Switch Theme:

New 6th Edition Rumors from Heresy Online (WD psychic power chart pic on pg 25)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Fafnir wrote:This sounds quite interesting on one side, since it means I could potentially be able to play the Inquisitional army that I always wanted.


Or, if you look at it from my point of view, the Inquisitorial army that we used to be able to field.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fireknife Shas'el





United States

Everything can wound anything on a six? So Fire Warriors could wound a C'tan? Ha.

No.

Sorry, but I don't think that a piddly 2x4 rifle should be able to even slightly scratch the Necrodermis of the C'tan.
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

From the "I want to play AdMech" mindset that I have, this could be lots of fun.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

H.B.M.C. wrote:
Fafnir wrote:This sounds quite interesting on one side, since it means I could potentially be able to play the Inquisitional army that I always wanted.


Or, if you look at it from my point of view, the Inquisitorial army that we used to be able to field.


Well, I have a few extra things that I want to throw in, in addition to the old toys...

Although I still miss the armoury. I did really enjoy gussying up my Inquisitors however the hell I wanted. The statline may have sucked, but they always did pretty well when they were pampered. I still have the fond memory of one of my Inquisitors taking up an eviscerator and single-handedly tearing through the better half of a Space Marine army all by his lonesome.

This message was edited 2 times. Last update was at 2012/06/20 05:14:22


 
   
Made in ca
Depraved Slaanesh Chaos Lord





I doubt the "everyone wounds on a 6" rumour, as it will break the game, particularly when combined with the snapfire rumour and the "relentless grants an additional shot to RF" rumour. You would never, ever want to even try to assault a 20-man squad of Necron Warriors. And I shudder to think about an IG power blob.


Also: Traitor Guard + Demon Princes is the most horrifying idea ever. The mere thought of an IG parking lot with a Khorne-filled surprise inside is nightmare fuel.




However, we're all assuming that allies will cost their base points. What if allies end up costing a premium price? For example, if I wanna grab Meph and a unit of BA troops to fist-bump with my Necrons, what if Meph and the BA cost 700 points? That would give me the option of diversity, while seriously taking away the ability to spam cheap units. Like Long Fangs. At 280 points a squad (ML spam, of course), they're not the best deal in the game, but they do still offer that excellent option if your army desperately needs it.
   
Made in au
Scuttling Genestealer





I haven't seen this here yet, but apparently its a scan of the psychic powers chart for 6th edition. Seems legit, and matches the powers in the DH rp etc:

This message was edited 1 time. Last update was at 2012/06/20 05:31:19


GENERATION 7: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Out of interest, were random charge distances part of any other edition of Warhammer? I know 40K's never had them (I don't think RT had them, and I know 2nd-5th didn't). What about Fantasy?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

8th edition does have random charge distances, I remember the discussions about it when it was in the works. Can't say about the others

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

It's funny how they thought that ideas that helped to make Fantasy 8th ever-so-popular would carry over so well into 40k.
   
Made in au
Stubborn Hammerer





$1,000,000 and a 50% discount

H.B.M.C. wrote:Out of interest, were random charge distances part of any other edition of Warhammer? I know 40K's never had them (I don't think RT had them, and I know 2nd-5th didn't). What about Fantasy?


Only in 8th for WHFB. Until then charges were primarily double movement. Random movement has been around for a little but though.

7th through to the early editions I am sure never used random charge distance.


just hangin' out, hangin' out
 
   
Made in us
Sneaky Sniper Drone





Fairbanks, Alaska

insaniak wrote:
I'll re-state the question then: What rules are you basing that on?

All we know for sure so far is that armies have the ability to take allies, and that there are some FoC requirements for this. We don't know yet if that is the full story, or if there are other rules that go along with it.

The sky is not falling just yet.


So your posting the "it's just a rumor" card in a thread dedicated to rumors. Supposing that the posted rumors are true then what I have stated is not wrong. Shuma is right, if any of what is being said is true then the sky is about to fall pretty hard on a lot of players.






