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Made in gb
Longtime Dakkanaut




But, importantly, they are intending to amend the game based upon feedback each year.

Sure, it's pretty impossible to balance something like 40k perfectly in one go - but after a few years of fixes? It'll be pretty tight
   
Made in gb
Major




London

Vorian wrote:
But, importantly, they are intending to amend the game based upon feedback each year.

Sure, it's pretty impossible to balance something like 40k perfectly in one go - but after a few years of fixes? It'll be pretty tight


Then they'll do a new edition.
   
Made in gb
Longtime Dakkanaut




I don't see why, they will have moved to a model with an annual "edition" with the general's handbook. That will be the same hype and presumed sales bump of a new edition.

They are giving the rules away for free, so it's not like they need to sell rulebooks.

They seem to have finally landed on the idea that a reputation for balanced rules might be good for sales (shocking I know)
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

 Fenrir Kitsune wrote:
Vorian wrote:
But, importantly, they are intending to amend the game based upon feedback each year.

Sure, it's pretty impossible to balance something like 40k perfectly in one go - but after a few years of fixes? It'll be pretty tight


Then they'll do a new edition.

I know this was being facetious, though I wouldn't be surprised if they called this "new Warhammer" instead of 8th edition for the reason of this being the last ever edition, just with yesrly rule adjustments/changes.


Automatically Appended Next Post:
Except if it isn't popular of course

This message was edited 1 time. Last update was at 2017/05/21 09:05:53


 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





they'll skip forward and number it 10th edition, with yearly updates
2017: Warhammer 40K 10th Edition
2019: 10th Edition: The Assault Update
2021: 10th Edition: the Vehicles update
2023: 10th Edition: Apocalypse

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in fi
Locked in the Tower of Amareo





Vorian wrote:
But, importantly, they are intending to amend the game based upon feedback each year.

Sure, it's pretty impossible to balance something like 40k perfectly in one go - but after a few years of fixes? It'll be pretty tight


Shorj of fixed armies in fixed scenarios and fixed terrain it's impossible to balance period.

And in few years 9th ea arrives.

2024 painted/bought: 109/109 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Added Primaris Marine size comparison to OP, shamelessly stolen from a general thread.

 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
Vorian wrote:
But, importantly, they are intending to amend the game based upon feedback each year.

Sure, it's pretty impossible to balance something like 40k perfectly in one go - but after a few years of fixes? It'll be pretty tight


Shorj of fixed armies in fixed scenarios and fixed terrain it's impossible to balance period.

And in few years 9th ea arrives.


Depends what you mean by balance. It's never going to be perfect, obviously, but it can be balanced enough that it's basically equal most of the time
   
Made in us
Regular Dakkanaut



Denmark

 Rippy wrote:
Added Primaris Marine size comparison to OP, shamelessly stolen from a general thread.


Thanks Rippy!
Man that's awesome, now they are finally truly big compared to guardsmen, like two heads higher! And a little smaller then Custodes too.

3000 point  
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

 Fenrir Kitsune wrote:
Vorian wrote:
But, importantly, they are intending to amend the game based upon feedback each year.

Sure, it's pretty impossible to balance something like 40k perfectly in one go - but after a few years of fixes? It'll be pretty tight


Then they'll do a new edition.


Yeah, that's probably my biggest fear with this whole thing, that after all this work GW has allegedly put into 8th they're just going to go right back to the same gak they were doing before...that whole model of making minor tweaks to the rules, not to improve upon them, but simply to shake the meta so people must constantly keep re-buying half their army and hundreds of dollars worth of books to keep playing at all. Even the planned annual revisions have me worried.

I would much prefer it if "New GW" chooses this time to sustain itself on model sales, since it always did claim to be a "model company" first, and not through planned obsolescence with the game that they (used to) pretend that no one really plays anyway.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






FunJohn wrote:
 Rippy wrote:
Added Primaris Marine size comparison to OP, shamelessly stolen from a general thread.


