





Cool now all they need is a stand alone model release, along with all the other stuff that's still starter set only
   
Made in us
Beautiful and Deadly Keeper of Secrets





So this is a good example of something that needed a buff getting one. Still so very strange to see it from Games Workshop though.

This message was edited 1 time. Last update was at 2017/04/01 00:09:32


 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 JohnHwangDD wrote:
No gyrocopters?

But the real pity is the lack of big wheels.


I peraonally think gyrocopters and 'bombers would look great among the Karadron ships!



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Dakka Veteran





 AegisGrimm wrote:
 JohnHwangDD wrote:
No gyrocopters?

But the real pity is the lack of big wheels.


I peraonally think gyrocopters and 'bombers would look great among the Karadron ships!


I wonder if there will end up being some sort of battalion to allow it. If the bonuses for having a full army of the Overlords isn't too great, you could always just run them both together.

Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
 
   
Made in us
Longtime Dakkanaut




So are these guys tomorrow or the 8th?

I'm guessing the 8th since I didn't see them on GW NZ yet.
   
Made in us
Fixture of Dakka






 ZebioLizard2 wrote:
So this is a good example of something that needed a buff getting one. Still so very strange to see it from Games Workshop though.


The next step it to see things needing a nerf get one as well (cough Eldar) but it's a start.

I'm hoping the head on the Admiral model is separate. With a head swap, he will make a great Squat Techpriest Enginseer. Some of the other models may make their way into 40K Inquisition and Mechanicus forces.

This message was edited 1 time. Last update was at 2017/04/01 03:09:33


 
   
Made in us
Most Glorious Grey Seer





Everett, WA

Fething hell, all this steampunk stuff is actually making me want to start a Dorf army. Not a stunty dorf army, though, a steamy dorf army.

This message was edited 1 time. Last update was at 2017/04/01 03:18:57


 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Khorne Battletome rules up on Lady Atias blog, War of Sigmar. I tried to post them here, but weirdness happened.

This message was edited 2 times. Last update was at 2017/04/01 05:46:13


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Goretide rules have been leaked:

-Khorgos Khul can pile on up to 8'' and gets re-rolls to hit. Also all gore-tide units can move 1d6'' in the hero phase or even use them to charge Rampaging destroyers has gone chaos babies.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 AegisGrimm wrote:
 JohnHwangDD wrote:
No gyrocopters?

But the real pity is the lack of big wheels.


I personally think gyrocopters and 'bombers would look great among the Karadron ships!


If it's any comfort to you, the Kharadron airships were sculpted by the same guy who did the gyrocopter/bomber . I believe the latter are part of the Ironweld Arsenal.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Bit more on the Kharadrin now that I have the White Dwarf, it seems that they will compensate for their lack of magic and prayers by getting a unique mechanic. To quote the article:

"As the Code is the basis of all Kharadron society, we also used it as the basis of their traits. Instead of getting a single trait like most other factions, you choose your army's interpretation of the Kharadron code from a trio of lists -giving you an Article, an Amendment and a Footnote-, which allows you to interpret the Code to your preferences. But if you want to theme your army around one of the major skyports, we created bespoke rules for them. To make up for their loss of flexibility of choosing your own interpretations, you get a small bonus -such as the traditionalists of Barak-Thryng being allowed a special artefact named the Grudgehammer, or the peerless aeronauts of Barak-Zilfin gaining bonuses to their skyvessels."

Customizable army-wide rules? This is just getting better and better!

They're also talking about how they're putting hobby advice back into the books. Painting, weathering, sub-assembly and basing tips. Talk about a blast from the past.
   
Made in gb
Master Engineer with a Brace of Pistols






Lord Kragan wrote:
Bit more on the Kharadrin now that I have the White Dwarf, it seems that they will compensate for their lack of magic and prayers by getting a unique mechanic. To quote the article:

"As the Code is the basis of all Kharadron society, we also used it as the basis of their traits. Instead of getting a single trait like most other factions, you choose your army's interpretation of the Kharadron code from a trio of lists -giving you an Article, an Amendment and a Footnote-, which allows you to interpret the Code to your preferences. But if you want to theme your army around one of the major skyports, we created bespoke rules for them. To make up for their loss of flexibility of choosing your own interpretations, you get a small bonus -such as the traditionalists of Barak-Thryng being allowed a special artefact named the Grudgehammer, or the peerless aeronauts of Barak-Zilfin gaining bonuses to their skyvessels."

Customizable army-wide rules? This is just getting better and better!

They're also talking about how they're putting hobby advice back into the books. Painting, weathering, sub-assembly and basing tips. Talk about a blast from the past.


It's like...imperial guard doctrines, done right.

I love it!
   
Made in de
Longtime Dakkanaut





Going by the bat rep this Dave Sanders -who wrote the book together with Jeremy Vetock- seems to be a guy that actually plays games instead of adding rules that "would be awesome if it did that, right" with no thoughts on the consequences. Maybe the Battletome will reflect that. Everything in WD sounds good, so far, but of course balance and even full rules need to be tested by guys trying to break them. Oh, and released.

He has a mini game in this WD as well, but I didn't have time to really read its rules, let alone play it.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Longtime Dakkanaut




"Footnote"...

I wonder how long they debated over calling it guidelines.

