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![[Post New]](/s/i/i.gif) 2010/10/09 16:09:44
Subject: Re:Dark Eldar Rules Discussion
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Regular Dakkanaut
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Can anyone remember what else the stingclaw did for the hellion champion apart from drag away ICs? Also what does the wych suit do?
I'm really looking forward to finally using the 15 hellions i have sitting here lol.
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![[Post New]](/s/i/i.gif) 2010/10/09 16:13:00
Subject: Re:Dark Eldar Rules Discussion
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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webway portal — No more Raiders coming out from it. Can be dropped your shooting phase works right away. You can declare deepstrikes, outflanks, whatever and still use the portal when you make your reserve roll. Only Archon and Haemo can take it.
Does this mean that you can activate the portal turn 2... and then use it to bring on reserves in the same turn? Hello Turn 2 Webway Assault!
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![[Post New]](/s/i/i.gif) 2010/10/09 16:13:02
Subject: Dark Eldar Rules Discussion
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Plaguelord Titan Princeps of Nurgle
Alabama
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Scottywan82 wrote:nosferatu1001 wrote:Fast troops are never a problem....
True. Plus they can use the WWP, and it's not like they can't have Hellions, AND the warriors or wyches....
Automatically Appended Next Post:
reds8n wrote: Can we please NOT post links to illegal scans, pictures etc etc of this, or indeed any other copyright protected materials please. Your willingness to selflessly help your fellow gamers by providing such services is commendable, but not something we want all over our nice and public boards. Posts relating to such will be deleted and appropriate action taken against people if needs be.
puma713 wrote:
Automatically Appended Next Post:
Blood of Kittens has pictures of Codex Pages on their site (lots of them, including profiles), if you want to see them:
Do they speak English in what?
Okay let me rephrase my post above, then.
If you go to Bell of the Lost Souls, you can follow a link to Blood of Kittens, where they have pictures of the Codex up.  Better?
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This message was edited 1 time. Last update was at 2010/10/09 20:38:33
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/10/09 16:15:10
Subject: Re:Dark Eldar Rules Discussion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Looks like BoLS finally crossed the line and turned traitor.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/10/09 16:16:42
Subject: Dark Eldar Rules Discussion
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Anyone else saddened by the fact that they took photos, but you can't actually read anything in 80% of them...
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![[Post New]](/s/i/i.gif) 2010/10/09 16:18:19
Subject: Dark Eldar Rules Discussion
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Plaguelord Titan Princeps of Nurgle
Alabama
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chaos0xomega wrote:Anyone else saddened by the fact that they took photos, but you can't actually read anything in 80% of them...
If you click on them, they zoom. I can read them fine, except for the weapon profiles.
And for whoever was asking about Mandrakes - yes it looks like they're just as bad as rumors are suggesting, which is a shame.
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This message was edited 1 time. Last update was at 2010/10/09 16:19:08
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/10/09 16:21:29
Subject: Re:Dark Eldar Rules Discussion
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Longtime Dakkanaut
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They dont have any upgrades, just a sergeant. Mandrakes are probably the most disappointing unit in the book because they get some of best new models. I dont understand why GW must always have atleast 1 unit with new models suck almost completely. Its like they dont *want* to sell them
*coughs* LoTD *coughs*
I´m disappointed that the DE codex is looking to be encouraging all DE armies to be all vehicle ones.
Its pretty boring to start of against all vehicle army with no or extremely few infantry models being deployed on foot.
Hope I´m wrong.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2010/10/09 16:44:39
Subject: Dark Eldar Rules Discussion
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Ambitious Acothyst With Agonizer
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I don't think it's necessarily the book itself that is making people want to do a vehicle army. It's more to do the with meta of most people's gaming area.
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![[Post New]](/s/i/i.gif) 2010/10/09 16:46:09
Subject: Re:Dark Eldar Rules Discussion
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Hacking Interventor
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Pyriel- wrote:They dont have any upgrades, just a sergeant. Mandrakes are probably the most disappointing unit in the book because they get some of best new models. I dont understand why GW must always have atleast 1 unit with new models suck almost completely. Its like they dont *want* to sell them
*coughs* LoTD *coughs*
I´m disappointed that the DE codex is looking to be encouraging all DE armies to be all vehicle ones.
Its pretty boring to start of against all vehicle army with no or extremely few infantry models being deployed on foot.
Hope I´m wrong.
Well it's only natural since that is what 5th is all about.
