Update #63 Oct 10 2014
700 Backer Countdown, Production Update, & More Spooky Previews
Happy Update Friday everyone!
Today is a big update so strap yourself in.
700 Backer Countdown
We still have 700 Backers who have not finalized their pledges and paid shipping. Please go to the Soda Pop Store and tell us what you want. We need this countdown to hit zero fast.
Manufacturing is already going. We want to get you your models. My mom (yes, she was a backer) was able to do it, you can too!
It's super easy, here is the link.
Please note that you must log into your Soda Pop account to see the Forgotten King backer section.
If you are having difficulties with your login please email
store@sodapopminiatures.com subject: King Sprout ate my login.
If your points magically disappeared due to your order timing out, computer crashing, etc, before you send an e-mail to customer service check your point total the following day. We fix dropped points issues every day automatically and often it is resolved before we even get to your e-mail.
Production
Based on our current production times we will be required to ship in two waves. Wave one is the Forgotten King core box, and then an additional wave that is all of the Loot and Blacksmith items.
Why, you ask?
Well, as we stated in the risks and challenges section, “Should any promotional items or rewards risk causing a delay in delivery for any reason, we will start to ship product in waves to get you your copy of the game and all finished rewards as soon as possible.”
Lets give you the skinny so you know everything that is going on.
First a quick recap of the process:
•1. Models are sculpted.
•2. 3D Prototypes are printed and sent to China
•3. Molds are made.
•4. Models are manufactured.
•5. Models are assembled.
•6. Assembled models are shipped to the printer.
•7. Print files are sent to China.
•8. Printer creates packaging and all printed materials, like cards.
•9. Product gets packaged in its Kickstarter or retail packaging.
•10. Everything gets palletized to ship to our warehouses.
•11. Product makes a sea voyage to warehouses.
•12. Product goes through customs.
•13. Warehouses sort and ship to all you lovely backers.
This is simplified, but it gives you a decent overview of the process.
Number 1 is completely done and has been for some time.
Number 2. While we had all of the sculpts done very soon after the kickstarter pledge period it took us longer to get everything printed than we had planned. There are only a handful of companies who can do the job to our specifications. This mainly affected the Loot and Blacksmith items, but also affected the core box with the pets and Royal Warden. This causes the timeline to slip, and any delay in early steps ripples through to all later steps.
Numbers 3 - 6. Molds are done for all of the core box contents. It is also finished for the Mistmourn Coast, Stilt Town Zombies, and a good chunk of other models. When John was in China he needed to get a few adjustments made to some of the Loot and Blacksmith items, (like the Kobolds) and the molds for them are still in progress. As soon as they are done I will be sure to let you know.
As you saw from our pictures in Update 60, manufacturing on the plastics for the models with completed molds are moving along. As they are finished they are shipped to the printer (Number 5). However, we were informed this week that a couple of the Loot/Blacksmith items are taking longer than anticipated to finish.
Number 7. As I’ve mentioned in past updates, finalizing print is taking longer than I had anticipated, and right now we’re working on borrowed time. It is fair to say that I underestimated the time needed to bring every previous model not only into a new edition, but into a completely new game mode (Arcade) as well.
In fact, in many ways, Arcade turned into a completely new game, going from a planned 8-16 page supplement to a 36-40 page rulebook all on its own.
Our graphic designer and I are working some seriously late nights and weekends to get everything done. Our responsibility is not just to hit a deadline, but to not compromise any quality of the product we give to you. We want this edition of Super Dungeon Explore to be brilliant.
Here is the punch list of our print status so you know how it is going:
•Classic Mode Rulebook - Laid out, in final editing.
•Arcade Mode Rulebook - In layout
•Explorer’s Handbook - Laid out in final editing.
•Classic Cards - Laid out in final editing.
•Arcade Cards - In layout
•Packaging - In layout.
•Dungeon Tiles - Core Box and Dungeons of Crystalia are done. Von Drakk is just starting layout.
Misc.
•Print (Quickstart Rules, Tile Effect Cards, etc) - In layout.
I will give you an update status on this print every week.
Let me explain…No, there is too much. Let me sum up.
As stated, it we are anticipating doing a split shipment so that you get your game and models in as timely as a manner as possible, while also giving you the quality product you deserve.
We are pushing as hard as we can to hit December for the core game. If that changes we will tell you. That said, please do not count on it for a Christmas or holiday present. Sadly we are not Santa Claus, and even with a December delivery we can in no way guarantee it will be to you for Christmas. We would hate for you to have a bummer holiday, planning otherwise.
For the second wave, our aim is to have everything finished and on the water prior to the Chinese New Year.
Projects like this are always fluid due to all of the pieces and parts. I will continue bringing you weekly updates that show you preview cards, rules, and manufacturing updates. We will provide you with absolute dates as we are actually able to give them.
Our goal, as it always has been, is to keep you informed during the entire process and give you an awesome Super Dungeon Explore!
Explorer's Handbook Layout
The Explorer's Handbook is your essential primer for the world of Crystalia.
Seems like we should let you read the spookiest location of them all, the cursed Glauerdoom Moor.
Death Spectre
In the office we've decided Death Spectre is not only a deadly mini-boss but also the name of the biggest death metal band in Crystalia....because....awesome!
Death Spectre comes with the Von Drakk Manor level box. You will get his cards as part of the upgrade deck with your Always Super pledge.
First thing of note is his terrible number of movement points at 1. Fortunately, he has the Spectre Support action which allows him to Teleport 10 squares at the cost of 1 action point. This is enhanced by his Ghost ability which allows him to ignore walls and structures for purposes of line of sight and movement.
Death Spectre uses his
ARM for defense and has a very respectable 2 red. This is all the better thanks to his Immune: Status Effects ability. (Exclamation point icon). Five hearts and 4 skull points come in at the mini-boss standard.
You'll note that there is no Melee icon next to Death Spectre's
STR that is because all of his attacks are magical, using his formidable 2 stars and 1 green WILL. He can make three basic Magic Attacks with a range of 2 or he can use some of his excellent unique actions.
Lifesap is brutal. At a single action point this wave attack hits everything around him and he heals wounds for every wound it inflicts. Be careful though, it is a dangerous so will hurt friend and foe alike.
Soul Scythe is the kill switch. Instead of inflicting a single wound it instead inflicts one wound for every star Death Spectre wins the offense roll by. Ouch!

Arcade Card!
For Arcade the Death Spectre has a single set of stats. As a mini-boss he never gangs up with other monsters.
His 10 movement points take his Classic teleport ability into account, giving him the same mobility. Ghost remains allowing him to take the shortest path possible to get to the Hero he's targeting—a straight line.
He has a static armor of 2 stars which is nice and solid, requiring a stout hit from a Hero. His Range is 3 squares giving him just a touch more reach than he has in classic.
At
STR 3 he hits Heroes with a firm, "whack." Soul Scythe is built into his attack and has the same ability. So if the Hero bombs their defense roll they can take as many as 3 wounds from a single hit.
Lifesap remains as his unique action, whenever a Unique command is issued. However, it increases its range and loses Dangerous. This is because in Arcade there is no control over how the monsters are stacking up and a dangerous wave can unintentionally wipe out a big chunk of the dungeon.
There we go! Another Friday of adventure.
Once again we would like to remind you to please, please, please finalize your pledge if you have not done so.
We hope you all have an excellent weekend.
Sparkleburst!