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Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

If i ever got out of just running brushfire demos. My aquitar list is bassicly a gun line. I start with large blobs of infantry with rifles to blow appart larger threats and then start divideing them up into smaller groups once they get closer to my gunline.

This message was edited 1 time. Last update was at 2013/08/04 18:23:03


 
   
Made in hu
Dakka Veteran






I don't seem to remember if the book mentions how big a piece of forest terrain is supposed to be. Or any terrain piece. It is only going to be important when a particular hero can place forest/water/whatever terrain pieces.

Like the Zabar Huntress. What are the limits of a piece of forest terrain?
   
Made in us
Old Sourpuss






Lakewood, Ohio

It really kind of depends on what you're using for terrain.

I use the Gale Force 9's Small Summer Wood, which comes with two pieces that are like... 6 to 7 inches across. I would put that down as terrain during setup.

When something else places it down, it might need some clarification or limit, though Matt and Em won't let me put, "Don't be a douche" in the book

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Dakka Veteran





You may have an older pdf of the new rule book. The free terrain pieces are limited to 5" in diameter.

There are no particular lmited on regular terrain.


Lockark wrote:If you stat it, they will kill it.
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

I am using a PDF from around the end of may, and I didn't see that. My copy must be outdated

This message was edited 1 time. Last update was at 2013/08/05 16:25:12


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Fixture of Dakka






Akron, OH

 Alfndrate wrote:
I am using a PDF from around the end of may, and I didn't see that. My copy must be outdated


Very much so.

2.0.072613 is the most recent.

-Emily Whitehouse| On The Lamb Games
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Will printable verstions of the unit cards still come with the brushfire pdfs once 2nd ed hits full release?

This message was edited 1 time. Last update was at 2013/08/06 02:10:11


 
   
Made in us
Fixture of Dakka






Akron, OH

 Lockark wrote:
Will printable verstions of the unit cards still come with the brushfire pdfs once 2nd ed hits full release?



Yes, Historia Rodentia will have the pdfs for Aquitar, Civitas, Scyzantium, and Vandalands; Journey to the East will have Axony, Chugoku, Ribenguo, and Zabar. In a few weeks once the rules are finalized and we do the listing split all current owners of the PDF will get a link to purchase JTTE for free.

At that time separate listings for the individual cards and faction decks will go live along with a Print On Demand option to get proper cards, these you will need to purchase.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Dakka Veteran






Weapon Teams:
A weapon team gains +2 RS when not moving, however cannot have a ranged phase if it performed a movement phase. So why isn't this +2 RS is in their stat line?

Just a little fluff thing, but why the Otter Asigaru doesn't have the "Aquatic" ability? Now I think about it lot's of units doesn't have the abilities one would think they have.


Automatically Appended Next Post:
Other things:

How do you guys write army lists? I mean with the stance shifting units. Can I just list some Rat Raiders and decide what stance they will run basically when I deploy them? Because that would be awesome. Same question for hero levels and equipments.

This message was edited 1 time. Last update was at 2013/08/07 11:53:59


 
   
Made in us
Fixture of Dakka






Akron, OH

Where does it say Weapon Teams cannot have a Ranged Phase if it performs a move phase?

Otters should have Aquatic, good spotting. What else?

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 WhiteRoo wrote:
How do you guys write army lists? I mean with the stance shifting units. Can I just list some Rat Raiders and decide what stance they will run basically when I deploy them? Because that would be awesome. Same question for hero levels and equipments.

I don't normally run Hordes, so my Army Lists look a little like this:

Hero:
Wu Xian

Troops:
10 Red Wu w/Heaters, Binfa Upgrade (or w/e it's actually called) - Fd/Gd/Lr
10 Red Wu w/Heaters, Pole-axe Upgrade (you get the idea) - Fd/Gd/Lr
5 Lem Han w/Medium Armor, Rifles - Fd/Gd/Lr

Total: Total Fd/Total Gd/Total Lr


And Weapon Teams get a +2 RS when they have not moved. They can still move and shoot, they cannot Rush and shoot in the same activation.

This message was edited 1 time. Last update was at 2013/08/07 13:56:19


 
   
Made in us
Dakka Veteran






 Cyporiean wrote:

Otters should have Aquatic, good spotting. What else?


The Soei Toad also should be aquatic I think. I'll run trough the rest if I get some time.
   
Made in us
Old Sourpuss






Lakewood, Ohio

 WhiteRoo wrote:
 Cyporiean wrote:

Otters should have Aquatic, good spotting. What else?


The Soei Toad also should be aquatic I think. I'll run trough the rest if I get some time.

I know toads are amphibians, but they're not aquatic like their frog cousins... I wouldn't say no to them, I'm just saying there is a bit of a biological difference between frogs and toads.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Dakka Veteran






I know balance issues can come with this, but here are some ideas:

All Clockwork armors(Valkyrs): Immune to Poison (It is really headscratching when those get poisonned, Maybe Immune to Poison should be alse part of the Mechanical ability. Because it currently isn't)
Mongoose Legionnars: Immune to Poison (some mongooses kill cobras and really are immune to it's poison)
Kardaax, Judge of Avestan: Aquatic (I think he is a crocodile)
Siege Tortoise, Seychelle: Aquatic (these are turtles, no?)
Shrew Hussar: Some shrews can echolocate like bats. Maybe something like: Ignores the Stealth ability?

