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Made in us
Bonkers Buggy Driver with Rockets





Scotland, but nowhere near my rulebook

Nope. In the "Proxy" Hangers-on rules, P89

"If an outlaw gang is ever required to Test the Alliance with the Merchants Guild or the Imperial House then..."

So logically you can ally with the Imperial House.

I'm sure I saw it somewhere else as well.
   
Made in no
[DCM]
Necron of Munda





Is the Imperial House described anywhere else in the rules? If not, this is something we may or may not see in the future.
   
Made in gb
Bonkers Buggy Driver with Rockets





Scotland, but nowhere near my rulebook

Nowhere I can find
   
Made in gb
Regular Dakkanaut




I must be going daft(er) - I *know* I have seen them somewhere, but cannot find the rules for Manstopper rounds anywhere! Could anyone please point me in the right direction...?

This message was edited 1 time. Last update was at 2019/09/24 06:36:38


 
   
Made in es
Longtime Dakkanaut





Every time I see a new comment on this topic, I get excited thinking it's some news about dark uprising. But no.

I have gangs and scenography projects on hold, until I see if this will be a new box, or just a gang.

And surely we have to wait another month to know something ..

This message was edited 1 time. Last update was at 2019/09/24 07:17:05


 
   
Made in no
[DCM]
Necron of Munda





Clockpunk wrote:
I must be going daft(er) - I *know* I have seen them somewhere, but cannot find the rules for Manstopper rounds anywhere! Could anyone please point me in the right direction...?

Pm me, I got the complete list of all weapon profiles and costs.
   
Made in us
Fixture of Dakka






 Graphite wrote:
Anyone got any suggestions about Allying with the Imperial House which is mentioned several times in the Book of Crime?


When he's talking about "Imperial Houses" he is either talking about one of several different angles to play a criminal campaign.

"The Book of Judgement".

Your gang starts out with one of several criminal alliances. (p.12) You can include any of the Alliances as your Imperial House(or imposter) and you get specific benefits per alliance.

If I were to have a campaign, I would start with a couple of gangs, one being an Enforcer Squad, One being an Imperial House "Gang", that would easily be able to use one of their own alliances, while making alliances with different gangs in the campaign.

This book includes the 20 different factional "Gangs" by not really calling them as such. You just put them together and run the Gang sheet with them listed on it as your "Gang".

Building on my example, I'd have a fallen Imperial House team of a few of the characters in the book, and some from the book of peril, as you construct a unconventional gang.

My example-

The leader of my gang is Rebel Lord Krell, of the house … Haerkonan. In his backstory, Krell is like a 16th son, twice removed and so far down the lineage that he has to eek out his way as a Rogue Trader, but lost his ship in an engagement, that left his crew and hangers on stranded on Necromunda.
With that, We start with his crew. Add 3 fighters, a psyche, and maybe a mutant in there for laughs.

This Ex Rogue Trader is willing to bend, break, and remake rules to get off the planet, so He makes alliances from everyone from Rebel factions, to gangs, to the local Enforcer squad who he has on the take, with a good selection of muties and hangers on, combined with his Guilder contacts from on high, who like him for his connections at the space dock, and traders that he knows off world...

Your Arbiter would have to play the Rogue Trader for awhile, until it fleshed itself out into a real gang, and then it would become playable. Within that You use the Grounded Rebel Lord Haerkonan as a Protagonist for the other gangs as he weaves a web of crime and uses the results tog et his crew, establish more of a base, and take over territories to get his ride to the stars back....

You can then use either campaign Idea from the book of Peril, or the Book of Crime to get the gangs either working for him, or working against him for unnamed puppetmasters, such as the REAL criminal mastermind in the territory, ( Who is also a Genestealer Magus) or the Chaos Cult of Slanish Leader, who is also a courtesan for one of the upper hive.)

