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Made in us
Fixture of Dakka





Moving forwards, many of the most powerful aura abilities will only affect Core units from a Character’s (sub-)faction. This represents a more realistic form of in-situ command, with Characters acting like they’re supposed to from a narrative perspective. After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!


A crucial side-effect of this change is that Characters themselves won’t be affected by aura abilities that utilise the Core keyword – they’re supposed to be commanding others, not inspiring themselves to do better! In the example shown above, the Space Marine Captain won’t be able to re-roll his hit rolls of 1 and will instead have to rely on his own merit to strike home. To be fair, he’ll usually hit on a 2+ anyway!


https://www.warhammer-community.com/2020/09/16/core-units-and-characters/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40kCoreUnits16Sep2020&utm_content=40kCoreUnits16Sep2020&fbclid=IwAR2oAM0YiF0RAFFJVzXDcOQhXdz-StmmhD6oEXAKZrwshZxZY2EFGs9dtw8

This message was edited 1 time. Last update was at 2020/09/16 16:08:38


   
Made in ro
[DCM]
Ambitious Archon





Port Carmine

That's really interesting....sounds good at first blush.

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Made in us
Been Around the Block





I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar
   
Made in us
Fixture of Dakka





 clodax66 wrote:
I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar


Yep - I was really used to my daemon prince hitting almost 100% of the time. Now that isn't quite so certain. Add hit mods to that and some combats become a lot more shaky.

This message was edited 1 time. Last update was at 2020/09/16 16:16:22


   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Depends on which auras are “the most powerful” and what becomes a CORE unit.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Been Around the Block




 clodax66 wrote:
I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar


It depends on the faction. Chaos Lords are all about individual power and many of them lust after demonic artifacts and weaponry to increase their power and killiness. Chaos Lords being melee beatstick is reasonable. Ork Warbosses are also a case where being melee beatstick is okay.

But it is still a pretty neat change.

   
Made in us
Scarred Ultramarine Tyrannic War Veteran






More to keep track of, but I like it. It's more control over what does and doesn't receive the benefits of auras. This will be a positive change overall.
   
Made in be
Mysterious Techpriest





Belgium

As I said in the AdMech thread, I think it's a great change and I'm all for it, but they'll need to do more than copy-paste 8th codices to 9th as for example, Kastelan Robots are terrible without rerolls, and I doubt they'll be "Core". It could also mean that less used characters could be rewritten so as to fill a role of buffer of specific units, like the Datasmith could give the Robots +1 to Hit if he's nearby or something more original. That would give use to forgotten characters if done right.

Makes units and intra-codex balance hell of a lot easier too. Like, Guilliman could be costed better knowing he won't just be surrounded by 6 tanks in game.

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Selfcontrol wrote:
 clodax66 wrote:
I really like it. I never liked characters being beat sticks. They should be used to buff others units that are doing the killing and not doing the killing themselves. Kind of like how farseers work in Eldar


It depends on the faction. Chaos Lords are all about individual power and many of them lust after demonic artifacts and weaponry to increase their power and killiness. Chaos Lords being melee beatstick is reasonable. Ork Warbosses are also a case where being melee beatstick is okay.

But it is still a pretty neat change.



That is a good point. Maybe for some factions those abilities will affect all units or certain characters will get core trait. Not to be cynical, but GW might mess that up
   
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Stevenage, UK

I like the implications of what this COULD mean. However, I'm concerned for what will end up counting as a core unit.
I'm hoping at least some of the Marine craziness with Aggressors and the like will be reined in.

However... I'm also mindful that this change reduces lethality just as weapon damage increases will upswing to counter it. Which way will the seesaw ultimately fall?

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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Hooooly crap.
That is a massive, massive meta-shaking change. Depending on what gets 'core' list comp is going to shift dramatically.

Characters also not getting their own reroll auras makes for an interesting change too.

(Also - Snickers as a Necron player who basically never got aura buffs to begin with)


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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Longtime Dakkanaut




Well atleast it's the first hint that GW may be acknowledging that aura's are problems and addressing them.

I am a tad worried that they say vehicals will be core units, i'm guessing Guard or AdMech but we shall see.

Doesn't currently effect either of my two armies as they don't have aura abilities anyway and the one charictor that does is still in failcast anyway.
   
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Longtime Dakkanaut




This I think is an overall good change. Im not a big subscriber to the "auras are the root of all evil" arguments, but allowing for more rules nuance as to what can and cannot be affected by abilities is unreservedly a good thing.

We'll see how its implemented.
   
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I prefer champions to buff bots personally, so not a huge fan, but its not a change without merit or potential. Depends a lot on implementation.
   
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Hamburg

After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!

Makes definitely sense.
What kind of units can we expect to be 'core'?

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Somewhere over the rainbow, way up high

 wuestenfux wrote:
After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!

