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Made in gb
Freaky Flayed One





Dudeface wrote:
Slipspace wrote:
 Charistoph wrote:
You'd think with a name of "Pariah" one might see an anti-Psyker Stratagem or Relic, at least, if not units or buildings of models they haven't made yet.


Yeah, this feels like a really crappy bait and switch from GW. They call the book Pariah and say it'll have Necron content, then much closer to its release they tell us it's about the Pariah Nexus area of space (or something, not really been keeping up with the PA fluff too much) rather than the iconic unit of an army the book features.

I'm really hoping Necrons get some sort of proper anti-psyker tech in their new Codex. One of the most annoying things about the current army is how bad they are on that front. Considering they defeated the most psychically powerful race that has ever existed in the galaxy and previous fluff had them genetically engineering some of the most potent anti-psyker beings that seems like an odd omission.


Come on now, iconic unit? It existed for 2 editions and is only noteworthy by virtue of it being removed from the army, newer players (anyone playing less than 9 years) won't even know that they were a unit before. Pariahs are also the term for psychically null beings; which the crons used to make their unit and one of the new models is a psychic null.


For what they were I think pariah were pretty iconic. Fair enough they got shot off the board if you played them but nobody would let them near their units with them having armour bane Str 5 attacks that allowed no kind of save whatsoever.

They were very risky but at the time they were arguably out strongest CC unit.

Then we got lychguard instead so which are more survivable but lack the ability to eat anything like the old Pariahs could
   
Made in us
Dominating Dominatrix






Well the book includes inquisition and sisters of silence. The story COULD have been about how Szeras got a hold of some sisters of silence, tore them apart to study them, and through them with some black stone tech reinforcement built the pariahs as psychic nulls for the necrons.

Instead the story is a wet fart nobody gives a feth about.

This message was edited 1 time. Last update was at 2020/06/24 13:05:32



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in pt
Loyal Necron Lychguard




Lisbon, Portugal

So, what are your thoughts on the new morale ans reserves for necrons?

Being able to put any stuff in 'deep strike' is certainly interesting; finally, you can use LoS-blocker terrain to put some gauss reaper warriors behind - they'll either shoo the enemy away or attract them to, making the enemy leave an objective or disrupting their plans.
Same for Wraiths or Skorpekhs!

Veil of Darkness for everyone!

---

On morale, now units will usually lose less models than today. Also a plus for 20-man warrior units

This message was edited 1 time. Last update was at 2020/06/24 15:20:57


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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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The best State-Texas

 Vector Strike wrote:
So, what are your thoughts on the new morale ans reserves for necrons?

Being able to put any stuff in 'deep strike' is certainly interesting; finally, you can use LoS-blocker terrain to put some gauss reaper warriors behind - they'll either shoo the enemy away or attract them to, making the enemy leave an objective or disrupting their plans.
Same for Wraiths or Skorpekhs!

Veil of Darkness for everyone!

---

On morale, now units will usually lose less models than today. Also a plus for 20-man warrior units



The morale change helps the 20 blob warriors, but I think you were taking Immortal Pride in most cases anyway. I don't think the morale change is enough to really counteract the blast rules.

I don't think we'll see the Morale stuff effect us that much.

The strategic reserves is much more interesting in my opinion. It's not quite a veil of darkness for interesting, but really will need to play some games to feel it out. Doesn't do anything for Guass Reapers though, which is too bad.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+ 
   
Made in us
Loyal Necron Lychguard





Working on it

I think the new morale system is better for Necrons, I'm also hoping we get some a faction wide morale shenanigan like ignoring modifiers to combat attrition.

And with the new strategic reserve rules, I'm definitely going to be trying out 2x 20 Reaper squads from each edge, at least once I reckon

<Dynasty> ~6500pts
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Thrice-Damned Plague Corps ~3250pts
Cult of the Stoneborn Serpent ~2500pts
Admech (TBN) ~2250pts
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Chicago, IL

Strategic reserves kind of hurts Nephrekh as the Translocation Crypt stratagem doesn't seem as impressive any more. Though, I suppose this can change with the new book coming out.

