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 Kanluwen wrote:
That 'Titanic' restriction hurts a bit for Guard superheavy tanks.

Yeah, 6CP to bring 3 of those tanks feels a bit heavy. I'm wondering if they're going to lift the restriction on CP regeneration to no longer be one time a turn.
   
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The wording of that rule feels awkward. Wouldn't it be easier to say that the detachment costs 3 CP then state in the rule "You must spend an additional 3 CP to include one or more titanic units"?

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 Mothman wrote:
With these costs I can see alot of 2001 point tournaments to start at 18cp being popular. an imperium soup army bringing knight, 2 relics, chapter master, 2nd warlord trait is going to run dry of CP very fast.Or people will have to just adjust to very little CP once they hit the battlefield compared to how much they have been used to.


Eh. I suspect the normal values will end up being rigidly enforced to limit absurd levels of soup. That's rather the point- you can do the super-cheese list, but you have to dig deep into command points to pull it off.


Though depending on how tomorrow's 'refund rules' preview goes, it seems obvious that you'll build soup with the super-heavy detachment, get the refund and add other factions via patrols just to keep the CP cost down. Starting with another faction and bringing knights is pretty exorbitant.

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 ClockworkZion wrote:
Yeah, 6CP to bring 3 of those tanks feels a bit heavy. I'm wondering if they're going to lift the restriction on CP regeneration to no longer be one time a turn.
Spare a thought for Tyranid players.

6 ain't worth it for Hierodules. 3 isn't either.

 EnTyme wrote:
The wording of that rule feels awkward.
Welcome to 9th, where brevity comes to die.


This message was edited 2 times. Last update was at 2020/06/27 15:54:50


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 H.B.M.C. wrote:
 ClockworkZion wrote:
Yeah, 6CP to bring 3 of those tanks feels a bit heavy. I'm wondering if they're going to lift the restriction on CP regeneration to no longer be one time a turn.
Spare a thought for Tyranid players.

6 ain't worth it for Hierodules. 3 isn't either.

 EnTyme wrote:
The wording of that rule feels awkward.
Welcome to 9th, where brevity comes to die.



What about 3 Hyrophant Bio-Titans?

And I agree, the rules are a bit wordy. I'm a bit worried that in their attempt to patch all loopholes they can they lost the goal of clear and easy to understand language along the way.

They really need to get a rules template bible like AoS uses as well.

This message was edited 2 times. Last update was at 2020/06/27 15:59:07


 
   
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 ClockworkZion wrote:
What about 3 Hyrophant Bio-Titans?
What about it? Rules need to scale. If 6 CP is "balanced" for 3 Hierophants, then that's great. Doesn't help anything smaller.

At least they had the presence of mine to factor in Titanic in the first place. I doubt Bobby G, Ghaz or any non titan-esque entity would see the table if you had to pay 6 CP to get 'em. Still horribly priced.

2-4 would'a done.

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 ClockworkZion wrote:

They really need to get a rules template bible like AoS uses as well.


That's my favorite part of AoS rules. Balance still has a ways to go, but at least every battletome is written in the same "language".

This message was edited 1 time. Last update was at 2020/06/27 16:07:32


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 Mothman wrote:
an imperium soup army bringing knight, 2 relics, chapter master, 2nd warlord trait is going to run dry of CP very fast


That's the entire point. The CP limit is to make you choose whether you want the toys or the strat flexibility instead of 8th's "have your cake and eat it too" style of CP arms race.

This message was edited 1 time. Last update was at 2020/06/27 16:21:55


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 H.B.M.C. wrote:
 ClockworkZion wrote:
Yeah, 6CP to bring 3 of those tanks feels a bit heavy. I'm wondering if they're going to lift the restriction on CP regeneration to no longer be one time a turn.
Spare a thought for Tyranid players.

6 ain't worth it for Hierodules. 3 isn't either.

And 3CP is definitely too much for a unit that's already priced almost twice what it should be. If those new fw books don't fix the points on the hellforged super heavys then my fellblade will see even less play in 9th than in 8th.

This along with the new terrain rules shows that super heavys are enemy number two in 9th, right behind light infantry which is enemy number one.
   
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i like the change... never was a fan of titanic stuff in 'normal' 40k games
   
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Knights and other titantic things were a mistake to bring into 40k, but they're here now. It's the same as primaris. The game has to make its peace with them.

This message was edited 1 time. Last update was at 2020/06/27 16:41:47


 
   
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Guess it’ll depend on what Titanic actually brings to the table in the greater context of a game.

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 Mad Doc Grotsnik wrote:
Guess it’ll depend on what Titanic actually brings to the table in the greater context of a game.


Thats how Im looking at it.

And here I was hoping to field a small army of Hierodules out of the gate... course, still could probably for fun.

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 Carnikang wrote:
 Mad Doc Grotsnik wrote:
Guess it’ll depend on what Titanic actually brings to the table in the greater context of a game.


