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![[Post New]](/s/i/i.gif) 2010/01/12 19:55:39
Subject: Tyranid Info , [content deleted] .......
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Infiltrating Broodlord
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sirisaacnuton wrote:[...]
Either way, I like Darth Bob's take on it. Hopefully this book will get a Gwar!-FAQ as quickly as the SW one.
Corrected your sentence there. As GW mostly uses the Gwar!- Faq anyway you can use this without doubts.
Greets
Schepp himself
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This message was edited 1 time. Last update was at 2010/01/12 19:57:20
40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2010/01/12 19:57:24
Subject: Tyranid Info , [content deleted] .......
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Fireknife Shas'el
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kirsanth wrote:If an IC MC is joined it can be picked out, if the MC is joined exactly as if it were an IC, then, logically, it could be able to be picked out as well.
Oh, I much prefer Darth Bob's take on it, but I am not certain how valid it is; as such I tend to take vague rules for my units in the least beneficial way.
Its really the "exactly" that gets me.
More reading!
Kinda like Counter Assault huh? "The unit that counter assault gets a +1 attack bonus exactly as if it assaulted." The RaW take on this has historically been that "as if" does not equate to being an assault, therefore FC did not stack with CA. Now we have had several heated debates in YMDC given the recent SW FAQ rulings.
Automatically Appended Next Post:
Schepp himself wrote:sirisaacnuton wrote:[...]
Either way, I like Darth Bob's take on it. Hopefully this book will get a Gwar!-FAQ as quickly as the SW one.
Corrected your sentence there. As GW mostly uses the Gwar!- Faq anyway you can use this without doubts.
Greets
Schepp himself
Correction the GW SW FAQ uses about 50-60% or so of GWAR's FAQ, the rest runs contrary to GWAR's FAQ.
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This message was edited 2 times. Last update was at 2010/01/12 20:03:30
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![[Post New]](/s/i/i.gif) 2010/01/12 20:41:55
Subject: Tyranid Info , [content deleted] .......
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Huge Bone Giant
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Precisely, wyomingfox. Also note: Gwar! already has a FAQ for Tyranids. Editing to add: I almost wrote "Exactly, wyomingfox" but managed not to. hehe
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This message was edited 1 time. Last update was at 2010/01/12 20:43:04
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/12 21:55:28
Subject: Tyranid Info , [content deleted] .......
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Huge Hierodule
United States
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Gwar!'s ruleing is that they do get protection in shooting, but not in CC. I can live with that, though I still say by a technicality, you could still argue it.
Whatever, I suppose in friendly games you're just going to have to discuss it beforehand, and hopefully this won't be a big problem at tournaments.
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![[Post New]](/s/i/i.gif) 2010/01/13 00:20:09
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
Chicago, Illinois
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Who the feth cares what Gwar thinks? His faq is just common sense conclusions that most people should come to as long as they are not functionally slowed.
I
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2010/01/13 00:57:50
Subject: Tyranid Info , [content deleted] .......
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Decrepit Dakkanaut
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Hollismason wrote:Who the feth cares what Gwar thinks?
Quoted for truth.
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![[Post New]](/s/i/i.gif) 2010/01/13 01:04:04
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
Chicago, Illinois
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My new bane is podding Venomthropes with a Alpha warrior for back up surrounded by Genestealers. So frustating.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2010/01/13 01:31:50
Subject: Tyranid Info , [content deleted] .......
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Nasty Nob on Warbike with Klaw
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Hollismason wrote:Who the feth cares what Gwar thinks? His faq is just common sense conclusions that most people should come to as long as they are not functionally slowed.
I
Nurglitch wrote:Hollismason wrote:Who the feth cares what Gwar thinks?
Quoted for truth.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2010/01/13 02:02:58
Subject: Tyranid Info , [content deleted] .......
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Servoarm Flailing Magos
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Let's change the subject, before thread lockage please.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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![[Post New]](/s/i/i.gif) 2010/01/13 04:25:24
Subject: Tyranid Info , [content deleted] .......
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Ambitious Acothyst With Agonizer
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Darth Bob wrote:Gwar!'s ruleing is that they do get protection in shooting, but not in CC. I can live with that, though I still say by a technicality, you could still argue it.
Whatever, I suppose in friendly games you're just going to have to discuss it beforehand, and hopefully this won't be a big problem at tournaments.
Gwar's updated his FAQ to protection from shooting and CC now.
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I'm currently taking commissions.
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![[Post New]](/s/i/i.gif) 2010/01/13 05:32:33
Subject: Tyranid Info , [content deleted] .......
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Been Around the Block
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airmang wrote:Nope the Heavy Venom Cannon is definately Assault 1 Blast. And Acid Blood, IMHO, is the saving grace for the Pyrovore.
It is also only 36" range. Both venom cannons and barbed stranglers and their heavy variants are all 36" range.
I also could not find any reference to how big the tervigon/tyrannofex are supposed to be for conversions. The description says "massive" for both, which is also what is used to describe the Hive Tyrant. I can't remember what the carnifex was.
