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Warhammer 40,000: Dakka Squadron will scream “WAAAGH!“ into living rooms, featuring blazing, Ork aerial combat waged across 41st millennium battlefields.
Phosphor Games Studio in partnership with Games Workshop is excited to announce Warhammer 40,000: Dakka Squadron. Available later this year for consoles and PCs, Dakka Squadron is a fast-paced, aerial shooter where the player is an Ork Flyboy, taking to the skies to do what Orks do best - fight!
I almost expected it to be a reskinned version of the old paper airplane game
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
spiralingcadaver wrote: Wow. That's... uh... did I wake up in 2005? The aesthetics/music and graphics are pretty dated for a console game.
Yeah, had the same thought. I wondered if it was maybe an RTS or a mobile game so the graphical fidelity would make sense, but nope, it's a third-person action game.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Well, we shouldn't be surprised. I forget which exact year, but in one of the past few sales reports, GW highlighted a large increase in profit being made from third party projects - basically whoring out the IP. This is the result.
Galas wrote: GW should stop with this shovelware and make more partnership with proper studios for proper games like Vermintide , Warhammer Total War, etc...
No. GW please carry on.
GW hand out licences to anyone that asks. They get a percentage. It's free money.
Some of the games are utter garbage, GW gets a % of the little they make, some are reasnably good and some are surprise hits.
By handing out licences and a shovel to indie developers GW gives them a foothold in the industry. Some very small developers have used the stepping stone of a Warhammer licence to produce some very good low budget games. Mordheim, Armageddon, BFG Armada, Mechanius and Gladius are all decent games. Not major contracts like the total War franchise development, but small game studio projects either as indies or as small satellite studios of larger concerns.
This is a win win. GW get their money no matter what, indie developers get their chance and gamers get the outside the box thinking of indie studios who are not tied into the same old of AAA schnanigans, such staid play-it-safe design decisions and EA style DLC cash grabs. I do not care a fig if many of these games do not meet your approval Galas, or anyone elses. I know that the Warhammer licence has resulted in some stinkers, and they fall by the wayside like ammo runts who have loaded up their master's snazzguns. Even so most developments are generally good, yes because a lot of the design decisions are original, you may or may not like them, and we may or may not like different designs, but at least they get the chance to take a chance. Many of the 40K games out in recent years have gameplay style quite unlike anything else on the market, some fail, some get mixed reactions, many are potentially very good. YMMV, but generally I am satisfied.
Some have basic graphics but good gameplay, others have decent graphics and also have good or at least original gameplay.
Take Armageddon which is a graphically updated rendition of the classic game like Final Liberation, and following the story of the Second Battle of Armageddon, it doesn't offer that much new, but is engaging as a hex based turn strategy game, and is cheap to buy in.
Gladius is similar but has improved 3D graphics and has a 4X feel. This game is produced by a German team of two programmers.
BFG Armada is an excellent game that really looks good, made by a small French company that made its name on the back of getting a major licence.
Mechanics is rather unusual but fits its setting very well and is worth a playthrough for the price point.
Mordheim is downright excellent and I hope the studio gets Necromunda out to us soon.
Yes some shovelware is pretty dire, but most have at the core a love of the setting, and I would prefer to take my chances with a couple of programmer nerds with a basement and a licence and a love of 40K than a faceless corporation with megabudget but always with a manager at the background wanting corners cut and DLC parsed out. Indie developers yes, surprise mechanics, no.
Creative Assembly team are a big budget concern, but they are also gamer nerds and thankfully thier corporate managers happen to be gamer nerds too. But how many big game studios have that dynamic? Not many. But if EA or Rockstar want a 40K licence and do something big I cant see why not, and GW would likely sell them one, just so long as the indies are not squeezed out in the terms.
This message was edited 1 time. Last update was at 2020/02/21 05:04:48
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
"Coming soon to Playstation 2, Gamecube, X-Box and Windows 2000!"
But yeah, GW's shotgun approach to their video game licenses is actually yielding good results. I'd much rather they get 9 crap games released and 1 good game released than wait for EA or ActiBlizzard to nickel-and-dime us with pre-order/Day1/on-disc DLC, season passes, battle passes, microtransactions and loot boxes.