Assembled and painted:
~9000pts
Player of The Tau Empire since release in 2001

“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

AethyrKnight wrote:I haven't seen this here yet, but apparently its a scan of the psychic powers chart for 6th edition. Seems legit, and matches the powers in the DH rp etc:


What is the Space Marines? Everything but the Second One? What is the second one in English, does anyone know?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

An english version can be seen on page 8 of the other thread.
   
Made in us
Wicked Canoptek Wraith




MD

http://www.dakkadakka.com/dakkaforum/posts/list/210/456081.page

Just go to this part of this thread

or here
http://www.warseer.com/forums/showthread.php?340923-2012-releases/page55

and ninjad...

This message was edited 1 time. Last update was at 2012/06/20 05:45:27


 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

McNinja wrote:Everything can wound anything on a six? So Fire Warriors could wound a C'tan? Ha.

No.

Sorry, but I don't think that a piddly 2x4 rifle should be able to even slightly scratch the Necrodermis of the C'tan.


Um... I hate to break it to you but Fire Warriors have ALWAYS been able to wound a C'tan. The rule of always wounding on a 6 doesn't change anything for firewarriors unless T9+ units come out.
   
Made in us
Wicked Canoptek Wraith




MD

I think he meant CC Warboss
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Luke_Prowler wrote:8th edition does have random charge distances, I remember the discussions about it when it was in the works. Can't say about the others


I'm more asking about the ones prior to 8th. I'm 99.9% certain that 5th-7th didn't have them, and as 2nd Ed 40K was based on 4th Ed, I'd say 4th Ed didn't have 'em as well. I just can't speak for 1st-3rd Ed Fantasy.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in my
Been Around the Block




H.B.M.C. wrote:
Luke_Prowler wrote:8th edition does have random charge distances, I remember the discussions about it when it was in the works. Can't say about the others


I'm more asking about the ones prior to 8th. I'm 99.9% certain that 5th-7th didn't have them, and as 2nd Ed 40K was based on 4th Ed, I'd say 4th Ed didn't have 'em as well. I just can't speak for 1st-3rd Ed Fantasy.


Random charge distances likely came from War of the Ring (along with a few others)
   
Made in us
Inspiring Icon Bearer





Besides, charging in fantasy has random elements.

It isn't completely random.

My Warriors have a base move of 4. Ogres have a base move of 6. Thus there is a minimum of 6 for Warriors and 8 for ogres.

It adds.. (oh crap) an element of risk and reward rather than just pure randomness.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Crazyterran wrote:
AethyrKnight wrote:I haven't seen this here yet, but apparently its a scan of the psychic powers chart for 6th edition. Seems legit, and matches the powers in the DH rp etc:


What is the Space Marines? Everything but the Second One? What is the second one in English, does anyone know?


In order

Space Marines
Space Wolves
Dark Angels
Blood Angels
Grey Knights
Black Templars
Chaos Space Marines
Demons of Chaos
Tau Empire
Eldar
Dark Eldar
Sisters of Battle
Necrons
Orks
Imperial Guard
Tyranids

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Thunderfrog wrote:Besides, charging in fantasy has random elements.

It isn't completely random.

My Warriors have a base move of 4. Ogres have a base move of 6. Thus there is a minimum of 6 for Warriors and 8 for ogres.

It adds.. (oh crap) an element of risk and reward rather than just pure randomness.


Honestly, there's plenty of risk and reward already in the game, and plenty of better ways to implament it than in movement elements.

A lot of the fun, at least for me, in 40k comes through maneuvering to set up that perfect charge that'll win the game. Having to get rid of that element of tactics to throw it all on some dice is... not fun.
   