Makes definitely sense.
What kind of units can we expect to be 'core'?


In the article, they mentioned Lychguard, Bikes, Terminators and Tomb Blades as core specifically, with 'some' vehicles getting it.
They graphics mostly show troops getting it, and exclude a bladeguard from 'core'

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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
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 iGuy91 wrote:

In the article, they mentioned Lychguard, Bikes, Terminators and Tomb Blades as core specifically, with 'some' vehicles getting it.
They graphics mostly show troops getting it, and exclude a bladeguard from 'core'


Thats a Captain in the last fig, not a Bladeguard.
   
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With all the sweeping changes going on to weapon profiles, auras, and other fundamental rules of the game i'm thinking GW could do with wrapping it all up in a new edition of the game ... oh wait.
   
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Pulsating Possessed Chaos Marine






 iGuy91 wrote:
 wuestenfux wrote:
After all, a Space Marine Captain should be issuing orders and inspiring units of his battle-brothers on the front line, not babysitting a squadron of Repulsor Executioners at the back of the battlefield!

Makes definitely sense.
What kind of units can we expect to be 'core'?


In the article, they mentioned Lychguard, Bikes, Terminators and Tomb Blades as core specifically, with 'some' vehicles getting it.
They graphics mostly show troops getting it, and exclude a bladeguard from 'core'


That's the indomitus captain in the graphic you are refering. So far we got nothing about the Bladeguard.

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Obviously it could be messed up with poor execution, but right now this seems to me like a fantastic move in the right direction. Both fluffy and a balance improvement, my favorite kind of change.

Consider; Games Workshop rules not so much games but as toolboxes for players to craft an experience from, and open/narrative/matched play just examples of how things can be put together. 
   
Made in us
Mysterious Techpriest




Hey! I like this! Obviously we need to see the rest of it, but at first glance this is moving in a really good direction. I'm hoping they will also use it to curb things like Aggressors rolling and re-rolling 40+ dice per phase, etc.

This is a really good direction IMO.

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I'd be willing to guess that most non-vehicle squad units will get it. I think they're trying to incentivise heroes leading units of similarly sized forces, not babysitting much larger war machines. Not sure how I think it'll go with Tyranids - would Carnifexes be "core", or would they be too close to being like vehicles?

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I wonder if we can expect points drops on all the units which were paying for their ability to be buffed in their points...ofc we wont. Because that was never a factor in how they are costed.

So much for all the play-testing...because the game is so entirely different now it's like starting over.

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Port Carmine

How will my Archon now buff my Cult and Coven units??.....oh, wait

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Annandale, VA

 Sgt_Smudge wrote:
I'd be willing to guess that most non-vehicle squad units will get it. I think they're trying to incentivise heroes leading units of similarly sized forces, not babysitting much larger war machines. Not sure how I think it'll go with Tyranids - would Carnifexes be "core", or would they be too close to being like vehicles?


I'm not sure that Tyranids even have generic aura abilities besides Synapse. Venomthropes/Malanthropes are very specific about what they affect, and Old One Eye specifically only buffs Carnifexes.
   
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Ultramarine Chaplain with Hate to Spare






Tycho wrote:
Hey! I like this! Obviously we need to see the rest of it, but at first glance this is moving in a really good direction. I'm hoping they will also use it to curb things like Aggressors rolling and re-rolling 40+ dice per phase, etc.

This is a really good direction IMO.

From the unit descriptions they are likely a core unit / terminators are core in this leak. LOL.

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Decrepit Dakkanaut




UK

I like that its a subtle way to bring back some of the force organisation charge in army construction, without making it a hard line. You can take loads of units ,but now auras won't have as much effect if you take a lot of specialists. In theory it might help balance it out - a very specialist heavy army might have powerful specialists; but in contrast won't get the buffs to their core units, which might make a more core focused army just as powerful and able to compete well.

   
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 Super Ready wrote:
I like the implications of what this COULD mean. However, I'm concerned for what will end up counting as a core unit.
I'm hoping at least some of the Marine craziness with Aggressors and the like will be reined in.

However... I'm also mindful that this change reduces lethality just as weapon damage increases will upswing to counter it. Which way will the seesaw ultimately fall?


This may very well be the rumored big nerf to Aggressors.

   
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Annandale, VA

 Xenomancers wrote:
I wonder if we can expect points drops on all the units which were paying for their ability to be buffed in their points...ofc we wont. Because that was never a factor in how they are costed.


I think you're being sarcastic, but yeah, I'd say that's literally correct. The biggest problem with auras on certain offending armies was that they weren't costed as if under the effects of multiple stacked aura buffs.

This message was edited 1 time. Last update was at 2020/09/16 16:42:12


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 harlokin wrote:
How will my Archon now buff my Cult and Coven units??.....oh, wait
Well it wont be buffing your ravagers anymore - better pray the venom gets core.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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