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Made in au
Been Around the Block





Noir wrote:First off, book hits US STORES next week!!!



Fixed for correctness.
Outside the US FFG's service is abysmal. Only just received shipping notification for the "second installment" of a number of pre-orders for Heavy/Light bots etc after god knows how many months delay. I had to laugh at the statement in one of the more recent previews where they were encouraging people to go and order this at their LGS. Well, did that last October? so maybe I'll see my copy July/August depending of course on how many conventions they shut down for.
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Game Designers already are getting their copies, i.e. DW should hit european stores in may.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Dakka Veteran





down south

Cool beans! Gonna order one next week and some command squads.
I hope ffg expands the terrain line now that they have a real tabletop miniatures game. I want terrain like the video!
   
Made in us
[DCM]
.







jedi76 wrote:
I hope ffg expands the terrain line now that they have a real tabletop miniatures game. I want terrain like the video!


I'm hoping for that too!

Have there been hints/rumors that they will be?
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Dust Studios provides terrain for the time being and FFG offers the bulidings seperatly.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
[DCM]
.







FFG is already selling this terrain separately?

Does someone have a link?
   
Made in gb
Calculating Commissar






Reading, Berks

It was in one of the news items recently, but I can't find it now... Ah there it is. $30 for the building

This message was edited 3 times. Last update was at 2012/04/11 21:12:52


   
Made in us
Anointed Dark Priest of Chaos






I have a gaming mate who has been harping on me to get into dust for a while now, but I told him I would only do so if it became true tabletop and they released a Soviet faction.

Well it looks like soon I will have no more excuses.

Can anyone tell me what info has been released about list creation?

Do we know if the game has a force org system? What limitations/guidelines/ restrictions will the game have in this regard? Is it points based? Do you have limits on certain unit types or percentages that must be allotted to certain categories of models?

I have dreams of an airborne soviet force with ground attack choppers escorting a detachment of the choppers that airdrop the walkers...

Possible perhaps?

This message was edited 1 time. Last update was at 2012/04/11 23:04:09


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Made in de
Trustworthy Shas'vre





Augsburg/Germany

Think WWII- or FoW-lists with regard to unit creation mixed with AT-43.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Duncan_Idaho wrote:Think WWII- or FoW-lists with regard to unit creation mixed with AT-43.


Speaking of which, Duncan, how useful would Red Blok be as Sino-Soviet proxies if one could get his hands on the cards?

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

You could use them for starters. But unit size, design and weapons still differ quite some, especially with the walkers.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Anointed Dark Priest of Chaos






So could someone clarify a few questions I have regarding models:

1. What scale is the game? I see models listed as 1:48 such as Fury of Ivan and "red Cossack".

2. Will these premium models be available as normal retai items, and are they legal units in the game with stats, etc.? Will stats be in the Zverograd book?

I would really like a "Red Cossack" and "Fury of Ivan" but not at $80 a pop as I'd rather paint them myself. Are they even the right scale?

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Made in us
Lord of the Fleet





Texas

CT GAMER wrote:
1. What scale is the game? I see models listed as 1:48 such as Fury of Ivan and "red Cossack".


I think those are the "collector" dust models. (http://dustgame.com/products.php?nid=12)

Dust Tactics is about 30mm-32mm



This message was edited 1 time. Last update was at 2012/04/14 04:23:11


 
   
Made in us
Dakka Veteran





down south

The game piece miniatures are 1:48. They also have alot of 1:35 stuff for scale modelers. Of course you can use the dust models miniatures for dust tactics, they recently began shipping out stat cards with the models for that very purpose. Unless you want to use them at an official ffg DT tournament they might not be 'official' for that.
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

1. What scale is the game? I see models listed as 1:48 such as Fury of Ivan and "red Cossack".


It is 32mm/1:48 which is fine since you can use a lot of model kits out there.

2. Will these premium models be available as normal retai items, and are they legal units in the game with stats, etc.? Will stats be in the Zverograd book?


Dust Studio models are often pre-production hybrids using plastic and resin parts. I.e. they will be released for Dust Tactics/Warfare at some point in the future, but for now are the way to go if you can`t wait.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Anointed Dark Priest of Chaos






Thanks for the info.