Made in us
Discriminating Deathmark Assassin






Huh. The Seismic Crucible (Necron wargear that reduces a unit's charge range, but by a set amount determined ahead of time) makes more sense now. I wonder if that will be useful
   
Made in au
[MOD]
Making Stuff






Under the couch

azazel the cat wrote:I doubt the "everyone wounds on a 6" rumour, as it will break the game, particularly when combined with the snapfire rumour and the "relentless grants an additional shot to RF" rumour. You would never, ever want to even try to assault a 20-man squad of Necron Warriors. And I shudder to think about an IG power blob.

Necrons wound most units in the game on a 6 or less anyway...




Dantalian wrote:So your posting the "it's just a rumor" card in a thread dedicated to rumors.

Yes, I am. Because people seem to be forgetting that rumours quite often don't give the whole picture. So complaining that a given rumoured rule is game breaking is slightly premature. All you can really say on the basis of the rumours so far is that there will be allies. Discussing the potential ramifications of that with any degree of accuracy is impossible until we get further information on just how it actually works.


Supposing that the posted rumors are true then what I have stated is not wrong. Shuma is right, if any of what is being said is true then the sky is about to fall pretty hard on a lot of players.

And supposing they're not true, or not the complete story, then it's not.

Unless you're actively trying to give yourself an ulcer, what point is there in complaining about it on the basis of an incomplete rumour?

 
   
Made in us
Inspiring Icon Bearer





Fafnir wrote:
Thunderfrog wrote:Besides, charging in fantasy has random elements.

It isn't completely random.

My Warriors have a base move of 4. Ogres have a base move of 6. Thus there is a minimum of 6 for Warriors and 8 for ogres.

It adds.. (oh crap) an element of risk and reward rather than just pure randomness.


Honestly, there's plenty of risk and reward already in the game, and plenty of better ways to implament it than in movement elements.

A lot of the fun, at least for me, in 40k comes through maneuvering to set up that perfect charge that'll win the game. Having to get rid of that element of tactics to throw it all on some dice is... not fun.




Nono! Please don't misunderstand. I like Fantasy because it blends a little risk with a no-gak base charge movement. I hate the idea of completely random 2d6 charging.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I dislike random movement elements at all, really. Perhaps it's just the control freak in me, but I enjoy planning things out and watching them unfold, or watching my opponent pry through the holes to my horror (and amusement).
   
Made in us
Mutated Chosen Chaos Marine







insaniak wrote:Think the worst if you like. I prefer to leave the panicking until I know for sure that there is something to panic about.


Those would be great last words.
   
Made in br
Longtime Dakkanaut




Brazil

Hm, chaos marines, the guys who are supposed to follow chaos gods, including the god of the secrets, lord of fate, master of change... dont have divination? Ok, GW dont love tzentch...

If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). 
   
Made in gb
Nurgle Veteran Marine with the Flu






Yorkshire, England

Wow, the new products look meh to me. The servo skull tape measure looks incredibly stupid.
   
Made in ca
Longtime Dakkanaut





Reading the description of the objective dice...

"Mysterious Objectives". If these are what I think they are it could be cool; actual, delineated objectives that offer a tangible bonus or penalty (and a battle storyline for the fluff bunnies).

I suppose they could also be objectives that pop up out of terrain when that terrain is entered & defined, and if that's the case the tourney/fixed values crowd is gonna be pulling out their hair in rage.

Thankfully the first option seems more likely.
   
Made in se
Wicked Warp Spider






Ios

The Dwarf Wolf wrote:Hm, chaos marines, the guys who are supposed to follow chaos gods, including the god of the secrets, lord of fate, master of change... dont have divination? Ok, GW dont love tzentch...

Tzeentch is lord of change and schemes, not necessarily knowledge. But now that you mention it, the race who invented the psychic powers of "let's burn stuff with our fury" and "lightning rains from the sky" as well as "push EVERYTHING" (the last one from Dawn of War) have neither telekinesis nor pyromancy... and a whole bunch of imperial psychers suddenly got the ability to foresee the future, gee where were their psychers during any number of conflicts where they could've told them about just about anything useful?

I really need to stay away from the 40K forums. 
   
 
Forum Index » News & Rumors
Go to: