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2015/02/06 22:27:12
Subject: Super Dungeon Explorer: Forgotten King by Soda Pop, KS live and funded
I just went for the basic "Here's $100, give me a board game" pledge, so I'm assuming that my stuff will be part of the first shipment? Either way, I'm really excited about this. I'm looking forwards to being able to paint something a bit more cartoony.
Being someone who lives in dirty-foreigner-land, I'll expect the whole lot to be sent after CNY and just be pleasantly surprised if it's any different. Easier that way.
(although those from the EU except for the UK you won't be)
Rip the Bandaid Off Quick, With Fire!
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Rip it off on 3. Ready? 1 – 2 – The boat to the EU is not going to make it out before Chinese New Year.
Suck.
Here are the details:
The boats to the European Union and Hong Kong will not be leaving before Chinese New Year. Unfortunately, this means a delay of 3 weeks for these backers. After Chinese New Year, we will reassess the schedule and determine if it is still beneficial to ship in 2 waves or return to 1 wave.
As a silver lining, we have noticed several EU backers worried about increased VAT fees with a split shipment. We have received assurances from our fulfillment center in Germany that backers in EU countries will have NO VAT fees. They are all covered by Soda Pop and is our reason for finding the fulfillment centers in the first place.
The boats with the containers for Australia, Canada, United States and United Kingdom are leaving on time, before Chinese New Year. Fulfillment of the Always Super Pledge (Core Game and Boo Booty Box) and Everything Box will begin as soon as they arrive to their respective warehouses.
It is important to note that right now the US west coast harbors are having labor disputes that have already caused one recent weekend strike and general “slow unloading” of container ships. Hopefully it is resolved by the time our ships arrive.
As we do every week, we will keep you posted on every phase. We no longer have any way of directly influencing these time tables, so we will all be hopping around in anticipation together.
Lets cleanse with fire —
The Ember Mage
The Ember Mage was available in the 1st Edition Super Dungeon Explore Box. All backers will receive her updated cards in their Always Super pledge.
For veterans of the game the Ember Mage will look very familiar since she changed very little from 1st to 2nd Edition.
The Ember Mage arrives in the dungeon with standard Hero: 6 movement points, 3 action points, and, more or less standard, ARM of 3 blue. She has a feeble STR of 2 blue, but that doesn't matter because it's WILL where the Ember Mage does all her heavy lifting.
With a WILL of 2 red, and a Magic range of 8 squares and the ability Fire, the Ember Mage can be an engine of destruction. Both of her unique actions feed off of this with Fire Wave hitting every model adjacent to the mage, and Magma Strike adding a whopping +3 blue WILL.
The Ember Mage can carry two potions. White Mage is an emergency potion that Heals every friendly model within 5 squares. Fire Water grants a Hero +1 blue STR and the ability Fire. Perfect for helping Melee Heroes wreak fiery destruction.
Rock Out With Roxor
One of the most fearsome bosses in 1st Edition, Roxor, got a bit of an overhaul in 2nd Edition. Roxor is available in the Caverns of Roxor Level Expansion. All pledges of Always Super will receive his upgrade cards.
Like Von Drakk, Roxor is a shapeshifting dungeon boss. During the Consul's upkeep Rockin' Roxor can Shapeshift into Ragin' Roxor. We'll look at Rockin' first then move to Ragin'.
While his STR of 2 red and 2 stars is solid, Rockin' Roxor is all about defense. A beefy ARM of 1 green, 2 red, and 2 stars repels most attacks. Paired with his Immune: Status Effects ability, Rockin' Roxor ensures Heroes have to fight for every single wound.
Roxor isn't a fast boss but his Burrow ability allows him to ignore walls, structures, difficult terrain, and enemy models when moving, making him surprisingly hard to escape.
Rockin' Roxor has two unique offensive actions. Minion Toss allow Roxor to throw one friendly model at another model up to 6 squares away. As soon as the thrown model makes contact with another model (friendly or enemy) the model stops and deals damage to all the models it hit. How much damage? 1 blue dice per square that the model moved, so up to 6 blue! Ouch.
Cave In is a melee offensive action that can target a model 6 squares away, hitting the target and every model within 2 squares. Since it is an offensive action, if it wounds them it also inflicts the status effect Knockdown.
Ragin' Roxor is all about offensive output. His STR moves up to 2 blue, 2 red, and 1 green which packs a hefty punch that is augmented by the ability Fire. However, his ARM takes a hit, becoming 2 blue and 2 red and his immunity is moved to only Immune: Fire.
Ragin' Roxor gets a new suite of offensive actions as well. Volcano is a Wave 3 offensive action hitting every model within 3 squares of Roxor—60 squares—wow!
Molten Steel is another melee offensive action with a range of 6 squares that increases Roxor's STR by another +1 red and inflicts the debilitating status effect Hex. Hex, you'll recall, forces Heroes to discard the highest result rolled on an offense roll, making it much harder for a Hero to hurt monsters. Mwhahahaha
For Boss Fight effects, Roxor causes Tremors on all Heroes when he arrives, inflicting Slow.
When reduced to half his starting number of wounds Earthquake causes all Heroes to suffer Knockdown.
Roxor changes very little in Arcade Mode. Starting as Rockin Roxor he will Shapeshift into Ragin' Roxor whenever a Spawn command is drawn.
A STR of 3 stars is a bit low for a dungeon boss, but that is made up for with his incredible ARM of 5 stars and 10 hearts! The loss of Throw is accounted for in an improved RNG (range) of 6 squares.
Cave In becomes a signature action that is used anytime a Fight command is drawn. It also gets a bump to Burst 3, hitting every enemy within 3 squares of Roxor's target.
When a Unique command is drawn Tremors is unleashed. As a support action Heroes get no defense roll instead they are immediately Slowed. Oh, yes, that is Wave 6 so every model on the tile is going to get hit!
Ragin' Roxor also performs almost identically in Arcade Mode. His STR and ARM get directly swapped from Rockin'.
Note that he gets a speed bump with 8 movement points. We found in Arcade, losing Burrow and not having a human controller caused Ragin' to get caught up sometimes, so the extra bump in movement ensures he gets where he needs to be. He also gets an extra action point which helps him really dish out the pain.
Volcano becomes the signature action, performing exactly like the Classic Mode version.
Molten Steel triggers only on a Unique command, but its effects largely remain the same.
While the Roxor of Forgotten King isn't the Backlash turtling king of 1st edition, he is now a much more dynamic boss. Using his Ragin' form to stick damage and status effects on Heroes then reverting to Rockin' form to shed his own ailments and reposition, make him a true terror of the dungeon!
Until next week may you always roll stars and—
Sparkleburst!
2015/02/13 22:16:35
Subject: Super Dungeon Explorer: Forgotten King by Soda Pop, KS live and funded
New update, and SPM has dates for US and UK landfall!
We have our first arrival dates for ships:
UK - Will arrive at port March 30.
US - Will arrive at port March 22.
Australia is being handled by a different freight company
4 months late, high chance another KS will run and be ended funding before we get the last KS fulfilled which reeks of badness.
If there are no exclusives in their next KS, might have to wait until retail to send a message that begging for more money before finishing your prior KS is not acceptable.
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."
2015/03/07 01:15:19
Subject: Super Dungeon Explorer: Forgotten King by Soda Pop, KS live and funded
Had a chance at Pax East to play the Arcade mode for about 3 hours today. Had to get home to the kids or I would have stayed sitting and played a bit more.
Overall excellent components. Minis are all pre-assembled and have some mold lines, but nothing unexpected. Good detail and due to the style, no thin, bendy pieces. Mold lines seemed easy enough to clean up. The one area of concern was the tiles. Nice and thick, but they did that Sedition Wars thing where when they were pulled out of the box, they were nice and flat and by the end of the session the corners were standing up a quarter inch or so. Hopefully the boat trip will give the cardboard time to acclimate.
Gameplay was a lot of fun. At a high level, it has quite a few similarities to Myth from board setup down to the way enemy AI works (you acquire wrath performing different actions and monsters go after the player with the highest wrath). A large part of the game strategy is managing wrath. My only concern from the mechanic that I saw is that 2 heroes activate, then the dungeon activates before going back to the heroes. The concern is that there is no rule preventing the same heroes from activating again. In a 5 player game, it looked like it's very easy to become an odd man out and get sidelined for long periods of time. I would tend to play the game either solo or just 2/3 players, so this wouldn't be a problem for me, but something to keep in mind for those with large gaming groups.
I'm one who thinks that Myth is an excellent game that was hampered by a poorly written 1e rulebook, so I appreciate the similarities. Obviously this is not Myth and is its own game, but it plays in a similar style. In my opinion how a person feels about Myth would be a good indication of whether they'd like arcade mode.
2015/03/07 01:35:13
Subject: Super Dungeon Explorer: Forgotten King by Soda Pop, KS live and funded
Yikes, that is not good news. Myths AI being pointlessly easy to exploit and predict makes the game unplayable once figured out.
If the comparison is to Myth, then it sounds like arcade mode was a gimmicky failure. I hope the core rules were tightened up so the regular mode plays better or else this will be model fodder for other games. :(
Maybe this is why they are running the next KS before all of us get our hands on the rules and the rules get scrutinized. That scares me that they will be wanting pre-funding for the next game without us being able to verify their rules writers can write good rules.
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA."
2015/03/07 06:22:35
Subject: Super Dungeon Explorer: Forgotten King by Soda Pop, KS live and funded
Actual US delivery will likely run around 5 months late for the average backer. It's late because SPM did 1 wave instead of 2, due to all of the SG unlocks. However, the key point is that SPM *is* delivering what they promised, with the appropriate quality. And the lateness is not really a surprise, given the excellent communications since KS close.
I have no qualms about backing another SPMKS given that SPM appears to be doing what they said they would, even though it has taken them longer, and they have been upfront about it this entire time.
As for Arcade, it's nice for those who don't want to play Classic mode against the Consul. I'm sure my group will try it out, but we're well satisfied with the Classic mode, and the 2E Classic Rules are a good cleanup. We also like SDE Arena.
Acting as if the SDE rules are going to be some kind of mystery is disingenuous, given that SPM has shared draft PDF of the rules.
This message was edited 1 time. Last update was at 2015/03/07 06:22:45
When playing Arcade with children though, I don't mind an easily exploitable AI. After all, it's the grownups who will most likely be trying to exploit it.
Good thing my kids are alright with playing classic VS mode as well.
We're all getting excited to see this one arrive, seeing as how I got rid of my old copy of the base game(but still kept the expansions).
Poorly lit photos of my ever- growing collection of completely unrelated models!
That's right ninjas, today "Production" has become "Fulfillment"!
Ships on the Water
- United States 1 - Tracking shows arrival 3-13-15 (THAT'S TODAY!!!)
- United States 2 - Tracking shows arrival 3-16-15 (MONDAY!!!)
- United Kingdom - Tracking shows arrival 3-25-15
- Canada - AT PORT!!!
- Australia - THROUGH CUSTOMS!!!
- Hong Kong - Should ship out next week. 4-5 days on the boat estimated.
- European Union - Left port March 7, and is currently estimated to arrive on April 5. We will continue to provide tracking updates just like with the others.
(Yes, there are multiple containers for the US that ended up on different ships.)
Things to Remember
- US 1&2 and CA -Time for dock workers and customs officials to do their dirty work? 3 days to 3 weeks. Who knows!?! (This is the biggest unknown in the process, and is completely out of our control. Rest assured that we will give you updates just as soon as we get them.)
- Australia - Our fulfillment center has the shipping data and the product, but they still have to box it up, get the data into their system, and then actually ship it out. The process will take time. We will keep you updated, but it could be 1 week, could be 3 weeks.
Good news is good, but remember: going through customs, getting everything packed, shipped, and then actually making it to you will take time. Sadly, we don't have Amazon's infrastructure or super swank battalion of drones.
Give us a good 6 weeks, at a minimum (depending on your location), before emailing or PMing us to ask, "where's my stuff!?!" And even then, make sure you are watching the weekly updates! There is a good chance we will have already established the timeline for your region here.
Wave 2
Current projected date for completed production of all Wave 2 materials is April 15. This may change, forward or back, as production does. It is always a fluid thing.
Soon.
I bet SPM merges Wave 1 & 2 if they overlap, which is fine and makes sense.
I have so much stuff inbound, and I couldn't be more pleased. I really think SPM has done a good job here.
This message was edited 1 time. Last update was at 2015/03/13 21:57:30
Main reason I got rid of the original game was that it paid for Forgotten King. I was afraid we'd just go back to old habits of using the same figures too, rather than experimenting with the new stuff.
Plus with the updated cards for everyone, I can use just about any figure I feel like with the new game.
That means Arcadians will be showing up, Impact Chibis, SD Eren and Mikasa figures, Gon and Kilua, Pretty Cure girls... it'll be a free for all in our house.
Poorly lit photos of my ever- growing collection of completely unrelated models!
Mine arrived today. Any other Aussies - if you get an AusPost eParcel tracking notice in the next couple of days out of nowhere, that's what it is. They're using Good Game out of Sydney for local distribution.
Not opened up yet. Maybe next week when I have some time off from work. Right now they're sitting in a stack atop Cthulhu Wars and that FFG Star Wars Descent game.