This message was edited 1 time. Last update was at 2013/08/07 15:29:41


 
   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

A tortoise is not a turtle.
A toad is not a frog.

Also, about deciding training on troops like weasals and ashigaru; do it at list creation. It's just like a weapon, so it's chosen ahead of time and/or wysiwyg on the model (as in weasals).

It's spelled "cavalry." NOT "calvary." 
   
Made in us
Dakka Veteran






Cat units may gain Pathfinder?

I think that's all.
   
Made in us
Fixture of Dakka






Akron, OH

Japanese Common Toads live in marshes and swamps, so I could see them getting the Aquatic tag.

 WhiteRoo wrote:
All Clockwork armors(Valkyrs): Immune to Poison (It is really headscratching when those get poisonned, Maybe Immune to Poison should be alse part of the Mechanical ability. Because it currently isn't)


Valkyr aren't air-tight and poisonous gases could easily get in, poison-tipped bolts or arrows could go in through the view hole.. and Gotz's is open topped.

 WhiteRoo wrote:
Mongoose Legionnars: Immune to Poison (some mongooses kill cobras and really are immune to it's poison)

Technically they would be Immune to Venom

 WhiteRoo wrote:
Kardaax, Judge of Avestan: Aquatic (I think he is a crocodile)

Actually a Caiman, but yeah, could be considered Aquatic.

 WhiteRoo wrote:
Siege Tortoise, Seychelle: Aquatic (these are turtles, no?)

I was going to say that I have my doubts on the swimming capabilities of Aldabra Giant Tortoises..


But then I saw this:


They are apparently naturally buoyant.

 WhiteRoo wrote:
Shrew Hussar: Some shrews can echolocate like bats. Maybe something like: Ignores the Stealth ability?


Hmm.. will have to think on this one.

 WhiteRoo wrote:
Cat units may gain Pathfinder?


I know my cats can't pathfinder, but they are pretty derp.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Dakka Veteran






 Zygrot24 wrote:

Also, about deciding training on troops like weasals and ashigaru; do it at list creation. It's just like a weapon, so it's chosen ahead of time and/or wysiwyg on the model (as in weasals).


That's what I think too.

But in the other hand, think about if you could select stances/hero level distributions/equipment on match basis in the same army list. It's like having a side deck in a TCG!

Is there any wargame that allows that? Because this game could do it!


Automatically Appended Next Post:
 Cyporiean wrote:

Valkyr aren't air-tight and poisonous gases could easily get in, poison-tipped bolts or arrows could go in through the view hole.. and Gotz's is open topped.


Poison gas... on melee weapons... and throwing daggers...

BUT then why aren't Valkyrs immune to the Zabar gas-spore thing?

This message was edited 1 time. Last update was at 2013/08/07 15:47:06


 
   
Made in us
Fixture of Dakka






Akron, OH

 WhiteRoo wrote:

 Cyporiean wrote:

Valkyr aren't air-tight and poisonous gases could easily get in, poison-tipped bolts or arrows could go in through the view hole.. and Gotz's is open topped.


Poison gas... on melee weapons... and throwing daggers...

BUT then why aren't Valkyrs immune to the Zabar gas-spore thing?


I'm not going to make a 'Immune to Melee Poison' rule, and a throwing dagger could easily go through the view hole..as could a pike...

Why would they be Immune to Zabar Fever?

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

 WhiteRoo wrote:
 Zygrot24 wrote:

Also, about deciding training on troops like weasals and ashigaru; do it at list creation. It's just like a weapon, so it's chosen ahead of time and/or wysiwyg on the model (as in weasals).


That's what I think too.

But in the other hand, think about if you could select stances/hero level distributions/equipment on match basis in the same army list. It's like having a side deck in a TCG!

Is there any wargame that allows that? Because this game could do it!

Malifaux and Warmachine/Hordes allows for this. In Malifaux you build your crew once you know the scenario and the faction you're playing against. In Warmachine you generally have 2 lists in tournaments and you can have reinforcements (I can't remember if these work like a sideboard). When you sit down you gauge the scenario and your opponent's lists, and you both decide which list you're running.

There was discussion of this in the Competitive Play thread down the page...

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Cyporiean wrote:


But then I saw this:


They are apparently naturally buoyant.


They said I could be anything when I grow up, so I became a battleship.

This message was edited 2 times. Last update was at 2013/08/08 00:12:20


 
   
Made in us
Fixture of Dakka






Akron, OH



Exhalted.

-Emily Whitehouse| On The Lamb Games
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

So was reading white-roo's comments and decided to read up a few things.

Poison technically forces Fortifications to make VY rolls?
O___o

ummm.... Not sure how that works....