Thanks Rippy!
Man that's awesome, now they are finally truly big compared to guardsmen, like two heads higher! And a little smaller then Custodes too.


I think it goes to show, that the stance of regular marine really let them down. The deathwatch marines looks appropriate compared to guardsmen to show a marines stature being larger than that of a guardsmen.

The primaries are huge, so huge I don't think they can justify custodes as being superior to them if they were to replace normal marines, I think normal size marines are staying for long term.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
Made in gb
Longtime Dakkanaut






endlesswaltz123 wrote:
FunJohn wrote:
 Rippy wrote:
Added Primaris Marine size comparison to OP, shamelessly stolen from a general thread.


Thanks Rippy!
Man that's awesome, now they are finally truly big compared to guardsmen, like two heads higher! And a little smaller then Custodes too.


I think it goes to show, that the stance of regular marine really let them down. The deathwatch marines looks appropriate compared to guardsmen to show a marines stature being larger than that of a guardsmen.

The primaries are huge, so huge I don't think they can justify custodes as being superior to them if they were to replace normal marines, I think normal size marines are staying for long term.


Yeah take the top of the golden bananas and they are most likely the same size as Restartes and leave Minimarines looking pretty silly. I dont think your going to be able to mix old and new together without it looking like Minimarines are child soldiers it's going to be like Infinity.

The only plus I can see is that if they have helmet less heads they might size ok with custodes to get rid of the gakky Blanche looking helmets.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in us
Dakka Veteran






ClockworkZion wrote:
Daedalus81 wrote:
 Kirasu wrote:
Lythrandire Biehrellian wrote:
I am glad I own a decent pile of fortifications now!

Also, since fortifications are T10 I wonder if the landraider will have the same (since they share armor values)


They aren't keeping the toughness of vehicles in line with all vehicles of same previous armor value from what we've seen.


Toughness has been consistently AV minus 5. There are other rules needed to cover the remaining durability for some. I expect T9 on the LR. Not sure if it will be 2+ or 3+ though...depends on the wounds.

Thought we heard Raiders were T6 though....

T5 Raiders and Land Speeders would be lame as heck.


Leth wrote:T5 or 6 wound be about what I would expect. I hope for T5 for sentinels, land speeders, etc because they really are fragile.


I expect a lot of light vehicles are going to make it or break it over the armor save. If land speeders and IG sentinels are T5 with 3+ armor, they would be fine. But if you made them T5 4+ but made them cost less, I would be totally fine with it.

This message was edited 1 time. Last update was at 2017/05/21 13:23:36


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Rippy wrote:
Added Primaris Marine size comparison to OP, shamelessly stolen from a general thread.

So they're Custodes size.

Custodes Marines confirmed?
   
Made in de
Longtime Dakkanaut




Thanks for the size comparison. Very informative!
   
Made in us
Regular Dakkanaut






Spoiler:
 Lockark wrote:
 Powerfisting wrote:
RoperPG wrote:
 Powerfisting wrote:
you know, when the articles started dropping, I was a little curious about how they were gonna stretch them out to the rumored release date. Then, they go and do an article for large models, vehicles and then transports, and I was complaining about wanting them to push the vehicle and transport articles together. I see what's going on now.

Now, the official confirmations and rumors are getting to be confusing for me. Have we not had rumors so far that basically said disembarking and assaulting in the same turn is a thing? The Tyranids article confirmed assaulting out of reserves/deepstrike, so it would be super inconsistent if that was allowed and assaulting out of transports wasn't.

On current understanding, you can assault out of a transport.
Disembark in the movement phase, then assault later.
That would suggest you can't assault from a vehicle after it charges because if the vehicle charges you're too late to disembark.

But entirely possible it's different.


I forgot vehicles are gonna be able to charge. I wonder if charging units with rhinos and then disembarking the next turn is going to be any better than just assaulting with actual infantry.


Very likily tho that if the vehicle is destroyed and you have no room to disembark, the unit is lost. Judgeing by the fact you lose models in deep strike if you can't place them.


