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Made in us
Ragin' Ork Dreadnought




The title says it all. What are some rules that either have so little impact as to be useless, or that just never get used, that you expect (or hope) to see dropped in 8th edition. This isn't for bad rules, or rules that you think are broken, just ones that don't ever end up coming up in a regular game of 40k.

For a few that I've thought of: Rules for moving through water and Mysterious Objectives both get used about as often as Flash Gitz at my LGS.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Soul Blaze.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Spawn of Chaos





Soulblaze, so under-powered that I have not met anyone that even bothers to use it. if it was buffed it might be somewhat worthwhile, but at its current state it is quite possibly the most useless I know of.
   
Made in us
Decrepit Dakkanaut





Hyperspace

I once had a model lose a wound to Soul Blaze.

Once.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in lu
Rampaging Khorne Dreadnought






It's not so much soul blaze that is an issue, but that you pay for it. And it's pretty much never ever worth it, so nobody takes the stuff that has it. At the very least it would have to stack.

I'd say precision strikes/shots is the most useless rule in the game. I can't even think of unit that has the rule....assasins?
   
Made in us
Auspicious Daemonic Herald





Fear. A lot of armies are flat out immune to it. After that the rest of the armies are either such high Ld or Morale manipulation that they almost always pass their fear tests (Eldar, Necrons) or were so bad in CC that them failing their fear check doesn't do anything (Tau and IG). The only army that Fear actually affects is the Orkz
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

And Tyranids. As much as it is ideal to always have full synapse coverage, the reality is that it is difficult to maintain.

I should think of a new signature... In the meantime, have a  
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 Roknar wrote:
I'd say precision strikes/shots is the most useless rule in the game. I can't even think of unit that has the rule....assasins?


Actually it's on weapons with the Sniper special rule too. Imperial Assassins, however, make Precision Shots/Strikes work well, considering they get it every single shot/attack and they give a middle finger to LOS.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
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Made in us
Pious Palatine




Crusader, fear, cover.


 
   
Made in us
Deranged Necron Destroyer





zealot is literally two other rules in one.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Confessor Of Sins




WA, USA

 Roknar wrote:
It's not so much soul blaze that is an issue, but that you pay for it. And it's pretty much never ever worth it, so nobody takes the stuff that has it. At the very least it would have to stack.

I'd say precision strikes/shots is the most useless rule in the game. I can't even think of unit that has the rule....assasins?


Actually, the named Canoness for Sisters, Veridyan, has a 12" bubble of Precision Shots for all Sororitas units...I love sniping stuff with my Exorcists.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Decrepit Dakkanaut




Oberron wrote:
zealot is literally two other rules in one.

One of those rules doesn't roll over to the entire unit though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Fearless rolls over... And Hatred rolls over...

So come again?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Hellacious Havoc





Hatred does not carry over. Check the wording in the BRB.
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

Many tyranid monstrous creatures coming with an AP6 close combat weapon is kinda amusing. Particularly on those that are unable to replace it, or take a second one.
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Slayer-Fan123 wrote:
Oberron wrote:
zealot is literally two other rules in one.

One of those rules doesn't roll over to the entire unit though.


Either way, you don't need a third rule to give a model two existing rules. There are plenty of USR's guilty of this.

   
Made in gb
Focused Dark Angels Land Raider Pilot





The grim darkness of far Fenland

 phantombap wrote:
Soulblaze, so under-powered that I have not met anyone that even bothers to use it. if it was buffed it might be somewhat worthwhile, but at its current state it is quite possibly the most useless I know of.
The other issue with Soul Blaze is the book keeping - marking units affected, and then remembering to do something about that each turn.

The other USRs I don't think are worth it are Preferred Enemy and Hatred. Similar enough they could be one rule, but the reasons I dislike them is their specificity - here's a special rule giving you re-rolls (because the game needs more re-rolls!) but you can only use it if you happen to be facing Army X. Against anything else it's a rule you can't use (but you still pay points for in the unit's base points cost).

They are quite fluffy rules, but that way madness lies! Making fluffy rules leads to movie marines.

Dark Angels/Deathwing - just getting started!
Space Marines - Stark Crusaders 4500pts/PL244 (2700pts painted)
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My Blog - mostly 40k, some HeroQuest 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Preferred Enemy (Everything) or, as it's more commonly known, Preferred Enemy is pretty dang useful.

Same with hatred (Everything).

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Longtime Dakkanaut




Daemonic Possession on FW chaos superheavy tanks.
You have to pay points for it.

DFTT 
   
Made in ru
!!Goffik Rocker!!






 JNAProductions wrote:
Preferred Enemy (Everything) or, as it's more commonly known, Preferred Enemy is pretty dang useful.


