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What's your biggest beef with the game?
Final Vengeance
Connection issues
Balance
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Made in ca
Hellacious Havoc





Montreal

maybe I'm not the first to tell this but .... the two spice marines(like the Orks says ) that follows you are real fagget !

2000 pts Renegade Imperial Guard
1750 pts Chaos Undivided
1000pts Imperial Guard
750 pts Space Wolves
1000 pts Tau Empire



 
   
Made in us
Consigned to the Grim Darkness





USA

Uhm... what?

No... they aren't wooden sticks...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





Love the game, want more content.

Aside from that my biggest complaint is the community. Here is the list of things I have heard whined about (that I can remember off the top of my head!) being "too powerful" "no skill" or otherwise "<CENSORED>y" since I started playing:

Final Vengeance
Hammers
Tactical rolls
Stalkers with burstfire
Stalkers WITHOUT burstfire
Lascannons
Plascannons
Meltaguns
Favor of the armory
Mastercrafted wargear
Blind grenades
Frag grenades
Iron halos
Bolters with both upgrades (I'm not kidding!)
Bolters with just kraken bolts (I'm also not kidding! Same dude!)

"Meltaguns are bad, because I got oneshot before I could land and twoshot him with my sword/one shot him with my hammer!"
"I just filled a rocket-fuel filled backpack full of bullet holes and then it put a big blinking icon on my screen and started beeping loudly for THREE SECONDS and then exploded, killing me! BAD GAME!"
"Stupid lascannons, they two shotted me while I was trying to two shot someone with my stalker/chainsword/plasmagun/freaking vengeance launcher!"
"plascannons are no skill, not like my land and swing hammer, or my "Press Q four times and win!" MC+Armory build!"
"Stupid assault marines, they came down when I wasn't paying attention and WTPWned me witha chainsword! They're clearly OP!"
"Tactical roll should be nerfed! I couldn't kill this one by landing, putting him somewhere in that 70 degree cone that is my FOV, and right clicking like an electrocuted monkey! He rolled out of the way! Can you believe that? HE ROLLED. OUT OF THE WAY!"

In terms of whining, Space Marine has one of the worst game communities I have come across. There is not a single weapon in game that cannot rip down someone in heartbeats with very little thought...but it sure seems like a big part of the playerbase want to delude themselves into thinking that their builds and ONLY their builds take any real effort from the player to make things happen, and Emperor forbid you disagree.


This message was edited 4 times. Last update was at 2011/09/18 00:19:02


 
   
Made in gb
Stabbin' Skarboy





England

The community ruins most games, people suck. If you're good nothing is "OP", you just counter it and deal with it. If you suck you go to the forum and whine about it and try and get it nerfed.

If people want to whine about something they should be whining about the crummy P2P system that's making this game frustrating to play.

The question isn't why do I kill. The question is, why I don't kill everybody. 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





If people want to whine about something they should be whining about the crummy P2P system that's making this game frustrating to play.


I'd say that's a lot more valid point than the weapon/equip balance. But honestly, the P2P system...as much as I dislike it? They did a lot better than some other semi-recent games I could nam--*HACK HACK* MW2 *COUGH HACK WHEEZE*...sorry, something must be in the air. What was I saying?

Connectivity makes a big difference in this game, it's immediately noticeable. It's the difference between: I kill someone with a chainsword, their final vengeance goes off, and I hit the jets, reach apex of jump, and am on the right-click downwards when they explode...to just getting to the apex of my jump and inexplicably dying. Oh well.

Here's hoping for the modding tools to hit, and someone industrious making their own hotwired dedicated servers.

This message was edited 1 time. Last update was at 2011/09/18 00:18:02


 
   
Made in ca
Hellacious Havoc





Montreal

Melissia wrote:Uhm... what?

No... they aren't wooden sticks...


well in the single player they kinda sucks walking around doing nothing , popping some shots .... not true Space Marine!

2000 pts Renegade Imperial Guard
1750 pts Chaos Undivided
1000pts Imperial Guard
750 pts Space Wolves
1000 pts Tau Empire



 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Ilove40k wrote:
Melissia wrote:Uhm... what?

No... they aren't wooden sticks...


well in the single player they kinda sucks walking around doing nothing , popping some shots .... not true Space Marine!


They actually make wonderful meat shi- I mean distractions in the last quarter of the campaign

   
Made in us
Perfect Shot Ultramarine Predator Pilot





They actually make wonderful meat shi- I mean distractions in the last quarter of the campaign


Oh, so YOU'RE the reason why

Spoiler:
Leandros got pissed and turned Titus over to the big I.