The gangs have to hit their assigned tasks, take territory, attain drugs, rob a bank, kill someone, etc... as the campaign continues.
Later on, you might even fight your way to the elevator, blow up a promethium stockpile/ pipeline, and kidnap the genestealer Magus who is hidden deep in enemy territory, while being persued by bounty Hunters and a particular assassin of note- Bob The Fat or Fat Bob...

You can run the gangs in Criminal Campaigns, Peril Campaigns, or a combination, with straight firefights in there, and a pile on battle on Fridays and Saturdays that become Be all end all to gangs health...

Harken back to Guy Ritchie films, Tarentineo flicks, or the Spaghetti westerns, you have a great selection to build a memorable campaign out of by mixing and matching information and making it your own.

Just a thought.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Bonkers Buggy Driver with Rockets





Scotland, but nowhere near my rulebook

a) I'm more or less certain that isn't what the book means by Imperial House Allies

b) That campaign sounds AWESOME.
   
Made in us
Fixture of Dakka






Oh no... There's like 20 or 30 different ones, from criminal types to Guild types.

It runs the gambit. You just have to pick and chose whatever works for your campaign. The problem with these books is that they might have the problem of giving out TOO much information.
Examples in there like- Some of them, it's like they just made them up the day before printing just to fill them in the book. Others, I can see what they tried to do, but in the execution, they lost some of the points in translation, such as using the card deck, or adding in the cards for the gangs, then you lose that aspect as you delve into the books
( Page 12 on in the chapter Criminal Alliances of the Book of Judgement, your talking about Criminal Alliances in depth, but then it gets to specifics, they leave the composition open to suggestion...)
( Section on Intrigues, as added in, and the Subplots from the rulebook- you pick and choose, and seriously, we just picked the ones we wanted to use, or you lose time screwing around.)

A LOT of these rules are take it or leave it rules. You don't have to get wrapped around the axle on their letter, as long as the spirit of your gang campaign play works in your group.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Regular Dakkanaut




Baxx wrote:
Clockpunk wrote:
I must be going daft(er) - I *know* I have seen them somewhere, but cannot find the rules for Manstopper rounds anywhere! Could anyone please point me in the right direction...?

Pm me, I got the complete list of all weapon profiles and costs.


Thanks for the offer, but just wanting to confirm I wasn't going mad - as with the current hardback books it looks like Manstopper rounds aren't present or have been accidentally overlooked - despite being in some gang setup loadouts (Enforcers, for one).

Here's hoping we see the FW upgrade kits for them soon - we must be due of preview or two or *something* related to the Underhive...
   
Made in no
[DCM]
Necron of Munda





You're not gonna find a list of all stuff in any publication from GW. They spread stuff around different pages and books. If you need a complete overview, you gotta go fanmade.
   
Made in us
Longtime Dakkanaut





Any rumors about enforcers upgrade sets? Potential contents?
   
Made in es
Longtime Dakkanaut





I settle for any kind of rumor
   
Made in us
Fresh-Faced New User




GW plans to make new Emperor and Horus minis for an exhibition battle on Necromunda.

Tentative title: HERESY IN THE HIVE.
   
Made in us
Ruthless Interrogator





Maine

Resting One wrote:
GW plans to make new Emperor and Horus minis for an exhibition battle on Necromunda.

Tentative title: HERESY IN THE HIVE.


This guy....this guy.....he is a bad man...

If FW wanted to print money they would make a traditional Arbites head as an upgrade.

Voxed from Salamander 84-24020
 
   
Made in nl
[MOD]
Indomitable Hell Rider of Glorious Renown






102nd Expeditionary Fleet

You can always take all off-topic banter and fan project promotion to a topic of its own and let this thread rest until actual news and / or rumours surface.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in ca
Pile of Necron Spare Parts





Ran across a snippet of info: Necromunda Book of Ruin. Not sure if that's known yet.

This message was edited 1 time. Last update was at 2019/10/06 03:30:22


 
   
Made in jp
Longtime Dakkanaut





Here's a piece of news for you. People have digging info from a company that ships products from China where gw makes their terrain. One such kit is Zone Mortalis floors!
   
