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Made in us
Battlewagon Driver with Charged Engine




My hope for new boyz models are not a replacement of the current ones (which I imagine GW would be wary of anyways since so many ork players already have more than enough boyz) but rather actual models for skarboyz and 'ardboyz. Retire the strats for them (give goffs something else) and make them slightly more elite troop choices. That RE boot is basically guaranteed to be an ork and while it could be a long awaited tankbusta/kommando kit I'd much rather get more troop options.

I imagine we might know more the 22nd, although it's quite possible that's "only" a Ghaz reveal..
Edit: That is if there's anything at all revealed at the toy fair, considering it's usually just weird one-off games..

This message was edited 1 time. Last update was at 2020/02/18 13:30:11


 
   
Made in au
Fresh-Faced New User




I'd love to see the nob kit get renamed skarboyz and then have a new nob kit release with bigger models
   
Made in au
Battlewagon Driver with Charged Engine





Some super heavy infantry, above Terminator level would be rather interesting to have for us. Like Centurion or Orgyn level with good armour and weapons. It is something of a shortage in our army list. Tough, tough models.
   
Made in ca
Regular Dakkanaut




PiñaColada wrote:
My hope for new boyz models are not a replacement of the current ones (which I imagine GW would be wary of anyways since so many ork players already have more than enough boyz) but rather actual models for skarboyz and 'ardboyz. Retire the strats for them (give goffs something else) and make them slightly more elite troop choices. That RE boot is basically guaranteed to be an ork and while it could be a long awaited tankbusta/kommando kit I'd much rather get more troop options.

I imagine we might know more the 22nd, although it's quite possible that's "only" a Ghaz reveal..
Edit: That is if there's anything at all revealed at the toy fair, considering it's usually just weird one-off games..


honestly i think they're just going to use the ardboyz rule (if it becomes a worthwhile unit/upgrade) to convince people to buy ironjawz ardboyz, its an easy conversion with the mountain of leftover boy bitz anyway or or they could just make them full melee units in the rules.




 
   
Made in es
Krazy Grot Kutta Driva




cody.d. wrote:
Some super heavy infantry, above Terminator level would be rather interesting to have for us. Like Centurion or Orgyn level with good armour and weapons. It is something of a shortage in our army list. Tough, tough models.

I think MANz are in that place.

Maybe we could build some shields with MANz or something like that

This message was edited 1 time. Last update was at 2020/02/19 09:46:16


 
   
Made in fi
Locked in the Tower of Amareo





operkoi wrote:
PiñaColada wrote:
My hope for new boyz models are not a replacement of the current ones (which I imagine GW would be wary of anyways since so many ork players already have more than enough boyz) but rather actual models for skarboyz and 'ardboyz. Retire the strats for them (give goffs something else) and make them slightly more elite troop choices. That RE boot is basically guaranteed to be an ork and while it could be a long awaited tankbusta/kommando kit I'd much rather get more troop options.

I imagine we might know more the 22nd, although it's quite possible that's "only" a Ghaz reveal..
Edit: That is if there's anything at all revealed at the toy fair, considering it's usually just weird one-off games..


honestly i think they're just going to use the ardboyz rule (if it becomes a worthwhile unit/upgrade) to convince people to buy ironjawz ardboyz, its an easy conversion with the mountain of leftover boy bitz anyway or or they could just make them full melee units in the rules.


Gw doesn't have rules for models without respective kit to sale so good luck with that.

For new units have to wait for new codex with new kits

And it's not ease of converting. Canoness with boltgun, rod and power sword doesn't sound that hard to convert right? Nope. That option was removed from Sisters codex with errata. Can't have options needing conversions.

This message was edited 1 time. Last update was at 2020/02/19 10:35:43


2024 painted/bought: 109/109 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Jidmah wrote:
 Darnok wrote:
First things first: what books do I need these days? Rules and codex are a given, but there are quite a few expansions out there - which ones are mandatory?

Mandatory is just the codex. Basic rules are available from GW for free, or you can get one of the fun-sized ones from one of the million of starter boxes. Do not buy the BRB, I haven't touched mine in over a year.
Chapter approved provides updates for point values, but also haven't touched that since I bought it besides helping someone out on this thread. I suggest building lists using battlescribe. That's how its done these days.
Vigilus Defiant is and optional add-on with some additional goodies for Dread Mobs, Speed Freeks and Blitz Brigade. Most of the rules in here can be found in battlescribe or online though.


Just to add to this, the upcoming Psychic Awakening 6 Saga of the Beast is also going to contain new rules for Orks including Ghazghkul Thraka, so 10/10 would recommend getting that too when it drops.