To those that say there is no stupid questions I say, "Is this a stupid question?" 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Kharne the Befriender wrote:
I think the new morale system is better for Necrons, I'm also hoping we get some a faction wide morale shenanigan like ignoring modifiers to combat attrition.

And with the new strategic reserve rules, I'm definitely going to be trying out 2x 20 Reaper squads from each edge, at least once I reckon


It does make Immortal Pride a little less auto-take when running Silver Tide, at least.
Using reapers to sneak up on the enemy does sound interesting, but you still have to keep them 9" away from enemies, so no surprise double tap.

What I have
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~1660
: LM

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Loyal Necron Lychguard





If Night Scythes become valid again, I am gonna just drop 20 Reapers into double-tap range from them...

Because, y'know, most of the guys at my local have forgotten to fear the Necron Flyby from 6th

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 8k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 2.5k  
   
Made in fr
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on the forum. Obviously

The changes to flyers makes necron aircraft better as a whole.
Which is great, because Necron aircraft provide some useful tactical options.
I just hope we can disembark after a move. Then we can have a night scythe come in and unload troops in the enemy's face.

This message was edited 1 time. Last update was at 2020/06/25 00:07:47


What I have
~4100
~1660
: LM

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





Working on it

 IHateNids wrote:
If Night Scythes become valid again, I am gonna just drop 20 Reapers into double-tap range from them...

Because, y'know, most of the guys at my local have forgotten to fear the Necron Flyby from 6th


Bring back the flying bakery

<Dynasty> ~6500pts
War Coven of the Coruscating Gaze ~2500pts
Thrice-Damned Plague Corps ~3250pts
Cult of the Stoneborn Serpent ~2500pts
Admech (TBN) ~2250pts
Kabal of the Shattered Crown ~2250pts 
   
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[DCM]
Grisly Ghost Ark Driver





The reserves rule is kind of disappointing in light of current usage, but perhaps opens up new possibilities.

A destroyer model is PL3

So 6 destroyers in resersves means 18PL , which means a cost of 2CP

Now we are no longer tied to Nephrekh, but will be 1CP more expensive for the destroyers.

Warriors are currently PL6 for 10 warriors. They upgrade to PL12 for 20, no mention of PL9 for 15, which would have been a nice sweetspot.

PL may change with 9th though.

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Made in gb
Numberless Necron Warrior




UK

The changes to morale will really be biggest in how they interact with new RP and if you have to separate out your dead and fleeing models anymore. Overall it's a general better system, but I'd still be incentivised to take Immortal Pride when running big blobs just because the extra housekeeping on RP is just really tedious.
   
Made in gb
Loyal Necron Lychguard





 Kharne the Befriender wrote:
 IHateNids wrote:
If Night Scythes become valid again, I am gonna just drop 20 Reapers into double-tap range from them...

Because, y'know, most of the guys at my local have forgotten to fear the Necron Flyby from 6th


Bring back the flying bakery
Agreed. As someone with 5 (1 Doom, 4 interchangable), and eyes on a Bomber if the rules get better, I eagerly await our bakery being back in buisness.


Automatically Appended Next Post:
 Bosskelot wrote:
The changes to morale will really be biggest in how they interact with new RP and if you have to separate out your dead and fleeing models anymore. Overall it's a general better system, but I'd still be incentivised to take Immortal Pride when running big blobs just because the extra housekeeping on RP is just really tedious.
I made a point of placing "dead" models close to their unit for marker purposes, and putting those that "ran" straight off the table. Granted, I'm lucky enough our local has 8' tables so there's room at the ends to do such a thing, but it was a small trick that worked for me.