Thanks!
   
Made in us
Secret Force Behind the Rise of the Tau




USA

SOFDC wrote:
They actually make wonderful meat shi- I mean distractions in the last quarter of the campaign


Oh, so YOU'RE the reason why

Spoiler:
Leandros got pissed and turned Titus over to the big I.


Thanks!


The Codex Astartes fully supports my use of other Imperial forces as sacrifices to save my own ceramite encrusted body

I like to keep all my blood inside me

This message was edited 1 time. Last update was at 2011/09/18 00:33:02


   
Made in gb
Longtime Dakkanaut






Sheffield, City of University and Northern-ness

The one thing that annoys me about the game isn't Final Vengeance or any of the weapons, it's a requirement to unlock some armour.

Grudge Kills.

Flippin' Grudge Kills.

I'm currently at level 20, and have spent the past 3 levels attempting to get grudge kills, and I have a grand total of 0.

You need 80 to unlock the Armour of Hate, and 130 to get the final EXP boost.

   
Made in us
Consigned to the Grim Darkness





USA

Go find a friend or three and play 1v1 or 2v2 annihilation with them, setting the kills to some absurdly high number and the match time to infinite.

You'll earn plenty of grudge kills.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

So I got my copy yesterday and gave it a whirl. I even got on to play online of all things! Talk about a blast. I did REALLY good on a few matches with a Heavy Bolter, and I realized I suck when it comes to pinpoint accuracy, so I tried out my Lascannon and just couldnt seem to do anything. Id hit someone a good 3 times and they STILL wouldnt die, WTF? Im pretty alright with the tactical (just dont give me a stalker bolter) and had spirts of being decent with the assault marine.

Some odd things though. I dont want to call CHEATER!!!! but at the same time, I used to play TF2 on the PSN and there really was alot of cheaters on that game. But example with the lascannon, this one guy I seriously shot him in the chest 3 full times and he still didnt go down, he then turned and shot me dead, so that was a WTF. And Ive been shot through walls by stormbolters and such, so that left me head scratching.

But overall, Im really digging this game. It can only get better with time IMO, and Im glad to be able to not only fill that void of no TF2 (I finally had enough and got rid of that pile) but I also get to fill that void, with 40k!


Automatically Appended Next Post:
Melissia wrote:Go find a friend or three and play 1v1 or 2v2 annihilation with them, setting the kills to some absurdly high number and the match time to infinite.

You'll earn plenty of grudge kills.



Agreed with this. My brother and I spent some time yesterday doing that very same thing. Itll take awhile to get the super cool stuff, but itll help add those up anyways.

This message was edited 1 time. Last update was at 2011/09/18 12:47:22


 
   
Made in us
Consigned to the Grim Darkness





USA

A lot of the "cheater" moments can be accounted for by lag, but not all of them obviously.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in pl
Longtime Dakkanaut






SOFDC wrote:"I just filled a rocket-fuel filled backpack full of bullet holes and then it put a big blinking icon on my screen and started beeping loudly for THREE SECONDS and then exploded, killing me! BAD GAME!"


No matter how much ridicule you pile on this one, it's a monumentally bad idea to reward players for dying with an extra frag grenade. It's not how a game of this type should work.

Fortunately, less and less people use it, thanks to the realization that Hammer/KillingBlow/Coolers or Zeal/Coolers will give you more kills that banking on someone not rolling far enough before you blow.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Does anybody else hate Inquisitor Drogan's haircut as much as I did?

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Nope, its terrible. I havnt beaten the game yet, as Ive been online more then actually playing the game



Cheaters online though? Im guessing its a similar hack like people would do on TF2 on the PS2? I just dont understand why people have to cheat to play a game like this? You want to cheat on GTA or somehing go ahead, sometimes those missions are just insanely impossible to beat without cheats. But I could never grasp why people would hack/cheat/glitch games just to win
   
Made in us
Perfect Shot Ultramarine Predator Pilot





it's a monumentally bad idea to reward players for dying with an extra frag grenade. It's not how a game of this type should work.


No more so than a perk that rewards you with a pair of extra grenades just for spawning.

Fortunately, less and less people use it, thanks to the realization that Hammer/KillingBlow/Coolers or Zeal/Coolers will give you more kills that banking on someone not rolling far enough before you blow.


I see. So your complaint is that FV is NOT as effective as other AM builds. OK. I'm willing to consider that point, I certainly do like my ACT/DFA marine.