That looks terribly outdated (graphics mostly), but it could be fun.
What I'm really missing is a good mobile game. Anything action, arpg, or hack&slay would be cool and definitely fitting for the license...
Zed wrote: *All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
H.B.M.C. wrote: "Coming soon to Playstation 2, Gamecube, X-Box and Windows 2000!"
But yeah, GW's shotgun approach to their video game licenses is actually yielding good results. I'd much rather they get 9 crap games released and 1 good game released than wait for EA or ActiBlizzard to nickel-and-dime us with pre-order/Day1/on-disc DLC, season passes, battle passes, microtransactions and loot boxes.
What I said in fewer words.
And yeah, I dont think the ratio is 9:1 either. Its more like 2:1, there are a number of good GW related indie titles out there and a handful of great ones.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Chopstick wrote: Look like an arcade plane shooter with bad physics.
A good 40k aviation arcade game need to be at least on par with War Thunder.
Pretty bizarre to see a dakkajet pulling a 180 turn like a hover craft. Yikes.
I think that was supposed to be a stall turn, which would be more acceptable (and is a thing in AI at least), but wow, those graphics!
Still Orks behaving like goofs and rocking to big hair metal, this could be wholesome, cheesy fun.
That's not how a stall turn would look, especially for a rocket engine craft that travel at extreme speed. The dakkajet move very. very fast, think of the Komet ME 163 during WW2 against allies aircrafts.
they're making a 3d aviation game, not aeronautica imperialis the tabletop game in 3d. Some basic aviation physic and knowledge need to apply, or it'd look wonky, and now it look like tron lightcycle battle with Ork aircraft.
Forget War thunder, make it work like the air craft in Battlefield V and it would still be great.
This message was edited 3 times. Last update was at 2020/02/21 08:55:07
Galas wrote: GW should stop with this shovelware and make more partnership with proper studios for proper games like Vermintide , Warhammer Total War, etc...
If you're a new/untested studio, you get to play with low-tier IP. If you're someone like CA, you get to do Total War. If you're middle of the road, you get Vermintide. This scattergun approach seems to work fairly well imo.
This thing will probably be just as barebones as most of the licensed games, but sometimes you do end up with gems like Vermintide.
Looks poor to be honest. I thought it looked bad on my phone then I saw it on my laptop. Ugh. I agree Gameplay > Graphics but I see little to inspire me for either at the moment.
I legit thought this was some fabulous new version of UN Squadron with Orks.
this looks fun either way, but now I need UN Squadron, but with Orks.
Its so true that GW needs to bang out some classic arcade style games. Adeptus Titanicus in the old Command & Conquer style would also be mind blowing!
This message was edited 1 time. Last update was at 2020/02/21 09:51:55
Galas wrote: GW should stop with this shovelware and make more partnership with proper studios for proper games like Vermintide , Warhammer Total War, etc...
Kind of a self-defeating statement given how it is GW's current policy that allowed us to have Vermintide and Warhammer Total War.
Really don't see how removing those other games will make for more games like Vermintide. It's not the same companies, and there is no limit on the number of companies that can work with the same IP at the same time.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
I legit thought this was some fabulous new version of UN Squadron with Orks.
this looks fun either way, but now I need UN Squadron, but with Orks.
Its so true that GW needs to bang out some classic arcade style games. Adeptus Titanicus in the old Command & Conquer style would also be mind blowing!
The old arcade classic, Commando, with Sly Marbo.
See what you've done now. I have to go home next weekend and, after a finding a cassette player, fire up my old ZX Spectrum.
That was a rather uninspiring looking video.
I would have been comfortable seeing that in the early 2000 years or am I being overly harsh?
Will be interesting to see what review is given by anyone of note, if at all.
You know what I want to see?
Something like SimCity but with a 40k Ork settlement.
It would be complex and glorious chaos.
All the while developing your "Warboss" to crack heads and deal with matters directly while "levelling up".
This video just seemed pointless.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
It's funny how GW is so obsessed with their copyright that they keep coming up with more and more cringeworthy re-brands on the one hand, yet hand out their IP like candy to video game developers on the other.