This message was edited 1 time. Last update was at 2020/06/25 09:10:17


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 8k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 2.5k  
   
Made in us
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Right behind you.

Szarekhan Dynasty article
Notable quote:
If you’re wondering how to paint them, we have good news for you. A new set of paints will be released to help you achieve that aged brass look, alongside our first-ever Technical paint formulated to create glowing effects! We’ll tell you all about them a little later on, including some handy painting guides to show you how to achieve the same look. Keep an eye out!



Really digging the artwork.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

More notable is the bit about their warriors having bits of Blackstone.

Seems their dynastic trait will be some sort of anti-psyker thing.

   
Made in us
Lieutenant General






Florence, KY

Warhammer Community wrote:... alongside our first-ever Technical paint formulated to create glowing effects!

I think I'm more excited for this than I am for 9th edition!

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
[DCM]
The World Killer.




The best State-Texas

Yeah, that is my favorite picture from the bunch.

While they've mentioned a few times of leaning into the horror aspect, that picture really does it.

While I like the new brass scheme, to me it's not very horror-like. While I understand that may not be the intent, it's a bit at odds with the theme they were going for, IMO.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+ 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Ghaz wrote:
Warhammer Community wrote:... alongside our first-ever Technical paint formulated to create glowing effects!

I think I'm more excited for this than I am for 9th edition!

I'm a little bit concerned what this might be. I've found Hexwraith Flame, Aethermatic Blue, and Warp Lightning to be fairly effective at making glowy effects. Makes me wonder what this actually will be.
   
Made in us
Lieutenant General






Florence, KY

 Kanluwen wrote:
 Ghaz wrote:
Warhammer Community wrote:... alongside our first-ever Technical paint formulated to create glowing effects!

I think I'm more excited for this than I am for 9th edition!

I'm a little bit concerned what this might be. I've found Hexwraith Flame, Aethermatic Blue, and Warp Lightning to be fairly effective at making glowy effects. Makes me wonder what this actually will be.

I was planning on seeing what kind of effect I could get over a layered metal base (hadn't decided between gold or silver) with thinned Warp Lightning similar to what they've done with some of the Pre-Heresy Space Marines (e.g., Alpha Legion). I'll hold off on this until I see what the new Technical paint can do.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard





Working on it

That artwork is ace. Also excited about the new glow paints so I hopefully wont have to keep using 5 different reds/orange on all my crons.

<Dynasty> ~6500pts
War Coven of the Coruscating Gaze ~2500pts
Thrice-Damned Plague Corps ~3250pts
Cult of the Stoneborn Serpent ~2500pts
Admech (TBN) ~2250pts
Kabal of the Shattered Crown ~2250pts 
   
Made in us
Freaky Flayed One





Long Island, NY

Interesting quote from the Tau faction focus today.

The largest challenge for the T’au Empire in the new edition is the change to the Fly keyword. It no longer offers units the ability to Fall Back and shoot, which means you need to put extra effort into screening enemy charges and preventing your critical shooting units from being engaged in combat.


It looks like there's no more fall back and shoot with fly.

DA KRIMSON KLAWZ
 
   
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Those almost look like a new concept for Flayed Ones in that artwork!

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2000 Slaves to Darkness (Ravagers)
 
   
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Long Island, NY

 EnTyme wrote:
Those almost look like a new concept for Flayed Ones in that artwork!


I was thinking the same thing. They look different from warriors and have a cloak (maybe skin) on some of them.

DA KRIMSON KLAWZ
 
   
Made in gb
Freaky Flayed One





 MannyMcCoconut wrote:
Interesting quote from the Tau faction focus today.

The largest challenge for the T’au Empire in the new edition is the change to the Fly keyword. It no longer offers units the ability to Fall Back and shoot, which means you need to put extra effort into screening enemy charges and preventing your critical shooting units from being engaged in combat.


It looks like there's no more fall back and shoot with fly.


