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Made in ro
Fresh-Faced New User




 Eldarsif wrote:
 Amishprn86 wrote:


[snip]

Don't you need units to unlock the transports?


yeah you need i non-transport per transport, also you aparently must have a beastmaster now to field razorwings (or chimaera)
   
Made in us
Fixture of Dakka






 Eldarsif wrote:
 Amishprn86 wrote:


I like the idea of a 5man with Archon in Raiders as body guards, my DE army is based off Mad Max, so if you watch the new one you see a few guys in the Cars with the leaders, kinda like that.

Would i love a Wych/Archon on Bike or Skyboard? Heck yeah, but it is game breaking or something that i "need"... no


I always feel like the Vect on his Dais was the ultimate presentation of an Archon with mobility. Firepower, armor, speed, along with a cadre of nasty bodyguards. Feels like most Archons wouldn't use jetbikes except maybe for Vraesque Malidrach due to his background.


Automatically Appended Next Post:
With the new points changes, here is a "silly" list

Outrider, x2
Haemonculus
Haemonculus
Venoms x2 SC: 75pts
Venoms x2 SC
Venoms x2 SC
Venoms x2 SC
Venoms x2 SC
Venoms x2 SC
Venoms x2 SC
Venoms x1 SC: 65pts
Venoms x1 SC
Ravager x3 DL: 140pts
Ravager x3 DL
Ravager x3 DL
Ravager x3 DL
Dedicated transports
Raider DC: 80pts
Raider DC
Raider DC
Raider DC
Raider DC
Raider DC
Raider DC
Raider DC


Don't you need units to unlock the transports?


I miss typed it, i was thinking Venoms are Fast still (from old 5/7th codex's) but you can still do it, just will take 2 less Venoms, 1 raider ( and take 7 troops (that gives you 6 more dedicated slots, the 2 HQ's, 7 troops, 4 Heavy/Flyers,) for 13 Dedicated.

So its only 17 vehicles, but now you have 35 Kabals running around

This message was edited 1 time. Last update was at 2018/03/31 11:41:48


   
Made in it
Waaagh! Ork Warboss




Italy

 Amishprn86 wrote:
To make it easier to read for those that just wants point changes Video > https://www.youtube.com/watch?v=g-9cjx1A2QI

Archon - 70
Heamonculus - 70
Succubus - 50

Kabalites - 6
Wyches - 8
Wracks - 9pts

Mandrakes - 16
Incubi - 16

Reavers - 19
Hellions - 14
Scourges - 12

Talos - 75
Cronos - 65

Raiders - 65
Venom - 55
Ravager - 80

Razorwing - 105
Voidraven - 155

Blaster - 17
splinter cannon - 10
disintigrator cannons - 15
Liquidator - 11
heat lance - 12
haywire blaster - 8
Ossefactor - 7

splinter wracks - 10
grisly trophies - 2


I like that, we can field tons of models with the new points prices. Lots of units are now way cheaper, even some that were already good or decent at least.

IMHO the most interesting thing is the unit of scourges with haywire blasters, only 100 pts in total, for 4xD3 shots that deal mortal wounds on 4s. They were absolute garbage in the index.

Quite happy about dis cannons, they really needed to be cheaper than lances without nerfing the lances I'm looking forward to try reavers and talos, which I haven't played so much in this edition but they're both my favorite drukhari models and I used to bring tons of them in 7th edtion, tipycally 18 bikes and 5-6 talos. Also love the AP-2 on grotesques.

I'm mostly disappointed about the abundance of kabalite with blasters that I can't field anymore, cutting the trueborn could have been ok if kabalites were allowed to take 2 special weapons every 5 guys, and not ten.

 
   
Made in no
Liche Priest Hierophant





Bergen

I think this is fine. The army is playable, and I believe good.

Most competetive lists will probably be going fot max CP and the datk heart stratagem to counter some stratagem based tactics.

Lots of options. We seems to be more of a horde then elite army, but that is OK. Lots of good warlord traits and relics.

   
Made in us
Fixture of Dakka






Yeah, it looks all good, would have love more HQ options but DE never really been an HQ options army, we always specialized in vehicles/merchs/dsing

And we now have one of the best DSing stratagem in game, 1 CP for transport and the unit inside? YES PLEASE!

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 vipoid wrote:
poweroftwo wrote:

Oi, negative nancy, since your one and... perplexingly out of proportion gripe is that HQ's didn't get bikes


Yeah, right?

I mean, who cares if DE HQs are slower than those of Eldar, Harlequins, SMs, Blood Angels, Dark Angels, Grey Knights, Space Wolves, Orks, Chaos, Chaos Daemons, Thousand Sons, Death Guard, Tau...


Whatever. I'm off to start a business selling magic beans to Dark Eldar players. Because apparently they'll buy any crap you offer them, even if you've proved its crap in the past and that you haven't changed it one iota.

Not only that but when anyone points out that your magic beans aren't actually magic, they'll be the first to lynch that person and offer you fistfuls of money to prove how much they believe that those beans really are magic.