I'm not seeing where people think WWP is a good item, or a good tactic. I mean from what everyone has been describing it's actually worse than it was before. You are all crazy I tell you CRAZY!
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![[Post New]](/s/i/i.gif) 2010/10/09 16:57:18
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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I think the WWP is better for wyches then raiders. I am too afrade of the raider blowing up and killing 70% of the wyches inside (because of their t3 and 6+ sv).
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![[Post New]](/s/i/i.gif) 2010/10/09 17:01:18
Subject: Dark Eldar Rules Discussion
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Araqiel
Yellow Submarine
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It's hard to say what will be the better builds until people have time to do some serious playtesting. The spammed raider list looks like it was just off the top with not much thought put into it other than to spam raiders. I'm sure there are going to be some great lists. This is a Phil Kelly codex after all.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:02:34
Subject: Re:Dark Eldar Rules Discussion
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Hacking Interventor
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So they die when they come out of the WWP ok. Raiders have gotten some new tools to stay alive. Another thing to consider if WWP still works like this, if the bearer dies than you can't bring in the rest of your army.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:06:24
Subject: Dark Eldar Rules Discussion
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Fixture of Dakka
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You dont declare that units are using the webway anymore.. So if the guy dies no big deal, you move on from the board edge (well it is a big deal since that sill prob loses you the game!)
It actually allows you to say youre deep striking a unit then decide instead to move it through the webway
My main issue with it is that you basically have to drop it turn 1 or you risk your units arriving on the board edge before you can drop it on turn 2
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/10/09 17:08:01
Subject: Re:Dark Eldar Rules Discussion
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Regular Dakkanaut
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Luthon1234 wrote:So they die when they come out of the WWP ok. Raiders have gotten some new tools to stay alive. Another thing to consider if WWP still works like this, if the bearer dies than you can't bring in the rest of your army.
well not really, one las cannon shot could kill 70% of your wyches if their in a raider, where as that would only kill 1 wych if its on foot. Also you can go direactly from the WWP into assault.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:11:33
Subject: Dark Eldar Rules Discussion
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Fixture of Dakka
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WWP is just a lot more gimmicky I think now.. Best way imo to use it is to keep max of 250 pts in reserve..
If you start 12" in, move 12", disembark 2" then deploy the WWP your units will move on 6", fleet d6" then charge 6" (wyches)
That gives your opponent enough of a deployment area to just wait and kill them all with bolters or lasguns or virtually ANYTHING that goes boom
I think the WWP portal armies are gone, but its good to use for 1-2 units
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/10/09 17:13:58
Subject: Dark Eldar Rules Discussion
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Hacking Interventor
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Kirasu wrote:WWP is just a lot more gimmicky I think now.. Best way imo to use it is to keep max of 250 pts in reserve..
If you start 12" in, move 12", disembark 2" then deploy the WWP your units will move on 6", fleet d6" then charge 6" (wyches)
That gives your opponent enough of a deployment area to just wait and kill them all with bolters or lasguns or virtually ANYTHING that goes boom
I think the WWP portal armies are gone, but its good to use for 1-2 units
Now I agree with this but still the points cost of WWP has yet to been shown (that I know of), and if its 50pts like it was (I'm hoping not) then even that might not be worth it.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:20:01
Subject: Re:Dark Eldar Rules Discussion
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Sybarite Swinging an Agonizer
Alabama
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I think someone posted the WWP is 35 pts.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:20:01
Subject: Dark Eldar Rules Discussion
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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35pts for the WWP. And it's pretty awesome for deploying Talo's deep in enemy territory. I don't see the use in it much other than that though. My army will definitely be meched up but I'm thinking of heavily using Wracks and Wyches as they compliment each other with who they are designed to fight. Biggest threat to this army is thing like Nob Bikers but thankfully those have become more and more rare in my area. Though there is one fellow who uses them who just hasn't run into enough armies that make them cry to drop them yet.
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This message was edited 1 time. Last update was at 2010/10/09 17:23:28
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![[Post New]](/s/i/i.gif) 2010/10/09 17:20:58
Subject: Dark Eldar Rules Discussion
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Plaguelord Titan Princeps of Nurgle
Alabama
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Kirasu wrote:WWP is just a lot more gimmicky I think now.. Best way imo to use it is to keep max of 250 pts in reserve..