Its annoying but I think kinda of fair. It was silly how floaty tanks could just leave combat and shoot whilst ground based tanks couldn't
   
Made in us
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Long Island, NY

 Aza'Gorod wrote:
 MannyMcCoconut wrote:
Interesting quote from the Tau faction focus today.

The largest challenge for the T’au Empire in the new edition is the change to the Fly keyword. It no longer offers units the ability to Fall Back and shoot, which means you need to put extra effort into screening enemy charges and preventing your critical shooting units from being engaged in combat.


It looks like there's no more fall back and shoot with fly.


Its annoying but I think kinda of fair. It was silly how floaty tanks could just leave combat and shoot whilst ground based tanks couldn't


What do you think about destroyers? Its tough to say without knowing more about the new ones, but they likely wont be monsters so cant shoot in combat and if they fall back now they cant shoot.

DA KRIMSON KLAWZ
 
   
Made in us
Lieutenant General






Florence, KY

 MannyMcCoconut wrote:
What do you think about destroyers? Its tough to say without knowing more about the new ones, but they likely wont be monsters so cant shoot in combat and if they fall back now they cant shoot.

With the size of the new Lokhust Destroyers I would say that there's a good chance that they may gain the MONSTER keyword when the nex codex drops.

Spoiler:

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Stealthy Warhound Titan Princeps




 H.B.M.C. wrote:
More notable is the bit about their warriors having bits of Blackstone.

Seems their dynastic trait will be some sort of anti-psyker thing.


Sounds like it, which is unfortunate. That's automatically useless against some armies (or builds) and somewhere between mediocre and must-have (depending on the effect) for the rest.
I find it frustrating that they still haven't worked out that particular kink of their design space.

An army trait that's universal or can be built around is good, something the opponent can just opt to not interact with is terrible.

Efficiency is the highest virtue. 
   
Made in us
Freaky Flayed One





Long Island, NY

 Ghaz wrote:
 MannyMcCoconut wrote:
What do you think about destroyers? Its tough to say without knowing more about the new ones, but they likely wont be monsters so cant shoot in combat and if they fall back now they cant shoot.

With the size of the new Lokhust Destroyers I would say that there's a good chance that they may gain the MONSTER keyword when the nex codex drops.

Spoiler:


Fair point.

DA KRIMSON KLAWZ
 
   
Made in gb
Longtime Dakkanaut




 Ghaz wrote:
 MannyMcCoconut wrote:
What do you think about destroyers? Its tough to say without knowing more about the new ones, but they likely wont be monsters so cant shoot in combat and if they fall back now they cant shoot.

With the size of the new Lokhust Destroyers I would say that there's a good chance that they may gain the MONSTER keyword when the nex codex drops.

Spoiler:


Maybe, but models have generally been getting bigger over the last decade or so and these seem to be in the same sort of size range as Ogryns and Tyranid Warriors, maybe a little bigger. I think the inclusion of a proper base gives the impression of a much bigger model than the current Destroyers too, where the clear flying stand was often hidden by the model itself.

If they do end up as Monsters I hope GW adjusts how some of our buffs work since a lot of them only affect units with the Infantry keyword.
   
Made in gb
Numberless Necron Warrior




UK

Voss wrote:
 H.B.M.C. wrote:
More notable is the bit about their warriors having bits of Blackstone.

Seems their dynastic trait will be some sort of anti-psyker thing.


Sounds like it, which is unfortunate. That's automatically useless against some armies (or builds) and somewhere between mediocre and must-have (depending on the effect) for the rest.
I find it frustrating that they still haven't worked out that particular kink of their design space.

An army trait that's universal or can be built around is good, something the opponent can just opt to not interact with is terrible.


It's probably ONE of their bonuses. Remember; subfaction traits now contain multiple bonuses so the Szarekhan Dynasty will likely have some form of anti-psyker defense alongside potentially 2 other bonuses.
   
 
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