What a way to give us a tantrum and in the process insult every other person that likes the Codex calling them stupid. Because of course people is lynching you just because they disagree, and if every one disagrees with me, the only reasonable option is that I'm in the absolute right and they just don't know better.

Man you are such a good Dark Eldar roleplayer.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Fixture of Dakka






They arent even faster, DE can have 10-12" movement on Wych HQ's while on foot.

We also can DS most units than anyone making us have better placements and safety.

Just b.c a Captain can buy a jetback for 12".. ok so what? Our HQ's never been about solo fast moving heavy hitters, but jump out of vehicles and realspace to hit when the time is right.

   
Made in is
Angered Reaver Arena Champion





I think the only thing I can somewhat complain about is that I've already painted 5 Venoms and now it feels like I need to paint a few more...

Also a bit afraid of going full horde on Drukhari.

This message was edited 1 time. Last update was at 2018/03/31 15:51:45


 
   
Made in us
Fixture of Dakka






 Eldarsif wrote:
I think the only thing I can somewhat complain about is that I've already painted 5 Venoms and now it feels like I need to paint a few more...

Also a bit afraid of going full horde on Drukhari.


I wouldnt just yet, unless you already have the models.

   
Made in is
Angered Reaver Arena Champion





 Amishprn86 wrote:
 Eldarsif wrote:
I think the only thing I can somewhat complain about is that I've already painted 5 Venoms and now it feels like I need to paint a few more...

Also a bit afraid of going full horde on Drukhari.


I wouldnt just yet, unless you already have the models.


No worries, still working on Daughter's of Khaine army so I won't be rushing to buy anything. Also have 2 venoms unpainted in my pile.
   
Made in us
Fixture of Dakka






 Eldarsif wrote:
 Amishprn86 wrote:
 Eldarsif wrote:
I think the only thing I can somewhat complain about is that I've already painted 5 Venoms and now it feels like I need to paint a few more...

Also a bit afraid of going full horde on Drukhari.


I wouldnt just yet, unless you already have the models.


No worries, still working on Daughter's of Khaine army so I won't be rushing to buy anything. Also have 2 venoms unpainted in my pile.


I really want DoK myself

   
Made in is
Angered Reaver Arena Champion





I really want DoK myself


Lovely army, although I am somewhat cursing painting my Cauldron of Blood and Khinerai.

Also, they feel like a pure Wych army in many ways which satisfies my Drukhari fever in AoS.
   
Made in ca
Regular Dakkanaut





Looking to start getting into dark eldar. The new start collecting boxes are they worth it if I buy 2?
   
Made in us
Fixture of Dakka






ballzonya wrote:
Looking to start getting into dark eldar. The new start collecting boxes are they worth it if I buy 2?


If you want WYches sure, IMO 1 is good enough

   
Made in no
Liche Priest Hierophant





Bergen

ballzonya wrote:
Looking to start getting into dark eldar. The new start collecting boxes are they worth it if I buy 2?


Yes the start collecting box is good for it's cost. But it is very bad on it's own. You need to supply it with other things. I would recomend getting a 10 man ravager as transports for them, and some kabalite warriors to go into the venom.

   
Made in is
Angered Reaver Arena Champion





ballzonya wrote:
Looking to start getting into dark eldar. The new start collecting boxes are they worth it if I buy 2?


If you can get the old Start Collecting it might be worth getting one of each(Old and New).
   
Made in us
Fixture of Dakka






Decided to make a new topic for codex, yes its a week earily, but i dont want new DE players reading through old Tatics

https://www.dakkadakka.com/dakkaforum/posts/list/753941.page

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Vipoid has a bit of a point. Walking Archons or Succubi up the table is just not a viable option. 8" move on an assault unit is just too slow for a unit to be viable in close combat in a game that takes models off the table as quickly as 8th edition. It's part of why the Avatar of Khaine is so bad for the Craftworld counterparts (amoung other things, but this is a big one).

But there are ways around it for DE HQs. I'll be buying some Incubi to roll with my Archon. Although you could also drop him from the webway if you're feeling ballsy. The mobility options do exist, they're just not perfect.
   
Made in us
Haemonculi Flesh Apprentice






 Fafnir wrote:
Vipoid has a bit of a point. Walking Archons or Succubi up the table is just not a viable option. 8" move on an assault unit is just too slow for a unit to be viable in close combat in a game that takes models off the table as quickly as 8th edition. It's part of why the Avatar of Khaine is so bad for the Craftworld counterparts (amoung other things, but this is a big one).

But there are ways around it for DE HQs. I'll be buying some Incubi to roll with my Archon. Although you could also drop him from the webway if you're feeling ballsy. The mobility options do exist, they're just not perfect.