But assuming that this assertion is true, then why all the complaints? Is it a moral issue? Perhaps something to do with having with a punch directly to the ego by having their victory parade rained on by an exploding backpack?

I'm not hearing "REMOVE IT! It's redundant and useless! Here are my reasons: X Y and Z!" from the anti-FV/anti-half the game crowd. What I am hearing is "I don't like it, so it should go!" and i'm sorry, but that argument just does not fly very far with me. When I hear something a little bit more substantial about changing the game (Which, at the moment I think is just fine.) I will change my tune.

This message was edited 3 times. Last update was at 2011/09/18 17:12:30


 
   
Made in us
Consigned to the Grim Darkness





USA

SOFDC wrote:No more so than a perk that rewards you with a pair of extra grenades just for spawning.
Said grenades require you to actually toss and aim them, instead of merely requiring you to be a bad player and therefor die a lot.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





That assumes that grenades are actually diffuclt to aim (Which for some people, I would guess it's true. Myself I have no problem aiming for a room or a control point`s "There he is again" piece of cover and hitting Q a couple times, or hitting somewhere approximating the center of a room with a hand grenade.) and that by spamming chokepoints and then throwing yourself onto the enemy gunbarrels to respawn with yet more grenades, and still come out with a positive K is any better at all.

The skill floor to get things done in this game is so low that the "This takes skill and that doesn't!" applies, at best, in an academic sense.

This message was edited 2 times. Last update was at 2011/09/18 17:26:30


 
   
Made in pl
Longtime Dakkanaut






SOFDC wrote:
it's a monumentally bad idea to reward players for dying with an extra frag grenade. It's not how a game of this type should work.


No more so than a perk that rewards you with a pair of extra grenades just for spawning.


Not even comparable. More nades work just like any other "more X" perk, you still need to actually do something with them. Final Vengeance rewards you for being a bad player at worst, or for being a kamikaze at best. Neither is a sign of good design. The fact it's more a nuisance than a threat is irrelevant here.
   
Made in us
Perfect Shot Ultramarine Predator Pilot





you still need to actually do something with them.


So tell me again, what happens when you don't manage to get right on top of someone with FV? Kinda the same thing as when you miss with a grenade, except you can't slam down the "Q" key again? Or recharge the plasma cannon?

Vengeance rewards you for being a bad player at worst, or for being a kamikaze at best.


FV is a consolation prize for bad players who died near bad players. It only starts being a reward when you are good enough to die near to (Multiple, if you are truly a bad player depending on FV for your kills.) opponents who, for whatever reason, don't move on a consistent basis. This requires both YOU to get where you need, and the opponent to cooperate. If you have cooperative opponents that says more about them than you.

It is absolutely NO different than me saving a grenade, planting it at my feet when I get near you and am about to die, and watching you go up in flames. "But that takes skill!" I've heard people say. No, it doesn't. It requires me to throw my mouse forward and hit the Q key. That is not skill. That is something a 4 year old can do.

The fact it's more a nuisance than a threat is irrelevant here.


Sure it is. It lets me ask the question: If it does not really matter...why is there this much whining about it? Then it goes RIGHT back to the question I posed in my second post.

This message was edited 2 times. Last update was at 2011/09/18 17:58:31


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

SOFDC wrote:
you still need to actually do something with them.


So tell me again, what happens when you don't manage to get right on top of someone with FV? Kinda the same thing as when you miss with a grenade, except you can't slam down the "Q" key again? Or recharge the plasma cannon?

If you're having trouble "getting right on top of someone with FV", you're not doing it right.

The 'common' FV build is Blind Grenades+Impenetrable+FV.
You toss the Blind Grenades to keep your targets unable to run away, and Impenetrable makes you survive just long enough against shooting from their teammates who weren't blinded that you'll die right on top of those people you're going after.

Vengeance rewards you for being a bad player at worst, or for being a kamikaze at best.


FV is a consolation prize for bad players who died near bad players. It only starts being a reward when you are good enough to die near to (Multiple, if you are truly a bad player depending on FV for your kills.) opponents who, for whatever reason, don't move on a consistent basis. This requires both YOU to get where you need, and the opponent to cooperate. If you have cooperative opponents that says more about them than you.

"Consolation prize"? Really?

I've seen people go 30-15 in Seize Ground with FV using the build I mentioned earlier. It's all about blinding those people who are capturing points, since the Blind Grenades do not allow you to see your screen(even the "X killed Y" does not show up), and using that timeframe to ensure you get within a radius to kill the people capping the points.

Just because you can't make kills with FV does not mean it's "for bads".

