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![[Post New]](/s/i/i.gif) 2010/12/09 01:59:46
Subject: Re:Grey Knight new rumours.
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Willing Inquisitorial Excruciator
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maybe we'll get lucky and GW will add in the other two assassins: the Venenum and the Vanus
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2010/12/09 02:14:02
Subject: Grey Knight new rumours.
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Lone Wolf Sentinel Pilot
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Depending on the iconagraphy and ability to swap/convert weapon loadouts, A box of Grey Knight Termies would work great as Sgts and Termie-HQs in a regular army.
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2010/12/09 02:26:39
Subject: Grey Knight new rumours.
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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The Venenum and Vanus temple assassins are definitely not models that would be statted for a battlefield, unless they refluff the Venenum as having poison guns and blades or something crazy.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/12/09 02:48:59
Subject: Re:Grey Knight new rumours.
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Willing Inquisitorial Excruciator
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i can hope though
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2010/12/09 03:01:13
Subject: Grey Knight new rumours.
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Longtime Dakkanaut
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interesting
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2010/12/09 04:11:42
Subject: Grey Knight new rumours.
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Fully-charged Electropriest
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ph34r wrote:The Venenum and Vanus temple assassins are definitely not models that would be statted for a battlefield, unless they refluff the Venenum as having poison guns and blades or something crazy.
Oh boy, more crazy rules and exceptions to remember...
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![[Post New]](/s/i/i.gif) 2010/12/09 17:38:56
Subject: Grey Knight new rumours.
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Dakka Veteran
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Are people seriously complaining about unique special rules?
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![[Post New]](/s/i/i.gif) 2010/12/09 19:49:17
Subject: Re:Grey Knight new rumours.
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Fixture of Dakka
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In short- yes.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/12/09 20:35:22
Subject: Grey Knight new rumours.
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Mekboy Hammerin' Somethin'
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IMO, special rules, wargear, and other background fluff is what defines your unit on the battlefield.
Very few people would want a model with a GeQ statline, but no gadgets and toys or rules to make them varied and interesting.
"Oh,I have this human with a lasgun, but he doesn't get anything else. I can't effect him in any way."
However, if the vindicare can pick out models again, i'm going to love popping the painboy in those annoying nob bikers...
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This message was edited 2 times. Last update was at 2010/12/09 20:55:30
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/09 23:13:58
Subject: Re:Grey Knight new rumours.
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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shrike wrote:In short- yes.
Yeah. Honestly, of all the stupid things people complain about, I think complaining that units have special rules is the stupidest.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/12/09 23:21:47
Subject: Re:Grey Knight new rumours.
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Posts with Authority
South Carolina (upstate) USA
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ph34r wrote:shrike wrote:In short- yes.
Yeah. Honestly, of all the stupid things people complain about, I think complaining that units have special rules is the stupidest.
Its not that they have them...its that there are just so many of them. Sure special rules add some flavor and character, but after a point they get to be cumbersome, and that point has been past long ago. A ton of special rules is fine in a small scale skirmish game like Necromunda, but in something the size of 40k they really need to be limited.
What makes it worse is when its a special rule that has the same effect as a simple stat change.
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2010/12/09 23:29:52
Subject: Grey Knight new rumours.
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Like what?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/12/10 01:35:32
Subject: Grey Knight new rumours.
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Mekboy Hammerin' Somethin'
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Hmmm... I wonder if Sanctuary remains in the codex. It is my favorite psychic power of all time... Your demons want to attack me? SANCTUARY! I can shoot you, but you can't shoot me! Or come close for that matter...
I remember reading somewhere about "Out the Heretic!" or something along those lines, making one opponent squad type become demons? Idk. Anyone know if it was debunked?
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2010/12/10 03:19:53
Subject: Grey Knight new rumours.
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Regular Dakkanaut
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Ehsteve wrote:Happygrunt wrote:H.B.M.C. wrote:Well he has the Stealth Suit now, but I'm talking more about Assassins in general. As 'Independant Units', as they are now, they stick out like a sore thumb. I find that incongruous with the idea of an 'assassin' (other than the Eversor, of course).
Maybe if they all got Stealth Suits... I dunno. Point is, being a valid target from the word go in every game doesn't seem to fit with the way Assassins are portrayed (again, other than the Eversor, who goes to no effort to hide himself from his foes and, in fact, uses fear as a major weapon... something which isn't represented by the rules incidentally).
Yah, but he is a terror shock trooper. Maybe something that makes them blend into another unit, or make it so you have to take a test to see if your unit notices him. I dont know, but your right, he needs to be stealthy.