Well, I failed a willpower check and ordered the rulebook, the campaign book and both "Crazy Ivan" and "Red Cossack".

Time to start looking for ideas & inspiration for eastern front terrain...

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Made in gb
Calculating Commissar






Reading, Berks

So, Alpharius. When do we start the Dust on Dakka campaign to match the Infinity one?

This message was edited 1 time. Last update was at 2012/04/15 16:58:15


   
Made in us
[DCM]
.







If it gains a bit more traction, I'd be all for it as Weird War II is one of my favorite gaming genres!

But never fear, we've got some exciting changes coming here in the near future...
   
Made in gb
Calculating Commissar






Reading, Berks

Alpharius wrote:But never fear, we've got some exciting changes coming here in the near future...


Oh you tease!


Speaking of terrain and Dust... There are some releases on http://www.dust-models.com that I've not seen on this thread yet

Some nice Russian terrain


A German driver for walkers or tanks (pre-painted)


The Recon Mickey will be available in non-deluxe version (previously available in pre-paint only)


Sigrid's custom walker is also being released as a kit, with a special model of Sigrid to go in it (assembly required) - I just noticed that Jedi76 posted about this recently, but here's a picture anyway


Not sure if these have been posted either, but there are also new decal sheets for Warning symbols, french forces and aircraft

   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

First Review for Dust Warfare

Hey everyone Denied here with my first impressions review of the new Fantasy Flight miniatures game DUST Warfare. I got a chance to stop in to the Fantasy Flights event center on Thursday night for their big pre release unveiling of DUST and I was able to play a game and pick up a copy of the book on my way out. I even got Mack Martin one of the game designers to sign it for me. Sadly Andy Chambers was not present to do the same, but I was told I had just missed Alessio Cavatore (/sad panda) one day Alessio you and I shall cross paths and on that day I will so hug you :-D

My first impressions of DUST were very positive overall it was a very easy game to pick up and start playing. The rule book is extremely lean, almost bordering on anorexic. The entire book front to back is only 143 pages, this includes the army entries for every (current) Allied and Axis force as well as a few sheets of cut out markers for use in the game (I’m leaving mine in the book though). Skimming through the book its looks like the design team took a page out of Alessio’s mantra of simplify, everything comes off very clean with no big clunky rules that contradict each other. The system is very similar to other table top miniatures games you have some dudes they have some weapons and they want to kill the other dudes on the opposite end of the table as them. An interesting and unique point is this game uses special dice, they are your standard D6 only that there are 4 blank faces and 2 that have some sort of target or symbol on them. Basically the system works on the concept of you get X number of dice, role them if you get a mark you hit/succeed/ happy-party-dance-time. It defiantly makes this an easy game for beginners to pick up and run with as there is very little math needed to figure out if you hit then wound the enemy its just is there a symbol on the dice I rolled then I succeeded .

The Game utilizes its own simple to use (even though I didn’t do it in my first game) mission building format. When talking with Mack Martin he mentioned that the intention for this mission generator is to make it easier on Tournament Organizers (Since DUST is specifically designed to be used in a tournament setting). The missions can be generated uniquely by the players for each round of the tournament so the TO doesn’t have to get yelled at for designing unfair scenarios for people, additionally from my cursory glance it seems that the mission generator allows for people to counter the often infuriating SPAM lists people bring to tournaments.

The game utilizes an interesting turn system as well that results in unique initiative each turn, this may sound broken at first but trust me its far from it actually. If anything it helps to keep the game balanced as the game goes on so if Player A took a particular nasty beating in the first turn he has a higher chance of going first in subsequent turns. This means that there are no moments in the game when there is one player obviously winning over his opponent which to me made the game more fun in the long run as even when I was loosing I had the chance to turn it around and get back on top.