Thats how Im looking at it.

And here I was hoping to field a small army of Hierodules out of the gate... course, still could probably for fun.


Still probably can, 6cp cost to get 5 of them down isn't horrific assuming they're not complete garbage still in the new book.
   
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Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.

This message was edited 1 time. Last update was at 2020/06/27 17:10:58


 
   
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 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up


Was saying similar in DG tactics thread regarding Morty.

I wonder if it will be same cost if it is a knight in a IG army or will there be extra tax for being separate codex?
I can't help but feel it should be less for DG to take morty/ TS to take magnus than it is to parachute in from a separate codex.
   
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Wonder if they'll scoot Riptides over to be a non-Titanic Lord of War? They're the right size and power...
   
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Dudeface wrote:
 Carnikang wrote:
 Mad Doc Grotsnik wrote:
Guess it’ll depend on what Titanic actually brings to the table in the greater context of a game.


Thats how Im looking at it.

And here I was hoping to field a small army of Hierodules out of the gate... course, still could probably for fun.


Still probably can, 6cp cost to get 5 of them down isn't horrific assuming they're not complete garbage still in the new book.


Yeah, that's a big concern. IMO, I think they should be at least comparable to knights (the regular kind, not the big bois), or slightly worse for cheaper. Not like now... not like now. Thats just me though.

I will say it does give a tax to bringing the big named characters that are LoW. Like Wakshaani said, perhaps we might see some units move over to a LoW slot.

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Doohicky wrote:
 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up


Was saying similar in DG tactics thread regarding Morty.

I wonder if it will be same cost if it is a knight in a IG army or will there be extra tax for being separate codex?
I can't help but feel it should be less for DG to take morty/ TS to take magnus than it is to parachute in from a separate codex.


Wouldn't mind if Primarch LoWs got CP discount if whole army is matching legion, so bringing morty with a whole death guard force costs 1-2CP but 3CP if you wanted him in chaos soup, same with guillaman with UM vs imperium soup
   
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 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.

Only if he _isn't_ your warlord.

If he is, its a 5 or 6 CP tax, since you won't get the 'command benefits' refund for your warlord being in your battalion or patrol detachment.
So rules-wise, the legion primarch leading the legion is a bad thing.

Though... the vague refund mentioned in the new article may apply to the auxiliary detachment as well. I guess? I'm at a loss why they didn't just list command benefits the same way as patrol and battalion.
We already know that are circumstances that allow a LoW Warlord, so why bury it in a separate rule at all?

This message was edited 3 times. Last update was at 2020/06/27 17:35:39


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Wakshaani wrote:
Wonder if they'll scoot Riptides over to be a non-Titanic Lord of War? They're the right size and power...

Stormsurge is more likely to be honest.
   
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Gathering the Informations.

 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.

That's assuming the Supreme Command Detachment isn't still around.
   
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Voss wrote:
 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.

Only if he _isn't_ your warlord.

If he is, its a 5 or 6 CP tax, since you won't get the 'command benefits' refund for your warlord being in your battalion or patrol detachment.
So rules-wise, the legion primarch leading the legion is a bad thing.

I highly suspect they'll do something to make sure the Primarchs aren't CP'd out of the game.

Question will be if that'll be in the erratas on day one or not until they update those codexes.
   
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If I never see a magnus/morty list again, I'll be a happy camper.
   
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yukishiro1 wrote:
If I never see a magnus/morty list again, I'll be a happy camper.
I could see that staying dead.
   
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yukishiro1 wrote:
If I never see a magnus/morty list again, I'll be a happy camper.


Oh yeah, happy for that to be stopped outside of Apoc. Just hope they don't kill the legion being able to take their own primarch (Same for UM and Gulliman as mentioned above by others)
   
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yukishiro1 wrote:
If I never see a magnus/morty list again, I'll be a happy camper.


I've always felt those two should NEVER be in the same army. With the new CP costs, I'm sure it'll be all but guaranteed.

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meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance

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BrianDavion wrote:
meanwhile you'll never see gulliman, he's not worth 3 CPs when you can get Calgar and have near the same performance
not to mention he grants an additional 2CP as warlord ontop of free detachment vrs G'man giving 3 but costing 3CP or more.
   
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 Mothman wrote:
Doohicky wrote:
 xeen wrote:
Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up


Was saying similar in DG tactics thread regarding Morty.

I wonder if it will be same cost if it is a knight in a IG army or will there be extra tax for being separate codex?
I can't help but feel it should be less for DG to take morty/ TS to take magnus than it is to parachute in from a separate codex.


Wouldn't mind if Primarch LoWs got CP discount if whole army is matching legion, so bringing morty with a whole death guard force costs 1-2CP but 3CP if you wanted him in chaos soup, same with guillaman with UM vs imperium soup


That would be really cool. Reward fluff over soup.
   
 
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