Or possibly take a page from Fantasy and have the Eversor attached to a unit which can release him at any time, but is otherwise untouchable until released (let's say that if the unit is destroyed, he is automatically released as those keeping him back are removed), give him a drug allowing him to move 12" in the movement phase to represent him going absolute bat  insane so you have an effective assault range of 18" and as an IC can roll 3d6 for difficult terrain.
Your enemies would be crapping themselves trying to figure out which unit is holding the assassin. THAT is fear tactics.
All Assasins have Infiltrate,and as such the Eversor can arrive from Reserves via Outflank,and he can assault 12" due to Combat Drugs,giving him an 18" assault range from the short table edge. I supposse you could give the Eversor Fleet and/or Behind Enemy Lines,but realistically,he does what he's designed to do,which is devastate small,elite units.
Similarly,the Vindicaire is designed to pick off IC's. He can easily make his points in one turn. Maybe you could buff the Stealth Suit some,but he would be ridiculously broken if he regained his IC status and could join units,using a unit of PA GK's as ablative armor as he went about his buisness. Plus,that's not what assasins are suppossed to be about. They are suppossed to operate on their own,not join units of "mundane" troops.
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![[Post New]](/s/i/i.gif) 2010/12/10 03:24:13
Subject: Grey Knight new rumours.
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Willing Inquisitorial Excruciator
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Whatever1 wrote:Ehsteve wrote:Happygrunt wrote:H.B.M.C. wrote:Well he has the Stealth Suit now, but I'm talking more about Assassins in general. As 'Independant Units', as they are now, they stick out like a sore thumb. I find that incongruous with the idea of an 'assassin' (other than the Eversor, of course).
Maybe if they all got Stealth Suits... I dunno. Point is, being a valid target from the word go in every game doesn't seem to fit with the way Assassins are portrayed (again, other than the Eversor, who goes to no effort to hide himself from his foes and, in fact, uses fear as a major weapon... something which isn't represented by the rules incidentally).
Yah, but he is a terror shock trooper. Maybe something that makes them blend into another unit, or make it so you have to take a test to see if your unit notices him. I dont know, but your right, he needs to be stealthy.
Or possibly take a page from Fantasy and have the Eversor attached to a unit which can release him at any time, but is otherwise untouchable until released (let's say that if the unit is destroyed, he is automatically released as those keeping him back are removed), give him a drug allowing him to move 12" in the movement phase to represent him going absolute bat  insane so you have an effective assault range of 18" and as an IC can roll 3d6 for difficult terrain.
Your enemies would be crapping themselves trying to figure out which unit is holding the assassin. THAT is fear tactics.
All Assasins have Infiltrate,and as such the Eversor can arrive from Reserves via Outflank,and he can assault 12" due to Combat Drugs,giving him an 18" assault range from the short table edge. I supposse you could give the Eversor Fleet and/or Behind Enemy Lines,but realistically,he does what he's designed to do,which is devastate small,elite units.
Similarly,the Vindicaire is designed to pick off IC's. He can easily make his points in one turn. Maybe you could buff the Stealth Suit some,but he would be ridiculously broken if he regained his IC status and could join units,using a unit of PA GK's as ablative armor as he went about his buisness. Plus,that's not what assasins are suppossed to be about. They are suppossed to operate on their own,not join units of "mundane" troops.
not entirely true, some assassins pose as troops such as guardsmen in order to get closer to their target
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2010/12/10 03:57:23
Subject: Re:Grey Knight new rumours.
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Dakka Veteran
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Mad4Minis wrote:Its not that they have them...its that there are just so many of them. Sure special rules add some flavor and character, but after a point they get to be cumbersome, and that point has been past long ago. A ton of special rules is fine in a small scale skirmish game like Necromunda, but in something the size of 40k they really need to be limited.
What makes it worse is when its a special rule that has the same effect as a simple stat change.
Yes they are quite cumbersome when I can just ask my opponent if I can read it directly from his codex.
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![[Post New]](/s/i/i.gif) 2010/12/10 04:06:25
Subject: Re:Grey Knight new rumours.
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Fresh-Faced New User
Mass.
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Can't wait for these to come out!!! Any idea of a date???
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![[Post New]](/s/i/i.gif) 2010/12/10 04:07:54
Subject: Grey Knight new rumours.
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Stubborn Hammerer
$1,000,000 and a 50% discount
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Whatever1 wrote:All Assasins have Infiltrate,and as such the Eversor can arrive from Reserves via Outflank,and he can assault 12" due to Combat Drugs,giving him an 18" assault range from the short table edge. I supposse you could give the Eversor Fleet and/or Behind Enemy Lines,but realistically,he does what he's designed to do,which is devastate small,elite units.