I can sympathies with him a bit, but he's getting carried away. His argument applies to other armies as well. I play emperors children, I cannot run 10 noise marines and Lucius in a rhino, therefore I have to walk him, take 9 (and only blastmaster) or run him with a smaller dedicated squad of some type. I think it would make more sense for HQ's to have free seats in transports like they do in buildings. This would fix all armies. But expecting it to be tailored specifically to one faction when in the past it hasn't been that way is setting yourself up for disappointment.

   
Made in be
Mysterious Techpriest





Belgium

Wow all these points changes, things look GREAT ! The bad news for me is that it's going to take me forever to have 2000 pts of them, we'll be playing 9th by the time

While I think it's sad that we don't have mobility options for HQs (or one more place in the Raider/Venom), I don't think it's the end of the world. We'll have so much stuff coming right in the face of our opponents turn 1 that I wonder how he'll target your HQs, remember not everyone plays Snipers. Well a guy in my LGS runs 6*5 Scouts but I'll just drop Raiders in their faces and shoot them while ignoring cover with my Flayed Skull Warriors. While your alpha hits, just either keep your HQ on the backfield for keeping him alive longer or securing objectives, or just make him advance for a turn and you'll be in range of something early enough, the tables aren't 8x8 as far as I know. There's ALWAYS something that will come to your zone. If you don't have first turn, just hide them at deployment (or use the stratagem to bait them and redeploy). Really, as far as I can tell it's not the end of the world. My army (AdMech don't even have transports and my Domini still have to fight for their lives in CC all the time, every game, so whatever.

Not every one of us is playing in tournaments with the same cheese lists all the time neither, in regular games with strong choices but not broken (like in my local meta) I feel this will be very fun to play my Dark Eldars, as soon as I have 1000 pts at least :/ I accept Paypal donations

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I'll be running mine with my Craftworlders, so I've already got some points to work with. But man, it's definitely going to be rough to get enough spikey boys, let alone paint them to a standard I'm happy with.

I'll probably end up with two detachments, one for a kabal, one for a coven. I don't much care for Wyches. Use the extra warlord ability stratagem to take Urien Rakarth's trait for a shot at an extra 2 command points.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I'm on the fence about haywire guns. They are better then before but blasters still outperform them against anything T8 and below due to their d6 damage, while also being more versatile (can be used against elite infantry, monsters etc).

In all likelihood blasters+dark lance are still going tp be pur most competitive TAC weapons.
   
Made in be
Mysterious Techpriest





Belgium

 BlaxicanX wrote:
I'm on the fence about haywire guns. They are better then before but blasters still outperform them against anything T8 and below due to their d6 damage, while also being more versatile (can be used against elite infantry, monsters etc).

In all likelihood blasters+dark lance are still going tp be pur most competitive TAC weapons.

Not disagreeing with you, but we have to remember Haywire Blasters bypasses invulnerable saves, I think that's great. I wish my Arc weaponry had this rule.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in se
Regular Dakkanaut





I wonder if 4 grotesques + Archon & Haemonculus could be a nice option to put in a raider.

No wasted transport space and you have a hardy unit to screen your HQ's while you carve up elite infantry in melee
   
Made in be
Mysterious Techpriest





Belgium

Or Drazhar + Archon + 8 Incubi ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

How is Drazhar anyway? I was considering taking two Archons, but an Archon and Drazhar might be better if Drazzy isn't as disappointing as his index incarnation.
   
Made in se
Regular Dakkanaut





 Aaranis wrote:
Or Drazhar + Archon + 8 Incubi ?



Hmm, 8 incubi is 128 pts for 9 toughness 3 wounds with 3+ armor save.... But 4 Grotesques is 160 pts for 12 toughness 6 wounds with 4+ invulnerable.

While the incubi will be better at killing marines, i feel like the grotesques will be better for screening your hq's and weathering overwatch. Plus the grotesques will also be better against targets with invulerable saves for that matter.

Or perhaps you can just go cheap (points and moneywise) and just grab 8 wracks instead for pure screening.


EDIT: I realised grotesques have ap -2 now, which makes them hella alot better.

This message was edited 2 times. Last update was at 2018/03/31 22:12:24


 
   
Made in de
Longtime Dakkanaut




 Aaranis wrote:

Not disagreeing with you, but we have to remember Haywire Blasters bypasses invulnerable saves, I think that's great. I wish my Arc weaponry had this rule.

What are we worried about here? Tesseract Vaults? I feel like most of the big things with good invulns are monsters rather than vehicles.

That said, if vehicle hate has a place in any army it'll be DE. Plausibly you can handle big monsters with poison, and elite infantry with disintegrators.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I wasn't aware that HWB do extra wounds, for some reason I thought they just turned into MW on a 4+. That makes them a much closer competitor with blasters in my eyes, especially with the points difference.
   
Made in se
Regular Dakkanaut





If i remember correctly, weren't the missiles for the voidraven and razorwing free now?

If so, and considering that the voidraven is also a bit cheaper now, i think 155 pts for 1 voidraven is extremely worth it, it pretty much only needs to use its bombs to make back its points.
   
 
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