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![[Post New]](/s/i/i.gif) 2008/11/11 19:19:23
Subject: Blood Angels??
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Blood-Drenched Death Company Marine
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On the other hand, I hate, with a blinding passion, the complete inflexibility of combat squads.
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![[Post New]](/s/i/i.gif) 2008/11/11 20:00:11
Subject: Blood Angels??
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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I love complete inflexibility. Of course, I do play Ultramarines...
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2008/11/11 20:09:09
Subject: Blood Angels??
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Decrepit Dakkanaut
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@Moopy: quite frankly, I just wouldn't expect things to go back to the flexibility of 3E/4E that allowed massed min-max 6-man Las/Plas squads. Fluff-wise, that was an abomination that the players abused, so it had to be taken away.
So we are left with 2 different kinds of inflexibility that you can choose between:
Blood Angels
- traditional 5 or 10 man squads
- flexible 5-man and 10-man options
Space Marines
- flexible 5 to 10 man squads
- traditional 10-man options
Blood Angels is more like 2E, and is better for the way I want to play, so I prefer the BA approach.
Just be thankful that GW doesn't go back to a pure 2E approach:
Marines
- fixed 10 man squads
- traditional 10-man options
- option to split into Combat Squads separating Heavy & Special.
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![[Post New]](/s/i/i.gif) 2008/11/11 20:55:41
Subject: Blood Angels??
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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Plus: Roll 2D6 + 1D12 + 1D20 + 8 for armour penetration.
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2008/11/11 22:02:11
Subject: Blood Angels??
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Rogue Daemonhunter fueled by Chaos
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Yeah, one of the under appreciated bonuses of DA/BA is the ability to take five man squads with a special. I mean, while Codex Marines can take an 8 man squad, they can't really do anything with it.
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![[Post New]](/s/i/i.gif) 2008/11/11 22:02:18
Subject: Blood Angels??
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Decrepit Dakkanaut
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They can have their Sergeant with Power Fist roll about in a Rhino...
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This message was edited 1 time. Last update was at 2008/11/11 22:03:32
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![[Post New]](/s/i/i.gif) 2008/11/11 23:18:06
Subject: Blood Angels??
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Blood-Drenched Death Company Marine
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JohnHwangDD wrote:@Moopy: quite frankly, I just wouldn't expect things to go back to the flexibility of 3E/4E that allowed massed min-max 6-man Las/Plas squads. Fluff-wise, that was an abomination that the players abused, so it had to be taken away.
I'm with you 100% little 5-6 man las/ plas squads were a cheap exploit that showed lazy designing from the GW staff; an exploit that was abused to high heavens. Good riddance. In the same token I'm pleased to see that BA don't get Furious Charge for "free" anymore, which was a huge point of contention between players- I had games turn sour before the dice were thrown because of it. Not fun.
I *DO* feel that they've now swung too far in the opposite direction. Largely inflexible building units and bare bones upgrades, combined with a huge removal of fluff. Going from everyone having furious charge, to almost NOBODY having it (or horribly frustrating to get it), no SHP, etc made no sense, and was heavy handed.
I'm hoping the next codex finds a new middle ground that will allow the players to flex more creativity without being abusive in power.
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![[Post New]](/s/i/i.gif) 2008/11/11 23:31:20
Subject: Blood Angels??
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Decrepit Dakkanaut
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Fortunately (?), BA are a WD Codex, so things aren't graven in stone. I have hopes that BA will continue to have the option to play MSA Assault armies, because I'm getting really sick of rebuilding my Marines...
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![[Post New]](/s/i/i.gif) 2008/11/12 19:52:10
Subject: Blood Angels??
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Brainy Zoanthrope
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JohnHwangDD - it's funny you brought up 2E, that's when I first started (8 years old). It's crazy to think about how much the game has changed. I remember 1 character could easily take out an entire army with things like displacement fields, combat drugs...etc. lol. Not to mentions psychic powers
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![[Post New]](/s/i/i.gif) 2008/11/12 22:10:06
Subject: Blood Angels??
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Decrepit Dakkanaut
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Yeah, 2E was just crazy. I liked the whole template / marker phase. That was pretty funny.
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