I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's no more mandatory than Vigilus Defiant though...

Maybe I should add a list of where to find ork rules in the first post

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





Technically no marine supplement is neccessary either. Of course you are giving up free power though.

Of course depends do you want to play underpowered or not. Good luck finding competive list withoup ssag. Pa will likely have something seen in use as well. Has any yet been complete dud ignored complely by relevant faction?

This message was edited 1 time. Last update was at 2020/02/19 14:36:32


2024 painted/bought: 109/109 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

PA is being treated like a codex expansion book rather than what vigilus was of "hey theres some rules you can possibly use!"
Yea, expansions in any game arent required...might wanna get it though

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in es
Krazy Grot Kutta Driva




We are in a good spot and there is no reason now for buffing orks, after more than a year of the codex, so I wouldn't expect too much of a change in our metagame in the stratagems they give to us

Played against AM yesterday, 2000p itc and stuff. I was going 90 boyz, 10 smashers, 15 lootas, 2 SAG and so on.

First turn I can charge with some boyz, lootas kill bullgryns and my 2 SAG kill 2 tanks. He kills my boyz.

Second turn, lootas and smashers shoot thousand of shoots into his army, my boyz invade all the map and the 2 SAG oneshoot some more vehicles, GG.

I feel far stronger with 90 boyz and smashers than when I used to play with 60 boyz and tankbustas.

Kommando are kinda annoying for the enemy too, since they are max 15 per unit, I can deepstrike with 2 units + DaJumping 30 boyz.

This message was edited 1 time. Last update was at 2020/02/19 15:15:25


Orks 5000p 
   
Made in us
Deadshot Weapon Moderati




MI

Makari stats revealed: https://www.warhammer-community.com/2020/02/19/the-grot-awakening-saga-of-makarigw-homepage-post-1

His banner being locked to Goff has me a little worried that Ghaz may remain locked as well, unfortunately.

This message was edited 1 time. Last update was at 2020/02/19 16:02:38


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The...hell?
That honestly makes me wonder if those are a joke. A 2+ invul? even on something that at best can only do 6 mortal wounds in melee thats still comically powerful.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 ikeulhu wrote:
Makari stats revealed: https://www.warhammer-community.com/2020/02/19/the-grot-awakening-saga-of-makarigw-homepage-post-1

His banner being locked to Goff has me a little worried that Ghaz may remain locked as well, unfortunately.


Shame. Useful to prevent more grot morale deaths.

GW, Goffs suck hard. Please tell me you didn’t Goff lock your new banner model.

This message was edited 1 time. Last update was at 2020/02/19 16:06:31


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Apparently he's always had a 2++. With this, I'd wager he's gonna be an independent character, rather than an add-on for Ghaz, since giving Ghaz a 2++ (since you can use the highest T, but you use the Save of the model you choose to take the Wound) would be crazy good. Which means "all-Kultur" Ghaz is still a possibility, while he could only be accompanied by Makari if you bring Goffs.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah i doubt he's a "grot oiler" for ghaz now.
That is just ridiculous if he isnt a standalone, probably 30-40pt HQ. Could be an elite character but he seems to have too strong a stigma about him to not be an hq choice.
Potentially since they mention nothing about his banner being a bonus for non-gretchin it could be the "Ghaz is better in a goff army" mechanic, where Makari extends something Ghaz has that normally isnt goff-locked, but the extension of it is. (doubt gw thinks that deep though)

This message was edited 1 time. Last update was at 2020/02/19 16:16:34


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




I wager if he takes up a separate slot, ghaz is still required. I reckon he’s just an upgrade or included as part of the cost ( maybe why ghaz didn’t go up?)

Shaving off 22-32 points for a CP bat would be funny I guess.
   
Made in gb
Regular Dakkanaut




England

If Ghaz gets 4 ablative wounds at 2++ that would be hilarious
   
Made in no
Rogue Grot Kannon Gunna






I REALLY hope that Ghaz is not kultur locked....
   
Made in us
Gargantuan Gargant






Yeah, I was kinda shocked that his aura is kultur locked to Goffs, since unfortunately they're one of the factions least likely to use it (Freebootas and Bad Moonz being the primary beneficiaries of the Grot Shield Stratagem). I was expecting his aura to be closer to that of the Red Gobbo and not being restricted. He's definitely very beefy for a grot but I'm not sure what his role is beyond a cheap HQ slot filler (though being Goffs limits his usefulness...).