Similarly,the Vindicaire is designed to pick off IC's. He can easily make his points in one turn. Maybe you could buff the Stealth Suit some,but he would be ridiculously broken if he regained his IC status and could join units,using a unit of PA GK's as ablative armor as he went about his buisness. Plus,that's not what assasins are suppossed to be about. They are suppossed to operate on their own,not join units of "mundane" troops.
Agreed on the joining units, however, if you attempted to stick him in a unit of PAGK you're paying at least 150pts currently so maybe IST would be a better example (seeing as there is no confirmation yet on the rumours of the GK them getting rerolls to saves)
The 'releasing' method I thought would work well is because you must deliver the eversor to his destination, and outflanking is a chancey thing at 33% you'll be on the other side of the board. Another factor which I took into account was that GK get very few units, you're not running anything more than...5 squads in anywhere up to 2,000-2,500pts maximum, most likely 3-4 so the enemy isn't exactly getting swamped on all sides with eversor-holding units (if you can afford any more than 1 after buying all your regular GK units).
Vindicare is a tricky matter, cause it balances on a knife's edge with its rules. In small point games, it's very nice, in larger point games it starts getting out of hand attempting to pick off models on a larger board with more terrain with more potential enemies who can see the assassin and therefore shoot him.
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just hangin' out, hangin' out |
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![[Post New]](/s/i/i.gif) 2010/12/10 04:31:00
Subject: Grey Knight new rumours.
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Hooded Inquisitorial Interrogator
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Callidus is by far and large my favorite at my FLGS... I always get asked 'are you bringing that really annoying assassin to this one?', to which I reply with something like: "Maybe... you might see her pop up behind your hq... you might not"  (of course they can just see on my list what I have, lol).
She's great, imo: 'a word in your ear' can put either a strong ranged unit out of range, or put bikes in dangerous terrain, or vehicles out in dangerous terrain, then of course you neural shred tons of units and her sword is just gross (ignores all saves, hands down!)... all this, and they can't even attack her because she'll just pop out and assault the turn she arrives!
Granted she dies 90% of the time, on the first assault, but if she can use her 'jump back' ability to fire and charge again... she's a wrecking ball! And terminators?! She'll just wipe the floor with them! Point is, I really really hope they leave her in... she's my favorite assassin (just wish we'd get a different variation of the 2 current models).
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![[Post New]](/s/i/i.gif) 2010/12/10 04:59:34
Subject: Grey Knight new rumours.
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Dakka Veteran
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Eversor, if only for the time he turned a Carnifex into fine red mist. E-excuse me, I think I have something in my eye...
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![[Post New]](/s/i/i.gif) 2010/12/10 12:31:44
Subject: Re:Grey Knight new rumours.
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Posts with Authority
South Carolina (upstate) USA
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bhsman wrote:Mad4Minis wrote:Its not that they have them...its that there are just so many of them. Sure special rules add some flavor and character, but after a point they get to be cumbersome, and that point has been past long ago. A ton of special rules is fine in a small scale skirmish game like Necromunda, but in something the size of 40k they really need to be limited.
What makes it worse is when its a special rule that has the same effect as a simple stat change.
Yes they are quite cumbersome when I can just ask my opponent if I can read it directly from his codex.
Thats exactly the point...it gets annoying when several times a turn someone is saying "hold on, let me look that up" You shouldnt need to constantly be digging through rulebooks and codexes to play a game. If you like excessively slow games with tons and tons of rules then fine, a decent number of people do...after all, Starfleet Battles is still quite popular.
IMO when a game starts reading like code of law then its a bit much...please reference annex B, page 157, paragraph 7, sub-paragraph 4, section A for that rule...
anywho this is about to take a major detour off topic...so back to the GK...
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2010/12/10 15:05:08
Subject: Re:Grey Knight new rumours.
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Dakka Veteran
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Mad4Minis wrote:Thats exactly the point...it gets annoying when several times a turn someone is saying "hold on, let me look that up" You shouldnt need to constantly be digging through rulebooks and codexes to play a game. If you like excessively slow games with tons and tons of rules then fine, a decent number of people do...after all, Starfleet Battles is still quite popular.
IMO when a game starts reading like code of law then its a bit much...please reference annex B, page 157, paragraph 7, sub-paragraph 4, section A for that rule...
No offense man but I hope you never have to play games like:
-Magic
-Risk
-Monopoly
-Etc.