It is absolutely NO different than me saving a grenade, planting it at my feet when I get near you and am about to die, and watching you go up in flames. "But that takes skill!" I've heard people say. No, it doesn't. It requires me to throw my mouse forward and hit the Q key. That is not skill. That is something a 4 year old can do.

This also doesn't work unless you set your build specifically for it with Mastercrafted Wargear. A single grenade does not kill.

The fact it's more a nuisance than a threat is irrelevant here.


Sure it is. It lets me ask the question: If it does not really matter...why is there this much whining about it? Then it goes RIGHT back to the question I posed in my second post.

It's a nuisance in the hands of bad players.

In the hands of good players who know what they're doing, it might as well be a hack.
   
Made in pl
Longtime Dakkanaut






If you can't accept it's bad design to reward someone for dying in a game based on killing your opponents and staying alive at the same time, well, whatever. Not my problem.

This message was edited 1 time. Last update was at 2011/09/18 18:10:50


 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





The 'common' FV build is Blind Grenades+Impenetrable+FV.


Used it. Does the job decently, prefer frag grenades and ACT/FV though. Allows more options, and softening of devastator clumps in some maps before the big hit. Also doesn't blind my teammates.

If you're having trouble "getting right on top of someone with FV", you're not doing it right.


Or you are up against someone who is not lagging, and has a functioning space bar.

You toss the Blind Grenades to keep your targets unable to run away, and Impenetrable makes you survive just long enough against shooting from their teammates who weren't blinded that you'll die right on top of those people you're going after.


Blind grenades stop people from running? When did THIS change occur? The ones I blind tend to start backpedalling or rushing forward at the last opening they saw before the flash. Once people get knowledge of the map down they start being able to manuever around it suprisingly well, unless you are playing with bads.

I could also, you know, just aim my descent better and start swinging and hitting F alternatively, and make SURE one person is standing there. But then that starts getting into more button mashing than my opponent who is currently laying a rock on his left click so he can keep firing while eating a sandwich, and I have to say I object to that.

I've seen people go 30-15 in Seize Ground with FV using the build I mentioned earlier.


I don't know about you, but 2:1, while decent, doesn't shatter the earth for me. Particularly not with the scores I see people getting without kamikazing into people. How many of those kills were from his pistol and CCW, by the way? Even if a 2:1 WAS eartshattering, If 27 of those 30 kills are from a chainsword, that's not high indictment of FV being broken.

This also doesn't work unless you set your build specifically for it with Mastercrafted Wargear. A single grenade does not kill.


Assuming you're not already damaged. Assuming I don't do damage during the fight beforehand.

It's a nuisance in the hands of bad players.

In the hands of good players who know what they're doing, it might as well be a hack.


Name one weapon in the game that does not fit this criteria. There are some psychopaths out there that turn the tactical knife into a nightmare.

This message was edited 2 times. Last update was at 2011/09/18 18:30:32


 
   
Made in us
Fighter Pilot





Tucson, AZ, USA

His Master's Voice wrote:If you can't accept it's bad design to reward someone for dying in a game based on killing your opponents and staying alive at the same time, well, whatever. Not my problem.


I think you touched on something there.

The game doesn't reward you for staying alive, nor really punish you for dying.

Sieze Ground on Waste Control really pushes the meat grinder aspect of this game into play. The game literally degrades into throwing your life away to kill one person on that center B point it seems.

Not that I terribly mind, it adds to the frantic pace. Maybe if the respawn was changed, instead of automatically on default or 11sec on further point out, the game did mass spawns every 15sec on default and every 30 on further points. Might encourage some teamwork as well, or just more people camping with lascannons and plasma cannons.

Si Vis Pacem, Para Bellum
3000
1500
1600 Tanith First and Only (WIP)
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

SOFDC wrote:
The 'common' FV build is Blind Grenades+Impenetrable+FV.


Used it. Does the job decently, prefer frag grenades and ACT/FV though. Allows more options, and softening of devastator clumps in some maps before the big hit. Also doesn't blind my teammates.

If you're having trouble "getting right on top of someone with FV", you're not doing it right.


Or you are up against someone who is not lagging, and has a functioning space bar.

Playing on the console, with no lag, in private games.

You toss the Blind Grenades to keep your targets unable to run away, and Impenetrable makes you survive just long enough against shooting from their teammates who weren't blinded that you'll die right on top of those people you're going after.


Blind grenades stop people from running? When did THIS change occur? The ones I blind tend to start backpedalling or rushing forward at the last opening they saw before the flash. Once people get knowledge of the map down they start being able to manuever around it suprisingly well, unless you are playing with bads.