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

like i said before, if GW pays any attention at ALL to tournaments or even just comments they will make Ghaz unlocked.
If hes goff locked they auto-kill more than half of their sales for him. Some people like me will get him anyway because sexy new model must have but a lot will pass because they'll never, ever use him.

That is assuming they dont revamp Goffs in the process. Unlikely to do so since nobody else has had that done but its possible.

This message was edited 1 time. Last update was at 2020/02/19 16:58:24


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Emicrania wrote:
I REALLY hope that Ghaz is not kultur locked....


The thing is we can easily get around it with a lame mixed clan battalion.

So I dunno why they’d waste their time making him lose his clan bonus.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The DETACHMENT loses the kulture bonus, not ghaz.

Thats why its a big deal, kulture bonuses are huge for orks and make or break most of our units so a mixed detachment is kinda suicide.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tulun wrote:
GW, Goffs suck hard. Please tell me you didn’t Goff lock your new banner model.

Having played Da Red Gobbo quite a few times, I wouldn't care too much whether a ld6 aura is goff locked or not. You can still drop him in a weirdboy battalion of any type and exploit his 2++ for scoring or tanking some melee monster.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut






Um...did anyone actually read the accidental figurehead. It only works on Goff Gretchin. I don't think that's the actual banner ability.
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
tulun wrote:
GW, Goffs suck hard. Please tell me you didn’t Goff lock your new banner model.

Having played Da Red Gobbo quite a few times, I wouldn't care too much whether a ld6 aura is goff locked or not. You can still drop him in a weirdboy battalion of any type and exploit his 2++ for scoring or tanking some melee monster.


Yep, why I noted we can take him in a mixed easy. Just sort of annoying we have to do some limited jank for a model that fluff wise even should be in any army.

Regarding clan bonuses: honestly, you can easily build a list where this doesn’t matter. Grots don’t get clan bonuses, weirdboys basically don’t care, and you can still tuck stuff like Mek guns in ( heck make them freebootas for your flash gits).

   
Made in us
Regular Dakkanaut






I feel like Ghaz will just be available to everyone with a buff to Goffs.
   
Made in us
Gargantuan Gargant






I'm wondering if there might also be stratagems that would provide some sort of klan-mixing effects that would explain why he only affects Goff units. A big part of the changes for all the PA so far aren't just the DIY factions traits but the tweaks to an army you can do via stratagems. Maybe something along those lines are going to happen with this as well?
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
 An Actual Englishman wrote:
I would kill for a Wazzdakka model. Nazdreg would be cool too. Each clan could do with at least 1 named character to be honest. Goffs and Deathskulls seem to have a bit of a monopoly at the mo.

Deathskulls just have Grotznik though?
Goff is Thrakka, Zagstrukk and Buzzgob
Evil Suns have Zhardsnark
Blood Axes have Snikrot
Freebootas have Badrukk
Snakebites and Bad Moons got nothing because Nazdregg and Ol'Zogwort bit the dust. Thanks Obama! chapterhouse!

Originally, every clan had a named character, plus Thrakka as the big boss.

However, at this point I'd not be surprised if Wazzdakka came back as a model at some point. There are plenty of characters with model support that get mentioned less in the fluff.

For some reason I thought Grotsnik and Snikrot were the same clan?!

Yea, to be fair there isn't a bad split, now you've pointed it out. I wasn't thinking of FW characters, but I suppose we need to add Makari for Goffs now. Who've got way more than the other clans lol

The Goff lock for Makari, if it's the case, is actually quite irritating. You can only use [Clan] Gretchin to Grot Shield so unless you want a Goff SAG, or Goff Lootas, or Goff Tankbustas, there is very little use for Goff Grots outside of taking up board space and providing CP, which is something I can do for infinitely more utility if I take Grots that are the same Clan as my SAG, Lootas or Tankbustas.

It would be utterly stupid if Ghaz is Goff locked too. It is more apart of his fluff than Shadowsun's.

This message was edited 1 time. Last update was at 2020/02/19 19:37:22


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
For some reason I thought Grotsnik and Snikrot were the same clan?!

Both are close to Thrakka and all three fought together in the War of Armageddon. You can't even assemble Da Council of Da Waaagh! anymore according to the rules because you'd lose your culture if you do.

It would be utterly stupid if Ghaz is Goff locked too. It is more apart of his than Shadowsun's.

To be honest, I can't a remember a single story where Thrakka was actually leading Goffs. It's almost always Evil Suns, Bad Moons or Freebootas, with some Blood Axes and Deffskulls sprinkled in.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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