Preferred enemy (Everything) sounds stupid, though.


Automatically Appended Next Post:
Strikedown. Slows someone down in mellee. And only if this model suffered a wound and didn't die. And usually only GMC or other big units have it.

This message was edited 1 time. Last update was at 2017/04/17 07:27:42


 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I'd have to go for 'soul blaze' and 'Fear' or any 'Fear' based gear (such as what dark eldar have) tends to be worthless.

Oh hey you have phantasm grenades or the supposed fear bomb. I have space marines (ATSKNF), high leadership models all around (even with riptides and stormsurge), fearless or just plain don't care.

The sad bit is the fear bomb would be ok vs lots of small units or against monsters except monsters are too high leadership and the good ones have invulnerable saves and FnP anyway. This isn't even taking into the fact those are probably all fearless as well (except riptides).

I'd still say soul blaze is pretty useless though. It just doesn't do enough.

This message was edited 1 time. Last update was at 2017/04/17 07:32:27


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Made in us
Ragin' Ork Dreadnought




 koooaei wrote:
 JNAProductions wrote:
Preferred Enemy (Everything) or, as it's more commonly known, Preferred Enemy is pretty dang useful.


Preferred enemy (Everything) sounds stupid, though.


Automatically Appended Next Post:
Strikedown. Slows someone down in mellee. And only if this model suffered a wound and didn't die. And usually only GMC or other big units have it.

Speaking of which, Concussive - It's almost exclusively on weapons that are going to kill most targets in one hit anyways. I usually forget that it even exists when I'm facing high initiative, durable enemies anyways.

As for the Hatred/PE thing... I don't mind either of those rules, but it does seem like there is a huge proliferation of ways to get re-rolls to hit, and it could probably use some streamlining. (Also, it's dumb that some forms of re-rolling doesn't help Template weapons, but other forms do.)
   
Made in kr
Stalwart Space Marine






Heavy Chainsword.

That piece of wargear existed in the basic rulebook since the beginning of 6th edition in 2012, but I have yet to see any codex including it.
   
Made in gb
Member of a Lodge? I Can't Say






STRIKEDOWN
Half the time its useless, as its Close Combat.
And the other half you forget about it entirely
   
Made in gb
Member of a Lodge? I Can't Say





Sagittarii Orientalis wrote:
Heavy Chainsword.

That piece of wargear existed in the basic rulebook since the beginning of 6th edition in 2012, but I have yet to see any codex including it.


The Heresy has them.
   
Made in gb
Longtime Dakkanaut




Repel Boarders (or something to that effect). Go on, I'll wait while you check the rulebook to ensure I'm not making it up.

It's assault vehicle for buildings and I can't think of anything that uses it, or why Assault Vehicle couldn't have applied to buildings. Other culprits include Missile Lock for rarely used rules.

I agree things like Hatred and Preferred Enemy could be used interchangeably. Rage and Furious Charge represent very similar things too. They may be mechanically different but when you have two rules trying to represent the same thing you can probably get rid of one.
   
Made in us
Dakka Veteran




Whatever combo of rules (don't play right now, think its fleshbane and poison 2+) the Eversor has on his CCWs. So you have a 1/36 chance of failing to wound? Why not make it auto wound instead of having the needless potential you might need to re-roll some dice now and again.

Also some SM rules (IIRC) that are just other USRs put together.
   
Made in ru
!!Goffik Rocker!!






Slipspace wrote:
Repel Boarders (or something to that effect). Go on, I'll wait while you check the rulebook to ensure I'm not making it up.

It's assault vehicle for buildings and I can't think of anything that uses it, or why Assault Vehicle couldn't have applied to buildings. Other culprits include Missile Lock for rarely used rules.

I agree things like Hatred and Preferred Enemy could be used interchangeably. Rage and Furious Charge represent very similar things too. They may be mechanically different but when you have two rules trying to represent the same thing you can probably get rid of one.


That's just a rule for all buildings iirc. Means you can disembark and charge. Yep, it's kinda like an assault vehicle but for buildings. Just to avoid the oddity of calling buildings vehicles i guess.
   
Made in it
Waaagh! Ork Warboss




Italy

Supersonic, Strafing Run, Strikedown, Soul Blaze, Zealot, Repel the Enemy, Sentry Defence System, Precision Strike, Missile Lock, Mighty Bulwark, Hatred, Crusader.

These special rules are never part of my games. Maybe soul blaze but it does nothing anyway.

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Strikedown. Very few things have it and even less players remember using it at all. Even Soul Blaze gets more use/reminder.

 Blackie wrote:
Strafing Run, Zealot, Repel the Enemy, Hatred, Crusader.


Thse rules show up quite a lot in my games. All useful!

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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