I read or heard it somewhere that if a vehicle is destroyed with troops in them, you roll a D6 for each model and they are removed on a 1-3. I believe it was on the Frontline Gaming podcast.

So charging a vehicle into close combat and disembarking troops next turn will be a thing. It'll just be dangerous if you lose the vehicle.

This message was edited 1 time. Last update was at 2017/05/21 13:45:39


–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 theharrower wrote:
Spoiler:
 Lockark wrote:
 Powerfisting wrote:
RoperPG wrote:
 Powerfisting wrote:
you know, when the articles started dropping, I was a little curious about how they were gonna stretch them out to the rumored release date. Then, they go and do an article for large models, vehicles and then transports, and I was complaining about wanting them to push the vehicle and transport articles together. I see what's going on now.

Now, the official confirmations and rumors are getting to be confusing for me. Have we not had rumors so far that basically said disembarking and assaulting in the same turn is a thing? The Tyranids article confirmed assaulting out of reserves/deepstrike, so it would be super inconsistent if that was allowed and assaulting out of transports wasn't.

On current understanding, you can assault out of a transport.
Disembark in the movement phase, then assault later.
That would suggest you can't assault from a vehicle after it charges because if the vehicle charges you're too late to disembark.

But entirely possible it's different.


I forgot vehicles are gonna be able to charge. I wonder if charging units with rhinos and then disembarking the next turn is going to be any better than just assaulting with actual infantry.


Very likily tho that if the vehicle is destroyed and you have no room to disembark, the unit is lost. Judgeing by the fact you lose models in deep strike if you can't place them.


I read or heard it somewhere that if a vehicle is destroyed with troops in them, you roll a D6 for each model and they are removed on a 1-3. I believe it was on the Frontline Gaming podcast.

In stronghold assault one of the strategims is an escape hatch: it means your models in the building only die on a 1 rather than 1-3. Might roll over for transports too but for now it's confirmed for buildings.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in fi
Courageous Space Marine Captain






 theharrower wrote:

I read or heard it somewhere that if a vehicle is destroyed with troops in them, you roll a D6 for each model and they are removed on a 1-3. I believe it was on the Frontline Gaming podcast.

That would be really terrible for expensive elite units.

   
Made in us
Lieutenant General





Florence, KY

 theharrower wrote:
Spoiler:
 Lockark wrote:
 Powerfisting wrote:
RoperPG wrote:
 Powerfisting wrote:
you know, when the articles started dropping, I was a little curious about how they were gonna stretch them out to the rumored release date. Then, they go and do an article for large models, vehicles and then transports, and I was complaining about wanting them to push the vehicle and transport articles together. I see what's going on now.

Now, the official confirmations and rumors are getting to be confusing for me. Have we not had rumors so far that basically said disembarking and assaulting in the same turn is a thing? The Tyranids article confirmed assaulting out of reserves/deepstrike, so it would be super inconsistent if that was allowed and assaulting out of transports wasn't.

On current understanding, you can assault out of a transport.
Disembark in the movement phase, then assault later.
That would suggest you can't assault from a vehicle after it charges because if the vehicle charges you're too late to disembark.

But entirely possible it's different.


I forgot vehicles are gonna be able to charge. I wonder if charging units with rhinos and then disembarking the next turn is going to be any better than just assaulting with actual infantry.


Very likily tho that if the vehicle is destroyed and you have no room to disembark, the unit is lost. Judgeing by the fact you lose models in deep strike if you can't place them.


I read or heard it somewhere that if a vehicle is destroyed with troops in them, you roll a D6 for each model and they are removed on a 1-3. I believe it was on the Frontline Gaming podcast.

So charging a vehicle into close combat and disembarking troops next turn will be a thing. It'll just be dangerous if you lose the vehicle.

In AoS, if an Arkanaut Ironclad is destroyed the embarked models are only removed on a roll of a 1 and not a roll of 1-3.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Ghaz wrote:
 theharrower wrote:
Spoiler:
 Lockark wrote:
 Powerfisting wrote:
RoperPG wrote:
 Powerfisting wrote:
you know, when the articles started dropping, I was a little curious about how they were gonna stretch them out to the rumored release date. Then, they go and do an article for large models, vehicles and then transports, and I was complaining about wanting them to push the vehicle and transport articles together. I see what's going on now.