If you start 12" in, move 12", disembark 2" then deploy the WWP your units will move on 6", fleet d6" then charge 6" (wyches)
That gives your opponent enough of a deployment area to just wait and kill them all with bolters or lasguns or virtually ANYTHING that goes boom
I think the WWP portal armies are gone, but its good to use for 1-2 units
According to Blood of Kittens, even if you declare a reserve unit deepstriking, outflanking or otherwise, it can use the WWP if you like. That gives it a little more versatility and a bit of a "surprise!" if your WWP carrier doesn't die and gets the chance to drop it.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/10/09 17:21:35
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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Kirasu wrote:WWP is just a lot more gimmicky I think now.. Best way imo to use it is to keep max of 250 pts in reserve..
If you start 12" in, move 12", disembark 2" then deploy the WWP your units will move on 6", fleet d6" then charge 6" (wyches)
That gives your opponent enough of a deployment area to just wait and kill them all with bolters or lasguns or virtually ANYTHING that goes boom
I think the WWP portal armies are gone, but its good to use for 1-2 units
move the raider you disembarked from in front of the wyches to block los
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This message was edited 1 time. Last update was at 2010/10/09 17:21:59
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![[Post New]](/s/i/i.gif) 2010/10/09 17:23:37
Subject: Re:Dark Eldar Rules Discussion
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Sybarite Swinging an Agonizer
Alabama
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Skimmer on a flight stick won't generally block LOS to foot units.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:25:35
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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i havent seen the new model yet but i bet you would get a cover save at the very least
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![[Post New]](/s/i/i.gif) 2010/10/09 17:27:41
Subject: Re:Dark Eldar Rules Discussion
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Sybarite Swinging an Agonizer
Alabama
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It will all depend on the angle of the shooters to the Wyches.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:34:16
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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Also, keep in mind you can move the raider all the way up to the gun line your trying to block, cutting off the angle at the source and as a bonus if it blows up it blows up on them not your wyches.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:36:57
Subject: Dark Eldar Rules Discussion
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Kirasu wrote:You dont declare that units are using the webway anymore.. So if the guy dies no big deal, you move on from the board edge (well it is a big deal since that sill prob loses you the game!)
It actually allows you to say youre deep striking a unit then decide instead to move it through the webway
My main issue with it is that you basically have to drop it turn 1 or you risk your units arriving on the board edge before you can drop it on turn 2
Except that it apparently is dropped before you roll for reserves, and has specific rules allowing it to be used the turn its dropped...
If thats the way it works, and I didn't misunderstand the source, then the tactic would be to get an archon in a raider, turboboost 24+ 2d6" on turn 1. Turn 2 activation and go.
webway portal — No more Raiders coming out from it. Can be dropped your shooting phase works right away. You can declare deepstrikes, outflanks, whatever and still use the portal when you make your reserve roll. Only Archon and Haemo can take it.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:39:37
Subject: Dark Eldar Rules Discussion
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Regular Dakkanaut
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I think that means its ready to use for your next reserve roll, not that you can some how bring reserves on during the shooting phase.
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![[Post New]](/s/i/i.gif) 2010/10/09 17:40:29
Subject: Dark Eldar Rules Discussion
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Hmm, thats a good point. Damn. Seems like an odd phrase to put in there though all things considered...
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![[Post New]](/s/i/i.gif) 2010/10/09 17:43:54
Subject: Dark Eldar Rules Discussion
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Longtime Dakkanaut
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I've rarely had trouble getting my wyches in HtH with a squad. A Raider of Warriors to block LOS to my Raider of Wyches following close behind. Or even two Raiders to block LoS to them if there are lots of flanking fire.
As for people complaining about DE using lots of vehicles, 2 things:
1) It's DE.
2) It's 5th ed.
DE are the original mech army, at least IMO. And yes, Raiders crash and burn, if you can't stand that fact you will be in for a world of hurt trying to play DE right off the bat. No self respcting Archon/Archite will care if a Raider of Warriors goes down in flames, or two or more. In fact, it helps me get in character as I'm laughing quite maniacally when it happens.
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This message was edited 2 times. Last update was at 2010/10/09 17:46:05
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![[Post New]](/s/i/i.gif) 2010/10/09 17:52:11
Subject: Dark Eldar Rules Discussion
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I kinda wish that either the Raiders were cheaper or they included some of those upgrades as standard... Its going to be supremely tempting to take 100pt raiders that are louded to the gills with the necessary survivability upgrades plus everything else.
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![[Post New]](/s/i/i.gif) 2010/10/09 18:05:35
Subject: Dark Eldar Rules Discussion
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Superior Stormvermin
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I keep seeing the wychsuit mentioned in the wargear items, but no description of it. Can anyone confirm for me what it does?
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