All of which are games that easy to pick up the rules for but still require that you read them. Heaven forbid you take 10 seconds to check the other guy's codex to see what special rules his units have. Maybe this is more annoying for a new codex that you might've only heard rumors about and not read it for yourself, but one that's been out for awhile? Do you need to read the other guy's book if you've been playing him for awhile now and already know how he plays?
This is a hobby that involves taking a lot of time purchasing models and their respective rulebooks, assembling and cleaning them, priming, and finally basing and painting them. Are those extra 10 seconds really all that much in the long run? Maybe in a tournament scenario where you only have a set amount of time to play, those seconds can be crucial, but then why are you prepping for a tournament without knowing the rules for the new army that some people might be bringing in the first place?
Anyways, hopefully my last post on the subject, because this is honestly the weirdest complaint I've heard yet.
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![[Post New]](/s/i/i.gif) 2010/12/10 15:23:51
Subject: Grey Knight new rumours.
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Stalwart Veteran Guard Sergeant
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In my experience there are a lot of players willing to spend a lot of money on miniatures that they hack off a sprue, spend 10 seconds glueing up, and 10 minutes slapping on 3 base colors, so that they can play WAAC style. They're the ones who usually seem to get annoyed by special rules, since they never even started playing as a hobby, but as a competition.
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Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2010/12/10 15:35:41
Subject: Grey Knight new rumours.
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Dominar
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In my experience the hobbyists are the ones who forget/don't know relevant rules 90% of the time.
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![[Post New]](/s/i/i.gif) 2010/12/10 17:45:19
Subject: Re:Grey Knight new rumours.
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Grisly Ghost Ark Driver
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In my experience everyone just forgets at times it's a game meant to be enjoyed with others over a beer or three pending the age.
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![[Post New]](/s/i/i.gif) 2010/12/10 18:05:18
Subject: Grey Knight new rumours.
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Stalwart Veteran Guard Sergeant
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My mistake, maybe it's not that the WAAC players that forget the special rules, but are the ones annoyed when everyone else doesn't remember every rule, and has to look it up.
It's a hobby and a game. We should all relax, and enjoy the diversity in the 40k universe. Special rules are part of what makes it interesting.
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Frogstar 101st Mechanized Guard |
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![[Post New]](/s/i/i.gif) 2010/12/10 18:11:01
Subject: Grey Knight new rumours.
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Arch Magos w/ 4 Meg of RAM
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Leprousy wrote:My mistake, maybe it's not that the WAAC players that forget the special rules, but are the ones annoyed when everyone else doesn't remember every rule, and has to look it up.
It also isn't the "this army gets these 3 rules" , it is specific units getting a wall of text of rules so they can function differently.
no one complains about WBB, because necrons are just "hey does that unit have WBB?" "okay cool"
doom of malentai? different issue
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2010/12/10 18:43:31
Subject: Grey Knight new rumours.
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Speed Drybrushing
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Sorry to ask a minor question so late in the process, but it's such a bleeding long thread that going through it is just so daunting.
It's pretty clear that the DH army list will not be able to take allies. Has it been confirmed that other armies will no longer be able to take units from the codex as allies? I've got a partially-built Marine army that uses GK's, an Inquisitor, and some Stormies; if it's not going to be legal past April or whatever, it'd be nice to know so I can start finding an alternate use for the marine portion of the list.
Thanks, all.
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2010/12/10 19:00:55
Subject: Grey Knight new rumours.
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Fighter Ace
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I think it is pretty set in stone there will be no allies in or out of the codex. I think it plans to be standalone, especially since there's been no talk of 'inducted marines' being included within the 'dex.
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/12/10 19:36:19
Subject: Grey Knight new rumours.
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Raging-on-the-Inside Blood Angel Sergeant
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Magc8Ball wrote:Sorry to ask a minor question so late in the process, but it's such a bleeding long thread that going through it is just so daunting.
It's pretty clear that the DH army list will not be able to take allies. Has it been confirmed that other armies will no longer be able to take units from the codex as allies? I've got a partially-built Marine army that uses GK's, an Inquisitor, and some Stormies; if it's not going to be legal past April or whatever, it'd be nice to know so I can start finding an alternate use for the marine portion of the list.
Thanks, all.
Best bet is to start splitting it into a DH and a Marine army or start some conversions. Most likely allies (both ways) will be completely out. Keep your marines marinie and everything else where it belongs. This actually caused me to start up an IG army because I had inducted guard with my Grey Knights. Now I have around 2000 points or so for guard.
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