I'm calling bull.
I know the maps like the back of my hand. Blind Grenades alter the direction you move in.

I've seen people go 30-15 in Seize Ground with FV using the build I mentioned earlier.


I don't know about you, but 2:1, while decent, doesn't shatter the earth for me. Particularly not with the scores I see people getting without kamikazing into people. How many of those kills were from his pistol and CCW, by the way?

Zip.

This also doesn't work unless you set your build specifically for it with Mastercrafted Wargear. A single grenade does not kill.


Assuming you're not already damaged. Assuming I don't do damage during the fight beforehand.

Assuming you're not a bad who runs up on someone who dropped a grenade at their feet.

It's a nuisance in the hands of bad players.

In the hands of good players who know what they're doing, it might as well be a hack.


Name one weapon in the game that does not fit this criteria. There are some psychopaths out there that turn the tactical knife into a nightmare.

Lascannon.
Plasma Cannon.
Plasma Gun.
Vengeance Launcher.
Stalker Bolter.
Meltagun.
Bolt Pistol.
Plasma Pistol.

Is that enough weapons that I've named?
   
Made in us
Consigned to the Grim Darkness





USA

Kanluwen wrote:Assuming you're not a bad who runs up on someone who dropped a grenade at their feet.
Mn, isn't that bascially what assaults do? They can jump out of the way sure, but the explosion is still such an inordinately large range that it can hurt you even in the apex of your jump.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Melissia wrote:
Kanluwen wrote:Assuming you're not a bad who runs up on someone who dropped a grenade at their feet.
Mn, isn't that bascially what assaults do? They can jump out of the way sure, but the explosion is still such an inordinately large range that it can hurt you even in the apex of your jump.

Shhhh. Don't tell him the secret of FV!
   
Made in us
Perfect Shot Ultramarine Predator Pilot





I'm calling bull.
I know the maps like the back of my hand. Blind Grenades alter the direction you move in.


Call bull all ya like buddy, I do it repeatedly. Won't comment on the 360/PS3, I keep most of my shooters PC.

Zip.


Mans good at killing himself and taking people with him. I can respect that.

LIST
Is that enough weapons that I've named?


Well honestly I was hoping more for weapons that actually qualified, rather than a quantity of them. Again, I am speaking from the viewpoint of a PC player versus a console, so things may well be different. I don't know.

The only one I would give you from the list, maybe, is the plasma pistol. Maybe I just don't have the mojo...but the thing appears to be useless...aside from trolling devastators with the charged shot before flying in. Perhaps that's the point.

The rest...really? You put BOTH devastator cannons -AND- the stalker bolter in here? The meltagun too? Are you kidding me? There is nothing in the game more annoying than to be winged by one of these being flailed wildly, and they are ALL absolutely terrifying to behold in the hands of someone who knows what they are doing. I can't even give you the bolt pistol from this list, with how easy stomp + two bolt pistol rounds is to pull off. Again, this is on PC. People can aim better here than they could in my forays into console multiplayer FPS/TPS.

I have watched people get repeated 4:1, 5:1 or better with Ye Olde Meltagun + Stalker + MC nades build. There are plenty of people noobing it up with the build too, but i'd rate it as THE most versatile and one of the most powerful (Even if I didn't crown it there too.) builds in the game. FV has nothing on the other things in this game. Nothing at all. Even the hammer, which I despise using, has more killing ability.

This message was edited 2 times. Last update was at 2011/09/18 18:52:38


 
   
Made in th
Pyromaniac Hellhound Pilot






My reviews (for now. just tried a game)
Genre: Hack 'n Slash 3ps
you'll rarely uses firearms in combat. since your foes love melee rush.
Plus: Plasma weapon emulations. options to dismantle heavy weapons from the tripod (this option is more or less based on Transformers: War for Cybertron). since every Space marines are able to do it. even a scout!
Minus: many not-so canonical weapons. Only scouts uses Grenade launcher and sniper rifle. Actually Bolter can become sniper weapon but a SM wearing tactical armor never use those. NEVER!
onemore un-canon weapons.... IG mounted plasma cannon on a tripod.... AFAIK. IG NEVEr uses this weapon as a crew-served heavy gun. but mounted ones on LR Demolisher instead.
lack of 'level up' features. i'd prefer player started out as a scout and then became a full member throughout the coursse of the game... ok even if you leave scout things. player assume a role of SM commander doesn't seem to be my taste. i'd prefer player character to be a newly promoted SM (player was once a scout)
Aren't SM supposed to use flamer too?



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