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![[Post New]](/s/i/i.gif) 2010/01/13 05:43:39
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
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mikesorensonxx wrote:airmang wrote:Nope the Heavy Venom Cannon is definately Assault 1 Blast. And Acid Blood, IMHO, is the saving grace for the Pyrovore.
It is also only 36" range. Both venom cannons and barbed stranglers and their heavy variants are all 36" range.
I also could not find any reference to how big the tervigon/tyrannofex are supposed to be for conversions. The description says "massive" for both, which is also what is used to describe the Hive Tyrant. I can't remember what the carnifex was.
Looking at the artwork, I suspect they will be a shared kit - both walk on all three legs, and both seem to have three rows of "chimneys," as opposed to the Tyrant's 2. The scale in the pictures is of no help, though - both are shown surrounded by 'gaunts, who look about ankle-high. I'm guessing that it's going to be about as tall as a Tyrant, but more bulky.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2010/01/13 06:27:54
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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The info I have puts Barbed Stranglers at 24", Heavy at 36". Venom Cannons at 36", Heavy at 48".
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![[Post New]](/s/i/i.gif) 2010/01/13 06:28:30
Subject: Tyranid Info , [content deleted] .......
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Rampaging Carnifex
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3 legs?
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2010/01/13 06:34:16
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Three PAIRS of legs, yes. I really dislike the artwork for the Tyranofex, mostly with gun placement, though the Tervigon looks better and I might base my work off of it a bit more than originally planed.
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![[Post New]](/s/i/i.gif) 2010/01/13 08:04:06
Subject: Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Aduro wrote:The info I have puts Barbed Stranglers at 24", Heavy at 36". Venom Cannons at 36", Heavy at 48".
No, they're all 36". The only 48" ranged Tyranid weapons are the Tyrannofex' Capsule Cannon and the Biovore's Sporemine Launcher.
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![[Post New]](/s/i/i.gif) 2010/01/13 08:07:07
Subject: Tyranid Info , [content deleted] .......
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Infiltrating Broodlord
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Aduro wrote:The info I have puts Barbed Stranglers at 24", Heavy at 36". Venom Cannons at 36", Heavy at 48".
German codex: both venom cannon variants: 36", both strangler variants: 36".
Only the capsule (sorry) cannon and the biovore are 48".
Greets
Schepp himself
Edit: Damn it Redemtion, work HARDER!
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This message was edited 1 time. Last update was at 2010/01/13 08:23:18
40k:
Fantasy: Skaven, Vampires |
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![[Post New]](/s/i/i.gif) 2010/01/13 08:17:56
Subject: Tyranid Info , [content deleted] .......
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Maddening Mutant Boss of Chaos
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As for the tyrant guard issue, I'm 100% with Darth Bob. It states he can join it like an IC but gains no other ability of an IC, such as being able to leave the unit. Once he's in he's stuck there.
He only acts like an IC for the purposes of joining the unit, nothing else.
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2010/01/13 08:52:16
Subject: Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Darkness wrote:As for the tyrant guard issue, I'm 100% with Darth Bob. It states he can join it like an IC but gains no other ability of an IC, such as being able to leave the unit. Once he's in he's stuck there.
He only acts like an IC for the purposes of joining the unit, nothing else.
Yeah, I agree that makes the most sense. If he were a full IC, the only thing you'd gain is the Tyrant Guard enraging when the Tyrant dies. Still curious as to what the official FAQ will say though.
Schepp himself wrote:Edit: Damn it Redemption, work HARDER!
I have to do something while I wait for compile times.
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![[Post New]](/s/i/i.gif) 2010/01/13 18:29:12
Subject: Re:Tyranid Info , [content deleted] .......
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Decrepit Dakkanaut
Spawning mat, sipping a bio-Margarita
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Wow, reading through this thread is such a blast from the past.
You've got the excitement about the new releases. Photos surreptitiously shared! New stats posted, directly or indirectly. ("It's once, twice, three tiiiimes a Rhino, and I looooove it.")
The models pick up annoying new nicknames even though their names are already short and the models aren't even out yet.
Then there's all the talk about how the army will work. This of course leads to questions about how the 12,000 special rules in the new codex will collide with each other as well as with the 144,000 other special rules in the rules and other codexes. There're arguments about this, talk of the need for FAQs and clarifications, and the book has not even been released yet.
Always in the background the everpresent fear ... Will the evil GW swoop down and demand the leaked info be removed?
It was nostalgic to read this, but also a relief. Ah, to be free of GW gaming. The models are fun but the games are dreary, hung on the same tired old gaming engines that, from a mechanical perspective, simply do not provide interesting games. If I were just a collector, it would be one thing, but it's a lot of money and a lot of time to spend on the game just to have the underlying game suck.
Look at it this way -- any game that can be won because some pimply teenager sits down looking for the right power combo is not what you could call a great system.
So I gave up on it, the pretty models (and they are not always pretty) eventually being outweighed by the bad gaming. I'd love to see them completely revamp the game but that's not going to happen. That's why I've been away so long that most of you probably don't even know who I am. Lord knows I saw few if any names I recognized! I wonder if Snord even posts here any more, or Hubcap. I guess moving on is just something one does.
Anyway, the Trygon certainly is cool! I hope you guys get fun out of the new stuff.