Also I'm now conflicted on my future paint-scheme for them. Was going for a French balloonist white, gold and blue look but the recent pictures have really made me want to follow their lore colors.
   
Made in us
Humming Great Unclean One of Nurgle






Lord Kragan wrote:
Bit more on the Kharadrin now that I have the White Dwarf, it seems that they will compensate for their lack of magic and prayers by getting a unique mechanic. To quote the article:

"As the Code is the basis of all Kharadron society, we also used it as the basis of their traits. Instead of getting a single trait like most other factions, you choose your army's interpretation of the Kharadron code from a trio of lists -giving you an Article, an Amendment and a Footnote-, which allows you to interpret the Code to your preferences. But if you want to theme your army around one of the major skyports, we created bespoke rules for them. To make up for their loss of flexibility of choosing your own interpretations, you get a small bonus -such as the traditionalists of Barak-Thryng being allowed a special artefact named the Grudgehammer, or the peerless aeronauts of Barak-Zilfin gaining bonuses to their skyvessels."

Customizable army-wide rules? This is just getting better and better!

They're also talking about how they're putting hobby advice back into the books. Painting, weathering, sub-assembly and basing tips. Talk about a blast from the past.
I got halfway through before collapsing I to a gibbering mound of excitement.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Baron Klatz wrote:
"Footnote"...

I wonder how long they debated over calling it guidelines.

Also I'm now conflicted on my future paint-scheme for them. Was going for a French balloonist white, gold and blue look but the recent pictures have really made me want to follow their lore colors.


You could do like my Ironjawz, paint parts of it of the colours you want. Then again, my Ironjawz's work it because they are the remnants of the WAAAGH! of da Five Mobs (guess how many colour schemes I was debating on) and I've made a robust lore explanation that makes me feel proud of the non-uniformity of that ragtag.

This message was edited 1 time. Last update was at 2017/04/01 21:06:48


 
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

 Future War Cultist wrote:
Lord Kragan wrote:
Bit more on the Kharadrin now that I have the White Dwarf, it seems that they will compensate for their lack of magic and prayers by getting a unique mechanic. To quote the article:

"As the Code is the basis of all Kharadron society, we also used it as the basis of their traits. Instead of getting a single trait like most other factions, you choose your army's interpretation of the Kharadron code from a trio of lists -giving you an Article, an Amendment and a Footnote-, which allows you to interpret the Code to your preferences. But if you want to theme your army around one of the major skyports, we created bespoke rules for them. To make up for their loss of flexibility of choosing your own interpretations, you get a small bonus -such as the traditionalists of Barak-Thryng being allowed a special artefact named the Grudgehammer, or the peerless aeronauts of Barak-Zilfin gaining bonuses to their skyvessels."

Customizable army-wide rules? This is just getting better and better!

They're also talking about how they're putting hobby advice back into the books. Painting, weathering, sub-assembly and basing tips. Talk about a blast from the past.


It's like...imperial guard doctrines, done right.

I love it!



Or Imperial Cults Provenances

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





From bell of lost souls, should I say this is more slaanesh hints? Heh GW can't seem to not help themselves mentioning slaanesh in recent publications involving chaos. DOT, Warhammer quest hammerhal and now this snippet. Think in context if you read my lore posts slaanesh is out of the lime light and it's highly likely he/she is still playing the great game. Now slaanesh is most like currently surrounded by a lot of aelves and chaos being a thing of pure corruption I am quite sure keeping a chaos god in the mortal realms is not going to be healthy for one's mind. Just my theory I suspect corrupted aelves joining the humans.

From end times khaine

Morathi opens up the vortex to let the hand of slaanesh through I mean his/her literal hand

"Morathi saw the eye too, but in hermadness did not care. Indeed, she invited its gaze, casting ever wilder magics to tempt it nearer. She no longer feared oblivion in slaanesh's gullet. not if it would exhort the thirsting god to lay waste to all of Ulthuan. This would be her vegenace, perhaps even her apotheosis, for could not slaanesh's favour could be courted? "

As the vortext shrank in on itself, so too did the rift at its heart, and a great ululating howl split the air as slaanesh realised he had been cheated on his feast. The vast, taloned hand groped frantically as the rift contracted, desperate to seize some vibrant morsel, Morathi at last realising her folly, backed away. She did not see Caledor approach. The mage held Morathi fast as the giant hand drew near. The sorceress shrieked, and tore at Caledor with nails and teeth. Blood ran as rivers down the mage's face, but still he held on, drawing her into the last embrace that either would ever know. Your race is run, child he said. Meet your end with the dignity of your heritage. Something in those words at last pierced Mortahi's madness, and she fell limp in caledor's arms.As the claws closed around them both, she screamed one last time and then there was silence.

Then in AOS she was not liberated from slaanesh's gullet, Malerion/Malekith actually found her again in ulgu. Yes he found her and all they noted that he noticed she was "changed" somehow. I personally think this is slaanesh's gambit or him playing the game. Also the picture who's crown does that look like? Also how would tyrion and malerion along with teclis imprison a god? I personally believe Morathi is the prison and might explain why slaaneshi followers still get marked and gain mutations even though slaanesh is "missing."





More lore.

This message was edited 3 times. Last update was at 2017/04/02 19:01:26


 
   
 
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