Last thing I want to talk about real quick are the miniatures (As this is a miniatures game after all). Now I never played DUST Tactics which from my understanding is where the miniature line actually originates from, but I was impressed with the miniatures they had available to play with at the event. My understanding is the miniatures are purchased pre assembled and primed and for a little extra cash you can shell out for the pre painted armies as well. The models they had for demonstrations at the event were the pre painted ones and I must say overall I thought they were better then anything I could have done on my own. I attached a few photos I took of them below. Additionally I am not sure what kind of super alloy they mad these things from, but they were damn near indestructible. At one point Mack demonstrated this by chucking with force a model gorilla soldier (yet another reason to play this FREAKING MONKEY SOLDIERS!!!) across the event center and when I went and picked the guy up excepting it to be in several pieces I found the defiant little ******* staring at me as is to say “What up now son!”. The overall esthetic of the miniatures I found very appealing even though I am not a huge WWII fan they had enough whimsy and cleverness to their design that I enjoyed them very much. My friend who was at the event with me who plays Imperial Guard was very impressed with the miniatures and kept thinking of how he wanted to take this bit and that bit and a few extras to beef up his IG armies look.

Overall I would say the simplicity and easy at which a novice player can get into DUST Warfare is very appealing. This is defiantly a great game for beginning miniatures enthusiast as it just helps transition people into the hobby. I first got started with Warhammer 40K and starting that hobby was like your parents teaching you to swim by dropping you in the deep end with a lead weight attached to your ankle, DUST in comparison is like having Michael Phelps as your personal swim instructor. I highly suggest people get out to their local stores in the next couple of weeks and pick up a copy when it hits the shelf. At just over $40 for the Core Rule book which includes all the current army entries this game is very easy on the wallet to get into. I can see building a competitive level army at around $100-$200 and that to me is also very appealing. Overall I say this game is a 9/10 and I put my stamp of approval on it.


http://www.lounge.belloflostsouls.net/showthread.php?p=192256

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





Are the units the same in Warfare as they are in Tactics? Is there the option of getting a lot of dudes on the table for big epic games or is it still pretty much small squads of 5 or so?

Just thinking there are a lot of companies out there that do 1:48 scale German, US & British troops so could be an cheap and easy way to get some good campaigns in.

I am gunna need another job lol


 
   
Made in za
Mutilatin' Mad Dok





Daston wrote:Are the units the same in Warfare as they are in Tactics?

You use exactly the same models and units. If you buy a vehicle/squad, you are free to use them for both tactics and warfare - you are literally buying for two games with one purchase - as is intended.
   
Made in us
Anointed Dark Priest of Chaos






That has to be the most anorexic review of a new game as well...

His main points:

1. he likes to get autographs
2. He wants to meet Alessio
3. The game uses funny dice
4. The game has rules for missions but he skipped them.

Wow, very informative...

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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Agreed, a rather pointless review.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
.







I don't like vague "math is hard" references either.

5+ to hit isn't hard!
   
Made in gb
Sniveling Snotling





Alpharius wrote:I don't like vague "math is hard" references either.

5+ to hit isn't hard!


It is on a D4.

The book is released today (according to FFG) but it appears a lot of retailers aren't actually getting it till next week. Nice!

Good? Bad? I'm the guy with the gun . . . 
   
Made in gb
Calculating Commissar






Reading, Berks

Do we have any idea how much of the book is fluff and how much is rules? If the book is as thin as they are saying, I can't imagine we'll be getting too much more than we already have in the DT booklets.

   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

This sounds great for side game, but unless they can somehow introduce more factions (And I would love to know how they would do that...) it will never really take off.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in gb
Sniveling Snotling





warpcrafter wrote:This sounds great for side game, but unless they can somehow introduce more factions (And I would love to know how they would do that...) it will never really take off.


Apart from the Vril there are other options. They can split the factions, Italy, Japan and Germany make up the Axis and all still have their own army and walker designs. The allies are even more countries and the SSU consists of Russia and China. And then there are the neutral countries like Argentina.

So there are ways to create other factions that in the background are on the same side but that doesn't mean they always get along.

Good? Bad? I'm the guy with the gun . . . 
   
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[DCM]
.







Floris wrote:
Alpharius wrote:I don't like vague "math is hard" references either.

5+ to hit isn't hard!


It is on a D4.

The book is released today (according to FFG) but it appears a lot of retailers aren't actually getting it till next week. Nice!


Huh?

They look like "custom" D6's from what I've seen.
   
 
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