Now, the official confirmations and rumors are getting to be confusing for me. Have we not had rumors so far that basically said disembarking and assaulting in the same turn is a thing? The Tyranids article confirmed assaulting out of reserves/deepstrike, so it would be super inconsistent if that was allowed and assaulting out of transports wasn't.

On current understanding, you can assault out of a transport.
Disembark in the movement phase, then assault later.
That would suggest you can't assault from a vehicle after it charges because if the vehicle charges you're too late to disembark.

But entirely possible it's different.


I forgot vehicles are gonna be able to charge. I wonder if charging units with rhinos and then disembarking the next turn is going to be any better than just assaulting with actual infantry.


Very likily tho that if the vehicle is destroyed and you have no room to disembark, the unit is lost. Judgeing by the fact you lose models in deep strike if you can't place them.


I read or heard it somewhere that if a vehicle is destroyed with troops in them, you roll a D6 for each model and they are removed on a 1-3. I believe it was on the Frontline Gaming podcast.

So charging a vehicle into close combat and disembarking troops next turn will be a thing. It'll just be dangerous if you lose the vehicle.

In AoS, if an Arkanaut Ironclad is destroyed the embarked models are only removed on a roll of a 1 and not a roll of 1-3.

I could see this being the case going forwards. It makes vehicles equally hazardous for everyone, while not being crippling in how dangerous they are.
   
Made in us
Lieutenant General





Florence, KY

https://www.warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/

Transports

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

So a few things I noticed:
- hopping out before the transport moves lets you multi-charge the unit and the transport (unit gets to act as normal)
- using transports as a bullet soak is not only a good tactic for assault armies but one that apparently even GW has taken notice of (hello Rhino Crush)
- T5 vehicles exist.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Charging from a transport is in!

omg KHORNE IS HAPPY


edit: ah they get out before it moves! bloody had to keep reading didnt i

This message was edited 1 time. Last update was at 2017/05/21 14:08:21


 
   
Made in fi
Courageous Space Marine Captain






Ok, so things in transports die on a roll of one if the vehicle is destroyed. I really hope that characters have some protection against this...

   
Made in us
Archmagos Veneratus Extremis




On the Internet

8th edition may be known as the road rage edition thanks to all the reason you have now to run things over.
   
Made in gb
Bloodthirsty Bloodletter





Yes but you can't charge from a moving transport, so none of this 12"+ move, disembark and charge from a Rhino.

Which actually I'm okay with.

 
   
Made in gb
Mighty Vampire Count






UK

Interesting

So you can move and shoot normally with OT vechicles - guess just the -1 for Heavy weapons

Just don't roll a 1 for the character on baord when it blows up

I AM A MARINE PLAYER

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www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Trigger-Happy Baal Predator Pilot




Scotland

No rhino rush though. You need to get out at the start of your turn.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Latro_ wrote:
Charging from a transport is in!

omg KHORNE IS HAPPY


edit: ah they get out before it moves! bloody had to keep reading didnt i

It's still a good change. Hopping out, charging your Khornate tank into the enemy to reap some skulls and soak some Overwatch followed by sending your Berserkers in is a perfectly viable, and useful tactic.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

to be honest its an amazing change, thinking about all the times i'v had a transport popped and then the unit inside is limited to not charging always felt so ugh.

bones a lot of transports and armies over a bit like landraiders for one
ork truks, raiders etc... no 6" move, 6" get out then 2d6 charge anymore... effectively all those transports have lost 6" off the charge... i guess the tactic is you get the unit out and ploguh the transport into CC who should easily make it what with its increased move to hold up the unit and your transported unti goes after something else or catches up next turn to the held up unit

lots of new tactics in this game

This message was edited 2 times. Last update was at 2017/05/21 14:16:29


 
   
 
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