Same with the Skyhawk Gunship and M.A.V. Landships. Thows seem large enough constructs that a attack being Poison shouldn't make it any more or less effective. I agree that the mecanical rules should make things immune to poison.

This message was edited 4 times. Last update was at 2013/08/08 00:19:00


 
   
Made in us
Fixture of Dakka






Akron, OH

 Lockark wrote:
So was reading white-roo's comments and decided to read up a few things.

Poison technically forces Fortifications to make VY rolls?
O___o

ummm.... Not sure how that works....

Same with the Skyhawk Gunship and M.A.V. Landships. Thows seem large enough that a attack being Poison make it any more or less effective.


Living Walls

The Skyhawk/MAV and other non-living transports could probably be Immune to Poison.. Their pilots are a little less likely to be hit with it than a Valkyr's. They'd still be effected by Zabar's spores, since those things get in everywhere...

-Emily Whitehouse| On The Lamb Games
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Cyporiean wrote:
 Lockark wrote:
So was reading white-roo's comments and decided to read up a few things.

Poison technically forces Fortifications to make VY rolls?
O___o

ummm.... Not sure how that works....

Same with the Skyhawk Gunship and M.A.V. Landships. Thows seem large enough that a attack being Poison make it any more or less effective.


Living Walls

The Skyhawk/MAV and other non-living transports could probably be Immune to Poison.. Their pilots are a little less likely to be hit with it than a Valkyr's. They'd still be effected by Zabar's spores, since those things get in everywhere...


Here is my suggestion:
-I think the poison rule should mention it does not effect Fortifications and siege weapons.
-Zabar's Spores ignore Immune to poison.

This message was edited 3 times. Last update was at 2013/08/08 00:27:19


 
   
Made in us
Fixture of Dakka






Akron, OH

 Lockark wrote:
Here is my suggestion:
-I think the poison rule should mention it does not effect Fortifications and siege weapons, OR in the rules of VY rolls, that you can't force a VY roll on a Fortification/Siege weapon.


I'm going to reword 'Mechanical' and give it to Fortifications/Siege Weapons.

Mechanical - This Model automatically fails Tactical Actions, and automatically wins Heroic Actions. Mechanical models also have the ‘Immune to Poison’ and ‘Immune to Shock’ special rules.


 Lockark wrote:
-Zabar's Spores ignore Immune to poison.


It does that automatically by not being Poison, much like how 'Ghosts of the Dunes' is not 'Stealth'

-Emily Whitehouse| On The Lamb Games
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Ah! I never actually read that rule, so didn't realize. lol.

Just a random thought but.... A version of poison that only works ageist mechanical units could also be a interesting mechanic to add to the game. I could see giving such a rule to the battering ram could make it a more interesting choice to use in a seige game.

This message was edited 2 times. Last update was at 2013/08/08 00:41:50


 
   
Made in us
Fixture of Dakka






Akron, OH

 Lockark wrote:
Ah! I never actually read that rule, so didn't realize. lol.

Just a random thought but.... A version of poison that only works ageist mechanical units could also be a interesting mechanic to add to the game. I could see giving such a rule to the battering ram could make it a more interesting choice to use in a seige game.


That could be mechanically interesting (sorry for the pun), but what would *only* harm a mechanical device? Acid/Fire work pretty well against flesh and fur..

-Emily Whitehouse| On The Lamb Games
 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Cyporiean wrote:
 Lockark wrote:
Ah! I never actually read that rule, so didn't realize. lol.

Just a random thought but.... A version of poison that only works ageist mechanical units could also be a interesting mechanic to add to the game. I could see giving such a rule to the battering ram could make it a more interesting choice to use in a seige game.


That could be mechanically interesting (sorry for the pun), but what would *only* harm a mechanical device? Acid/Fire work pretty well against flesh and fur..


I think it would be less of a specific kind of damage, and more like it's a weapon that has been designed for the sole purpose of killing mechanical things.

Well Thermite and Hyperian Fire might both be considered to be causing fire damage, of the two Thermite would be more effective ageist Mechanical units, since it's melting a hole straight threw everything that gets in it's way.

Same idea as a explosive vs. a Shaped Charge or a Petard

It's also the reason why I think a Battering ram for example would get it, but a Cannon would not. A cannon already has Ignore Body armour and causes auto-hits to represent the power of getting impacted by a cannon ball. But a Battering ram would get it, because it's you smashing something in the exact same spot until it finally gives way.



I guess the idea would make it a little abstract compared to the other kind of damage rules like poison, acid and fire.

This message was edited 7 times. Last update was at 2013/08/08 01:02:46


 
   
Made in us
Fixture of Dakka






Akron, OH

Hmm.. Thermite was invented in the late 1890s, which is a little late for what we usually like to take technology from for Brushfire. I could see it possibly being added to Hyperia's armory (Because Fire for the Fire Faction), or in FSV's (Due to the use in Train rail construction), or in Vandalands/Ordenstaat (Due to it being a German invention, and the general horrible things that Ordenstaat will do.)

-Emily Whitehouse| On The Lamb Games
 
   
 
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