Made in es
Longtime Dakkanaut





https://es.panjiva.com/Wargames-Factory-Ltd/33258484

PLASTIC MODEL P O 309286 REF. -M 99120299055 DOMINION OF SIGMAR FRACTURED STORMTHRONE QTY 1670 PCS 835 CTNS P O 309287 REF. -M 99120299058 DOMINION OF SIGMAR ASTROLITHIC SKYSHRINE QTY 1670 PCS 835CTNS P O 309265 REF. -M 99120599017 ZONE MORTALIS FLOORS[u] QTY 1883 PCS 236 CTNS HS CODE NO. 95030090 ORIGIN CHINA

yes!!!!!!!!!!!!!!!!!!!!!!!!

really happy day

This message was edited 1 time. Last update was at 2019/10/06 07:54:31


 
   
Made in gb
Stealthy Warhound Titan Princeps





UK

Good lord, they’re really going to put out plastic Zone Mortalis?!
   
Made in gb
Veteran Wolf Guard Squad Leader





Forge World stopped selling the resin version a little while back so we’ve sort of been quietly hoping/expecting that something like this would happen.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Really want to see what the AoS things are.

 zedmeister wrote:
Good lord, they’re really going to put out plastic Zone Mortalis?!
Prediction would be 2x2 worth of tiles, and then plastic walls/doors that you can stick on in any config you prefer.

Of course if GW were super clever they'd make the floors compatible with the Sector Mechanicus stuff...

   
Made in vn
Longtime Dakkanaut




Affordable (more than FW) made in China ZM? Nice!
   
Made in ch
Storm Trooper with Maglight





Do you really think they'd do anything but put out a plastic version for pretty much the same price?
   
Made in vn
Longtime Dakkanaut




Same price as other GW made in china terrain. Certainly will be cheaper than 25US$ for a blast door.

This message was edited 1 time. Last update was at 2019/10/06 10:02:12


 
   
Made in nl
[MOD]
Indomitable Hell Rider of Glorious Renown






102nd Expeditionary Fleet

If true, would be great news. Have always wanted to get a few ZM tiles, but due to price and the amount of warping of the parts never committed to it.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in gb
Moustache-twirling Princeps




We'll find out soon enough eh.

 H.B.M.C. wrote:
Really want to see what the AoS things are.

 zedmeister wrote:
Good lord, they’re really going to put out plastic Zone Mortalis?!
Prediction would be 2x2 worth of tiles, and then plastic walls/doors that you can stick on in any config you prefer.

Of course if GW were super clever they'd make the floors compatible with the Sector Mechanicus stuff...


Indeed. They could even go really hog-wild and use the additional height SectorMech compatibility would allow the walls to make them complete, rather than driving some of us mad by cutting it off right before the arch finishes

We'll see based on the prices etc, but if they're reasonably affordable with an online discount and they tweak them a bit to do stuff like you suggest, I'll probably just buy the plastic rather than fannying about 3D printing a table's worth.

Have the recent cross-compatible Sector terrain kits all been Chinesium, or were they made in-house? I think that will probably be the biggest indicator of how likely these are to be compatible.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Yodhrin wrote:
Have the recent cross-compatible Sector terrain kits all been Chinesium, or were they made in-house? I think that will probably be the biggest indicator of how likely these are to be compatible.
The Sector Mechanicus and Sector Imperialis kits? They're GW's regular plastic. Can't say the same about the newest AoS stuff as I haven't seen it in person. I presume the Warcry stuff is regular GW plastic as well, but I won't know until I collect my set from the post office tomorrow.

"Chinesium" terrain I haven't seen since the big defence line bunkers/Plasma Blast Gun turrets/Promethium Pipe kits.

This message was edited 1 time. Last update was at 2019/10/07 01:48:20


   
Made in vn
Longtime Dakkanaut




If something is made in china it will say so in the back of the box, GW isn't trying to trick you, I'm not at home to check my boxes but this picture should be example.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's not about tricking people. They have used different grade plastic for terrain in the past.

   
 
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