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This message was edited 2 times. Last update was at 2010/01/13 18:42:30
bugswarm
"Bugs thrive on carnage, Tiger" -- Men in Black
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![[Post New]](/s/i/i.gif) 2010/01/13 19:12:40
Subject: Re:Tyranid Info , [content deleted] .......
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Fixture of Dakka
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bugswarm wrote:Wow, reading through this thread is such a blast from the past.
You've got the excitement about the new releases. Photos surreptitiously shared! New stats posted, directly or indirectly. ("It's once, twice, three tiiiimes a Rhino, and I looooove it.")
The models pick up annoying new nicknames even though their names are already short and the models aren't even out yet.
Then there's all the talk about how the army will work. This of course leads to questions about how the 12,000 special rules in the new codex will collide with each other as well as with the 144,000 other special rules in the rules and other codexes. There're arguments about this, talk of the need for FAQs and clarifications, and the book has not even been released yet.
Always in the background the everpresent fear ... Will the evil GW swoop down and demand the leaked info be removed?
It was nostalgic to read this, but also a relief. Ah, to be free of GW gaming. The models are fun but the games are dreary, hung on the same tired old gaming engines that, from a mechanical perspective, simply do not provide interesting games. If I were just a collector, it would be one thing, but it's a lot of money and a lot of time to spend on the game just to have the underlying game suck.
Look at it this way -- any game that can be won because some pimply teenager sits down looking for the right power combo is not what you could call a great system.
So I gave up on it, the pretty models (and they are not always pretty) eventually being outweighed by the bad gaming. I'd love to see them completely revamp the game but that's not going to happen. That's why I've been away so long that most of you probably don't even know who I am. Lord knows I saw few if any names I recognized! I wonder if Snord even posts here any more, or Hubcap. I guess moving on is just something one does.
Anyway, the Trygon certainly is cool! I hope you guys get fun out of the new stuff.
Good god, it's Bugswarm.
Nope, haven't seen Snord or Hubcap in quite an age.
And yes, some things don't change - enough people continue to buy/play that GW isn't motivated to write/edit better. Some of the new bugs should be lovely, though.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2010/01/13 19:19:08
Subject: Re:Tyranid Info , [content deleted] .......
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Decrepit Dakkanaut
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bugswarm wrote:I guess moving on is just something one does.
Clearly not if you're still reading and posting.
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![[Post New]](/s/i/i.gif) 2010/01/13 19:35:01
Subject: Re:Tyranid Info , [content deleted] .......
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Wraith
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Nurglitch wrote:bugswarm wrote:I guess moving on is just something one does.
Clearly not if you're still reading and posting.
What he said.
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![[Post New]](/s/i/i.gif) 2010/01/13 20:35:15
Subject: Tyranid Info , [content deleted] .......
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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And yes, some things don't change - enough people continue to buy/play that GW isn't motivated to write/edit better. Some of the new bugs should be lovely, though. I thought fourth was much better than third and fifth much better than fourth. But thats just me. I've never played a game of second, so who knows.
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This message was edited 2 times. Last update was at 2010/01/13 20:36:06
-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/01/13 20:58:52
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
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ShumaGorath wrote:And yes, some things don't change - enough people continue to buy/play that GW isn't motivated to write/edit better. Some of the new bugs should be lovely, though.
I thought fourth was much better than third and fifth much better than fourth. But thats just me. I've never played a game of second, so who knows.
Define "better?" We're still having an absurd number of arguments about things that a tiny bit of editing would render moot.
In terms of playing the game, there have been elements of the last four editions that I liked, and others that I haven't. (2nd was best for narrative story-telling, though, if abysmal from a balance perspective.)
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![[Post New]](/s/i/i.gif) 2010/01/13 21:04:36
Subject: Tyranid Info , [content deleted] .......
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Regular Dakkanaut
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airmang wrote:Darth Bob wrote:Gwar!'s ruleing is that they do get protection in shooting, but not in CC. I can live with that, though I still say by a technicality, you could still argue it.
Whatever, I suppose in friendly games you're just going to have to discuss it beforehand, and hopefully this won't be a big problem at tournaments.
Gwar's updated his FAQ to protection from shooting and CC now.
Where is this Gwar FAQ?
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![[Post New]](/s/i/i.gif) 2010/01/13 21:09:42
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Where else would a troll reside? In the dank dark reaches of YMTC.
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This message was edited 1 time. Last update was at 2010/01/13 21:09:57
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![[Post New]](/s/i/i.gif) 2010/01/13 21:21:22
Subject: Re:Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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Can someone verify that the Toxic Sacs biomorph 4+ poison is applied to ranged weapons?
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![[Post New]](/s/i/i.gif) 2010/01/13 21:24:27
Subject: Tyranid Info , [content deleted] .......
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Huge Bone Giant
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Janthkin wrote:We're still having an absurd number of arguments about things that a tiny bit of editing would render moot.
The lack of editing has made plenty of issues moot.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/13 21:26:34
Subject: Tyranid Info , [content deleted] .......
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Servoarm Flailing Magos
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Yup. I'd say this thread is just about run itself out.
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